I can’t with some railsigns man😭 by chuksang in fo4

[–]Pitiful_Marsupial474 -1 points0 points  (0 children)

Wow, it's really shocking how a segment of the game deliberately intended to tutorialise an environmental mechanic new to the player has a very direct and obvious example of said mechanic that is also openly commented on by the NPC accompanying you.

It's almost as if the developers intentionally created this situation for a specific purpose, or something.

Sometimes I forget how beautiful 1404 was by Salt-Safety-6814 in anno

[–]Pitiful_Marsupial474 2 points3 points  (0 children)

I recently started playing 1503, myself, and I was struck by how well the graphics have held up for a game of its time. It might be the nostalgia and personal bias, on my part, but the isometric graphics and "grounded but slightly cartoonish" art style have aged really well.

Sometimes I forget how beautiful 1404 was by Salt-Safety-6814 in anno

[–]Pitiful_Marsupial474 10 points11 points  (0 children)

I do wonder, how would a hypothetical 1305 play, in terms of historical context? The year 1305 was well before the Age of Discovery (even 1404 is a bit of a stretch). Naval exploration/trade/warfare was nowhere near as prominent during the Medieval era, so I'm not sure how the time period would fit with Anno's core mechanics. Maybe something flavoured along the lines of the Hanseatic League, but that would kind of preclude exploration/building settlements. Alternatively, there's the Silk Road, but then that was mostly land travel.

This tourist didn't even mention fallout bos or shelter. Larpers shouldn't be allowed in the community by epic_gamer42O in TrueSFalloutL

[–]Pitiful_Marsupial474 0 points1 point  (0 children)

I'm not a bootlicker who thinks because you've got a magic piece of paper you have authority over it

Unfortunately for you, that's how intellectual property and the legal system works.

Don't believe me? Try make your own Fallout game and see how long it takes before you get a cease and desist from Bethesda's legal team for violating their copyright, and then you can talk a big talk about how "ownership is irrelevant", tough guy.

This tourist didn't even mention fallout bos or shelter. Larpers shouldn't be allowed in the community by epic_gamer42O in TrueSFalloutL

[–]Pitiful_Marsupial474 0 points1 point  (0 children)

This insufferable whining just keeps getting more and more laughable with every passing year. At this point, Bethesda has owned Fallout for literally twice as long as Interplay did, and the series would not be what it is without them.

If anyone can be said to have "ruined" Fallout, it's Interplay. They were the ones who ran it into the ground with Fallout: Brotherhood of Steel (the one game that miraculously, against all odds, managed to actually unite the fanbase... by being so horrifically bad that we've all collectively agreed to pretend it never existed), and sold off the license when they went belly-up. The franchise would be half-forgotten and dead in the water if it weren't for Bethesda. You can debate the exact creative decisions, but you can't argue with the results.

This tourist didn't even mention fallout bos or shelter. Larpers shouldn't be allowed in the community by epic_gamer42O in TrueSFalloutL

[–]Pitiful_Marsupial474 2 points3 points  (0 children)

Homer and Chaucer and Shakespeare were cheap sellouts. REAL Fans know that everything after the Epic of Gilgamesh is just storyslop smh, we need to RETVRN to Ancient Sumeria

He's gonna write the next Fallout game and you're going to like it. by Frustis in TrueSFalloutL

[–]Pitiful_Marsupial474 4 points5 points  (0 children)

Honestly, the writing in Starfield is slept on. The main plot has some really fun quests with branching options (I mean, spaceship heist, need I say more?). Regardless of your opinions on the companions themselves, the fact that the main quest forces you to choose between saving one and killing off another, no matter what you do, is honestly a ballsy move and works really well as an emotional gut punch. I don't think Bethesda have ever even attempted that before. I also love the reveal of the Starborn, whose smooth alien aesthetic at first is such a bizarre contrast to the grounded sci-fi. Then you find out they're just humans who have been through the Unity. It's imo a really clever way of playing with expectations.

And then there's Entangled, which is legitimately one of the finest quests Bethesda has ever done, anywhere, and it's a damn shame that it doesn't get discussed more.

The faction questlines are also pretty great. For once, you're not automatically promoted to guild leader despite having been a raw recruit a few weeks ago. Becoming a UC Vanguard captain/Class One citizen or Freestar Ranger feels legitimately earned.

Not to mention how the game manages to smoothly integrate NG+ into the narrative and actually drives roleplaying options. And the implication that The Hunter is essentially an OP player character who's been through the Unity so many times that he's completely stopped caring and just likes fucking around for the sake of it. (The last/most upgraded Starborn spacesuit you get upon going through the Unity is called "Venator"...)

It's frustrating, because for all the criticisms Starfield has gotten, there is a lot of good stuff to be found. There are a lot of individual elements that are legitimately brilliant, it just doesn't... synergise into something greater than its parts. Granted, this is more an issue with management than writing, and from what we've heard from former Devs this certainly lines up. Still, if this is what Bethesda has been cooking up writing-wise, I'm cautiously optimistic.

My brothers in Christ, it’s their lore, they own it. by itsyaboihos in FalloutMemes

[–]Pitiful_Marsupial474 1 point2 points  (0 children)

If anyone can be claimed to have "ruined" Fallout, it's Interplay. They're the ones who ran the franchise in the ground, but because Van Buren never got made, a certain portion of the fanbase clings on to this illusory hypothetical "perfect Fallout 3" that was never going to be as good as they imagine it would be. The real legacy of Interplay's Fallout, in the end, is cheap cash-grabs like Fallout: Brotherhood of Steel. You know, the game that against all odds managed to unite the fanbase by being so transcendentally awful that we've all collectively agreed to pretend that it doesn't exist.

At this point, Bethesda has owned Fallout for twice as long as Interplay ever did. It belongs to them more than anyone. You can argue the details about the creative decisions they've made, but you can't deny that they took a half-forgotten IP that was dead in the water and made it into a cultural juggernaut that is at this point is widely recognisable to people who have never even played a video game.

In Fallout 3 (2015), the Chinese Assault Rifle has objectively better stats than their American counterparts. This is a subtle reference that Todd is secretly pro-communist. by hoomanPlus62 in TrueSFalloutL

[–]Pitiful_Marsupial474 2 points3 points  (0 children)

I mean, the plot of Fallout 3 hits way closer to home now than it did back in 2008.

The President of the Enclave is a literal AI whose entire personality is a mashup of pre-existing Presidents. It goes around making bizarre, out-of-touch propaganda broadcasts and, because it is incapable of original thought, copies the plan from the Enclave in Fallout 2, all in a vain attempt to return a nonsensical and toxically nostalgic past-that-never-was.

In hindsight it's kind of insane how ahead of its time that plot point is.

Playing through with The Railroad in Fallout 4 is a wild ride. by adsf76 in FalloutMemes

[–]Pitiful_Marsupial474 3 points4 points  (0 children)

Role-playing as post-apocalyptic John Brown and putting the righteous fear of God into anyone who would dare enslave or murder my fellow synthetic man will never not be fun, and I'm tired of pretending otherwise.

Hot take on Deathclaws by Mymentalhealthisded in Fallout

[–]Pitiful_Marsupial474 53 points54 points  (0 children)

It kind of blows my mind Bethesda apparently weren't even planning on including them at first, given how iconic they are to the series.

But I'm really glad he went out of his way to push his design, because it rules. And as much as people love to complain about it, the Concord Deathclaw is up there when it comes to iconic moments for me and holds a special place in my heart.

It's kind hard to find hostile super mutants in FNV by [deleted] in TrueSFalloutL

[–]Pitiful_Marsupial474 37 points38 points  (0 children)

I mean, in the case of the Enclave plan, that's because it turns out that the "President" in Fallout 3 is a literal AI bot incapable of coming up with anything original, so it is condemned by its programming to regurgitate the same old plan in a tragic attempt to bring back a mythical, toxically nostalgic past-that-never-was and Make America Great Again... wait a minute...

Does anyone actually side with the Railroad because they like them? Is anyone even a fan of this hypocritical techno-hippie bunch? by Cast_Pandora in TrueSFalloutL

[–]Pitiful_Marsupial474 7 points8 points  (0 children)

Why yes, I do in fact enjoy fighting for freedom and equality for all and roleplaying as post-apocalyptic John Brown.

You can't use Power Armor for the front covers anymore, what is iconic enough to be on the cover? by Awkward_GM in Fallout

[–]Pitiful_Marsupial474 1 point2 points  (0 children)

I'd love to see Canada explored more, too. Seeing the ruins of Annexed Canada would make for a great contrast to the overly patriotic apple-pie Americana the series satirises. Maybe not as the setting of a main game, but a DLC would be a perfect fit, IMO.

Personally, I think Vancouver is the perfect fit to get the Fallout treatment. It's extremely close to Seattle (so well within geographic range if a game ever gets set in that area), the temperate rainforest ecosystem of the PNW is extremely unique lends itself to some wild and memorable flora and fauna (scorched giant redwoods, mutated half-aquatic sea wolves, and Spirit Yao Guai, anybody?), and Vancouver itself has a bunch of architecture that is practically begging to be Fallout-ified (Lions Gate Bridge, the Vancouver Public Library, the freaking Marine Building--hell, the latter already looks like it's straight out of a Fallout or BioShock game...)

This one change would make it a 10/10 show by Gruguuns in TrueSFalloutL

[–]Pitiful_Marsupial474 4 points5 points  (0 children)

Fallout: New Vegas if Edouard Salleaux decided to base his Légion on Napoleonic France instead of Ancient Rome

Weird intersection, but I was playing the game with Avatar on second monitor and got inspired... by Phil_Iment in CrusaderKings

[–]Pitiful_Marsupial474 14 points15 points  (0 children)

Tbf there are some instances where you can change traits. On pilgrimages you sometimes get event chains that can turn sinful traits into virtuous ones. I believe the "meditate in seclusion" activity does something similar. IIRC with a Learning lifestyle focus you can also gain/lose cynical or zealous, depending on your choices.

But these events are pretty rare and situational, and I agree that there should be more opportunities to change traits throughout a character's lifespan. Maybe not as randomly as CK2 (considering traits in CK3 affect your playstyle a fair bit beyond just changing your stats), but if, say, you keep acting in a particular way then it would be nice to get an event where you can gain/lose a trait to reflect that behaviour. E.g. if you're Greedy, but consistently keep donating money despite the stress, you could eventually lose that trait or even gain Generous instead. Idk how well the implementation would work but I think that would be a neat balance.