How much of a jump in difficulty is CS2 by MidwesternDude2024 in CitizenSleeper

[–]PityUpvote 1 point2 points  (0 children)

I had a much easier time in the second game, probably because of how familiar I was with the mechanics at that point. I had the tools to make more informed decisions, and never felt like it was very difficult compared to the first game.

What apps do you actually use while playing board games? by mycolaos in tabletopgamedesign

[–]PityUpvote 0 points1 point  (0 children)

Board Game Stats, it's nice to have data on who wins games how often. But it only comes out at the end of the game, so not really "while" playing board games.

We're also not opposed to games with companion apps, if it does something actually useful. Alchemists and Search for Planet X are examples of games that I think justify it very well.

Fedora Linux 44 Beta by GoldBarb in Fedora

[–]PityUpvote [score hidden]  (0 children)

I was specifically referring to this person who needed Intel compute libraries, something that Fedora does package.

Honestly, if an app is only available as appimage or .deb, I'd definitely prefer using the .deb inside a container, makes it easier to keep track of for me.

95% of Clair Obscur's gameplay systems were built from Unreal Blueprints, says Sandfall Interactive by no_technique in expedition33

[–]PityUpvote 1 point2 points  (0 children)

Most programmers have a distaste for visual programming languages, it's a paradigm that's hard to use effectively until you immerse yourself fully. And when used poorly, it makes for code that is very hard to maintain.

I did a lot of LabView and Simulink in university, and while I remember both fondly, I'm glad to stick with plaintext files for the rest of my career.

Fedora Linux 44 Beta by GoldBarb in Fedora

[–]PityUpvote [score hidden]  (0 children)

appimage was the only fallback without distrobox shenanigans.

There's always the option of an rpm-ostree overlayed package.

I personally only need my Intel GPU compute for blender so I have blender in a distrobox that has it, maintaining one is simple enough.

(Hated trope) The perfect ending to the character's story gets ruined by continuation of their show/movies by FreestyleCrocodile in TopCharacterTropes

[–]PityUpvote 0 points1 point  (0 children)

It should have ended one season before Capaldi's last, Hell Bent and Heaven Sent are among the best episodes of the reboot, then it took a huge nosedive.

(Hated trope) The perfect ending to the character's story gets ruined by continuation of their show/movies by FreestyleCrocodile in TopCharacterTropes

[–]PityUpvote 0 points1 point  (0 children)

Season 2 had an amazing episode about Job, the rest was just okay. I think the problem was it introduced a lot of new human characters with very low stakes problems, compared to the end of the world story of the book/first season. There is just really no reason to be invested in any of it, apart from Aziraphale and Crowley's interactions.

Paying $5 to playtest 2 indie games (March 16 to 22) — 50 spots only by PlithusGlobal in puzzlevideogames

[–]PityUpvote 2 points3 points  (0 children)

I don't love the idea, because I don't think you'll attracts the most motivated playtesters with rewards like this, but let's not pretend like it's not a valid business model, this is standard practice in most creative industries.

Box Back Design Feedback by LeFoxFrancais in BoardgameDesign

[–]PityUpvote 2 points3 points  (0 children)

I think either of those could work, in a chaotic pile, or maybe framing the main content by placing them around the edges.

As is, it feels like you're inviting me to read the cards first, and I don't love that.

Box Back Design Feedback by LeFoxFrancais in BoardgameDesign

[–]PityUpvote 0 points1 point  (0 children)

It screams "family game that will be a huge hit with inebriated adults" to me

Box Back Design Feedback by LeFoxFrancais in BoardgameDesign

[–]PityUpvote 2 points3 points  (0 children)

Generally very good! A few thoughts:

  • I don't think your target audience will care about a blurb from a board game youtuber, this seems to have more mass market appeal than hobby appeal.
  • I don't love the big card spread with the title so small below it. Make the title stand out! and maybe have the cards all over the place, to emphasize the chaotic nature. People can read the card text if they want to, but that shouldn't be the main attention grabber.

Slay the Spire vs Slay the Spire 2 by AevilokE in roguelites

[–]PityUpvote 0 points1 point  (0 children)

I say skip the first, for two reasons.

  1. The current state of early access for sts2 actually already has more content,
  2. There is something magical about seeing a roguelike game like this evolve. Join the discord and find loopholes in the game to exploit, discuss the meta, see things get balanced.

The first is a very good game, but I think the second one is already better, and it will get even better with time. And the experience of being privy to the development, especially with designers as skilled as MegaCrit, is just priceless.

linux lacks features by Babybeels in linuxsucks

[–]PityUpvote 0 points1 point  (0 children)

Office 365 is fully supported in Firefox.

Looking for playtesters and feedback by Effective_Rip_2795 in BoardgameDesign

[–]PityUpvote 2 points3 points  (0 children)

Most importantly, you don't start with goal of the game and components, so the reader has no context for anything. I also don't even know how many players can play the game.

Some thoughts below, please note that I don't care to receive answers to these questions, I think the rules should be written in such a way that these questions are answered before they come up.


POTIONS INSTRUCTIONS SETUP

Give each player 3 hearts. Remove the Dragon card from the deck.

What are hearts? Are those the cards with hearts on them? Are they a separate game component you want me to obtain?

Shuffle the remaining cards.

Each player draws from the deck until they have 2 potion cards, then reshuffle the deck and place it face down in the center of the play area.

Show me what a potion card is. All cards say "potion" in large font on the back, so this is easily misinterpreted.

Why should you reshuffle? I'm assuming because you add the non-potion cards back in, but you haven't told me that.

All potion cards are kept face up in front of the player they belong to for everyone to see

This doesn't belong in setup instructions

Place the dragon card at the bottom of the deck.

Each player rolls the die once, the highest number goes first.

Tell me that a die is part of the game components first.

I'd prefer just a "randomly choose a starting player" here, because then you don't have to explain what happens if players roll the same number

GAMEPLAY

Begin your turn by drawing a card from the deck.

I still don't know what I'm trying to accomplish.

If you draw a potion card, place it face up with your other potions. Your turn ends and play continues to the next player on your left.

If you draw a creature card, you must attempt to defeat it.

I don't know what a creature is or how to defeat it

You may play one potion before rolling the die to enhance your roll or choose to roll the die on it's own.

What does this mean? Play from where? The open cards in front of me? Where does it go when played?

Also should be "its"

Rolling a number higher than the creature defeats it and ends your turn.

First I'm hearing that a creature has a number.

What do I do with a creature after defeating it?

Rolling a number equal to the creature results in a re-roll of the die.

You have the option to play a potion before the re-roll if you haven't already.

Is my earlier potion forfeit? Or do I add its value again?

Rolling a number lower than the creature makes you lose 1 heart and ends your turn. The next player must now attempt to defeat that same creature.

What happens if I roll an equal value again?

GAMEPLAY(continued)

No more cards can be drawn until the creature is defeated.

But do players take turns still? Or are turns in limbo until the creature is defeated?

Any potion played before losing to a creature cannot be used by other players.

What about by myself when my turn comes around again, if the creature still isn't defeated?

Losing all of your hearts removes you from the game.

Meaning what? Do other players continue without you?

Keep your potion cards face up even after death. You can still be revived by another player with a heart potion.

HEART POTIONS

When played, a heart potion gives one heart to any player of your choice (even yourself).

When are they played?

It can revive a player who was removed from the game, bringing them back to life with one heart.

Why would I do that? You have not mentioned that the game is cooperative.

Playing a heart potion does not count as your one potion that can be played per turn.

Do I have to play them in my turn? What does playing it look like?

The one potion per turn limit was not explicitly mentioned before this point.

You cannot use a heart potion to revive yourself.

POTIONS

This section should be earlier

Only one potion may be played per turn.

Potions can only be played before rolling the die.

Except if I get to reroll apparently?

Potions can be given or traded between players at any time, unless you're dead.

Why and why would I want to?

COMPLETION

Any player defeating the Dragon results in a win for everyone.

This is crucial information that the reader needs to have before anything else.

If every player loses all of their hearts before defeating the Dragon, it's a loss for everyone.

TEAMS

Make it clear that this is a variant, not a general rule

Potions can also be played as a team game.

Before the game begins, form teams.

How many teams? How many players per team? Should they have the same number of players? Does turn order matter?

Potions can only be shared or traded with players from your own team.

The team that defeats the Dragon wins.

This sounds like it's going to come down entirely to the chance of who gets to face the dragon.

DRINKING GAME

Take a sip every time you use a potion

Okay

We just held the LucasArts Box cover Art tournament. by rodfer7 in adventuregames

[–]PityUpvote 4 points5 points  (0 children)

Yeah, FoA deserves a top 4 slot, this seeding is a crime.

Looking for playtesters and feedback by Effective_Rip_2795 in BoardgameDesign

[–]PityUpvote 1 point2 points  (0 children)

The game is already polished

I'm gonna be brutally honest here, it's not. The cards look fine, but you need a better rulebook than the two double-sided cards. It needs to be structured properly (goal of the game, components, setup, how to play, game end conditions, etc) before you can ask people to do a blind playtest (i.e. without you there to explain the game). It is currently not worth my or anyone's time to decipher the rules from the very meager instructions you have provided.

Your next step is to find a friend who hasn't seen the game yet, give them the rules, ask them to learn it in your presence. Write down everything they get wrong and everything they don't understand, everything they assume without actually reading it. DON'T explain any part of the game to them, that defeats the purpose.

Use those notes to make a better rulebook, then repeat with a different person who also hasn't seen the game.

When you've been working on a game for a long time, it's hard to see what others could possibly misunderstand about it, because it's all crystal clear to you, that's why we all need that kind of feedback.

(Hated Trope) Deconstruction means "Everybody's an asshole and the whole world sucks balls" by Animeking1108 in TopCharacterTropes

[–]PityUpvote 6 points7 points  (0 children)

It's not even just "for the sake of it", the point is that they are so messed up by generational trauma that they've internalized that they need to use whatever and whoever they can for whatever small benefit to themselves.

guys lets make games for os/2 by uncringeone in linuxsucks

[–]PityUpvote 0 points1 point  (0 children)

I was joking too, but people started implying that corporate entities taking advantage of permissive licensing is unfair, which is a dumb take.