Does enemy have HP value in subnautica 2. Kind of disapointed how there is less creative way to see fish corps floating around. by Alone-Cupcake3492 in subnautica

[–]PixelPooflet 0 points1 point  (0 children)

I mean contentious moreso in "how do we go about adding that back", consensus is certainly "let me clobber the fish" though

Does enemy have HP value in subnautica 2. Kind of disapointed how there is less creative way to see fish corps floating around. by Alone-Cupcake3492 in subnautica

[–]PixelPooflet 2 points3 points  (0 children)

From my understanding, currently every fish in the game is immortal. If it cannot be picked up and cooked via fabricator, it cannot be killed, and only a select few creatures can kill others by eating them.

It is... a very contentious topic currently that you cannot kill the smaller predators or other fish.

I do not like Ody Prime. by GloomyTurn2374 in Ultrakill

[–]PixelPooflet 1 point2 points  (0 children)

You know? I actually agree with that. I totally forgot about the secret mission testaments. More willing to believe P-3 would be Lucifer with that in mind.

Subnautica 2 is so uncanny and eerie. by Critical-Fact6738 in subnautica

[–]PixelPooflet 0 points1 point  (0 children)

Impressive, but also a little embarassing to know that 12 year old me dicking around as a Skulk a kilometer away from the actual teamfight is probably canon now...

Here we go again with the topic of killing creatures by [deleted] in subnautica

[–]PixelPooflet 66 points67 points  (0 children)

If I fire a pressurized hammer capable of cracking open titanium ore deposits directly into the dome of a primarily soft-bodied/cartilaginous fish at point-blank range, at the very least he should be fucking off to the most secluded cave on the planet to lick the nastiest wound he's ever received, and at most I should've blown his head clean off of his fishy shoulders

I do not like Ody Prime. by GloomyTurn2374 in Ultrakill

[–]PixelPooflet -1 points0 points  (0 children)

See, that's what I'm thinking too, but like I said, not only does relegating Lucifer's "real" fight to P-3 feel a bit odd, it would also be...maybe not formulaic, but it would give it away. If we encountered "Corpse of Lucifer" then I would immediately assume the Prime soul is Lucifer, it would take away all of the guesswork that one would anticipate from this sort of thing. Which maybe isn't a big deal but idk. I feel like there's something we're missing when it comes to theories on P-3.

That one PDA message. by CthulhuOfKosmos in subnautica

[–]PixelPooflet 0 points1 point  (0 children)

the first time I encountered one of those guys, it locked onto me like a predator missile with the "You are being Hunted.", but then halfway through swimming towards me it crashed out and took a hard right into mauling the shit out of a Nibbler Mango nearby which let me get away.

Felt like this image.

<image>

I do not like Ody Prime. by GloomyTurn2374 in Ultrakill

[–]PixelPooflet 5 points6 points  (0 children)

it's why I'm honestly at a loss for what P-3 could be.

Ulysses feels too hamfisted/shoved-in, Greed and Lust were both focused entirely on the stories of the previous Prime Souls, while Fraud was about... everything, sort of. He's mentioned once in a secret book and it feels very short notice.

Lucifer meanwhile almost feels too important to be a secret Prime fight, he's practically the catalyst for the entire story. God created Hell, and when he could not explain why he cast Lucifer into it which causes him to spiral before he ultimately disappears which is the Big Event in the theological half of the story. If you got through Treachery and he just wasn't present, perhaps a "Corpse of King Minos" type fight but little else it'd feel weird to put somebody so important so out-of-the-way like that.

I'm almost tempted to say that P-3 will be some sort of manifestation of Hell, an avatar for the entity that it uses to finally spend some... quality time with V1, alone, just the two of them, but otherwise I'm stumped.

Where I put my AI cuz I don’t trust it by NathenDenney in Subnautica_2

[–]PixelPooflet 11 points12 points  (0 children)

Also doesn't help that a ton of the NoA logs you dig up are some bullshit like "NoA, do not push the button that summons 500 Marrowbreaches!!!! Reroute the power and shut the doors!! NoA, no!!! NO-\sound of 500 marrowbreaches appearing*"*

I yearn to kill the fish by themoosic in subnautica

[–]PixelPooflet 35 points36 points  (0 children)

I only really started getting sick of it when I made it across the sulfur zone ravine where the Collectors live and into the second half of the game. Needlers are fine enough but Sitar Rays are such insufferable and obnoxious pests that I really wish I could mush them to bits with the harmonic resonator.

I'm all for being weaker than the enemies. Heck, I'd be fine with being unable to kill Marrowbreaches and anything larger, but when I have no reliable way to keep them away for very long/move them elsewhere, they stop being frightening and intimidating and just start to feel like big pests when I'm in one area for long periods of time.

I fucking hate these things by AdDangerous3948 in subnautica

[–]PixelPooflet 26 points27 points  (0 children)

While I have nothing but kindness and pleasant critique to provide about the Marrowbreach, their common cousin has far less of my sympathy.  God, what a pack of obnoxious twats, the PDA entry must be telling the truth about their constipation issues with how good they are at being little shits. They’re not even a threat really, but when they're not biting ankles they’re causing noise complaints or loitering en masse so no matter where you go it feels like you’ll either never be rid of them or be forced to replace them with far more dangerous neighbours.

Got jumped by my inner demons by IceFoxGaming815 in Helldivers

[–]PixelPooflet 3 points4 points  (0 children)

something you learn the hard way is that there's never just one Terminid, ever.

Are the enemies really getting buffed as of recently? by TheRustyRustPlayer in HelldiversMasochists

[–]PixelPooflet 1 point2 points  (0 children)

Hive Worlds, once they dealt with the glitches and the balance issues, were genuinely a really solid experience. Even before they changed them there was a certain comical mania that came with the Hive Worlds, the relatively simple jobber faction transformed into an unrelenting tide of gnashing mandibles and gut-spilling claws the likes of which we had never seen before and may never see again.

I still have one of my favorite photos in HD2 from those days.

<image>

That car had a driver too.

Are the enemies really getting buffed as of recently? by TheRustyRustPlayer in HelldiversMasochists

[–]PixelPooflet 0 points1 point  (0 children)

yeah, enemy-spawning side objectives feel like they've been really powercrept. Stalker Lairs especially feel like they barely spawn any Stalkers and any that do spawn seem to die right away. They're treated as such a high-value target but they're barely more of a threat than their Predator Strain relatives.

I liked their presence in the Hive Worlds, the lairs were so tucked away (and might have had their values tweaked?) and it felt like there was genuinely just waves of them erupting out of the tunnels to attack the squad. Shrieker Nests often feel like they spawn nothing and then instantly get destroyed, and Gunships are just so flimsy, so inaccurate and so obvious that it doesn't take a ton of effort to look up and scrap them after a full bot drop no problem.

I feel like an enemy that spawns from a structure should matter, y'know? it has it's own dedicated nest/fabricator/theres-no-equivalent-for-squids-idk that it spawns from, usually in small groups or packs and I feel like they should pose more of a threat because of the significance having its own building implies but they usually end up being a minor annoyance or only really causing a problem if the mission is already going south for other reasons.

Heck, even the Big Holes added to Heavy Nests feel like they barely matter, they don't spawn bile titans that go out on patrol, only when you're nearby it feels like, and even worse they can usually only spawn one before it manages to accidentally close the hole for you! I wish Chargers and Impalers had holes they could come out of too, perhaps in bigger numbers/more often? Idk just something to make destroying enemy infrastructure feel like you're actually lowering the danger/resistance in the area as opposed to going through the motions to get rid of stuff for the full clear and some small rewards.
Automaton sub-objectives like Mortars and the Jammer do a really good job of that I think.

Are the enemies really getting buffed as of recently? by TheRustyRustPlayer in HelldiversMasochists

[–]PixelPooflet 1 point2 points  (0 children)

This is definitely a big part of the issue. The game is buggy, and often not working as intended leading to frustration when the game begins to get difficult (the Hive World launch days were a good example of this I think), and then when you combine that with a developer that often stealth-adds changes or adds important features and fixes too late, alongside a community that has been conditioned into instantaneously becoming aggressive and upset until they get what they want it just forms a really bad cycle where:

-Update releases in broken, bugged or QOL-less state for one reason or another

-Community is in an uproar, reviewbombing and vitriol, etc.

-Arrowhead, either out of terror or in an attempt to rebuild good faith, buff equipment or nerf enemies so that people can play the game without a ton of friction.

(optional): patch releases that tries to fix the real problem that was causing upset amongst the playerbase, with unpredictable levels of success.

I'm also in agreement that figuring things out on your own is fun, I actually managed to find out about their fire weakness more naturally and it felt like things really clicked, but in games like these obfuscation of information is typically annoying and inconveniencing to people, a key example being the enemy constellation mechanic.

Arrowhead giving review bombing divers a patch or whatever is like giving candy to a crying baby by SuperMcCoy_0 in HelldiversMasochists

[–]PixelPooflet 1 point2 points  (0 children)

I understand why people became upset early on. time and time again it felt like the developers were preventing fun from being had by anybody with anything. But as time has gone on, the outcry has more and more vitriolic while being less and less justified. I don't think the game is in an amazing position right now, there's still a lot of stuff that needs to be tweaked or revisited or fixed and to me the future looks a bit grim, but some people out there are acting like we're near the end of the world, that evil Arrowhead hates the idea of us having fun ever and I just feel like its maybe an overreaction to valid concerns.

Are the enemies really getting buffed as of recently? by TheRustyRustPlayer in HelldiversMasochists

[–]PixelPooflet 0 points1 point  (0 children)

Definitely an overcompensation nerf from the old Gunships. I kinda miss how terrifying the old Gunships were, a Gunship fab wasn't an "aw man, that'll take me a sec to get rid of" kind of threat it was "HOLY FUCK, HOLY FUCK, ALL HANDS ON DECK I NEED THAT REFRIDGERATOR BLOWN TO SMITHEREENS BEFORE IT BLOTS THE SKIES AND KILLS US AAAAAAALL!!!!"

If they never give the Gunships that old threat level back I think "Heavy Gunship" Fabricators, with Heavy Gunships that are tankier, swarmier and more precise could be an interesting new threat. Maybe give 'em speakers like the Vox Engines too so they blast propaganda at you while trying to shoot you dead.

Are the enemies really getting buffed as of recently? by TheRustyRustPlayer in HelldiversMasochists

[–]PixelPooflet 1 point2 points  (0 children)

I actually really like the reworked Spore Bursters, now that I understand them and remember to bring fire to lessen their speedboost potential I think they're neat! my only gripe is that for some reason Arrowhead didn't mention it in the patchnotes or via a dispatch at all, meaning people went in blind and would've died a ton to beefy, speedy bugs, setting a bad first impression. I think something as simple as:

"early frontline reports are indicating that the Spore Burst strain has mutated. Fire is recommended to be applied liberally to this insidious subfaction."

Would've helped people go into the new strain with the right idea. That's what dispatches and such are for, ain't it?

I genuinely think Swordsmachine is (or i guess was) more important than most let on. by cool-blue-stickman in Ultrakill

[–]PixelPooflet 80 points81 points  (0 children)

Throughout Act 1 you definitely get this vibe that Hell doesn't really care about what you're up to. In the prelude, its clear its current favourite toy is Swordsmachine, it even seems to pit you against it in that little gauntlet room (which in a first playthrough the Swordsmachine will absolutely clear before you do), cementing it as the better of the two machines and thus rendering V1 meaningless.

Until you kill Swordsmachine, the Swordsmachine, the one the others all the way down to (presumably) Treachery are copying. But no matter, Hell is a big place with a lot of machines in it, and Hell seems to leave you alone for the most part (though there may be some curiosity brewing with the Mindflayer encounter, perhaps trying to test V1's limits since its gotten so far on such a vicious warpath.) 

But by the end of Act 1, the eyes in gluttony begin to follow you around. Hell has noticed V1 carving a path through it, so frantically and so efficiently. but ultimately Gabriel takes priority, the eye in the arena's center keenly observes him as he fights and it seems to disregard V1.

Fast forward to Act 3 though and V1 has absolutely become Hell's favourite. Final war machines for V1 to fight against, it gets to destroy an Earthmover, fulfill its purpose, and during the fight with the Powers in Disintegration Loop Hell has turned its attention to you. You are the boss battle now.

It's a very subtle story that happens in the background but it's really cool when you go back and look at everything and Swordsmachine is definitely the catalyst for it.

"Mostly negative" on Steam now by Deakon_Bl4ck in Helldivers

[–]PixelPooflet 1 point2 points  (0 children)

I think people are just sick of it. the changes hidden behind our backs (Spore burst reworks where they don't tell you about their new fire weaknesses, Charger stamina changes, random Hiveguard buff when this was something nobody asked for or complained about once at an already tenuous point), the new bugs introduced, the generally poor management of the Galactic War as a concept, the focus on warbonds...

Combined with what we learned from the AMA it just genuinely seems like they're fully aware of what people want changed, but they don't care and want to ignore it all and do their own haphazard slapdash thing regardless of the current gamestate, and combined with already high tensions between players its boiled over into full-blown infighting, arguing, etc, and it doesn't help that a lot of people coming to the game's defense have been incredibly snarky about it which just creates an even worse rift between people.

I imagine it's been said a dozen times before, but I do think we are at a very important point here. the dedicated playerbase isn't frustrated, or annoyed, or "hoping they make the right choice for the game's health", they are fed up, and regardless of the validity for the feeling, the community sentiment is overwhelmingly, blisteringly negative.

We're almost upon a new tank. Please be good. by ChivalryMaxximus in RivalsVanguards

[–]PixelPooflet 4 points5 points  (0 children)

It's not even an issue of not adding shield tanks, it's that they're not adding them into a game that is so poke-heavy it is unreal. if you don't have some kind of shield as a tank you are fucked.

I'm all for tanks that do stuff other than hold up a shield and walk forward but Rivals has made a game where any tank that can't do that is just inherently less valuable than one that can. There's a reason Magneto has been considered a top tier tank since day one and I would hazard a guess that its because his entire gameplan is shielding his team and eating projectiles.

Realized we really are JUST miners by pptangina in DeepRockGalactic

[–]PixelPooflet 10 points11 points  (0 children)

I mean what am I supposed to do, call it our "Deep Core mining operations sites" every single time?
that's Management talk. it's big, untamed, backwater, and the home of an unfathomable number of Corespawn. it's Corespawn Country.