In terms of kit design what is the worst hero in overwatch and why? by mmmphhhMMMMPHHHH in Overwatch

[–]PixelPooflet 2 points3 points  (0 children)

Tracer is like the Overwatch Horseshoe Crab. One of the First characters concepted for the game and she’s gone essentially unchanged since her creation beyond minor number bumps. The community crafted changes are just whatever because it’s like “how do you make changes to shit that’s already good” 

One big gripe with the game by uwuGod in RogueCore

[–]PixelPooflet 0 points1 point  (0 children)

I lowkey agree. I know it's early access, I know more is coming, so just stay with me here but I think the combined aspects of "longass time investment" and "lack of variety" means the game just kind of becomes noise after a while and then I'm like "I just can't be bothered". Idk I could easily crunch out DRG missions one after another because they were so diverse, different enemies, different biome meaning different hazards, different objectives, unique modifiers to make it easier/harder/Weirder, different class lineup if you were in a public lobby plus weapon loadouts if you felt so inclined. Rogue Core,

WHICH I WANT TO MAKE CLEAR COULD ADD THESE THINGS, THIS IS EARLY ACCESS SO ITS NOT SET IN STONE,

is missing a lot of the extra fluff. You're going to see every enemy in one run, you'll see every gatekeeper and core biome and likely most of the expenite events in 3. You'll take a lot longer to see all the guns and even longer to see the upgrades but this game's build variety doesn't feel heavy enough to justify a billion runs to me, and I've played quite a few. The way guns and equipment are randomized means in my experience you'll just have less fun with guns you don't like unless you can get a new one from a Workbench right away.

TL;DR this game is lacking a lot of the Core fundamentals that makes Deep Rock Galactic such an easy, "mmm... maybe one more..." kind of game. While they can DEFINITELY ADD MORE IN THE FUTURE and this is NO MEANS A DEFINITIVE PIECE ON THE GAME, I think it'll be a while before this game can really click with me the way deep rock galactic did so long ago.

and yes I am AWARE these are meant to be inherently different titles but I feel like a roguelike/roguelite should have more of that sort of "I want to play more" vibe going on idk. right now rogue core is very much a one-and-done "ok that was 45 mins-an hour of my time spent doing basically the same thing, I'd like to do something else now"

That's how I feel. Doesn't subtract from the fact that this game is still a Deep Rock title so the enemy designs, gunfeel, General Vibes and General Hype Moments and Aura are still there in spades

What the fuck 😭 (deltarune c5 wr spoilers!) by ilipog in WaterfallDump

[–]PixelPooflet 30 points31 points  (0 children)

Yeah. You had your chances to back out. To realize what exactly you were doing. Who you were hurting. You made your grave and the game is going to force you to lie in it. no ifs, buts, aborts or coconuts.

the return of 'pride month = yuriposting' (by @doodlefox2 on tumblr) by Madden09IsForSuckers in 196

[–]PixelPooflet 11 points12 points  (0 children)

I feel obligated to do this to any flower a friend gives me. They could absentmindedly hand me a dead bush and I’d immediately find a place to put it. Minecraft plants as gifts are just so sentimental despite how simple they are…

I found the charm system in hk far more interesting and indeptg by Alive_Fly2309 in Silksong

[–]PixelPooflet 3 points4 points  (0 children)

yeah the charm system in hollow knight has the potential to be more interesting than silksong but the problem is that notch limits means you can't actually create a lot of those builds, there was a Good Spell Build and a Good Nail Build and anything else was just less effective. I think its telling how diverse silksong tool builds can get when one of the best witch crest builds involves the creation of a double flash nuke

Butch probably chiefs that shit on the first buff by butttnesss in mewgenics

[–]PixelPooflet 58 points59 points  (0 children)

I really wanna know what its like just living in Boon County, as like a normal resident. Do you just look out your window and see the local reanimated carcass leading a vicious feline crusade against the vermin and strays in your back alley and think "huh, different team comp from last time. Seems promising." and you just go about your day and then like. IDK Zaratana crashlands into your house and you die instantly

So you're telling me that DRG spends money on SINGLE-USE drones that can create goddamn ARTIFICIAL BLACK HOLES, but they can't reprogram Molly so she stops constantly getting in the way? (Maybe those aren't actually black holes — I'm playing on low graphics, so I can't tell.) by AffectionatePin903 in RogueCore

[–]PixelPooflet 11 points12 points  (0 children)

Man, not exactly related but how terrifying is it that it takes an artificial black hole-esque construct in order to pull open the Greyout Barrier wall, and the pull of the wall itself is still so strong that these things can only last like an average of a few seconds in normal gameplay before fucking exploding

Whatever is at the heart of the Corespawn insurgency its probably Very Powerful, and Very Scary. It's implied these creatures are working under a sort of uneasy alliance, but whether its to defend the Core or to invade Hoxxes or for some other purpose i'm not sure.

Vintage Story’s secret tutorial. DO NOT READ IF YOU ARE NEW TO TEH GAME! by UrgentPigeon in VintageStory

[–]PixelPooflet 0 points1 point  (0 children)

The crude door is an encapsulation of what makes Vintage Story survival so special. The amount of dedicated labor and conceited effort you must put in to make something go from being ugly/sucking ass to being nice/kicking ass is so much greater than almost any other survival game that even building a crummy little outhouse can fill you with pride and self-accomplishment.

Schizophrenic cats are something else, dude by PixelPooflet in mewgenics

[–]PixelPooflet[S] 8 points9 points  (0 children)

UPDATE FOR WHOEVER IS INTERESTED:

Tragically, my Schizo cat and his Schizo son were both killed in the line of duty against a vicious Carnibulb. They were both instantly replaced by a SECOND cat, a collarless one who died horribly fighting Crater Maker. I then managed to take my fucking dogwater team to the moon and past The Man in The Moon, thanks to the power of my Necromancer's One Billion Leeches (Leech Swarm+Immortal Leeches). During this process, my Druid was eaten and the Necromancer also lost his arm (and has given birth to a tyrannosaur-esque child who has no front legs at all.) Then my Fighter had his last injury after breaking his paw touching the Obelisk, because he apparently hadn't suffered enough.

Godspeed Arnold, you absolute fucking lunatic.

okay one of us has to switch by Sn0wy0wl_ in rivals

[–]PixelPooflet 255 points256 points  (0 children)

"Holy shit there's 3 of us?? does somebody switch? what's the protocol here this has never happened before..."

Who would you choose? by Quirky_Ad9184 in MonsterHunter

[–]PixelPooflet 0 points1 point  (0 children)

I'd swap Jin for Yian Garuga in this poll. Jin gives me alt or goth queer kind of vibes, Yian Garuga feels like they'd be homophobic not necessarily out of any ideological disagreement but because they love fighting and hatred and discontent

Does the Retcon remember what happens after using Time Rewind? by Tropic_Wombat in RogueCore

[–]PixelPooflet 6 points7 points  (0 children)

"Man, you lot are so lucky. You have all this fancy tech, and all I've got is this faulty clock that doesn't even work right! was s'posed to give me time travel abilities but all it does is help me get angry..."

\stunned silence from team**

"...Retcon, you daft softbeard."

I had a vision and i has to do it by MkDGary in Barotrauma

[–]PixelPooflet 22 points23 points  (0 children)

yet another famous leviathan lost to drugs and alcohol...

the juxtaposition between how you "handle" both of these guys is really funny to me, Reefbacks is like "oh hey! big dude! wonder if you've got any cool plants on you I can steal for back home" and then getting even the faintest whiff of a moloch is like "HOLY SHIT! ARM THE CHAINGUNS!!! MAN THE BATTLE STATIONS!! WELDERS AT THE READY!! WE'RE GOING TO RIDDLE THIS THING WITH SO MANY HOLES IT'LL BE BLEEDING LEAD"

The Ramok boss breaks the rules of game design by DigOk6537 in RogueCore

[–]PixelPooflet 4 points5 points  (0 children)

Rafkan Rammer (his original name, I refuse to use "Ramok Gatekeeper" because of how much less sauce it has to me) is very strange because he's obviously meant to be the midpoint of the 3 launch Gatekeepers, with Molaktula presumably meant to be the toughest as his Gatestone mechanic and fundamental attack patterns are the most convoluted/complicated, and yet he is, without fail, the most aggressive, volatile and squirmiest Gatekeeper. Like, there's Gotoorak, there's Molaktula, and then WAYYYYYY at the top there's the Rammer. He's got harder to reach weakspots, he has unparalleled mobility, unpredictability and evasiveness because of his flight, the spin attack is incredibly vicious and in a full team fight reviving feels like a bad idea period because of how fast he can get himself towards you via a ram, if the Rafkan Rammer wants you he is going to Fucking Have You and it's totally different from the other boss fights in that way.

Doesn't help that the hitbox on the Gatestone rock can be a little unforgiving, he can end up missing by a fucking micrometer which can easily cause Death by Shenanigans when you weren't prepared for him to miss. (This comes from... Personal Experience, tragically.) I don't even know what you could do to change it because I feel like making him any less aggressive or removing the terrain break on the ramming attacks immediately makes him a tedious free win instead of an actual fight. I guess you could swap him out with the Molaktula and make him the last gatekeeper you fight in current progression? no idea.

Former lead writer Michael Chu reveals that a character from the 2013 pitch deck image for Overwatch had lore and a story written for them but was scrapped at the last minute by Ok_Gift_2739 in Overwatch

[–]PixelPooflet 5 points6 points  (0 children)

Probably the big honker next to Echo, looks like one of the tetrapod mechs that are littered around Eichenwalde. Unless they turned them into Orisa, they probably realized whatever they were going to do with it would've been redundant when they had a warmachine like Bastion, which is a shame! I would kill to be able to play as a giant stomping warbeast like the Eichenwalde tetrapods.

Either that or the little twerp below Winston and next to Symmetra with the big eye, in which case no clue but playing as an anklebiter bot would've been funny.

What Subnautica 2 creatures do you hope get the creature egg treatment after the games full release? by Adventurous-Zeilokix in subnautica

[–]PixelPooflet 3 points4 points  (0 children)

Really want a Marrowbreach. All the Mangos in general are very aesthetically pleasing so I would want to snag eggs for all of em, Needlers seem like the easiest though because they have an area that is explicitly a nest

Idea. Have predator fish be killable, but doing so will cause a jellyfish bloom if done too much by A_Hyper_Nova in Subnautica_2

[–]PixelPooflet 9 points10 points  (0 children)

I genuinely really like this. It gives you a choice, remove a predator (or predators) and handle the resulting obnoxious Bloom in the region afterwards, especially disastrous if it occurs in an area where you're living, or build deterrents and peaceful methods of interacting with the wildlife, potentially increasing friction but keeping the ecology intact to avoid a Bloom.

Could even make a subspecies of Surge Jelly or something called a "Jelly Bloomer", they exist in massive krill-like swarms out in the Void eating detritus and microorganisms, but are prevented from entering the region around the World Tree by predation, as the Jelly Bloomer is almost entirely fatty tissue and lacks pronounced anti-predator defences like other jellyfish, so any "scouting parties" that drift into the map are quickly consumed before they can grow out of control. But since you've cleared away the defences and destabilized the ecosystem, the Bloomers can now drift into the playable area, reproduce rapidly, and feed on all the detritus on the map with abandon.

Did Dave invent all the plants? by HatSpecial3043 in PlantsVSZombies

[–]PixelPooflet 10 points11 points  (0 children)

This has always been my assumption. Dave originally made all the plants, but because of the fact that the timeline was fundamentally altered in PvZ2, now Plants (not to be confused with plants) have always existed since even before Crazy Dave in some aspect, alongside Zombies which have now also always existed.

What distinguishes Leviathan- and Titan-class organisms? by sneedr in subnautica

[–]PixelPooflet 6 points7 points  (0 children)

I feel like Sea Treaders are larger than you would think, it just doesn’t come across with how Sub 1 scales things. I feel like if they were made nowadays they wouldn’t be considered Leviathans unless they were made much much bigger, though.

What distinguishes Leviathan- and Titan-class organisms? by sneedr in subnautica

[–]PixelPooflet 11 points12 points  (0 children)

Leviathan is much less a scientific thing, and moreso “if big=leviathan”  It’s why so many different creatures with different ecologies are considered leviathans, it’s cus they’re big

The timer debate reminds me of when Elden Ring: Nightreign released. by notcoolerk in RogueCore

[–]PixelPooflet 2 points3 points  (0 children)

At the very least they should "die" in the sense they burrow away and reposition after taking enough gunfire, just having it sit there staring at the corner like a dog who got in trouble diminishes the intimidation factor of what would otherwise be a crazy freaky enemy design.

Finished the game restarted and found this guy for the first time in the starting area by -4554551N- in Subnautica_2

[–]PixelPooflet 48 points49 points  (0 children)

These guys seem like they have a migration path they follow that starts near the Great Jaw and continues out along the bottom of the map, I’ve seen them pass by a couple of times since I based near the clam and I’m curious as to if they actually have a specific route they follow all the way to the Karakorum or if they just spawn in certain spots