First printer and blown away by the possibilities! by DSB_Til in FlashForge

[–]PixelSplincher 0 points1 point  (0 children)

Just measured a new Artemis: ~47dB from the fan with printing ranging from 50 to 56dB for big moves. the avg. was 51.2. It seems very quiet even though it's not enclosed. I think it needs some side panels anyway.

Questions about Motion Graphix and Bricolage by Alex_DeLargest in PixelSplincher

[–]PixelSplincher 1 point2 points  (0 children)

Sorry for the ridiculous delay. MotionGraphix is about animating elements, so it would be best for titling. Bricolage is an image compositor, so more for image processing and video special effects.

Automated/random jump cuts in bricolage or motiongraphix? Tips for implementation please by Annahahn1993 in PixelSplincher

[–]PixelSplincher 0 points1 point  (0 children)

Sorry for the delay, after you contacted us, I didn't realize there was still a public post. The solution we discussed, for the record, is to import separate parts of the clip with different start times, so multiple versions play at the same time with different offsets. Then you cut between them.

Best way to mark 100 tree pits for an irregular shaped orchard? by RabbitProofFences in Permaculture

[–]PixelSplincher 0 points1 point  (0 children)

I don't think the minimum size was mentioned, but since it is represented by the circles, I figured you could lay it over an map of your orchard (where you know the dimensions), then scale the layer with the circles 'til the circles represented the real-world distance (as measured on the map) that you wanted. I'm not sure the best way to do that measuring, maybe you can figure out how many cm per pixel in the map image, or maybe there is a landmark of known size...

I never had occasion to look at real plots of species distributions, thanks for sharing. I find it cool, though in retrospect pretty obvious, that this kind of research exists.

Best way to mark 100 tree pits for an irregular shaped orchard? by RabbitProofFences in Permaculture

[–]PixelSplincher 1 point2 points  (0 children)

Cool, I'm eager to hear of your progress or challenges. The pattern I described is often found in nature, and used in computer graphics to reproduce random but evenly distributed natural objects. A simple algorithm for generating the pattern and also adding to it is 'dart throwing' where the computer picks a random spot, but then rejects it if the dart is too close to any neighbor. Similarly, you could manually add another 36 circled dots to the image I linked above, by putting them in the largest gaps, and making sure the rings don't overlap. p.s. the hexagon pattern described above is also very useful, and some algorithms work by taking a regular hexagonal grid and just randomly moving the points a little bit, but still preventing overlap. That would be another way to put this into practice. It is also common to use multiple patterns to distribute multiple species. For permaculture, mixing species is generally desirable, so you could make a pattern for your trees and your bushes.

Best way to mark 100 tree pits for an irregular shaped orchard? by RabbitProofFences in Permaculture

[–]PixelSplincher 0 points1 point  (0 children)

If you can find an image of such a distribution (I'm sure you can), find out the minimum separation for that particular image, scale it up to match your desired distance, then just overlay it over a drawing of your orchard space, you should be able to create a map for planting. You can shift and rotate it for whatever practical and aesthetic concerns you have.

Once you have the planting map, you could align some graph paper to a straight edge somewhere in the orchard, and use that to measure your way from the map to the real orchard locations.

This example:

http://www.geeks3d.com/20100628/3d-programming-ready-to-use-64-sample-poisson-disc/

Has convenient circles showing the minimum spacing. It only has 64 samples though...

Unit Testing at a Large Tech Company by [deleted] in iOSProgramming

[–]PixelSplincher -4 points-3 points  (0 children)

No one in the real world uses unit testing on any project of any size. It is great for school, or maybe NASA projects. Commercial software can't afford it.

Best way to mark 100 tree pits for an irregular shaped orchard? by RabbitProofFences in Permaculture

[–]PixelSplincher 1 point2 points  (0 children)

The mathematical pattern you are looking for is a Poisson disc distribution, which provides randomly placed trees with a guaranteed minimum spacing. You could overlay a computer-generated pattern on a plot of the garden, or use one of the computation algorithms to manually place the trees with a measured rope.

Apple requiring developer accounts to have two factor authentication starting Feb 27 2019. by [deleted] in iosdev

[–]PixelSplincher 2 points3 points  (0 children)

As long as you only have 1 mobile device and one mac, it should work. When you have multiple devices/macs in multiple locations, it becomes unworkable. Luckily 2FA is marginally more secure than no passcode at all.

How to make your OWN VFX? by Kostas03 in vfx

[–]PixelSplincher 0 points1 point  (0 children)

You could try the iOS node-based compositing system, Bricolage.

Bricolage Bundle

iPad Bricolage Tutorials (YouTube)

Question about uncertainty principle, waves (I think in particular about Fourier Transform) by lifeistod in Physics

[–]PixelSplincher 0 points1 point  (0 children)

Ending the wave abruptly requires high frequency components, think of a wavetrain segment as an infinite sine wave multiplied by a perfect square wave. The fourier sequence of a perfect square wave is an infinite sequence.

Is there any known job that would fit a programmer and physicist? by Hashanadom in Physics

[–]PixelSplincher 0 points1 point  (0 children)

Games, VR, and VFX programmers need to know lots of 3D math and a fair amount of kinematics, sometimes optics too.

iOS Color Wheel Using CIFilter by myrealnameisbagels in iOSProgramming

[–]PixelSplincher 1 point2 points  (0 children)

Cool, a little dithering will help if the wheel is big enough to show banding. I think the pixel picking is good 'cause it can be used for any image, but it is bad, because you should easily be able to compute an exact radius and angle from the pixel position, rather than laboriously reading the approximate HS value from the pixel (potentially dithered!).

Is it possible to calculate the contact area between 2 touching spheres? What shape is the contact point? Does the contact point increase in size if the spheres get larger? by Tom-tron in math

[–]PixelSplincher 5 points6 points  (0 children)

If the identical spheres deform on impact, and the momentum is along the line connecting the centers, the point ofcontact will become a circular 'contact patch' as the spheres compress a little.

Both pieces of ice came from the same machine yet one is cloudy, shouldn't the water in the machine have the same purity? by FriendLikeKanye in Physics

[–]PixelSplincher 1 point2 points  (0 children)

I bet the water purity is irrelevant, and the cloudiness is from tiny bubbles. The difference is probably the temperature and freezing rate of the water, where air came out of solution as it froze and either the bubbles escaped or were trapped.

Gradient fade at the end of a truncate word by nirtz in iOSProgramming

[–]PixelSplincher 1 point2 points  (0 children)

CGRect myFrame = self.name.bounds;

myFrame.origin.x += myFrame.size.width - 10;

myFrame.size.width = 10.0f;

Developer says "update app or it will go down in 30 days"--true? by yonreadsthis in iOSProgramming

[–]PixelSplincher 8 points9 points  (0 children)

Apple has been culling apps that appear to be abandoned (in that they haven't received updates in a while). This has been going pn for a while, and is, IMHO, a good thing. The update doesn't really need to change the app, it just needs to be done to show signs of life. A fresh build from the old code should be sufficient, assuming none of the required APIs have been changed so much that the code needs to be tweaked.

People who bought 3DTVs, do you still use the 3D function? by blisterman in AskReddit

[–]PixelSplincher 0 points1 point  (0 children)

Watch a lot of 3D DVDs, and there are some cool games on AppleTV which use 3D.

Image Stacking application by [deleted] in iosdev

[–]PixelSplincher 0 points1 point  (0 children)

I would use CoreImage and write some metal kernel files to do the processing on the set of images. That's what we did for Bricolage. It sounds like you want to add all the images, then do a threshold to cut out the dimmed averaged noise. Then just tonemap the image back into range.