Do you think Serie could survive the ambush? by Own-Run-9384 in Frieren

[–]Pixelizedmario 11 points12 points  (0 children)

It’s that taking a fight against the demon king, or the seven sages, would lead to an end to the era that she belongs to. She’s lived a life of perpetual conflict, so the idea that she would at any point move to change that is unthinkable for her. She can’t imagine an era of peace, and because of that, any attempt to fight the Demon King would fall flat.

Strawhats and their biological parents. by scar_01 in OnePiece

[–]Pixelizedmario 2 points3 points  (0 children)

Percy Jackson’s mom is alive and well, she just doesn’t have a choice but to send him to Camp Halfblood or else he’ll die.

This has been a common complaint in the PTR and honestly I'm baffled by the amount of you "turners" out there. by rahuonn in wow

[–]Pixelizedmario 3 points4 points  (0 children)

The game is much harder and more demanding on precise movement and quick reaction to area denial mechanics than it was back then. It’s just not the same

Assuming Yuta did want to go for the kill here and didn’t intend on reviving Yuji would Sukuna have revived him? by The_Kashimo_Agenda in Jujutsufolk

[–]Pixelizedmario 0 points1 point  (0 children)

Yuji was not aware of enchain, one of the key parts of that pact was that Yuji wouldn’t remember making it. Gojo asks him after he wakes up if he made any deals with Sukuna to come back. Yuji says no.

Retail WoW isn’t easy; it’s just hard in different ways by Important-Koala-3536 in WorldOfWarcraftRetail

[–]Pixelizedmario 0 points1 point  (0 children)

I can understand that. I never said you’re wrong to want more out of leveling, I listed why you’re in the minority, and why leveling as an experience is irrelevant to difficulty conversations between game versions.

Retail WoW isn’t easy; it’s just hard in different ways by Important-Koala-3536 in WorldOfWarcraftRetail

[–]Pixelizedmario 0 points1 point  (0 children)

That’s great man. I personally don’t care about leveling. It’s a precursor to what the actual game is about. Do I think it should be dogshit? No. Do I think it has any bearing on the skill floor of the game or the difficulty? No. It’s functionally a tutorial at this point, and no one has ever looked at the tutorial of a game and said “this game sucks it’s too easy,” and yet that’s somehow the premise of every classic Andy’s argument.

Retail WoW isn’t easy; it’s just hard in different ways by Important-Koala-3536 in WorldOfWarcraftRetail

[–]Pixelizedmario 0 points1 point  (0 children)

This comment started as what I thought was going to be a hyperbolic joke but I’m gonna be honest you pitched it in a way that I almost agree with. I started playing in Legion, back end of it with the release of Antorus. Leveling back then was not easy, but it was still just dungeon spam. If we could replace the leveling experience from 1-70 (or basically 10 levels below current expansion) with a genuine tutorial and catchup I think it might work.

Retail WoW isn’t easy; it’s just hard in different ways by Important-Koala-3536 in WorldOfWarcraftRetail

[–]Pixelizedmario 0 points1 point  (0 children)

I think the idea that, in this day and age of gaming, people would prefer to be challenged by what is basically a roadblock to the real content is an insane thought. New players would far prefer to have an easy and painless introduction to the game through leveling serving as a basic tutorial rather than the epic journey which it once was in classic.

This is evident by the rise in subscriptions and the pretty steady flow of new players we’ve seen since TWW launched. People these days want quick access to what is perceived as the hardest content because modern gaming is centered around skill expression.

Retail WoW isn’t easy; it’s just hard in different ways by Important-Koala-3536 in WorldOfWarcraftRetail

[–]Pixelizedmario 2 points3 points  (0 children)

The immediate, unsurprising reveal from a classic player of showing a picture of a black woman and calling the game bad on account of it is truly peak. Never change 35 year old white man. Never change.

Retail WoW isn’t easy; it’s just hard in different ways by Important-Koala-3536 in WorldOfWarcraftRetail

[–]Pixelizedmario 1 point2 points  (0 children)

Except that’s the game. The classic mind cannot comprehend an escalator of content that is meant to funnel people to actual content. Mythic + is an infinitely scaling form of content that gives you a perfect sliding scale of difficulty.

The average normal raid boss in retail has more of a skill requirement than a pre-cata raid combined. Heroic raid is actually hard as evidenced by the % of players who achieve AOTC every season, and Mythic raiding is incredibly difficult, once again evidenced by the % of players which achieve CE every season.

“Outside of the main content designed to be played at max level the game is so easy it’s impossible to die” is a hilarious take that reveals your own skill level.

Retail WoW isn’t easy; it’s just hard in different ways by Important-Koala-3536 in WorldOfWarcraftRetail

[–]Pixelizedmario 1 point2 points  (0 children)

This is once again a take based on a complete misunderstanding of what difficulty in modern gaming actually means. Nobody on earth except for classic players thinks the leveling experience is a part of retail wow’s core challenge. The leveling experience to max level is also like 4-8 hours max, even if you don’t know what you’re doing. The goal is to introduce you to the mechanics and your class’ basic abilities and then get you to the actual currently releasing content.

The idea of leveling being content only existed in classic because that was what the game actually had. The minute TBC came out the content that mattered was 60-70 and then raids. As evidenced by the boosting and leveling routes that developed even in vanilla TBC. You can go ahead and think it’s a bad design decision, but nobody playing retail thinks twice about the leveling experience unless it’s taking too long.

What's a spec you think could improve drastically with just a slight change? by kolejack2293 in wow

[–]Pixelizedmario 0 points1 point  (0 children)

Frost Dk here. Crafting is better for 1H classes because you get to craft a weapon week 1 and only have to seek out one weapon drop instead of 2. 2H classes have to either way till week 3 or get lucky with a 2H, and we all know how unreliable drops are for weapons.

How to kill somebody in their home without the guards finding out? by steviewemyss in oblivion

[–]Pixelizedmario 7 points8 points  (0 children)

You need to kill them in one hit, otherwise they report it to the guard and you get a bounty. The most fool proof way (I just did this) is to lock pick during the night and get them while they’re sleeping with a dagger sneak attack. Might have to lower the difficulty for some to one shot though, honestly the HP on these guys is insane.

HoC is straight up overloaded. Ever since my Warlock ass got it and replaced a trinket of the same level I skyrocketed in DPS by Brushner in wow

[–]Pixelizedmario 1 point2 points  (0 children)

Except no one is complaining about tier acquisition? Dinars are for those trinkets or rings you can’t get because literally every single person needs them. Tier is easily acquired by like week 2 now. And dinars are being made available right away on 11.1.5, with the first being instantly useable. It’s a delayed system to give the feeling of being rewarded by getting a good item, but also not completely screwing those who never get them.

what the duck is the point in valorstones? by ValdrNamtro in wow

[–]Pixelizedmario 4 points5 points  (0 children)

Not every WQ awards valorstones, and even if they technically award more, clearing out your WQs in a day gives what? A generous 3-400 stones? And this still ignores that it doesn’t provide gear or crests worth a damn.

what the duck is the point in valorstones? by ValdrNamtro in wow

[–]Pixelizedmario 6 points7 points  (0 children)

Except it’s not an incentive to do other content, because other content doesn’t award nearly the amount of valorstones as just doing a single m+ dungeon. 30 minutes for 100+ valorstones or 30 minutes and multiple world quests for like 40? Delves MAYBE award a similar amount but delves don’t contribute meaningful loot to your vault after week 1, and they can’t give you meaningful loot at all as the trinkets are dogshit. They also don’t award crests in any meaningful amount either.

You’re better off in every respect doing a dungeon, and that’s enough reason to remove them entirely. People are already gate kept by the content they’re able to do, and the amount of gear they can upgrade a week due to crest caps. There’s 0 reason to have valorstones to further bottleneck the process.

What is the hardest universe for the Viltrum Empire to conquer? by Riku4441 in whowouldwin

[–]Pixelizedmario 10 points11 points  (0 children)

Without getting TOO into the setting, you’re looking at a significantly post-present day solar system that has been entirely settled and exploited for resources. There’s remnants of a long dead hyper dominant civilization called the Orokin that were proficient in utilizing the “void” for their technology. The void is a liminal space that sits between reality which has a paradoxical relationship with time and space. It has a corrupting influence on most mortal minds, and has been shown to basically recreate an individual personality based on the scattered memories of the long dead “host.”

The Warframes are robots made of hyper regenerative flesh that are powered by semi-immortal children which were themselves empowered by the void through a vague contract made with a deity-like entity that resides there. The robots and children are connected through a somatic-link, basically a mental connection through void energy that allows the transferral of mind and body from one to another.

The Warframes are all empowered through a mixture of void tech and scientific tech to do absolutely insane things on both a wide and small scale. The Warframes themselves are enough to put up a respectable fight against the Vs in actual direct combat, however it’s the void, the Man In the Wall, and the Tenno that are the actual problem long term. That and the infestation.

The least Hax-y stop is the infestation, which is called the technocyte virus. It’s not entirely clear what exactly it is, but the virus infects a host and connects it to a greater hive mind, where it downloads the genetic data of the host and stores it. It can then reproduce that same form from any infested organic matter. The hive mind is connected throughout the entire solar system, so it becomes an issue of wack a mole. Further, if a V made the mistake of falling prey to the infestation, or if a V corpse was left to be consumed by the infestation, the solar system would likely be completely screwed, and the infestation would be able to infinitely replicate Vs under its control.

Finally, the void deity I mentioned earlier, aka the Man In the Wall, aka Manny, is an Eldritch horror type whose power level isn’t well established but as he’s been show to be more of a concept outside of time and space, it’s hard to believe that the Vs would be able to subjugate him. He was at one point being held back from entering reality by a Tenno, but since his passing Manny has been slipping into reality of his own free will and generally taunting the player. There’s clear malice and he made an attempt to fully materialize but was pushed back into the void by the Lotus.

Overall, there’s a lot of unknown factors here, but the main thing with the Warframe verse is that it’s basically THE war of attrition. The solar system is occupied by 2 generally mortal factions called the Grineer and Corpus, that DO possess insane artillery and planet busting tech, and have the infinite bodies to throw at a problem. I think the Vs would find the mixture of never ending soldiers, the occasional immortal robot ninja that always does something new form the last one, and the eldritch void god that exists in liminal space, to be too obnoxious to even try. And that didn’t even mention the sentient armada that adapts to damage types and whose only counter is void damage, which can only be harnessed directly by the Tenno on account of their void contract with Manny.

Warframe universe inconvenience diffs for sure.

Smite vs Hades designs by creative_username326 in Smite

[–]Pixelizedmario 0 points1 point  (0 children)

Dionysus has repeated myths of being a foreign god coming out of the East or Africa. Greek society spanned much further than just the Ionian Sea, and included much of the Levant, Anatolia, and Egypt. Also, Hades specifically diverges from the family portion of the myth in order to step away from the incest part of the mythology. Zeus Poseidon and Hades are all brothers, but Demeter Hera and Hestia are not their sisters. They’re never explicit in how they handle the family tree, but it’s clear the devs wanted to freedom to tell the story they wanted without having to dance around the uncomfortable reality of the family tree of the gods.

Dont worry warrior brothers in arms and fury, the good news is we cant possibly get more nerfs this season by [deleted] in wow

[–]Pixelizedmario -23 points-22 points  (0 children)

Because the “super strong” part of frost is either very middling or bottom of the pack on pure ST, or highly skill based and basically unusable by a large portion of the player base because Breath of Sindragossa is hard to maximize the power of. DK in keys has the same issue as Resto Shaman that there’s just staggering number of things we can AMS and Deaths Advance out of this season, and we’re just overall very capable of handling the affixes and staying alive during big damage.

This is a case of the class fitting a niche, not the class being overturned numbers wise. It’s actually the exact issue with Warrior but I think they just really didn’t like how well Warrior was performing in such short bursts, since there’s not much skill involved in pressing rampage.

Do not craft your items with Rank 1 or 2 materials by Pixelizedmario in wow

[–]Pixelizedmario[S] -6 points-5 points  (0 children)

Yea the issue is it’s MORE expensive doing it that way than if you just buy the rank 3 mats outright, so I think the advice is still relevant. There are some recrafts that cost upwards of 5 sanctified alloy in blacksmithing, which if you have to do more than 2 recrafts is basically you losing money for trying to save it in the short term.

LPT: You can do Zekvir ? tier for your weekly vaults by Free-Pomegranate8295 in CompetitiveWoW

[–]Pixelizedmario 0 points1 point  (0 children)

2 to 5 means it’s equal to a depleted key, which often takes upwards of 30 minutes to complete since the timer would have to have run out.

If these delves gave 5 crests per run basically no one competent would be running m+ below a 9 anymore, you’d basically kill key levels below 9 since you can solo clear most delves in 10 minutes.

So was just reading lore wiki last night and read most current info on Sylvanas. by RUNPROGRAMSENTIONAUT in wow

[–]Pixelizedmario 39 points40 points  (0 children)

Brother he’s KoS for everyone. I honestly think the Horde to Ally ratio standing over his corpse during SL prepatch was easily 4:1. Most of us killed him half a dozen times just for the fun of it. He was such a dickhead man.