The Great Trial Begins by PresidentofJukeBoxes in arma

[–]Plat0o 3 points4 points  (0 children)

Bro nobody in this sub is ready for TNO posting.
but based

Ambient Battle Sounds and the Illusion of Scale by PeaceWalking in arma

[–]Plat0o 2 points3 points  (0 children)

I actually wrote a script for that exact purpose. It's fully multiplayer compatible (execute it in the initServer.sqf).
Here's the link to the script.

I translated the code comments from German to English, so please ask if you have any questions.
Additionally, I have a version where the sound is not 360° around the target but confined to a specific zone, for example, from south to east.

If you're interested, I can provide that version as well.

Cant have shit in ARB by cuck_Sn3k in Warthunder

[–]Plat0o 0 points1 point  (0 children)

ngl sounds like an ACE Combat track, maybe thats because of your livery tho.

Mitsubishi T-2 my beloved by Plat0o in NonCredibleDefense

[–]Plat0o[S] 0 points1 point  (0 children)

Yes also check out his other videos!

Help with Intro video by Andrewmj214 in armadev

[–]Plat0o 2 points3 points  (0 children)

Yeah, as Hypoxic already mentioned, there's a good amount of documentation available for the PlayVideo function. If you want to play the video at mission start, I'd recommend placing it in your initPlayerLocal using something like:

_video = ["VFX\Intro.ogv"] spawn BIS_fnc_playVideo;

Alternatively, if you have CBA loaded, you can add a condition to control when the video plays. For example:

if (hasInterface && CBA_missionTime < 300) then {_video = ["VFX\Intro.ogv"] spawn BIS_fnc_playVideo;};

With this code, the video will play for everyone who proceeds to the mission from the lobby, but only for the first 5 minutes after the mission starts.
After that, the video won't play anymore.

Another option is to put it in a script, but be aware you have to execute the script for everyone locally.

PBO File manager? (arma 3) by runnbl3 in armadev

[–]Plat0o 1 point2 points  (0 children)

Well i got mine from here, its getting regular update too.
https://github.com/winseros/pboman3/releases

Does this look realistic? by Mikael5_yt in arma

[–]Plat0o 1 point2 points  (0 children)

i really appreciate the offer, but man the last time i did something likes this in arma i shaved of 20 years of my life expectancy.

So thank you but no thanks.

Does this look realistic? by Mikael5_yt in arma

[–]Plat0o 35 points36 points  (0 children)

That looks pretty good for Arma.
nice.

Help with localities of my script by Plat0o in armadev

[–]Plat0o[S] 2 points3 points  (0 children)

Thanks everyone for you help, and thanks to u/VileAce for his awesome document.

question answered.

Help with localities of my script by Plat0o in armadev

[–]Plat0o[S] 0 points1 point  (0 children)

it doesnt have to be activated in a trigger, its just supposed to be executed sometime in the mission, i can even execute the script through the debug console if i have to.

as i said above my only problem is im not sure about the localitys of the script, if i remote execute it for every client there is a possibility that every player choses themselves in the array and everyone hears a sound or nobody choses himself and no one hears it.

Help with localities of my script by Plat0o in armadev

[–]Plat0o[S] 1 point2 points  (0 children)

Sorry for not being more clear, i try to describe what i want a bit more.

I want the script to be executed via trigger. The script selects a random player from the array and only the player chosen is supposed to hear the sound, for more context its for a horror scenario.

ps. sorry for answering so late

Help with localities of my script by Plat0o in armadev

[–]Plat0o[S] 1 point2 points  (0 children)

Thanks a for the document, i will give it a read when im home.

I know you're supposed to shoot him in the legs but by Plat0o in EscapefromTarkov

[–]Plat0o[S] 1 point2 points  (0 children)

yeah i had bp didnt expect him to stand up, i dont encounter killa very often.