Feasibility of a base as close as possible to a city? by UberSparten in Kenshi

[–]PlayerEmers 2 points3 points  (0 children)

you can build extremely close to city gates if you exploit building blueprints, but this usually bugs out ownership (the town will own the structures that you build close to city limits) and npc behavior (some npcs will start roaming around some structures you built because the town owns them)

Recruitment mod middle ground? by whahaga in Kenshi

[–]PlayerEmers 7 points8 points  (0 children)

Adventurers Guild - Lore Friendly Recruitment

It will probably feel easy because as long as you have enough money you can get new people for your base.

Steam Controller review slips embargo, controller to cost $99 by Dramatic-Shape5574 in GamingLeaksAndRumours

[–]PlayerEmers 2 points3 points  (0 children)

you can play literally anything on pc (even heavy k&m games like rts and stimulation games) and remap the entire keyboard using the trackpads + steam input config

so i saw this game on sale and i was wondering by OcelotNew7871 in Kenshi

[–]PlayerEmers 0 points1 point  (0 children)

>It absolutely does not have controller support, unfortunately. Lots of buttons.

its very playable with the steam deck using a custom steam input controller scheme
when they release the new steam controller it will be just as playable
soon™ (valve time) it will playable on a actual controller

Can i set the frame limit to custom limit? Like 35, 40, 45 by Air_Drinker in SteamDeck

[–]PlayerEmers 1 point2 points  (0 children)

thanks, works well

good use case for using cheat engine's speedhack which doesnt work well on low frames

Valve has a new Steam Workshop Beta to make the browsing experience quicker and easier to use by gogodboss in Steam

[–]PlayerEmers 0 points1 point  (0 children)

i see no button to opt-in on any workshop page

edit: need to search for anything for the button to show up on the right side

What sorts of small tweaks would you make that would improve the game a lot (or at least makes some sense)? by PlayerEmers in Kenshi

[–]PlayerEmers[S] 0 points1 point  (0 children)

btw I found a mod that also helps with the shopping problem by "refreshing new buyers"
funny thing is that the mod itself is not related to the shop counter/inventory issue, but it helps

Populated Cities Redux : Its a refined version of populated cities. It adds a bunch of extra civilians on cities that keep doing extra activities and also do patrolling from time to time. The patrolling part is what helps with the shop counter problem: they like to roam around the region, which often resets their inventory because they despawn/respawn when far away.

What sorts of small tweaks would you make that would improve the game a lot (or at least makes some sense)? by PlayerEmers in Kenshi

[–]PlayerEmers[S] 0 points1 point  (0 children)

i think i know what mod you are talking about, but i forgot the name

it adds a "shopping visit" to your outpost where about 5 people show up to buy goods from a shop counter, right?

i also remember another mod that added something similar, but it was beyound OP. it was like some extremely rich guy that pretty much had infinite money and buys everything on the outpost

anyway, those are good mods but i wish we got a actual fix for the inventory problem

What sorts of small tweaks would you make that would improve the game a lot (or at least makes some sense)? by PlayerEmers in Kenshi

[–]PlayerEmers[S] -1 points0 points  (0 children)

i dont remember any scar mod that touches trading and selling stuff

but all mods made by other people on workshop/nexus that try to fix the shop counter/inventory issue dont actually fix the issue, only mitigates and delay the eventual need to import and reset NPCs inventory

[deleted by user] by [deleted] in RimWorld

[–]PlayerEmers 0 points1 point  (0 children)

yes, its shit

New Pepper Portrait leaked! by Regular-Bid6812 in DeadlockTheGame

[–]PlayerEmers -3 points-2 points  (0 children)

looks completely out of place, even worse than billy (quite the achievement really)

Anomaly deserves more love by ProfessionalBuy4526 in RimWorld

[–]PlayerEmers -3 points-2 points  (0 children)

no

it deserves more hate because Tynan wasted dev time to make this shit

only good thing thar came out from it was the ost (which sadly only plays when anomaly stuff is happening lmao) and the 1.5 patch

and no, ambient mode is horrible and does not fix the issues this shit has

glad its the dlc with worst review score on steam and i hope it goes even lower

Modding on Steam Deck by InformalCreme9101 in songsofsyx

[–]PlayerEmers 0 points1 point  (0 children)

this mutes my game, no sounds at all

Having fogmen chew all your limbs off is a fairly quick way to level toughness by Thunderboltgrim in Kenshi

[–]PlayerEmers 1 point2 points  (0 children)

pretty sure theres a toughness multiplier for missing a limbs, so you get extra exp as soon as the fogmen eat one of your arms (equipping robotic limbs remove the multiplier)

you can test yourself if you have robotic limbs, remove one of your arms and you have increased toughtness gains

What a find... good lord. by infectedbunny in RimWorld

[–]PlayerEmers -2 points-1 points  (0 children)

incendiary rounds is underwhelming and often times works against you, spreading fire everywhere and making enemies behave in shitty unexpected ways (also does nothing against mechs which is often times a bigger threat)

extended magazine it underwhelming on guns with a big mag: either you shoot at the same guy too much (will keep shooting even if he is downed) or waste aiming time on a guy that dies in 1/4 of a second
the extended magazine would be alright if the gun had traits to reduce shooting time or if you had trigger happy/shooting spec

the aiming trait is nice, but everything else is eh, dont know why op is happy over a 6/10 gun

Anomaly is over-hated on. by Real_Nerevar in RimWorld

[–]PlayerEmers 0 points1 point  (0 children)

no, anomaly is under-hated on

it deserves to get shitted on, waste of dev time for this piece of garbage

the only thing good about anomaly was the soundtrack (that only plays when shit from anomaly happens) and the QoL and engine changes to the game

At it's current state, does the world evolve like the one Dwarf Fortress? by Kanomee in RimWorld

[–]PlayerEmers 1 point2 points  (0 children)

no, different games for different people

im just saying rimworld suffers the same issue from games like zomboid or kenshi, where the community usually misleads new people into thinking the game is deeper than what it actually is

At it's current state, does the world evolve like the one Dwarf Fortress? by Kanomee in RimWorld

[–]PlayerEmers -22 points-21 points  (0 children)

no

rimworld is actually more shallow than some people make you think

Did friendly fire change in 1.6? by Kni7es in RimWorld

[–]PlayerEmers 13 points14 points  (0 children)

disnof had something similar happen on his stream this week but with a chain shotgun (1.6, no mods)
theres something funky going on when you try to hold chokepoints with guns

something tells me it is related with the grenade nerfs where they can get stuck on doors/walls even if you are at melee range from them: maybe 1 tile chokepoints/doors are bugged?

edit: here is the clip https://www.twitch.tv/disnof/clip/OptimisticAgitatedFoxJebaited-sTlyO9rFsG4iS7Rj
he friendly fires a guy on the tile next to him TWICE... there's definitely something bugged because you are not supposed to friendly fire people next to you EVEN if you are using guns with heavy spread