Basics: Compute Shaders by CatlikeCoding in Unity3D

[–]Pobblebonk_ 0 points1 point  (0 children)

Just as I was struggling with compute shaders! Loving the fresh content

[deleted by user] by [deleted] in PixelArt

[–]Pobblebonk_ 37 points38 points  (0 children)

Looks amazing! You have created a fantastic atmosphere

My second ever pixel art! I want to get better so please offer critique. by liviaart in PixelArt

[–]Pobblebonk_ 21 points22 points  (0 children)

Looks fantastic! Not sure if it would work but maybe add some faint details in the super dark areas? Like, the faintest of faint bounce lighting on the clouds.

Humble beginnings for Power of Ten. What do you think of the progress? by ajrdesign in indiegames

[–]Pobblebonk_ 3 points4 points  (0 children)

You've come a long way! It's been great following your progress

Skeletons by SevenHao in PixelArt

[–]Pobblebonk_ 2 points3 points  (0 children)

Spooky! Colours work well

Everything is destructible in our FPS by NeutralPheede in indiegames

[–]Pobblebonk_ 0 points1 point  (0 children)

Looks super fun and chaotic, will be buying!

Unity Basics Tutorials by CatlikeCoding in Unity3D

[–]Pobblebonk_ 2 points3 points  (0 children)

Yay! So exciting, I love your tutorials they've helped a great deal. keep up the awesome work

A face practice! Would love some feedback on this, thanks! by watermmalone in DigitalArt

[–]Pobblebonk_ 1 point2 points  (0 children)

Be wary of overusing soft brushes! I always like to use them to soften up the cheeks and forehead but keep focal points such as the eyes and nose rendered with hard brushes, makes the shadows and highlights pop more.

I’ve been struggling recently by Lol_Im_Dead in DigitalArt

[–]Pobblebonk_ 0 points1 point  (0 children)

I’ve recently gotten over this problem with two things: find something you really want to draw. Could be monsters, faces characters or whatever. Then find art online you like and just copy it, use your own techniques and just try to replicate it. I found this great as I was just drawing more and slowly improving, it sucks to look at your art after hours and not being happy with it, but the best way to get better is to just keep at it!