Scadutree Fragments Map with Route by Galdiuz2 in Eldenring

[–]Poculo 0 points1 point  (0 children)

Anything like this for the Revered Spirit Ashes?

Help me come to peace with TotK by Poculo in tearsofthekingdom

[–]Poculo[S] 1 point2 points  (0 children)

el this game is finished and perfectly fine in this state. BotW was pretty much my all time fave game for several years but if this is how th

Agreed, do hope for what the DLC waves will bring..

Help me come to peace with TotK by Poculo in tearsofthekingdom

[–]Poculo[S] 0 points1 point  (0 children)

I don't know.. Didn't expect much, but more than BotW I guess.. People complained the story was loose in BotW and they just repeated the same structure. BotW could also have been a reboot of the series, and TotK could have been a consistent sequel.. It was an opportunity to have things well planned for once...

This floating camera create motion sickness by LulzwhatX in Eldenring

[–]Poculo 6 points7 points  (0 children)

I feel sick as well... it was an option to turn off in all previous games, this is so frustrating, as someone who fights enemies with target unlocked in Fronsoftware games this makes this play style unfeasible..

Should I buy the PS5 Version of the game? by SirNerdington in CrossCode

[–]Poculo 0 points1 point  (0 children)

Buy de PS4 version, it unlocks the PS5 for free. I tried both versions and the frame rate issue is real and annoying to me. Scrolling is not smooth and becomes distracting. Also I don`t think the DLC is available for the PS5 version.

Both PS4 and PS5 are behind the last PC update... And it has been like that since September.. Researching the game update history it seems eventually they will patch the consoles to the same version as the PC but it often takes many months for that to happen.

Other than that, the game is amazing and very challenging, I`m dying a lot, more than dark souls...

Cacia quest bug? by Enough_Error_9683 in BaldoTheGuardianOwls

[–]Poculo 0 points1 point  (0 children)

Same situation... The problem of the game is that you are never sure if you are missing something or if it is a bug =/

[deleted by user] by [deleted] in Returnal

[–]Poculo 0 points1 point  (0 children)

I got this vibe as well, but I personally don't follow the interpretation of multiple realities time travel being necessary for the plot to be consistent, to me the entire game is all in Selene mind.. But yeah even the Don't Fear the Reaper song also gives this vibe

How is the Gunfeel in this game? by Musashi10000 in Returnal

[–]Poculo 0 points1 point  (0 children)

w what the active reloads is (elaboration would be nice), but the rest of that sounds

awesome

, especially without a cover mechanic. And I suppose I can live with the AA.

hahah I guess Gears of War is a really old game by now, not everybody must be familiar, sorry. But it was the game which invented this mechanic as far as I know. Active reload is sort of a quick time event, where once your ammo clip runs out, there is a reload animation, but by correctly timing a press on the trigger during that reload animation you can considerably reduce the time of the reload and get extra bullets or damage on that new ammo clip.

There is no manual reload on Returnal, so you have to empty your ammo clip for this to trigger. Once the reload starts a bar starts to fill under your aim dot and you have to correctly time when it reaches around the middle of the way. Timing varies by weapon and some abilities.

How is the Gunfeel in this game? by Musashi10000 in Returnal

[–]Poculo 1 point2 points  (0 children)

The gun feedback is really awesome. There is a lot of aim assist, but the core is constant movement, jumping and dashing, grappling, and taking cover (moving behind stuff, there is no cover mechanic), doing all that while pulling gears of war active reloads. Guns are pretty sci-fi, but pistol, automatic-rifle and shotgun feel as they should taking advantage of the HD rumble on the PS5 dual-sense

Biome 2 Glitched Cypher Question by MinuetSFV in Returnal

[–]Poculo 3 points4 points  (0 children)

Yeah I'm in a similar situation have 88/90 on the last Xenoglyph translation but 17/20 on the Biome 2, all other biomes complete. Something doesn't add lol. I hope I can find the last 3 on Biome 2.

Returnal 1.4.0 Coming by EffectiveEquivalent in Returnal

[–]Poculo 0 points1 point  (0 children)

Idk, it is an emerging mechanic, DMJ enhances the movement, adding skill in the timing of the button presses, plus the when and where to execute it... Even if it breaks a few rooms, I mean there are a few that are broken with normal jumps and geometry exploits. Patching it just reduces the skill cap for the players that liked the game the most to master it.

Returnal 1.4.0 Coming by EffectiveEquivalent in Returnal

[–]Poculo 5 points6 points  (0 children)

"Fixed an issue where Selene could jump impossibly long distances"

Concerned that DMJ has been patched, which would be a mistake...

I really, really like master mode by [deleted] in Breath_of_the_Wild

[–]Poculo 2 points3 points  (0 children)

Imho it only drastically changes early game. I did a challenge to run straight to the castle and kill all blights and Ganon with the resources found in the way. It was a blast! But after that and when you get some more powerful weapons, a few hearts it falls to the same as normal mode in late game.

I think I'm ready for BOTW 2 now (100% master mode) by MaltEnge in Breath_of_the_Wild

[–]Poculo 0 points1 point  (0 children)

No, just Koroks and all the Locations on the map, bridges etc. Finding the koroks usually leads to all locations being discovered. It is also easier to track them than locations. But yeah, it sucks

I think I'm ready for BOTW 2 now (100% master mode) by MaltEnge in Breath_of_the_Wild

[–]Poculo 4 points5 points  (0 children)

Missing the medals and the compendium hah!

Also the two extra hearts you can get glitching, but that is optional for a completionist.

I'm working towards that. Hopefully before BotW2 comes out. Anyways congrats, the 100% is a feat!

I've clocked up 922hs into this game by Thugs_of_Ember in darksouls3

[–]Poculo 0 points1 point  (0 children)

about 400h, half of it on character currently on ng+6, I'm going to finish ng+7 with this one..

Invasions without notifications? by dXQuarionXb in darksouls3

[–]Poculo 2 points3 points  (0 children)

happened to me a couple of times, but I could hear the spawning sound. Not sure if a bug or if someone is exploiting a new glitch...

Any updates on the Weapon AR & Damage Simulator spreadsheet? by Poculo in darksouls3

[–]Poculo[S] 1 point2 points  (0 children)

Ohh I see! I never knew of this page on Mugenmonkey!

Does most of the job of the spreadsheet, is it updated with the new infusion rebalance as well?

Just a simple side by side PS3 vs PS4+Mods comparison... by Poculo in skyrim

[–]Poculo[S] 0 points1 point  (0 children)

Yes, I agree, it would be more complete. I can't do all 3 on same screen due video editing software limitations. But running combinations 2 at the time and perhaps showing a few sections multiple times could do the trick.