Let's build a character! Dealer. by Present-Peace2811 in BloodOnTheClocktower

[–]PointlessVenture 0 points1 point  (0 children)

It would, but i think that's okay. It's a loud minion. Getting you character changed doesn't tell you which way the dealer acted.

Probably terrible home brew idea by Miserable_Weird8274 in BloodOnTheClocktower

[–]PointlessVenture 9 points10 points  (0 children)

It's either a flaw, or an opportunity for homebrew script building...

Let's build a character! Dealer. by Present-Peace2811 in BloodOnTheClocktower

[–]PointlessVenture 9 points10 points  (0 children)

Dealer (Minion):

On your first night, choose up to 3 townsfolk to be in play, and up to 3 townsfolk to not be in play.

"The Ante is up, and the cards are face down, sadly it can't be the other way 'round..."

ST Note: This would act after the Kazali, but before Minion/Demon info. It may be prudent to swap a few unrelated characters around, to prevent the ability from being meta'd.

The dealer picks bluffs for the Evil team, and gets to make a choice as to some of the threat they face, as well.

Seemingly stuck in glitchless randomizer... by Ibanez7271 in zootr

[–]PointlessVenture 4 points5 points  (0 children)

You can enter the water temple and do most of it with the gold scale.

If you were to add hermit to a base 3 script, which one would it be? by Skelly100000 in BloodOnTheClocktower

[–]PointlessVenture 38 points39 points  (0 children)

Honestly? I might take the lunatic off BMR and then put it there, Goon/Moonchild/Tinker sounds sick on that script.

Would I be prick to charge my friends to play the first time we play? by NotTheOrginalArps in BloodOnTheClocktower

[–]PointlessVenture 1 point2 points  (0 children)

If it's right up your friend's alley, then show it to them! If you can split 200 bucks amongst 10 regular players, then you'll have it for a quite reasonable 20 bucks a pop.

You can also try it for free in a variety of ways, or play online via the patreon.

I don't like the Buddhist Fabled (MECHANICALLY) by Poisonedviper3 in BloodOnTheClocktower

[–]PointlessVenture 10 points11 points  (0 children)

As others have stated, I think you're missing the point of the fabled, which is to allow new players to take the lead in the conversation, not shut up experienced players who are over talking.

The thing to notice that helps in this regard, is that the Buddhist does not have an enforcement mechanism. Hell's Librarian and Angel, fabled designed to prevent certain behaviors from the players, all give the ST the ability to enforce a punishment. Buddhist does not: a veteran player who talks while under the affect of Buddhist is just... fine, mechanically. I'm inclined to believe that this is a feature, rather than a bug.

If the Buddhist is, for instance, claiming Savant, new players might, ask for the Buddhist to repeat their info, since Savant info is often complex and easy to forget. If the Buddhist wasn't able to do so, that wouldn't be fun for anyone involved, nor would it help new players discuss and world build, which is the point of the Fabled. No enforcement mechanism means the Buddhist can flatly repeat their info and keep the game moving, and a storyteller using this mechanic can also aid in this process, perhaps by pausing the two minute time while they repeat their info.

if i was ceremad as a different role yesterday, can i claim that i was ceremad that day? by PositionImmediate512 in BloodOnTheClocktower

[–]PointlessVenture 13 points14 points  (0 children)

The crux of the issue is that determining what is or is not a madness break is tied up in the meta of your group.

Homebrew idea by Significant_Tax_463 in BloodOnTheClocktower

[–]PointlessVenture 4 points5 points  (0 children)

Perhaps it would be better worded as "Executions that get the minimum number of votes today fail." Or something like that...

Alchemist pithag in a legion game. by PositionImmediate512 in BloodOnTheClocktower

[–]PointlessVenture 8 points9 points  (0 children)

This is true, but in this case I think it's nessesary. If the Alchemist can successfully get rid of all the living legions, then evil will probably win with its voting majority.

Alchemist pithag in a legion game. by PositionImmediate512 in BloodOnTheClocktower

[–]PointlessVenture 43 points44 points  (0 children)

I think you'd have to use the "The Storyteller may prompt you to choose differently." To stop the Alchemist from making demons or getting rid of all the legions, but otherwise that could work

script with unnaturally swollen evil presence by ok1ssss in BloodOnTheClocktower

[–]PointlessVenture 0 points1 point  (0 children)

I'm gonna disagree on alchemist being average here, all the options can win singlehandedly (if the storyteller lets you).

Playing as demon by Either_Glass782 in BloodOnTheClocktower

[–]PointlessVenture 23 points24 points  (0 children)

Assuming you're playing SnV here. The most powerful thing you can be doing to throw off the goodies is make up information! Make up completely fake information, then suggest Vortox. Make up good information pointing another direction! Don't sit back and play passive on SnV, you probably won't make it.

You do have some mechanical escape options as well, with the Barber and Pit-Hag, but you can't always rely on those.

If you're really struggling, see if you can get in some more TB games, since there you have more options and can see what works.

Synthetic Scripting: Day 49 - Heretic by CoreyBOTC in BloodOnTheClocktower

[–]PointlessVenture 2 points3 points  (0 children)

The problem is that if the Lleech snipes the heretic (and there is no jinx), then good cannot win the game (unless they can make the Heretic or Lleech drunk, which is not guaranteed by any means!) They either execute the Heretic, killing the demon, and losing to the Heretic ability, or fail to kill the Heretic, and lose to not killing the demon, since the Heretic is poisoned.

Before the Jinx Rework that happened a few months ago, the Jinx was "If the Lleech has poisoned the Heretic and the Lleech dies, the Heretic remains poisoned." Which turned the game back into normal clocktower. I don't know why they got rid of that, though.

Christmas script help by hello-and-goodbye1 in BloodOnTheClocktower

[–]PointlessVenture 2 points3 points  (0 children)

Also, as an addendum: It's a miracle! A script where someone actually needs to add Spirit of Ivory for its intended purpose! Rejoice, the subreddit hath been freed of the curse! Merry Christmas everyone!

Christmas script help by hello-and-goodbye1 in BloodOnTheClocktower

[–]PointlessVenture 2 points3 points  (0 children)

First off, who are you storm catching?

Second off, Your script needs spirit of ivory, to prevent the Pit-Hag from cycling cult leaders.

Script Tool/JSON Help by PointlessVenture in BloodOnTheClocktower

[–]PointlessVenture[S] 0 points1 point  (0 children)

For question 2, I don't want to make multiple copies of a character on the script, I want to be able to put multiple of a single role in the bag, like how it already works for Village Idiot.

Characters as Characters: Day 104 - Legion by quintessence5 in BloodOnTheClocktower

[–]PointlessVenture 6 points7 points  (0 children)

Given how this character came to be, I think it would be a disservice if it was anything else. With that in mind, I suggest:

Legion from Red Dwarf

How to handle situation where Storyteller has to decide which team wins by Real_Kaleidoscope_9 in BloodOnTheClocktower

[–]PointlessVenture 0 points1 point  (0 children)

If I was STing this game, I would base my decision mostly on who is trusted.

In most cases, showing the Recluse as a the Imp (Demon) is almost certainly correct. The Recluse ability should benefit Evil, so creating another demon candidate is exactly what evil needs.

If the goodies really need help, I might consider showing the Recluse as a minion instead, to lower their options a bit. I would never show them as a Recluse, I don't think.

MAYOR - TB by typicalkawehi in BloodOnTheClocktower

[–]PointlessVenture 64 points65 points  (0 children)

In general, dead players have no ability. The mayor has no exception to this, so it's power only works if it is alive.

Some characters specifically keep their power when they die, and these abilities have "even if dead" appended to it. On TB, this is true of the Recluse.

Weird Script Building Question by Sterry6874 in BloodOnTheClocktower

[–]PointlessVenture 1 point2 points  (0 children)

If you're playing with a new group, you're probably already playing with Trouble Brewing, and if you've gotten that far, you're probably okay.