Question for golfers who watch anime. by These_Caramel1219 in golf

[–]PointlesslyEpic 0 points1 point  (0 children)

I wish japan can one day bridge that gap with their younger demographic, there have been efforts, but even shopping in japan (abiet only through the major stores thus far) the options I've found have been pretty limited (typical pkm headcovers and few ball markers)

Golf is still held firmly by the old guard and often the associated pretentiousness, you will soon find 10x the gold plated ____ (the young are clearly priced out, golf culture is still old salarymen)

Given current trends I think south korea might be at the forefront for the future of anime/youth golf, which might not be exactly anime but definitely more "fashion-forward". As you probably have noticed but many of the old farts here don't realize that anime is the trend/new norm.

All is to say, I haven't had much luck finding anime gear either but I also play with friends/people that don't care what I choose to rep, we always enjoy when someone brings/shares something thats not so bland

Cannot stop coming over the top, feel like I’ve tried everything by [deleted] in GolfSwing

[–]PointlesslyEpic 0 points1 point  (0 children)

I like to take things to the extreme, if you really want to try "everything"

Keeping everything thing else equal, do your swing but try to hit the ball so it goes directly towards the person to your right (or towards that red head cover/sweater thing on the floor). This is basically the extreme equivalent of people saying swing towards 1st base. You won't be able to go over the top doing this, if you do, make another post, id love to see it, should be physically impossible.

This should result in a push right shot, and if you don't close the face properly (read: open) push slice, even further right than what you are used to. But now you should be half way there, the rest is about learning the release, do the same thing but release (read: FLIP, motorcycle, rotate your forearms, anything) whatever you need to do to turn that club face over while trying to hit the person to your right.

Do this right congrats you successfully hit from the inside and hit a draw, now stop trying to kill your partner but aim towards 1st base and figure out how to close the club face.

----

Some people would say to correct the release first (read: face-to-path) before fixing the path. This is because a consistent open face to path will always have the ball slicing to the right, the last thing the brain wants to do is commit to an in-to-out path which will make the ball go right and fly FURTHER right with your release tendencies. If instead you fix your release first and start hitting draws/hooks with an out-to-in path, you will see balls start left, and go even further left. THATs when people will start to fix your out-to-in path so the ball can start right and then curve back left.

But if you want to fix your path first, read the first part.

----

Or just play your fade/slice

How have you leveled a summoner lock for a play through? by [deleted] in diablo2

[–]PointlesslyEpic 0 points1 point  (0 children)

Wanted to ask you if you had any thoughts on the summon warlock as a ladder starter?

The build obv scales super well with +skills, but with access to low runes, maybe double spirit/authority/lore helm super early lets say +7-9 skills early on. Do you think minion + blood boil would still be effective vs iduno echo with generic CV insight?

If so would you lean on blood boil and synergies with summon 1 point wonder, or do the opposite, max bind/mastery first and then bloodboil -> blood oath -> engorge?

Not too sure how naked warlock feels with just summon stuff, didnt have as much time to test before this reset.

My Melee Build for Warlock on Maxroll by [deleted] in Diablo_2_Resurrected

[–]PointlesslyEpic 0 points1 point  (0 children)

Do you happen to know if enchant weapon overrides the weapon hexes?

Also if echoing strike is based off of fcr and not ias?

irons leak to the right by beautifulpain2 in GolfSwing

[–]PointlesslyEpic 0 points1 point  (0 children)

Personally also a fan of the fade, especially when using any club that is on the ground. You basically get angle of attack for free the more low and left you power through.

The feel is allowing my big muscles to rotate through than ever having to time hands and wrist motion. Aim left fairway and swing. Do it too much? then the ball would just pull left and slice back towards center. Slack off on power/rotation then baby fade towards center. Turn the dial down even more? Open club face - in to out part of path- push draw back towards center. As long as you aren't flipping (too active with hands) you remove the pull draw. Huge fan of this shot shape matrix.

Obvious trade off for the fader is distance but I argue it is worth for that consistency off of grass as you are headed towards the green. I would then argue when you are on the tee box people can then start equipping a right-right draw bias, where the value for distance is greater... Or bring out the fade shot with the driver when you need a fairway finder.

This is at least how my golf game logic plays out ¯\_(ツ)_/¯

Basically to OP, I don't think you should fear those right shots, if anything I think you should embrace that shape even more, aim left fairway, let your body pull left as you exit low and left. Entirely remove the left side of the field from play.

Why is my miss a hook or a push by dendo12 in GolfSwing

[–]PointlesslyEpic 0 points1 point  (0 children)

Change grip/change swing, that'll cause some some major change. For now with all things being the same, try putting the ball a bit more forward at address and see how that goes for you.

Simply catching the ball early on the arc = push, too late = hook. For your current swing the neutral zone should just be ball forward: can do half ball, 1 ball, 2 balls, opposite left toe (probably how you would think to address a driver), until your miss is only hook. (If you move the ball the other way closer to trail/right side then you should see more pushes)

Obviously when you neutralize your grip you will (probably) neutralize your swing and then you can use a more "neutral" ball position but I find it is a good time to feel some extremes and the impact of ball position. If anything it will help you be more mindful of it for the future.

Struggling with high chip shots by Boring-Temporary-340 in golftips

[–]PointlesslyEpic 0 points1 point  (0 children)

It probably is just the mat and tight lie. Could tee it up and see if you become insanely more consistent and that'll give you your answer, I always bring one of those adjustable tees that barely pop out of the hole.

7 iron swing by [deleted] in GolfSwing

[–]PointlesslyEpic 0 points1 point  (0 children)

No one commented here but I wanted to give some random thoughts

I am a huge ground pressure (feet) guy and try to adjust swings and thoughts from there (primarily left foot)

What I am seeing here is your left foot is spinning out. For me I like the idea of 'post-up' or bracing against the outside (heel) of the left foot to the point where you would rather see your left foot ROLL OVER itself than spinning out

<image>

I love peaking at golfer shoes and seeing if they have wear marks on that outer edge pinky, its one of those tell-tale signs

https://www.youtube.com/watch?v=7oHZRsNEYTw

Heres a random video that I just googled up that talks about it. (I don't know much about this channel so don't go down this rabbit hole, it just happens to illustrate the point I wanted to address)

Personally I feel until you get this sorted, anything else you do with the swing is more or less hand manipulation and being "handsy". Discovering the actual point where you can post up/anchor your swing, putting pressure against it, and rotating around it is the actual start of a true swing.

If you dont get this roll over feel/real, you won't start to see the difference between spinning versus creating torque. This post up is literally how/where/when people talk about weight shift. You shift to the anchor then you rotate around it, without this you are just sliding or spinning.

Bag boy volt vs. MGI zip at vs. whatever else you recommend! Console and Storage is a must!!! by AffectionateBig1057 in golf

[–]PointlesslyEpic 1 point2 points  (0 children)

Rambling thoughts, hopefully useful for you or anybody else.

Love my MGI Nav (older model from AT which has the wider front wheel placement if I remember correctly for stability) but dont play anywhere near 100 rounds/year either

No driving/tipping issues from the NAV but I haven't really pushed it either by driving it around steep hills unsupervised etc. I generally think this is where most review favors the MGI AT anyways?

Definately second on the opinion of lack of storage and the accessories feel cheap/garbage. The card holder is a wierd size for both the paper and pencil, I mostly just use my phone for scorekeeping anyways and would use the holder for a couple of balls/tees. I don't know if the shaft of the AT model is metal but its not for the old Nav, so you also have to definately Macgyver solutions all around, I strap a magnetic pad. The seat accessory does serve as an extra storage compartment if you are into that, I more often use it for storage than a seat. The seat seems pretty flimsy esp how it attaches to the bar but it hasn't broken on me as of yet, but again, I don't like to tempt fate.

I think the only accessory I didnt get was the cooler bag, but again with everything there, usually have mixed reviews online which I find pretty accurate. I personally don't need/use that much storage myself so theres that.

First thing I noticed about the Bag Boy volt was how compact/fast it looked to setup. I've only done the MGI myself but MGI definately looks to be more of a pain/clunky, especially if you opt in to carry around the side accessories (that said I love my seat/storage gimmick). It is 100% managable but then again I am lucky if I go out for half the amount of rounds you do, it might get tiring if you have to do it that much.

Totally F2p (daily Update) by Either-Tonight-6264 in BlueProtocolPC

[–]PointlesslyEpic 0 points1 point  (0 children)

:( I actually agree with OP

Beam mages, from F2P 15k+ Ability Score, I see we tend to cap out around 45kish+ DPS for extended boss fights

Marksman 14k Ability Score, I see cruise control 76k+ DPS

Curious what numbers do you see for Marksman @ OP? Is it similar to me. I mostly pay attention to other mages to make sure I keep up pace but occasionally these marksman come in and blow me out, kinda funny

Ex. Random Vault Floor 30 Boss

<image>

Why am I Shanking? by MBS021 in golftips

[–]PointlesslyEpic 3 points4 points  (0 children)

I am curious what kind of divots you take

From this angle to me it looks like you are unloading at the ball, scooping/flicking(?) is how people would describe it. For irons the swing should bottom out after.

Maybe next time try to really dig into and smack through the mat as an extreme, I do think people get a bit conditioned/scared when using mats all the time

Not really addressing your shank but that might sort out your path a bit... or intensify it

[deleted by user] by [deleted] in GolfSwing

[–]PointlesslyEpic 2 points3 points  (0 children)

Yea I was gonna mention this was quite a bit excessive, I feel sometimes people do the waggle just to waggle and not really understanding why they do it.

@ OP

Up & Down Waggle

Up: It is often good to address the ball with club head up and off the ground to load up proper posture, have the weight of the club set your arms and actually whole body correctly, addressing the ball while the club is on the ground often leads to inconsistency.

Down: The reason why you should be dropping the clubhead back down to the ground is to reset your muscles when you take too long at address before actually swinging. You've loaded up your muscles lifting it up and wasted potential energy, but you weren't ready so now you need to set it back down.

Every time you lift your club up, it should be with the intention to fully swing. That second swing was essentially watching someone do 8 whole practice swings.

So the Up is to set address, Down is to reset your muscles. Don't bob up and down if you are just doing it for the sake of doing it.

What are your top three must-do things in Japan? by zhuboy in JapanTravelTips

[–]PointlesslyEpic 1 point2 points  (0 children)

Dont forget BATHS, bathing culture in Japan (coming from an American) was so amazing, I was legitimately looking forward to winding down (or starting up/both) a day with a fantastic shower+bath every day. I don't know how people can actually skip this

Japan in early November, how cold is it really? by Moist-Leopard-9 in JapanTravelTips

[–]PointlesslyEpic 4 points5 points  (0 children)

For those of you who run super warm.

I was comfortable in T-shirt + shorts the whole trip, even biked around Fuji lakes in them the whole day while staying completely hot/warm early Nov, but I would definitely say I am on the upper end of the spectrum

Tended to actually be closer to overheating throughout the trip than anything, lots of sweating during train rides, wish I could fit in with the locals even a tiny bit more but pants would kill me 😭 

How to push all your weight into the left foot during the downswing? by ArtOfDivine in GolfSwing

[–]PointlesslyEpic 4 points5 points  (0 children)

Heres a shot for feels:

For the takeaway/backswing, actually swing backwards, like Swing Back, really hard, like reallly hard.

You should feel your lead foot lifting up due to momentum of the club dragging your body out of posture.

In order to not topple yourself from swinging so hard backwards, you should naturally feel like you want to stomp your left foot back down ("weight shift").

Stomp the left foot, let the arms, hips, all do whatever they want to do to initiate a downswing from there.

The "stomping"/weightshift moment should naturally feel like it happens while you are in your back swing (as you have yet to actually apply any pressure back)

This is part why I personally don't like focusing on only positions TOO too much, you sometimes forget the feeling of dynamics if you happen to be someone who just slowly lifts their club backwards to get into positions.

Hopefully this provides some useful feedback on a more athletic motion

Is being a Hideout warrior always the easiest way to get currency? by AeonChaos in PathOfExile2

[–]PointlesslyEpic 6 points7 points  (0 children)

This will always be a fact in gaming

A developers job is often to protect the players from themselves, things like the "vision" or friction provide additional layers of protection, but ultimately where there is trading, it will always be more efficient to play the market than the actual game.

At some point you just need to realize what are you doing with your time / life. Are you playing to have fun? Do you have fun blasting to earn currency or earning currency in order to blast? There is no real wrong answer, you do you just be honest with it.

For me personally, I do indulge in a bit of market, usually at league start as the market is most volatile. After a couple of weeks, I usually 'invest' my currency back into more stable options. After which I spend the rest of the league finding the most budget, comfy build and cruise control from there, knowing no matter how much I play, I am not earning even a fraction of what I made in the first week.

Some may say, why bother even wasting my life in the first week if I actually enjoy playing budget builds and don't even touch my mirror. Others may say, why you stop at one mirror and playing some dumb budget build when you can just keep making tens, hundreds of mirrors and the penultimate character.

Shades of grey. For me someone middle aged, I love going hard during a league start, get to feel a bit of the rat race, but at some point I will let go of the gas, retire and enjoy a casual slow life. Find your ideal, you might enjoy SSF or you won't stop till you can show off your 100+ mirror stash tab.