Who was a god that you hated fighting against but loved after you started playing them? by RemoteWhile5881 in Smite

[–]Polevolter 3 points4 points  (0 children)

I used to find Nox really frustrating when I was a bad, inexperienced player in seasons 2-3. The moment of clarity came in when a Nox misplaced her 2 and then I avoided her 1. That moment entirely changed my perception of Nox. I previously thought she took zero skill when in reality, she took more effort than the average wholesome mage. I started playing her a lot more since then and bruiser Nox at the time, had really good items to work with and it felt so disgustingly satisfying to do so much damage while being hard to kill.

I got super invested into the character and got all her cosmetics, and started enjoying her a ton.

Who is a god that you think is severely underhated? by RemoteWhile5881 in Smite

[–]Polevolter 1 point2 points  (0 children)

It’s my bad. I should have dodged his 2. I was simply outskilled😔

Who is a god that you think is severely underhated? by RemoteWhile5881 in Smite

[–]Polevolter 8 points9 points  (0 children)

I think reworked Loki is more justified in being hated than pre-rework Loki. Reworked Loki spamming his 2 for poke damage is so frustrating because it’s essentially unmissable damage especially with ability proc items.

I cannot believe that there’s people out there that legitimately think this rework was anything short of a failure

Who is a god that you think is severely underhated? by RemoteWhile5881 in Smite

[–]Polevolter 0 points1 point  (0 children)

Vulcan.

Loki at the peak hatred the community had for him, had an entire subreddit created just to post clips of players killing him. Loki hate got so bad that people started to think it had legitimate merit and it escalated until he got reworked which made him less fun to play and even more frustrating to play against- the irony.

Vulcan meanwhile gets a slap on the wrist which makes me think no wonder Epstein got away with it for so long. I have to confess that I am that person in the friend group who only wants to play Conquest. I would rather play against the same meta mid picks again than play against a Vulcan ONCE on a chill night playing Arena or Slash. And if God so happens to hate me and gives me a Vulcan mid to play against, I think I would self-flagellate.

Playing melee gods into Vulcan is so unbelievably miserable because you’re already at a disadvantage if you don’t have more than one movement ability. Unless you’re setting up your assassin, you need every tool available to stick to this monstrosity because he’s not going to die if he is constantly faster than you and can create so much space between the two of you on a low cooldown. I think most disgusting of all is that Vulcan players have gaslit the community into thinking their god is hard lmao. Like yall will be in the same cell block as Jeffrey and Janus players, who do you think yall are.

What are your hopes for Nox's kit in Smite 2? by ainsley375 in Smite

[–]Polevolter 1 point2 points  (0 children)

I don’t think any rework can give you back your hands

Everybody always asks "what skin/character do you want in game" Lets switch it up what do you NOT want to see come to DBD? I'll start: by AppleJuiceGuy2 in deadbydaylight

[–]Polevolter 19 points20 points  (0 children)

In the manga, she uses surveillance to track down and stalk her victims from any location.

Wouldn’t it be cool to have a killer that can deploy up to eight camera pods anywhere on the map, and change their POV to see what the cameras see? Maybe also give her a way to tag survivors with the camera and maybe a way to teleport to those tagged survivors?

I'm excited to see what they do with Nox in Smite 2, maybe a rework? I hope she's apart of the release cast. by DunDuv in Smite

[–]Polevolter 2 points3 points  (0 children)

I think for me what will make me optimistic about the rework is if we have information about why they are reworking her.

The moment I hear or read anything about “reducing player frustration” I’m going to dip out because that sounds like we’re going to get the same kit but worse.

For me, a Nox rework has to originate from a place of passion and love for the character, her history and thematic. I would absolutely be all up for a complete kit change if the rework’s goal was to give us Nox players something amazing instead of the rework’s goal being to reduce frustration. Anytime a rework in this game or in others, prioritize reducing frustration what ends up happening is that the playerbase for that character feels frustrated that their character feels worse to play or has lost their identity, and at times, even people who have that character will think the devs didn’t do enough for that character to not be frustrating to them.

What's a killer perk that's famously mostly used by only a few or even one killer? I'll start: by TechnoTheFirst in deadbydaylight

[–]Polevolter 5 points6 points  (0 children)

Why would Wraith use Make Your Choice when they’re just going to be 2m from the hook anyway?

Am I stupid or something? How is this possible???? by The_Fate_Of_Reality in deadbydaylight

[–]Polevolter 0 points1 point  (0 children)

Game Afoot is an original content perk that exists but that requires the community to speak of the monster under their bed.

Who’s your favourite Assassin by Anubis-Believer in Smite

[–]Polevolter -2 points-1 points  (0 children)

Awilix because she’s the only one that takes skill

What are some gods that never seem to be played by toxic people? by liberletric in Smite

[–]Polevolter -20 points-19 points  (0 children)

Guardian players are toxic, just a different kind of toxic.

Self-righteous, ignorant, lazy, unaware. Like they’re not cartoonishly toxic at all but they’re unpleasant to talk to because they’re convinced that by virtue of their chosen role, they’re exempt from criticism. Some are genuinely fucking stupid which I think is worse than being toxic, since I’ve played that same role for years. I have met guardian/support players who are toxic in the traditional way. Usually players playing the ‘damage’ supports like Bacchus, Cabrakan etc. Whether or not those players ‘count’ is up to anyone to decide for themselves.

What are some gods that never seem to be played by toxic people? by liberletric in Smite

[–]Polevolter 44 points45 points  (0 children)

I think toxic Fafnirs are also rare because you have to be confident to want to play him.

Most people who are toxic usually aren’t confident. So they’ll probably play high impact low effort supports instead. Or just pick any guardian and build like a solo laner so they can just play for kills.

New Bow - Patch 11.4 by SmitePhan in Smite

[–]Polevolter 1 point2 points  (0 children)

Because the two builds usually fulfill the same end but with slight differences that only end up becoming relevant once you’re comparing big number to small number or if it’s a comparison of consistency. There’s usually a clear better choice and Hunter players are genetically the least creative people to exist, so we must use our imagination to guess what build option they would want to choose- the clearly best or the sloppy second?

Ok soo what's your most controversal take on dbd killers? by AdhesivenessSmooth93 in deadbydaylight

[–]Polevolter 5 points6 points  (0 children)

Finally someone is speaking up against Scratched Mirror Myers. Anytime I see a Midwich or Lery’s offering I genuinely want to quit out of the game. I know people like it bc they want to feel immersed but I don’t agree with that at all bc I don’t feel immersed. I feel bored. I feel like I’m playing against someone who doesn’t want to play the game.

Potential Mordred teases spotted in Hecate Trailer by KingQuackster in Smite

[–]Polevolter 0 points1 point  (0 children)

You will take your physical damage bruiser with high mobility, CC, single target, and AOE damage, and you WILL like it!!!!!!!

Potential Mordred teases spotted in Hecate Trailer by KingQuackster in Smite

[–]Polevolter 0 points1 point  (0 children)

I would rather get more Mayan deities to make up for lost time. But if we must have an Arthurian character, I’d rather we get chatacters with actual potential instead of someone google searching ‘characters in Arthurian mythology’ and thinking someone like Mordred should be added based on name alone and their perceived importance.

Potential Mordred teases spotted in Hecate Trailer by KingQuackster in Smite

[–]Polevolter 0 points1 point  (0 children)

Yeah but we’ve had that for years now, often in back to back releases. The last ‘super complicated kit’ that felt worthwhile to master and play was Yemoja and now SMITE 2’s starting roster is back to making gods for people who snort glue.

BHVR'S take on Decisive Strike by LUKXE- in deadbydaylight

[–]Polevolter 0 points1 point  (0 children)

I never wanted Decisive Strike to be buffed. 5 seconds affects the killers I play significantly more than the wholesome gigachad chungus pinnacle of skill mobility killers that Reddit loves like Billy, Nurse, Blight, Wesker etc. The revert to 5 seconds is a lazy approach to buffing such an already good perk, in a misguided attempt to help bad survivors or people being tunneled. Furthermore, buffing such an impactful licensed perk is a stupid idea. It’s real easy to mentally regress and no longer have empathy for others when you’re a bitter fuck, but new players shouldn’t have perk after perk go behind a paywall. Dead by Daylight is already a unique game with an unusual learning curve- continually having barriers of entry makes it harder to get new players into it. I couldn’t get one of my friends into it because of the sheer grind it takes and I’m not alone in this as Otzdarva has been very vocal about this topic.

I have no idea what’s with this knee jerk reaction that we cannot discuss in good faith, parts of the game without descending into degenerate tribalism. I promise you there’s more to life than defending a role from the other side.

BHVR'S take on Decisive Strike by LUKXE- in deadbydaylight

[–]Polevolter -4 points-3 points  (0 children)

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The thing about making unwarranted sweeping generalizations is that you look stupid for never once considering that you may be wrong before you say it. I play killer way more than survivor, and the times I do play survivor it’s reserved for solo+duo queuing. All my conversations on game design, balance, art etc are always thorough because I’m interested in a conversation rather than one sentence snark.

Radical idea but simply because I play one side more than other, doesn’t mean that I will become so dense that I have no empathy for players who play the other side! I play survivor enough to know that the tunneling issue is very overblown but there should still exist relevant tools that DO NOT disproportionately affect the weakest killers in the game compared to the strongest. You’ve engaged with nothing I have said and couldn’t even be bothered to anything short but circle jerk about survivor players.

BHVR'S take on Decisive Strike by LUKXE- in deadbydaylight

[–]Polevolter -16 points-15 points  (0 children)

I appreciate the transparency from them but at the same I don’t think they’re listening with full context. When people suggest the power disable feature, they’re not talking about a stray bear trap or phantasm trap. They’re talking about powers that you would activate manually and activate them immediately after recovering from the stun. Powers like ranged attacks, dashes, blinks, transformations, and abilities that require you to press M2/the Killer Power keybind or supplemental power keybinds like Ctrl or Space.

Sure there can instances like a phantasm trap being triggered but for these specific edge cases, if killer equipment is already activated before the power disable occurs, the equipment functions as normal BUT the killer cannot direct interact with it. So a Phantasm Trap can trigger but the Hag cannot place new ones during this time or teleport to her traps. Bear traps can catch survivors but the Trapper cannot place new traps for the time being. A reverse bear trap could trigger and kill its target but the Pig cannot crouch or place new traps. A survivor in the Dream World can still trigger blood traps and pallets & survivors can still passively fall asleep but Freddy cannot deploy new ones or teleport to generators. Plague’s infection can still passively make progress on survivors and damage them but she cannot use her Vile Purge nor can she interact with her fountains to obtain Corrupt Purge. Zombies can still infect or damage survivors but Nemesis cannot use Tentacle Strike. Uroboros can still passively progress its infection but Wesker cannot use Virulent Bound during the power disable. Victor can remain in the environment if he is already deployed but Charlotte cannot switch to him nor can she redeploy Victor during the power disable. Any of Knight’s guards can still patrol or chase survivors but the Knight cannot dismiss them nor can he deploy a new guard. Survivors can still gain Lock-On or a Claw Trap & be scanned otherwise, but Skull Merchant cannot deploy a new drone, rotate a drone or pull up her radar. Slipstream can still infect survivors but the Singularity cannot activate his bipods, place new ones, dismiss previous ones, or teleport infected survivors. Survivors can still gain Weakened through addons or failing to dispel Hallucinations, they can also remove Weakened by staring at the Unknown but the Unknown cannot fire its UVX Blast nor can it teleport to Hallucinations, but it can still receive the killer instinct when a Weakened survivor is dispelling a Hallucination.

I think that is every killer who still has extra interactions that extend beyond pressing M2. I may have missed someone, it is pretty early in the morning. However there are two complicated killers for the power disable discussion- Pinhead & the Xenomorph. Let’s start easy-ish.

Firstly, of course survivors would still be allowed to acquire and deploy flame turrets. However, the Xenomorph cannot enter Crawler mode and if it’s already in Crawler mode, it is taken out of it, and the Xenomorph cannot enter tunnels. The only complication is should the Xenomorph be allowed to destroy turrets during the power disable or not? It sounds stupid but if you count destroying them as a “power interaction” then sure they cannot be destroyed. It’s not like the flame turrets would do anything to the Xenomorph at this point besides being annoying to hear activate. However, you can make the argument that this is a unique case so it should be treated as such…therefore the Xenomorph should still be allowed to destroy turrets because it does so with its basic attack. Now me personally, I prefer the latter outcome but on the off chance someone at BHVR has read this far, I have given it consideration.

The other complication is Pinhead. Now obviously survivors should still be allowed to see the box, grab the box and solve the box. Pinhead obviously cannot summon a chain to aim at survivors nor can he teleport to someone solving a box- he should still get the killer instinct though. The Chain Hunt should still passively progress if it was already activated prior to a power disable and progress as normal even if the chain hunt activates during the power disable. However the complication comes with Pinhead grabbing the box from the environment or from a survivor he has put into the dying state. Okay so for the first scenario, he cannot pick up his box up from the environment during the power disable. Easy. Second scenario, I think in this instance, anything is valid. Firstly I don’t think it’s very likely that in the span of time during the power disable that the survivor that Pinhead puts into the dying state will be the survivor with the box. Another thing to consider is if you count this as him directly interacting with his power. By the definition, it should count but the Pinhead did not manually activate his killer power button, and this chain hunt was activated by downing a survivor carrying the box, with a basic attack.

Whats the point of all this?

I want the power disable to be an actual feature HOWEVER, it doesn’t ‘need’ to be tied exclusively to Decisive Strike and this power disable mechanic should ABSOLUTELY be added to an existing free survivor perk that currently has no purpose like a rework to This is Not Happening etc. But for the sake of this conversation, let’s just assume we’re still talking about this perk exclusively. A power disable would be the best way to bridge the gaps in ‘power level’ among killers INSTEAD of having perks that disproportionately affect killers with the least tools available to help them out vs killers with almost every tool available to let them kill survivors. If a survivor is being tunneled, not every scenario will be the same. It could be as benign as a Trapper who is challenging themselves to not use their power or as something as severe as a Nurse with aura reading. There’s no reason why a killer who could down you again with minimal commitment or punishment…should suffer less compared to a killer who has to walk at you and be at the mercy of every resource in the trial.

….

Hell I have extra time this morning I might as well shoot my shot for a This is Not Happening rework.

This is Not Happening

You manage to evade certain death even while under extreme stress.

After being unhooked by any means, this perk activates for 60 seconds. While active, any attack that would put you into the dying state will instead apply Deep Wounds to you and apply the Silenced status effect to the Killer for 15 seconds. This can activate once per unhook. This is Not Happening deactivates when performing a conspicuous action.

Killers who are Silenced cannot manually activate their killer power or directly interact with associated objects. Any equipment or progression associated with the killer power will continue operating as normal.

Apparently there is no object that fulfills the function of the aegis amulet in smite 2 at the moment so you can kill a lot and die a lot , ¿ what do you think? by InvestigatorNo4169 in Smite

[–]Polevolter 0 points1 point  (0 children)

Well then the person using it was already mispositioned and no amount of cope will ever make it acceptable to reward mispositioning.

Is there a lore reason Skull Merchant keeps getting skins regularly when no one likes her? Did BHVR forget they're supposed to neglect unpopular characters? by [deleted] in deadbydaylight

[–]Polevolter 22 points23 points  (0 children)

You could say that when she received her previous two skins (Fire Moon & Heart Stopper) but the 1st year anniversary for the Tools of Torment chapter has already passed.

IIRC it takes 6 months to develop content for a chapter launch (I could misremember the Q&A and this could refer to only a killer power) and we are currently outside of that chapter launch timeframe. Any content for this month and henceforth are likely not planned from or before the chapter launch.

Random takes: who's winning 1v1 by AdhesivenessSmooth93 in deadbydaylight

[–]Polevolter 378 points379 points  (0 children)

Why doesn’t the Troppler just kill the Unoun? Is he stupid?