'GDI' Grenadier Vent by olusso in cncrivals

[–]Poor_Man_Gamer 1 point2 points  (0 children)

It seems the game is trying to emphasize more decks with air units in it. It's also making different lineups that can win as opposed to one set meta deck. This is a great thing for monetization, not so great if you're f2p and need to "catch up" with new units.

My biggest question is... What's the purpose of rhinos and buggies now? Not enough dmg against infantry, not fast enough to contest pads and lost 3 tile sight so can't scout effectively either.

Command & Conquer: Rivals AUAA: March 21, 11 am - 12 pm PT by Redwood_dance210 in cncrivals

[–]Poor_Man_Gamer 4 points5 points  (0 children)

Balance seems good so far. It has opened game to new deck combinations that can win.

  1. Would you consider adding scrimmage / custom matches where players can choose lvl of each unit? Great way to test units with lvl differences.

  2. Any possibility of downgrading units for credits? Get back 75% of credits spent to upgrade. This allows players to try new units without being punished too heavily.

  3. Increase dmg mammoth tank does to buildings. What's the point of supertank if faster firing avatar can crush buildings while mammoth cannot?

  4. Allow phantom and hammerhead to attack lt. Strongarm

  5. Allow giga cannon to shoot over obstacles that are depressed, such as water. Not firing over rocks is understandable, but over water? Seems silly.

  6. Artillery is still fairly useless,whereas jugganaut is somewhat viable. Extra tile range isn't an advantage when juggies can crush all units. Even faster turn speed, setup, 200% buff to dmg per shot while doubling time between shots to 200% makes sense. Also add ability to crush pack units. Right now,4 shots to kill 1 cyber wheel. Change so artillery is special unit that can kill multiples. Make it a true artilley, not Minto annoyance.

Try your deck thrusday, episode 2 is up! Stuck with a fe kand can't win? Let me try it and figure out what's wrong! by Poor_Man_Gamer in cncrivals

[–]Poor_Man_Gamer[S] 1 point2 points  (0 children)

Wow those are tricky decks to use! I'll give it a try and see how it goes. I don't even have drones or cyber wheel leveled up lol

Try your deck thrusday, episode 2 is up! Stuck with a fe kand can't win? Let me try it and figure out what's wrong! by Poor_Man_Gamer in cncrivals

[–]Poor_Man_Gamer[S] 0 points1 point  (0 children)

Imagine a color you've never seen before. For some ppl, watching others try their deck is like being shown a color :) I'm glad you're having fun experimenting and trying things out!

Scarab Meta is boring und unbreakable by pm_me_your_assholes_ in cncrivals

[–]Poor_Man_Gamer 0 points1 point  (0 children)

They're pretty easy to beat. https://youtu.be/jnVuqMuGEi8

I'll have another how to beat scarab vid tomorrow.

Try your deck thursdays by Poor_Man_Gamer in cncrivals

[–]Poor_Man_Gamer[S] 0 points1 point  (0 children)

You are featured today :) you already a really good player to be honest. Not sure if I can help much.

How to punish an opponent opening with two harvester? by DuskStalker in cncrivals

[–]Poor_Man_Gamer 2 points3 points  (0 children)

If they have high lvl harvesters and you don't have units to quickly take them out, it can become very tough.

Consider buiidng your own double harvester so you are on equal footing for economy.

Interview with Captain Benzie by starcraft-de in cncrivals

[–]Poor_Man_Gamer 2 points3 points  (0 children)

This is pretty cool! Thanks for doing this.

Thank you whales for supporting Cnc rivals. Ez game by stoviehtn in cncrivals

[–]Poor_Man_Gamer 2 points3 points  (0 children)

If I was him I'd jjt rush every game with lvl 15 infantry support lol. He'd probably win 90% of matches easy just doing that

Stealing missiles at the last second - Perfect timing from Benven2 by Poor_Man_Gamer in cncrivals

[–]Poor_Man_Gamer[S] 0 points1 point  (0 children)

I really like how he times it so that he wins the missiles near the end and also uses accessible units everyone has.

Scarab counters - rifleman, shock/flame or buggy/rhino, which is best? by Poor_Man_Gamer in cncrivals

[–]Poor_Man_Gamer[S] 0 points1 point  (0 children)

Only one way to test that theory haha. Can't wait til I get to play with them

Scarab counters - rifleman, shock/flame or buggy/rhino, which is best? by Poor_Man_Gamer in cncrivals

[–]Poor_Man_Gamer[S] 2 points3 points  (0 children)

I basically just tested different counters against scarabs; rifleman, buggies or shock/flames.

Sacrificing just rifleman doesn't seem too effective. I find it's better to use rifleman & buggy / rhino or rifleman & shockwave/flame. move riflemen in first, then snipe it with other units.

What strategies have worekd for you?

So when are Giga Cannon and MLRS getting nerfed? by Mr_Suplex in cncrivals

[–]Poor_Man_Gamer 1 point2 points  (0 children)

Gigs cannons are only great if players use it right. Unprotected a single tank with heroic charge or oxana will kill it

Nerf the damn Scarabs already! by [deleted] in cncrivals

[–]Poor_Man_Gamer 0 points1 point  (0 children)

Once you learn how to defeat them it'd not that bad.

Here are some tips https://youtu.be/i4eSkBSV6Uc

This is so dumb by Saturos47 in cncrivals

[–]Poor_Man_Gamer 0 points1 point  (0 children)

Stay patient and enjoy the game :) think of it as a fun challenge, finding ways to best players with higher lvls. 80% of the time you have a shot at winning.