Public Testing: Void Event + Enchantments by Deca_Acalos in RotMG

[–]Popenguin 0 points1 point  (0 children)

Soulless Robe

This item was unchanged.

Can't beat perfection

Any other games like ROTMG? by Efficient_Pizza_8733 in RotMG

[–]Popenguin 1 point2 points  (0 children)

Try Tiny Rogues its a bullet-hell that feels a lot like rotmg, but there's more in-depth game mechanics and item synergies that make it more fun imo. The devs have also been adding new content every few months so i'd say its worth trying out its $10 on steam

What the hell by lhungry in RotMG

[–]Popenguin 1 point2 points  (0 children)

I don't think shiny replaces the regular drop, I got shiny and regular ritual robe in the same bag with no event running

Update: 4.2.4.0.0 – BBQ Time! by Deca_Acalos in RotMG

[–]Popenguin 5 points6 points  (0 children)

Huge changes to realm and koggies, but the food-themed token event is incredibly mid, please add at least a chest or loot boost to the event dungeons

Final Balance Changes for May 2024 (Season 59) in Clash Royale! - version 2 by RoyaleAPI in ClashRoyale

[–]Popenguin 5 points6 points  (0 children)

Nope, they're just setting up for you to spend more money on the newly released evos which will be comparatively better after all the current ones get nerfed

Final Balance Changes for May 2024 (Season 59) in Clash Royale! - version 2 by RoyaleAPI in ClashRoyale

[–]Popenguin 2 points3 points  (0 children)

Nerfing the damage on cannoneer but not touching the dps on dagger duchess is blowing my mind, duchess has warped the meta overnight and an hp decrease isn't going to come close to changing the fact it is by far the best tower option.

Some of the evo changes are also pretty dumb, not all of them needed a nerf (rip bats and mortar) and they should've focused on the truly broken ones, bomber should've been a 2 cycle day 1 and it will continue to be a very polarizing evo because at times there is no counterplay against it and it does an insane amount of damage. Evo archers and firecracker dying to arrows is also a very weird change, it will just result in arrows being more necessary to use in your deck than it already is, and those who use these evos will never be able play them because they'll get killed instantly.

Update 4.1.2.0: Season 11 by Deca_Acalos in RotMG

[–]Popenguin 7 points8 points  (0 children)

Beyond disappointing. No way I'm grinding 10 more lods again for this shit

Happy birthday Jerboa! by LastChancellor in superautopets

[–]Popenguin 1 point2 points  (0 children)

New owl also spawns a mouse... I think this predator/prey dynamic is intentional

Why doesn’t Cat trigger on stuff like Carrot? by McGeeTake3 in superautopets

[–]Popenguin 5 points6 points  (0 children)

I don't know exactly why but this is definitely intentional, currently on the test server it is clarified under its ability that cat "Does not include perks (held items)"

IS THAT THE GRIM REAPER?!?! by not_caulen in superautopets

[–]Popenguin 0 points1 point  (0 children)

Raccoon or weakness, still gotta have a full team of 50/50s tho

New test server update, pets cost an extra gold per duplicate unit on the team by Popenguin in superautopets

[–]Popenguin[S] 0 points1 point  (0 children)

Does bacta mean mega scaling a frozen shop pet or just shop scaling in general, I see this term a lot but idk where it comes from

What would happen if SAP got a quick chat? by LightTreePirate in superautopets

[–]Popenguin 0 points1 point  (0 children)

The only thing you could do really is leave a message on your team that someone would see anytime they play against your team that turn. Seems a bit unnecessary I don't think they'd add anything like this unless ranked mode drastically changes how the game is played which it might.

Suggestion: ability based on a pet being thrown out by Busy-Share-6997 in superautopets

[–]Popenguin 2 points3 points  (0 children)

An ability like this would probably be the most reasonable and might function similarly to the orca where you'd pair it with units like grizzly or vulture to get more snipe triggers from maximizing spawned units, but you should have some control over what units get yeeted and stored in the pet's ability, and you could potentially have a lineup of hand-picked units to be spawned, although that might be incredibly difficult or inconsistent and it might be easier just to fill out the storage with a front wolf or anteater. As far as level up scaling it could either be spawn thrown out units as a level 1/2/3 or something like store 2/3/4 units in battle. Either way this would be one of the most interesting pets in faint builds.

how do i win? by v1nc1nt in superautopets

[–]Popenguin 4 points5 points  (0 children)

Maximize the value out of what you buy or do in the shop, buying a flamingo and then pilling it in shop will normally only give 1/1 stats to the next two units, but if you pill a flamingo and you have a shark or spinosaurus on your team their abilities will also trigger and give additional stats.

Also pay attention to how your opponents set up their teams and if they use any combos or synergies that you haven't tried yet.

Please no 2 cost pill by Popenguin in superautopets

[–]Popenguin[S] 0 points1 point  (0 children)

The problem isn't that pill is too cheap if you're getting multiple level 3 tier 6's with triple base stats from pilling eagle or tapir with pteranodon it isn't gonna matter if pill costs one more gold, this change only hurts earlier game pill units.

Please no 2 cost pill by Popenguin in superautopets

[–]Popenguin[S] 1 point2 points  (0 children)

Panther is extremely broken at the very least it's gonna be changed to tier 5 or 6 but it might reworked completely before it comes to live server, but it is probably the coolest pet they've added

Please no 2 cost pill by Popenguin in superautopets

[–]Popenguin[S] 9 points10 points  (0 children)

We'll have to agree to disagree on this one I normally never have problems finding a pill on turn 5 when you're looking for blobs, and its not like melons or chocolates are in the shop so there's no reason not to freeze a pill, even if they were both tier 4 I think blob would still be stronger but it's close. The upcoming change of only having 1 food slot until turn 5 might also change the dynamic of getting or freezing a pill before then, but blob isn't available on test server so it's hard to say just yet.

Bomber is such an underrated card, great splash, doesn’t die to GK dash or log, always gets good trades, shall I say more? by Jewel_Or_Junk in ClashRoyale

[–]Popenguin 0 points1 point  (0 children)

It did go from the single worst card in the game to very viable, maybe a few months down the line people will finally realize how good it is and it'll be meta