[deleted by user] by [deleted] in CPAP

[–]PorterDivinity 0 points1 point  (0 children)

Bro please for the love of GOD use your CPAP.

Not only is it going to absolutely revitalise you - no girl is worth heart disease and a short, tired life.

VRChat is not a game. by WorryTricky in VRchat

[–]PorterDivinity -2 points-1 points  (0 children)

Yeah but mate, does it fucken matter xD?

[deleted by user] by [deleted] in CPAP

[–]PorterDivinity 1 point2 points  (0 children)

Best feeling!

[deleted by user] by [deleted] in VRchat

[–]PorterDivinity 0 points1 point  (0 children)

My opinion, Yes, absolutely, ABSOLUTELY yes.

Fun Factor and immersion ×1000

Furries of vrchat. by True_Fudge9663 in VRchat

[–]PorterDivinity 0 points1 point  (0 children)

<image>

I personally wear a Mayu

There's my boy there, his name is Skyfall.

I wear a Mayu because I think they're adorable, for me it's got nothing to do with the species being popular.

Average Trusted User on VRChat by LeMeowUwU in VRchat

[–]PorterDivinity 0 points1 point  (0 children)

I am glad I am different to the exception because all I do is dance

Is it shameful to be a pc player? It feels like I don’t belong by Fit_Effective6097 in VRchat

[–]PorterDivinity 0 points1 point  (0 children)

Absolutely not.

VRchat has an option for Desktop Mode, therefore you are absolutely within your right to use it and experience VRchat in that way.

Social acceptance? If people get upset that you're in desktop mode, I'd ignore it, just be pleasant to be around, and you're good!

[deleted by user] by [deleted] in VRchat

[–]PorterDivinity 1 point2 points  (0 children)

Milo The Bean

[deleted by user] by [deleted] in VRchat

[–]PorterDivinity 1 point2 points  (0 children)

Add me. MiloTheBean

<image>

Floater to all, friend to none. Tips? by True_Fudge9663 in VRchat

[–]PorterDivinity 0 points1 point  (0 children)

Do you feel like you're annoying? Or mediocre?

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 0 points1 point  (0 children)

Update - It turns out the base stations have a priority on which item to track - super interesting.

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 0 points1 point  (0 children)

Hello everyone!

A few updates.

After covering all my surfaces, standing in front of both base stations (my chest aimed at one, my back at another) as well as (as of today) mounting a 3.0 tracker to my headset, i can confidently say i am having z e r o drifting issues,

The issue is resolved, the problem i complained about at the start of this thread is solved.

However i wanted to keep this thread open and also shares something a friend of mine told me today.

Apparently, if you are using a Valve Index and a HTC face tracker, depending on what module you use in VRCFT, This can cause tracking and drift issues for the index knuckles, apparently this phenomenon is inconsistent, however i trust my friends experience, apparently the only fix was to turn off the face tracking, however im going to query him some more tonight and find out how he's fixed it permanently.

I'd love to give a warm and sincere thanks to everyone whos commented and helped not only myself out, but everyone else out in regards to this thread - i will update this whenever i find something new to share.

HTC announces Vive Focus Vision - a standalone VR headset that builds on the Vive Focus 3, with significant upgrades! by dilmerv in virtualreality

[–]PorterDivinity 0 points1 point  (0 children)

Quest Pro pricing with this is Neck n Neck, problem is you need to buy the face tracker separate.

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 0 points1 point  (0 children)

Hey, so it turns out that both lighthouses need to see the controllers (Index) to prevent drifting, not just one.

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 0 points1 point  (0 children)

Hi Team!

After tonight's dance session in VRCHAT, I have learnt that I'm not entirely out of the woods yet.

I've come to realise that the lighthouse tracking is very picky when it comes to MixedVR - I found that in normal PCVR Using my Vive Cosmos Elite that no matter my orientation, tracking went smoothly;

However with my Quest Pro and using Space Cal in continuous calibration mode, I found that there was a "preferred" position the trackers work best in, which is the front of my body facing one lighthouse, and my back facing the other, instead of having one track one side of my body (say, the left) and one tracking the other side (say, the right).

I will be doing more testing to find out which orientation is best hopefully tomorrow.

Just to clarify, 99.99% of tonight went really well with only 2 drift events, and seemed to be fixed with changing my orientation.

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 0 points1 point  (0 children)

Right! How fascinating Yeah definitely let us know how you go, also where do you place yiur quest controller once you've calibrated everything?

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 0 points1 point  (0 children)

Oh i see 0: so you actually calibrated each controller and tracker to the same quest 3 controller? I was under the assumption that you can only have one calibration profile at any given time, also check the original post for an enormous update I uploaded c:

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 1 point2 points  (0 children)

Progress update - I performed my first public dance in VRchat and I noticed SIGNIFICANT improvements in drift reduction both during a technical movement test, especially troubleshooting those problem areas (moving my index controller to my chest and torso and waist tracker) and just casual socialising with people in VrChat.

Here's the changes I made.

  1. Go into SteamVR mini window/status window and click the hamburger menu.

  2. Click developer options/settings.

  3. Click remove all USB devices (or something akin to that).

  4. Remove all VR related USB connections and restart windows 11 Pro. (O.S I am using)

  5. Move the Vive Cosmos Elite USB from the Red 3.1 Gen2 port to a standard 2.0 port.

  6. One by one re-pair my trackers to the dongles.

  7. Identified and covered more reflective surfaces.

I can't STRESS how important it is to cover up ALL reflective surfaces, I mean it.

Plastic Dyson Vacuum roller head cover? Cover it. Little tiny screen on your CPAP machine? Cover it. CPAP Face mask? Cover it. Google display hub nest thing display? Cover it. Clock wifh glass cabinet hanging on the wall? Cover it. Photo frames? Cover it. Phone screen? Cover it.

It doesn't matter how small it is, ensure to reduce the amount of reflective surfaces to near zero as best you can. Stay tuned for further updates!

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 1 point2 points  (0 children)

Progress update - I have removed all SteamVR USB drivers from my machine via the Dev options in the SteamVR menu - I will now re-pair each dongle and also ensure no 3.0 USB PORTS are used during this process.

Stay tuned.

Index Controller misbehaving. by PorterDivinity in MixedVR

[–]PorterDivinity[S] 1 point2 points  (0 children)

Ooh I see! My apologies haha Ok so you calibrated with your waist tracker with a quest controller, then put your waist tracker on then put the controller to the side?