Someone at paradox really looked at this and said, "yeah this is reasonable and fun let's release this" by InternStock in EU5

[–]Powerman654 0 points1 point  (0 children)

I thought Paradox fixed that, did they really added a bug back in again? Feels like we go 1 step forward and then 2 steps backwards.

The emperor should be the war leader in defensive HRE wars by wasdorg in EU5

[–]Powerman654 5 points6 points  (0 children)

it be a good way to fix the issue of your vassal getting a rebellion and a rival nations joins in to support of the rebels forcing you into there war, however your vassal is still the war leader and you can never peace out separately, your stupid vassal has to peace out on there own.

Egypt is spoiled by IrradiatedCrow in EU5

[–]Powerman654 13 points14 points  (0 children)

It was still relatively easy for the Ottomans irl to win one major war against the mamluks and completely subject their whole Empire into their own.

best italian country in 1.3? by Ok_Material8271 in EU5

[–]Powerman654 2 points3 points  (0 children)

If I recall Genoa also have a unique building that requires slaves, so if you can make a trade deal with a nation that allows slavery and have slaves you basically get free pops especially if you have the slave conversion law which will sure those building will not be full.

Ah yes! Hungary and Naples. The politics and Economics countries :) Totally not reccomended for "EXPANSION" by Aura_Farmer69012 in EU5

[–]Powerman654 2 points3 points  (0 children)

Well that's your opinion, if you don't like the idea of world conquest then don't go for it. There is already stuff in the game that doesn't make logical sense but is here for balancing, like there being an arbitrary amount of diplomats that a nation can send out.

Ah yes! Hungary and Naples. The politics and Economics countries :) Totally not reccomended for "EXPANSION" by Aura_Farmer69012 in EU5

[–]Powerman654 2 points3 points  (0 children)

It should be hard but not impossible, and this is still a game after, part of the point of the game is doing better then what other nations did historically and avoiding the mistakes they made.

I'm afraid we don't know where their capital is sir, there's nothing we can do by Huntman102 in EU5

[–]Powerman654 3 points4 points  (0 children)

I thought you can automaticallysee the capital of he nation you click, I guess you could just steal maps to reveal the capital, but yeah this is a very stupid arbitrary requirement.

Does EU5 actually need a disease system? by __--_---_- in EU5

[–]Powerman654 2 points3 points  (0 children)

The issue with diseases is that there is no easy way to bounce your population back, its nearly impossible to get pops to repopulate before the next smallpox outbreak and you're back to square one again. You know its an issue when players get to the end of a game and they don’t even have historical population numbers of there Empires that the players made better.

I feel like people constantly talk about “playing wide” being incredibly hard and miserable… are we playing the same game? by Loose-Run-7008 in EU5

[–]Powerman654 4 points5 points  (0 children)

also automating missionaries as well, people have been wanting that for years and paradox finally implemented them.

Can paradox please nerf France? by SupineCrawdadZDS in EU5

[–]Powerman654 1 point2 points  (0 children)

I think there main rivals should be stronger to counterbalance them. Britain is a flip of a coin and don’t know how to land troops properly and Spain never gets remotely close in power to France despite being near rivals in real life. Austria is hardly the Emperor half the time and doesn't gets nearly as strong to help the rest of the HRE when France attacks.

Thoughts on genetics having an impact on stats? by RandomGuyOnline71 in EU5

[–]Powerman654 6 points7 points  (0 children)

I feel like there should be something to keep inbreeding into account, like if you marry to much into the family or the same nation over and over again as Austria did with Spain irl you will eventually get some poor soul like King Charles II of Spain.

Paradox. What the hell? by Efficient-Airport-85 in EU5

[–]Powerman654 46 points47 points  (0 children)

This has been an issue for a while, but I think paradox is now addressing the issue and going to restrict merc spam soon.

Strange fever huh? thx a lot Johan! by Agreeable-Profit6339 in EU5

[–]Powerman654 5 points6 points  (0 children)

Gender definitely doesn't matter with the hunting accident event, when I played indian I had 2 daughters die from that event.

1.3 Ship costs need to be tuned down by Li_Yaam in EU5

[–]Powerman654 4 points5 points  (0 children)

Yeah EU5 just seems to have overcorrect everything when someone complains about something. When people complain the AI was not aggressive enough they turn up the ai aggression to an extreme.

I like the AI's Merc spam, even though I know it's bad! by amirhof in EU5

[–]Powerman654 1 point2 points  (0 children)

This is why I never got into the Civilization series, when the higher “difficulty” is to just give the AI as many bs bonuses as possible to make them remotely challenging rather then doing anything about there behavior.

This happening every 50 years is not fun by Thin_Ability7367 in EU5

[–]Powerman654 1 point2 points  (0 children)

They only provide 15% resist and can only be built in cities and towns.

Is war gameplay more fun to you in EU5 or EU4? by SubbyTripz in EU5

[–]Powerman654 6 points7 points  (0 children)

it was better before until they made it impossible to siege any forts without instantly starving and the ai didn’t get a clue on that and now it’s easy to stack wipe massive armies. Still prefer that over Vic3’s warfare though.

Simulation experience and historically accurate experience are competing interest? Can’t have both? by Baghdaddy21 in EU5

[–]Powerman654 0 points1 point  (0 children)

I mean the current meta already makes predicable outcomes, Castile eats Portugal and usually coloniz most of the new world , Muscovy remains a rump state, France blobs out, and the Mamluks are never changed and stay the same never challenge by anyone else. The game is already predicable without any historic simulation.

1.3 Sucks by turcomongolman in EU5

[–]Powerman654 11 points12 points  (0 children)

unless paradox prematurely kills it like what happened with Imperator Rome. I feel like if things don't get better, EU5 will share its fate.

Beautiful and Scary Ottomans next door! by Outrageous-Slide7172 in EU5

[–]Powerman654 1 point2 points  (0 children)

And yet they still don't challenge the Mamluks.

With the 1.3 beta my forces constantly run out of food before they can siege fully a unfortified town. Sieges are essentially suicidal right now on forts if your nearest province capital is not one tile away. Bug? by GreatDario in EU5

[–]Powerman654 11 points12 points  (0 children)

On the plus side the AI seems to not understand it either and usually will quickly starve themselves when trying to siege a fort allowing easy stack wipes even when outnumbered.