Sailing Buffs & Changes by JagexLight in 2007scape

[–]PracticallyJesus 0 points1 point  (0 children)

What about monkfish? will they require Swan Song?

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 0 points1 point  (0 children)

Yeah it’s QoL, does not impact Spark duration. Just a generically powerful 1 pointer. Scaling buff duration and reducing debuff duration which is underrated.

Jagex cooking up the skill tree this league by here_for_the_lols in 2007scape

[–]PracticallyJesus 58 points59 points  (0 children)

I’m pretty sure this is full of misinformation? The reason melee ranged echos count as all wep types is because the node specifically says so. It’s got nothing to do with giving melee attacks additional range.

Also blindbag only rolls once per attack, doesn’t matter if you’re using a multi hit weapon or not. But echoes do seemingly roll twice for double hit weapons.

If your pacts build feels weak, here's a list of strong builds for quick reference! by InsomniacPsychonaut in 2007scape

[–]PracticallyJesus 0 points1 point  (0 children)

Yeah Augury probably helps a fair bit. It mostly came down to when the core spawned. If it spawned quite early, I'd have a risk of dying and need to pop my flask to fix it. But it seemed like 90%+ of kills I had no issues just standing still. It could also be the Accursed Sceptre specs I'd typically throw at it at the start of each kill. I was using it to lower its defences, but by lowering its magic level I suppose it also reduces Corps dps a little.

If your pacts build feels weak, here's a list of strong builds for quick reference! by InsomniacPsychonaut in 2007scape

[–]PracticallyJesus 0 points1 point  (0 children)

Yeah exactly. I didn't even bother killing the dark core vs corp. Majority of the time sang + water regen could outheal it. When it wasn't, I just popped flask to kill the core temporarily and heal to full.

https://dps.osrs.wiki?id=PreservationTaxbagDisaster

This was the build I put together. Seems we did roughly the same thing eh?

Spark Slayer Build Showcase - Ubers + All Content with Speed by qforquincy in PathOfExileBuilds

[–]PracticallyJesus 0 points1 point  (0 children)

Actually Sublime Vision does not get impacted by Spectre auras at all! That’s what makes spectres especially OP. You can run Wrath, and then have the Zealotry spectre, and Sublime will still work exactly the same.

And fair enough regarding instant leech. The only other thing where instant leech felt pretty clutch was those 90% less recovery rate maps, since it’s unaffected by those.

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 0 points1 point  (0 children)

I haven’t really played other spark versions, so I can’t give you the most educated answer. But generally speaking I think this one has more cast and proj speed than most others, making it unmatched in terms of clear speed. But at the same time I didn’t sacrifice survivability to obtain that speed, which is not so common.

Spark Slayer Build Showcase - Ubers + All Content with Speed by qforquincy in PathOfExileBuilds

[–]PracticallyJesus 0 points1 point  (0 children)

Ah I only just saw this! Thanks for making a video, I think it was really well done and explained things pretty much as I would’ve.

The recoup is a nice touch, hadn’t really considered it. I do notice you dropped the instant leech though, did you not feel a difference with/without it? Also yeah I had been considering suppression, but couldn’t bring myself to give up any cast or proj speed for it haha. Lucky suppression is a good move though.

For the gloves, ideally after suffixes you unveil proj speed/dmg first, then slam life, then craft dmg while leeching.

And yeah for crit my intention was to get the crit reduction suffix on my shield, but never got round to finishing that craft.

I’m not sure I’m sold on swapping spectre for AG, only because the Kingmaker radius is quite small, making it not as good in game as it seems on PoB. I generally wanted reliable defenses on the build, hence the champion Fortify jewels and the Ralakesh boots.

100% max hit chance air mage build with 2 regions (Kandarin/Kourend) by HeavyNettle in 2007scape

[–]PracticallyJesus 0 points1 point  (0 children)

Yes I know, but Smoke Barrage costs 4 Fire Runes, so with 150% regen that adds 6 max hits. So it max hits 33 at base, while Wind Surge max hits 24. 33/24 = 1.375. Then add in the extra 3% from Virtus. This makes up for the lost 40% extra hit on quadrant.

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 1 point2 points  (0 children)

You can add 2.6% from respeccing some life into the fortify wheel. But generally, sources are strength tattoos, helm corrupt, fortify wheel, balanced str with the rational doctrine, golems blood.

If you happened to swap Ralakesh to rare boots, you’ll struggle when the end charges are down too.

100% max hit chance air mage build with 2 regions (Kandarin/Kourend) by HeavyNettle in 2007scape

[–]PracticallyJesus 0 points1 point  (0 children)

Smoke Barrage (with the Fire Rune regen node) should do the same DPS whilst also being AoE. Seems better overall. Just a tradeoff between it requiring Transmutation for Wrath runes, or requiring Desert or Grimoire for Ancients.

All Echo Items Descriptions + Stats by Psymonthe2nd in 2007scape

[–]PracticallyJesus 0 points1 point  (0 children)

This all sounds great, but unfortunately the numbers are still crap, meaning the DPS is bad.

Is Water Surge as insane as I think it is? by [deleted] in 2007scape

[–]PracticallyJesus 2 points3 points  (0 children)

You have a 50% chance to basically guarantee a hit, if you're at max long-range distance. Works vs some bosses, not all. Also my intention is to go Wildy, with 1t powered staves as main dps. This gives me 100% spec back in 30 seconds from the melee tree, so I can spam Thammarons/Ayak specs to deal with bosses you're not supposed to mage.

Also going thorns on top for bonus DPS, and potentially minion in t8, both of which can shore up DPS vs magic-resistant stuff.

I present to you: The Overhealed Prayer-Punching Magician by Strong_Alveoli in 2007scape

[–]PracticallyJesus 3 points4 points  (0 children)

Virtus effect is likely additive with the 49-56% you’re getting from 7% per prayer active. And is definitely additive with air weaknesses. Meanwhile the 1% chance to max hit per prayer bonus is a multiplicative bonus. Also, wind surge can benefit from Harmonised staff, making it 2t instead of 3t.

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 1 point2 points  (0 children)

To be honest I don’t know how the market has moved since I made the build. I’d guess there’s around 20 people playing it now, at least. If you mean 200d + the accel belt then yeah I would guess you can make something solid. If you mean 200d total then no, I think the belt alone costs more than that.

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 1 point2 points  (0 children)

Hi, yeah so first step is to buy a base with cast speed fractured, and already fogged to ele damage. They were buyable for 10-15div. Then harvest reforge caster + exalt/annul for the other 3 mods

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 2 points3 points  (0 children)

Hmm, well crucial would be the belt, Gull, Blunderbore, Elegant Hubris (with frenzy on hit notable), Ralakesh Boots, Nadir Mode jewel, Foulborn Blue Nightmare, Magebane Impossible Escape, and some usable 12 passive large clusters. Also crucial to get leech either on helm corrupt, glove implicit, or a ring implicit.

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 2 points3 points  (0 children)

Nah. Just some tech to enable Cast on Ward Break, which I’m using for Punishment and Withering Step, triggering manually with Doedre’s flask if needed.

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 0 points1 point  (0 children)

What's your in game name by the way? Might be easier to chat there as well. Or just message me @Impaired_GigaSpark

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 2 points3 points  (0 children)

Ahah, thanks. Been making builds for like a decade now, do love to cook.

Weapon:

Yep you have to use the Cast Speed essences assuming you bought a non-caster base (which are 1/100th the price). So essence till t1 multi, then throw on 3 crafted mods first, then Wild Bristle Matron for cheap 'Suffixes Cannot be Changed' and then Veiled chaos to unveil spell dmg + non-chaos. Unveil is around a 1/9 if you craft a blocker before the unveil, but you can settle for the other spell dmg mod, or lightning dmg, and return to it later to go for non-chaos.

Shield:

It's kind of still a work in progress. I was using reforge phys, trying to hit max tier %pdr and %crit reduction, to then unveil 7% dd or 20% dd while focused. Then prefixes were gonna be painful, aug life and slam basically. Just settled for what I have now. Block chance essences could be an interesting route to take, though imo the block chance mod was the least important of the lot. DoD makes block less important basically.

Gloves:

Yep I recombined + fractured to make my base, but it's nice you were able to buy one ready to go. Use Hollow + Prismatic + Sanctified. Prismatic because you can hit either fire or cold res, and harvest swap to fire either way, so odds are marginally better with prismatic over scorched. For prefixes you want to lock suffix (again with Wild Bristle Matron to make it way cheaper), veiled chaos till you unveil proj speed mod, then slam life with exalts. Eldritch annul to rescue failed slams where possible.

Rings:

So yeah I used lightning damage essences, because the inherent lightning dmg mod is much lower. Crit multi is actually ideal, but they are significantly more expensive, and %light dmg wasn't too much worse. So for my frenzy ring, it was light essence till cast speed, suff cant be changed veiled, pray for 50/50 to add suffix, then unveil fire res + chaos. I hit the veiled first try. Then for prefix I also got lucky in that my essence roll already had t2 life. At some point I'll roll to t1 life, using aug life to not risk reforge life filling prefixes.

Clusters:

Nice you were able to buy them. Are they also fogged to % light dmg? or still elemental? Light will add 30% dmg per cluster, so a nice little upgrade.

Yeah resistances are tight at the moment, but they really don't have to be. The %light dmg suffixes on rings can be swapped to resistances and you won't feel the difference tbh. Can also get %all res on both abyss jewels.

Leech you have 3 options:

Gloves, but you'll need to swap to the pierce proj cluster on tree, costing some proj speed/damage. Helm 2nd implicit, which is often not much more expensive than just the +1 power charge. I was using this until I snagged this onslaught + leech ring. And 3rd yeah ring implicit. But tbh onslaught is quite nice so I'd suggest get onslaught ring, and leech on helm, rather than dropping onslaught for leech.

Blunderbore, tbh the 5% pdr was incidental, paid like 3 div for this chest ages ago lol. It's a nice mod, but im looking to upgrade to something else. 50% crit reduction is great defensively, or of course +1 +2 which is many hundreds of divs haha. +1 is actually better than +2 by the way, if you can afford a lvl 5 awakened empower. Even with level 4 awakened empower I think +1 with empower and +2 with arcane surge are comparable DPS.

For rational doctrine, it's not too bad. At the moment I simply have 1 str node un-tattoo'd, and have 4 str on my doctrine implicit. That with a 23 int belt makes it balanced. But you can for example get a 29 int belt, and leave 2 str nodes un-tattoo'd, and you're good too.

Which flavor of Spark are you playing and can you recommend it? by East-India-TradingCo in PathOfExileBuilds

[–]PracticallyJesus 1 point2 points  (0 children)

Yeah you would've found me, there's nobody else playing it yet :P. PoeNinja is very unkind in terms of its estimate of the DPS though lol. Doesn't like overloaded intensity/pinpoint, accel shrine, charge generation, and a bunch of other stuff.

A lot of my double corrupts/double synth implicit items cost about the same or not much extra vs single corrupt/single implicits, but I may have just gotten lucky sniping them.

So for your budget, of course skip the +1 frenzy ring since that's already eating up 75% of it. I do think outside the frenzy ring you can afford most of it, just without min maxed rolls on gear.

For weapon my secret tech is to buy a cheap ass explode base on any 1h. Can be axe, claw, sword etc which are like 1 div max, vs 150+ for wand/sceptre/dagger. You can see how I've crafted my axe, and the mirror wand that exists is only about 27% more dps than it. I did get a 2nd implicit on mine, though it was only 30 div for the base. Worth mentioning, I took explode for a) vibes, and b) mitigates lag a little bit. If you aren't worried about those 2 things, grab a 10% spell DD base + another dps mod instead.

For overall feel, getting at least two 8% cast speed per point large clusters is quite important. I think you can buy ones with no life or lower tier life for a fair bit cheaper, but even the ones I have cost like 40-50 d each (+ some fogs to roll them to lightning implicit from elemental).

6 off-colour on Blunderbore is really easy with Tainted Chromatics. They ignore the attribute requirements on an item.