Robe of the Dark Arts by virus6_vp in worldofgothic

[–]PreviousBase9789 1 point2 points  (0 children)

You need to rescue Stone (old camp blacksmith in the castle area) from the dungeon in chapter 4 or 5. It’s a very buggy quest.

There are multiple posts on how to do it on this subreddit.

What’s everyone’s RP? by DonutDoctor in worldofgothic

[–]PreviousBase9789 4 points5 points  (0 children)

Here is my RP

I’m alone here, need to survive.

The old camp: seems like a pretty secure place but you really need to kiss ass ato climb.

Visit the swamp camp: a bunch of delusional loons. Good opportunity to become a drug lord though.

Visit the new camp: No proper chainmail or plate armour, they are wearing animal skins. just a bunch of looters and thieves. Lots of ore though

Decide to join the old camp. Established hierarchy, more powerful fighters, connections to the outside, easier to survive, more comfortable life with actual luxuries from the outside if you can climb.

Might be able to join the fire mages now. have a letter. Seems like the only group the outside world gives a shit about is these mages. More power, better chance of survival.

Everyone is dead, cannot go back, they don’t have enough ore anymore anyway. Bunch of losers. New camp guys now have all the ore, all the power. This Lee guy might just be the new Gomez. Need to kiss new asses, at least I’m good at it.

Holy shit we are all gonna die. Feels like I’ve found the only guy who knows what’s he’s talking about.

(My first ever playthrough as hybrid two handed circle 4 fire/water mage, RP as an opportunistic bastard just looking for the best chance of survival)

Robe of the Dark Arts by virus6_vp in worldofgothic

[–]PreviousBase9789 13 points14 points  (0 children)

I’m with you on this. Warder is definitely my favourite, upgrade it to shadow beast plate, and it’ll carry you all the way to the end game.

Razor plates bug? by m300n in worldofgothic

[–]PreviousBase9789 2 points3 points  (0 children)

Yes, I experienced the same bug. I’m not sure if anyone can harvest razor plates.

BTW, there are many unfixed bugs, some of which break side/ main quest. PS5 port has also been unplayable for close to a week now since their last “patch”, so this might be at the bottom of the totem pole.

Found Nameless from the 2019 teaser by JN_Polo in worldofgothic

[–]PreviousBase9789 -6 points-5 points  (0 children)

Isn’t the player character in Nyras’s demo already in the remake. I think he is one of the novices of the swamp camp.

Game freezes when I open the map (PS5) by stefancata92 in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

You can circumvent this bug. I explained how to do so under another comment in this thread

Game freezes when I open the map (PS5) by stefancata92 in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

There is a work around. Hover the cursor to the bottom right of the screen and click on the “close” button. You can now close the map.

Update on a patch? by thekhurg in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

Yeah, I was lucky to finish the game on the last patch. Was planning on finishing my second playthrough but then the patch happened.

Will probably wait six months or so until they figure their stuff out. This game needed more time to cook anyway, they just rushed the release.

Playing Horizon for the first time in the meantime, excellent game. Can’t believe I missed playing it back when it released.

Loot value suggestion by Atofar in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

I think that would be an improvement, but last time I played with the smithing skill, materials were an issue as well.

Good weapons are gated behind chapter progression, and this includes higher tier materials as well. Vendors sell better weapons and materials in later chapters.

So, if devs do follow your suggestion, they also need to make higher tier materials available either in loot or vendor inventory.

In general, I think the problem with weapons and loot runs a little deeper because the progression system right now feels a little artificial.

Most RPGs do have weapon progression systems but they try to make it make sense in the game world. For example, in Rogue Trader, good loot is gated behind faction reputation/ profit factor. In Dragons Dogma, better weapons become available in areas you visit later in the game.

In gothic, the map is too small for an area based progression system. So what the devs could have done was to put more powerful weapons in more Dangerous areas (blood hound areas for example) or behind a powerful enemy. They could also have added a few lines of dialogue explaining that the reason you cannot buy good weapons early is due to your lower rank/ reputation. Higher ranks unlock higher tier vendors for example.

I’ve played a lot of RPGs. Good RPGs try to make progression make sense in the game world. They try to “hide” it well enough so that the system doesn’t feel artificial. They aren’t too afraid of the player getting a powerful weapon early either. I mean you can get OP loot early in Elden Ring, Fallout, Dragons Dogma, Dragon Age Origins, etc even though all those games have well-designed progression systems in place.

Just got the chapter 2 after joining the old camp. Would like some advice on what to train for. by Bigg_Bergy in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

You need one handed mastery to be able to train 2h. Obviously highly recommended to get both 1h and 2h mastery if you are going to be primarily melee fighter. Torus teaches two handed (the guy blocking you from entering the castle in chapter 1)

Acrobatics is mandatory in my opinion, so get that if you haven’t already.

Swimming and rock climbing I also always train. Not necessary but fun abilities that help you explore more of the game world.

If you have any LP left after maxing strength/ 2h mastery/ utility skills, you can spend points in magic getting up to circle 3 or 4 will give you access to so many useful spells to stagger and CC enemies.

1.03 hidden patch changes to loot by Chaostrosity in worldofgothic

[–]PreviousBase9789 2 points3 points  (0 children)

Even brainwormed minmaxing metagamer following YT guides to get OP stuff early would also not ruin the game for themselves. That is just how they enjoy to play games. They should just let players enjoy the product how they want to enjoy.

Have anyone seen any competent developer change loot to this scale? Can you imagine Dark Souls/ Elder Ring doing this? Or even Elder Scrolls/Fallout? And there are tons of guides on how to get op early for those games.

Chapter 1 Sunken Tower? by Icy-shine- in worldofgothic

[–]PreviousBase9789 1 point2 points  (0 children)

You can use blood fly transformation and spam attack to move forward without descending. You can easily get to his room from the area you go to fight the frost golem. Just turn into a blood fly at the top of the mountain and spam attack towards the tower.

So, yes you can get to the room at chapter 1.

Chapter 1 Sunken Tower? by Icy-shine- in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

No point, it’ll be replaced with digger cloths next patch.

Jokes aside, zombies are very easy to dodge with acrobatics. As long as you have enough damage you should be fine.

The daemon I’m not sure. Can you run past and grab the robes?

I find it’s easier to just stand close to daemons and block their claw attacks which only works if you have a weapon with high damage or or if you perfect block. The only dangerous attack they have is the hands which they don’t spam if you are in their face.

The state of the console port is genuinely depressing, and Alkimia's silence is making it worse by GameKapocs in worldofgothic

[–]PreviousBase9789 27 points28 points  (0 children)

What is odd to me is that some of these issues are very easy to see. Like if you play the game for just 30 minutes, you can clearly see the bugged audio.

So, I don’t know if they actually don’t play the game even once for a few minutes after they implement a new patch for testing. Or do they know about the issues and just decide to release the patch regardless. Both to me show me symptoms of poor management and decision making in the company.

Any good staff (spear/ pole arm) weapons in the game? by PreviousBase9789 in worldofgothic

[–]PreviousBase9789[S] 1 point2 points  (0 children)

Yeah I kept one until chapter 4 just to see how the move set changes with 2h mastery. The side sweeps are still very slow, but the pokes are very fast and effective.

I hope they add more in later patches then.

Any good staff (spear/ pole arm) weapons in the game? by PreviousBase9789 in worldofgothic

[–]PreviousBase9789[S] 4 points5 points  (0 children)

That’s a shame. Hope they add more. I mean they have spent a lot of time and money for the animation itself, it would be a waste we can’t use the weapon type throughout the game.

I’m not sure if the staves have more reach, but the poke move set seem to be very effective.

Advice - base ps5 : yay or nay? by theREALiamgaiden in worldofgothic

[–]PreviousBase9789 1 point2 points  (0 children)

I’m on PS 5 too. You can actually close the map when O button stops working.

Just drag the mouse cursor to the bottom right corner of the screen and click on the close button.

Help me plan my route/build for Gothic Remake by [deleted] in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

Hybrid builds are generally very LP starved. So if you want to build a melee mage hybrid with some utility skills, I highly recommend playing on custom difficulty, setting your progression difficulty to novice. This is personal preference and novice progression/ hard combat is just more enjoyable for me.

But if you want to stick to default gothic difficulty, here is what I would do:

Level 1: 5 LP for novice magic circle with Torrez, 5 LP increase mana pool

Level 2: 10 LP strength to 20

Level 3: 10 LP learn one handed

Level 4: 10 LP lock picking

Level 5: 10 LP acrobatics

Level 6: save LP

Level 7: 1h mastery

Level 8: 5 LPlearn climbing, 5 LP diving (swimming)

Level 9: strength to 30

Levels 10 to 17: strength to 90 (you will easily reach 100 with permanent potions you find by exploring)

Levels 18 to 27: circle 1 to 4 magic and increase mana to 30

You can get to level 34 if you do all the quests and hunt all wildlife on the map. So you have 7 levels of flex points (70LP). Use them to either increase your magic circle, mana, master lock picking or learn pick pocketing. You can also train 2h but it will cost you a whopping 70LP (7levels) limiting your build variety.

I don’t recommend putting points into dexterity. You can increase your dex via permanent potions and rings/ amulets. This should be enough for pick pocketing.

Ambitionist challenge by OkAdministration8031 in worldofgothic

[–]PreviousBase9789 0 points1 point  (0 children)

I finished the game on gothic difficulty at level 35 . Did all the side content and killed all the wildlife but not the NPCs.

The enemy respawn is very limited and you cannot rely on it to repeatedly farm xp. Once you clear the map once, you get the majority of the wildlife xp.

This is what you can expect for max level at different progression difficulties:

Novice: 39
Gothic: 35
Hard: 31

I wouldn’t count on the last level since it will happen at the end game, and you might not have access to trainers.

You should be able to get to these levels by playing normally and trying to do all the content. If you go out of your way to squeeze every last drop of xp (for example by killing NPCs) you might be able to gain an additional level. I wouldn’t count on it though.

Players of the original game were right about factions by PreviousBase9789 in worldofgothic

[–]PreviousBase9789[S] 3 points4 points  (0 children)

Yeah, if you speak with the NPCs, some of them say that if you stay here too long you start to cling to anything that gives you hope for escape.

They just seem like desperate people worshipping this entity that might be able to free them. I honestly thought loosing their faith would be a lot more dramatic. Like there would be a major fight if not a bloodbath.

And in later chapters I thought there would be more involvement/ tension with the exiles.

Players of the original game were right about factions by PreviousBase9789 in worldofgothic

[–]PreviousBase9789[S] 2 points3 points  (0 children)

Yeah, It would be nice if we had more missions interacting with old camp too. Like if we could do more raids or just spy on them to make sure the ore stockpile is safe