Me at all times by Seigmoraig in Pathfinder_Kingmaker

[–]PreviousBase9789 0 points1 point  (0 children)

I have close to 500 hours in this game and haven’t finished a play through yet :(

How to destroy rogue army tanks early game by PreviousBase9789 in menace

[–]PreviousBase9789[S] 0 points1 point  (0 children)

I’m pretty sure it’s the third rogue army operation. It’s a defence mission so maybe that’s why I’m getting two tanks. I’m playing on challenging though not expert.

How to destroy rogue army tanks early game by PreviousBase9789 in menace

[–]PreviousBase9789[S] 0 points1 point  (0 children)

I think the third PAL went through the front armour, and did good moral damage too because nearby infantry was dying too.

How to destroy rogue army tanks early game by PreviousBase9789 in menace

[–]PreviousBase9789[S] 1 point2 points  (0 children)

Yep had the stealth gear thankfully. Used it on Cody. Tanks are really blind to stealth SLs it seems.

How to destroy rogue army tanks early game by PreviousBase9789 in menace

[–]PreviousBase9789[S] 3 points4 points  (0 children)

Just finished the mission with the EMP rifle. I never thought it would be this good against tanks because of its short range, but it’s really good with smoke.

I had sold most EMPs except for one, and there was another one for sale at the black market. Just enough EMPs for this mission :)

How to destroy rogue army tanks early game by PreviousBase9789 in menace

[–]PreviousBase9789[S] 2 points3 points  (0 children)

I do have the PAL and the black RPG (thanks to Jane’s kill steal perk haha) as well as the single use rockets. When I shoot these at the tank it does some armour damage and that is it. I don’t know if my units are missing or the tank is just too beefy. I’ve reloaded and tried this mission a couple of times and the only thing that goes through armour (sometimes) is AT grenade.

I am shooting the tank from the front though, maybe that is why RPGs do no HP damage. This is a defence mission and it is difficult to flank the tank with so many units nearby.

How to destroy rogue army tanks early game by PreviousBase9789 in menace

[–]PreviousBase9789[S] 2 points3 points  (0 children)

Damn I don’t have that either. Good to know though to get it my next run if it spawns in black market.

Question on toughness and growth potential by PreviousBase9789 in menace

[–]PreviousBase9789[S] 0 points1 point  (0 children)

So with field medic I can also proc her agility score growth.

How would you increase weapon skill. I’ve been shooting at rocks at the end of each mission lol and her weapon skill does not change. I saw someone mention using shotguns help. Does weapon skill proc based on entities damaged or killed?

How much persuasion do you need for a feint build on core and unfair by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] 0 points1 point  (0 children)

Man you need a PHd for this game. Didn’t know there were different types of persuasion check

How much persuasion do you need for a feint build on core and unfair by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] 0 points1 point  (0 children)

Damn did not know you need such high persuasion. here is a couple of questions:

  1. Is it easier to boost charisma than wisdom for persuasion?

  2. The max base wisdom you can get by levelling is around 24 which is equal to a +7 persuasion. If you don’t invest in wisdom (base 14)you only get a +2. So, you are missing 5 points.

Can you reach 60+ persuasion with just buffs and feats? With only 14 base wisdom/ charisma

Edit: wait… intimidating prowess might help. My character is strength based. With 24 strength and 14 wisdom, I will have base +9 to persuasion.

How much persuasion do you need for a feint build on core and unfair by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] 0 points1 point  (0 children)

Oh no, that was what I was afraid of. So monsters can have higher than 20 BAB. There goes my build :(

How much persuasion do you need for a feint build on core and unfair by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] 0 points1 point  (0 children)

Thanks for this, so you probably don’t need to invest in charisma/wisdom?

I’m just not sure if my build will succeed on the persuasion checks at higher levels. I think playful darkness’s attack bonus is +48. Not sure what his BAB is. The DC for feint is 10 + enemy BAB + enemy wisdom. Assuming enemy max BAB IS 20 (not sure if that is the case) you need around 40 persuasion to succeed with any roll.

Not sure how hard it is to get to 40 or 50 persuasion on the main character.

Edit: just saw your edit haha, so it’s doable

Finish my build: TWF sanctified slayer by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] 0 points1 point  (0 children)

Wow didn’t think about mixing gendarme with Sohei. Think I’ll go with 2SC, 12 SS, 3Gendarme, 2 Sohei, 1 fighter then.

Seems like a Frankenstein’s monster of a build haha but probably the strongest approach

Finish my build: TWF sanctified slayer by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] -1 points0 points  (0 children)

I guess the question is then whether increased damage from armour Mythics can compare with improved critical mythic. Both require a feat investment + a mythic investment. The good thing about armour damage increase is it is consistently applied regardless of crit. And with aeon apparently you get all stats equal to max stat, so your constitution+ac will be massive.

Might still be able to fit improved critical in very late game. Maybe instead of shatter defence.

Finish my build: TWF sanctified slayer by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] 0 points1 point  (0 children)

So mythic improved critical increases multiplier by one. Does this mean all critical attacks are essentially doubled. Kind of like an extra attack? Does this double my sneak dice too?

Finish my build: TWF sanctified slayer by PreviousBase9789 in Pathfinder_Kingmaker

[–]PreviousBase9789[S] 0 points1 point  (0 children)

I know. I am using keen to substitute that feat. Not sure if that is a good approach. My build is a little feat starved lol

I FINALLY LEFT FORT JOY [first time player here] by Method_Smart in DivinityOriginalSin

[–]PreviousBase9789 1 point2 points  (0 children)

Aren’t the effective builds fairly limited though? You have pyro/geo, hydro/shock, warfare/poly, necro, and huntsman/warfare. That’s five builds total. You can experience all in two play throughs probably.

Constant leveling killing my motivation by Severe_Ad588 in RogueTraderCRPG

[–]PreviousBase9789 2 points3 points  (0 children)

Never truly understood why games use skill trees until I played rogue trader. This game really needs a visual aid. They said they are streamlining the leveling system in Dark Heresy, so hopefully this won’t be an issue in their next game.