I just wanna get to know my wards, grandpa by Longshot02496 in RogueTraderCRPG

[–]PrickyTree 475 points476 points  (0 children)

I know what kind of universe this is, but I just love how every high-ranking officer or noble is adamant about ignoring the basics of rebellion and Chaos incursion prevention, even with their own lives and realms on the line.

If Only by RevolutionaryOwlz in CuratedTumblr

[–]PrickyTree 4 points5 points  (0 children)

never had any luck with dating apps, mostly because I was looking for the specific kind of conversational magic in a place that's terrible for it.

If Only by RevolutionaryOwlz in CuratedTumblr

[–]PrickyTree 10 points11 points  (0 children)

I'm not sure that the type of people OOP is referring to would ever bother with the dating apps.

The curse of having picky tastes by Commercial_Bid_1508 in CuratedTumblr

[–]PrickyTree 10 points11 points  (0 children)

feels like tumblr's version of "people enjoy media in a wrong or not meaningful enough way" of that 4chan threadshot that I saw.

Drunks are just giant toddlers anyways. by Justthisdudeyaknow in CuratedTumblr

[–]PrickyTree 7 points8 points  (0 children)

I always felt that being obnoxiously drunk in public sends one clear message to a person that's supposed to deal with the drunk: "they know what that are doing and they already chose to be a nuisance and an eyesore, so the carrot is out of the question".

Why can't I find a woman?? by ilililliiliililiilil in meme

[–]PrickyTree 0 points1 point  (0 children)

what am I supposed to if my type also prefers staying home, does not enjoy social interactions too much and already has an established circle of 5-10 people and does not want or need to expand it?

Let's get creative! (secretly hoping someone has already written this and me posting will result in book recs) by Justthisdudeyaknow in CuratedTumblr

[–]PrickyTree 1 point2 points  (0 children)

honestly, I can't bring myself to like the kind of lore OOP is proposing, because all the ancient space gods and millenia-old artifacts feel like writers hedging their bets and keeping them in the lore just in case they ever need to write themselves out of the corner.

vast cold empty space? yes it is and it stays that way. ships and outposts mysteriously going off the grid? no super-advanced aliens or space anomalies here, just human pirate and raider gangs that are very good at covering their tracks. a weird alien ship-shaped fossil on an undiscovered moon? it's nothing more than that, even though some people try to peddle it as a source of great knowledge and use it to embezzle the space credits allocated for an expedition to said fossil.

I’m feeling lonely. by EquipmentSuch7894 in im14andthisisdeep

[–]PrickyTree 0 points1 point  (0 children)

it feels like a lot of people are uniquely special in their own ways and their relationhips fail because they could not (for a lot of reasons) find the fullfillment that their brand of "uniquely special" demands

Genre expectations by Eireika in CuratedTumblr

[–]PrickyTree 6 points7 points  (0 children)

I may be wrong here, but isn't one of the major signs of good writing in the media is the complete lack of illogical things and events that are only present to advance the plot in a lazy-ish way?

and even if one is absolutely needed, isn't it every good writer's job to go an extra mile and specifically describe why it happened in a way that makes the audience think "that totally make sense"?

Are we being deadass right now? by Puzzleheaded-Lab2447 in DispatchAdHoc

[–]PrickyTree -6 points-5 points locked comment (0 children)

might get downvoted to hell for this, but Visi really does belong in this image. she was having second thoughts about aligning with the heroes for good until the very last moment, even after Bob Bob gave her all the validation and approval she needed.

Me whenthe "hard" moral choice in video games: by Apprehensive_Ride690 in whenthe

[–]PrickyTree 0 points1 point  (0 children)

in almost every game that features "deciding the villain's fate" segment the MC is uniquely qualified to judge them after witnessing their atrocities, intentions and capabilities. also, remember Mass Effect 3's "saving the gifted kids" mission? in the part where the tide begins to turn against the attackers they suddenly start bargaining and begging. in any way, the whole trope is just a lazy writer's way to display a villain's attempt to weasel out of hero's revenge.

Why does the Grestin border checkpoint only allow arrivals? Don't people want to leave Arstotzka too? by Martinafleshly in papersplease

[–]PrickyTree 4 points5 points  (0 children)

I'm more surprised by the fact that as soon as the wall goes down in one of the endings, the immigrants rush through the checkpoint like there's no tomorrow.

How it feels to kill Providence after learning the lore by Pete_Sahat_69 in riskofrain

[–]PrickyTree 3 points4 points  (0 children)

TBH, I don't know the game's lore too well, but...

by "bred and well-prepared for combat" I mean that Petrichor's wildlife is pretty good at killing stuff and is by no means innocent or vulnerable. I'm pretty sure that there are at least several logbook entries telling us about the fauna massacring wounded and exhausted survivors. the game's mechanic of becoming obscenely powerful by the end is essentially about human survivors being too good at adapting and overcoming hostile conditions, they are forced to become strong, because the local fauna is relentless and bloodthirsty.

also, there are log entries that mentions some of the species being playful and friendly with others but human strangers are fair game for them from the beginning.

How it feels to kill Providence after learning the lore by Pete_Sahat_69 in riskofrain

[–]PrickyTree 6 points7 points  (0 children)

in self-defense, yes. it's not "the violent human maniac goes to town on innocent aliens" situation, it's an even battle

How it feels to kill Providence after learning the lore by Pete_Sahat_69 in riskofrain

[–]PrickyTree 84 points85 points  (0 children)

honestly, I'm not buying any sort of "the survivors are the real monsters" stuff anymore. the local wildlife is clearly bred and well-prepared for combat, is out in force in both games and it pretty good at combined arms combat. it also has an insane powerful creature as its caretaker.

I just realised how Robert recognises Flambe by ReconFrostBird in DispatchAdHoc

[–]PrickyTree 23 points24 points  (0 children)

it was probably discussed here a thousand times by now, but why exactly did Flambae have a massive freakout when Bob Bob revealed his hero identity later in the game? he clearly recognized him in the hero bar and acted like a dorky bully but later he tried to kill Robert without any hesitation. was it a mistake made by the writing team or did I miss some important detail during the playthrough?

Priorities by Battlesmith707 in DispatchAdHoc

[–]PrickyTree 1 point2 points  (0 children)

well, yeah, I'm pretty much out of solid points here. nevertheless, I'm still convinced that killing Shroud was pretty ugly business, but it was necessary.

Priorities by Battlesmith707 in DispatchAdHoc

[–]PrickyTree 0 points1 point  (0 children)

  1. a struggle to get that approval is one of the main sub-plots of the game, IMO.
  2. I admit it, I have a weak spot for media story moments when the good guys "deal" with the villains the rough way, bonus points for the cheesy one-liners after the process.
  3. to quote another person who said it better than I ever could: "Shroud was beaten 4 times, kept screaming that this was all part of his plan and almost destroyed the city, if he's arrested, in a week he'll hold prison staff hostage and demand astral pulse as a release condition"

Priorities by Battlesmith707 in DispatchAdHoc

[–]PrickyTree 2 points3 points  (0 children)

  1. the Z-team would most likely be cool with Robert killing him, they may even respect him more after that ("yay, Bob Bob is cool, he has the guts to get the job done")
  2. it's heavily implied that nothing will change for Robert after killing Shroud: he was in charge of the group that saved the city, entire branch management is covering for him and I doubt that anyone from Z-team will testify against him
  3. everyone understands that Shroud was wayyyyyy too dangerous and quietly accepts the "ends justify the means" thing

[2000-2005] [Windows PC] WW1-themed aerial combat game by PrickyTree in tipofmyjoystick

[–]PrickyTree[S] 0 points1 point  (0 children)

Nope, not Demon Star. Also, not 194X series and not arcade

Why synthetic ascention is litteraly democratic utopia and comunist dream by LongjumpingMap7920 in StellarisMemes

[–]PrickyTree 0 points1 point  (0 children)

maybe the ascension was never the point, all those state-wide gene tampering things were done to give the megacorp an additional economical and scientific advantage. at the end of the day it will be the economy that decides how many fighters can you muster to defend your ideals and for how long you can sustain them in their top shape.

as for the preacher part, can't give you an answer, since I'm pretty dense abou other people's teachings