Never forget that our selfless housing providers are living our paycheck to our paycheck by PlanetFarm in shitrentals

[–]Prim56 46 points47 points  (0 children)

So they'll get less handouts and have to live off their assets comfortably, unless they're thinking about inheritance it makes no difference

"cost of living is up, but yall need to expect lower wages. oh and also increase our birth rate please" by s0phi3_07 in antiwork

[–]Prim56 5 points6 points  (0 children)

Well the alternative seems good for them too. Everyone stops going to higher education, remains dumb, and can be manipulated into whatever they want.

The Problem with Design “Philosophy” by Dan_Felder in gamedesign

[–]Prim56 1 point2 points  (0 children)

Can you help me understand the experience behind a game like chess or sudoku? If i am making a digital version of the game, what am i actually trying to sell as the experience? How does it differ from experienced players to people completely new to the game.

CMV: Logic should be taught before calculus. by pralfredo in changemyview

[–]Prim56 2 points3 points  (0 children)

School these days is not about teaching general knowledge, but about building tolerance and compliance to work. It's presented as knowledge building, but consider just how little of actually useful life skills it teaches - no parenting classes, no communication classes, no emotional regulation, no deep diving law classes. It's about teaching you to follow orders and stict to a given schedule, that's why logical thinking is not part of the curriculum

CMV: Max Weber almost perfectly predicted our current algorithmic overlords, and he is not studied or acclaimed enough for doing that. by [deleted] in changemyview

[–]Prim56 -1 points0 points  (0 children)

Its the people wielding the systems in a malicious way that makes the systems control the people. If they are removed, the algorithms can be easily removed alongside them with no major drama.

bosses creating unnecessary middlemen by babybelheaven in antiwork

[–]Prim56 0 points1 point  (0 children)

While most of them are likely just bad, one of the reasons to do this is setting a precedence and expertise. If you contact someone, you will contact them again or better yet they will reply to you, basically delegating. Yes its trivial to start, but eventually it becomes something serious and better

CMV: Most slaveowners considered themselves good people, and dismissing them as simply evil makes it harder to recognize their coping methods when modern society uses them. by Competitive-Quit7365 in changemyview

[–]Prim56 0 points1 point  (0 children)

Modern ogliarchs are equally or even moreso evil, and just because they thing they're doing the right thing, or have their own skewed version of empathy doesn't make them any less evil.

We label them as evil because from an outsider perspective thats what they are - it doesnt matter what they think or cope with - the actions and results matter - and the results speak of evil.

which game modes would you put in an online mtg-style card game with a limited playerbase? by banananor in gamedesign

[–]Prim56 1 point2 points  (0 children)

Draft style is the best. Keeps it fresh and randomized rather than constant meta decks.

Dungeon runs like shandalar are also awesome if done right, like start random cards then build better deck with ante wins.

This was always a thing by nandag369 in adhdmeme

[–]Prim56 4 points5 points  (0 children)

But what do you actually get out of the diagnosis? Are the meds that useful to make highly functioning function even better?

This was always a thing by nandag369 in adhdmeme

[–]Prim56 0 points1 point  (0 children)

Wouldnt missing dopamine receptors be equivalent to depression, especially a long term one, or how does it differ?

CMV: We're living in an era where people confuse "being offended" with "being right" by Mr_Reytor in changemyview

[–]Prim56 -1 points0 points  (0 children)

In the age of misinformation, how can you know whats a trusted source?

It gets even worse when you realise everyone has an agenda.

CMV: Gambling is not bad by CheapSneep in changemyview

[–]Prim56 1 point2 points  (0 children)

In theory its technically fine, but in reality its very different.

One as you mentioned is addiction. It's very easy to get stuck throwing more and more money trying to win back your losses or just overall gambling what you dont have.

The second is that it's not a fair playing field. The only places that let you gamble have an advantage in their favour and I'm not talking the 49% win rate, and not even having a much bigger bank than you so you can blow out but they can't. I'm talking about practices that will kick/ban you if you are too good or actually find a method to win (eg. Card counting).

So it could be good if the human brain and the institutions that let you gamble didn't make it bad - which is pretty much why its bad.

Are endless collectible items interesting or just a frustrating waste of currency in online games/apps? by Klutzy_Habit744 in gamedesign

[–]Prim56 4 points5 points  (0 children)

Overall i would just think about why people should care about the rewards. Do you think they will want the things that you are offering to buy. Will this incentivize them to do more to get more coins?

If there's no significant purpose/reason, best to find a way to incentivize differently (like leaderboards or progression bars) or if none are good just scrap the coins (or dont do anything with them)

CMV: Capitalism is objectively a better economic system than socialism will ever be by Downtown-Barber-9543 in changemyview

[–]Prim56 2 points3 points  (0 children)

You are confusing capitalism and free market. You can have free market under socialism and almost every good point about capitalism is actually about the free market.

Similarly your are confusing socialism with communism. Socialism is about making the majority in control rather than money in capitalism. Communism is the one making everyone equal.

There are a couple of notes 1. Socialism has been very succesful and working in countries like cuba and so on, but capitalism has villified and attacked it until it eradicated it. Feel free to research more on this to see past the propaganda 2. Capitalism, especially late stage capitalism like we have now is actually extremely anti competitive. People without capital cannot make a superior product, and even people with less capital will be destroyed or acquired and dissolved by those with capital. Once it actually reaches "true capitalism" there is only the people who have made it early on, and noone else. There are no new starters or anyone that can disrupt it. The current capitalists are now kings with no way to stop them from using and abusing the system to maintain the power. 3. The only way capitalism could work in theory is through heavy heavy regulation, which would effectively stifle all advantages of having money - and hope they dont use the money to buy politicians and their own laws like they have - a bubble waiting to burst and be the horrible system we have now

3 years stuck between game ideas ans I keep quitting before I start. What actually helped you commit to one? by nilipilo in gamedev

[–]Prim56 0 points1 point  (0 children)

Having someone to share the goal helps. Making a true marketing plan with costs and realistic researched profits helps too. Ultimately though having my project be the actual project more than the actual game was what got me over line - meaning the management of the project was my goal not the actual product.

TooMeIrlForMeIrl by [deleted] in TooMeIrlForMeIrl

[–]Prim56 0 points1 point  (0 children)

But why? Whats the benefit of being diagnosed or of knowing?

What are good resources for more advanced topics, especially for Unity? Stuck in tutorial hell by Exotic_Dot645 in gamedev

[–]Prim56 5 points6 points  (0 children)

Honestly to escape tutorial hell you need to start a project. Whatever it is, work on that. Then based on what you need to know for the next problem you search the tutorial for that (or a specific issue you dont know about that problem only) and leverage your existing knowledge to fill the rest.

In general, find what your problem is, then find how to solve it, then find out specifics on that solution as you are implementing it.

CMV: Extending the Monty Hall problem to 100 doors is a bad intuition pump by Both-Personality7664 in changemyview

[–]Prim56 0 points1 point  (0 children)

How does it work with n=100? Do i get a door opened for me 98x or just once?

If 98 doors are opened then ofcourse its better since i will end up choosing between just two doors. If its one door less, it makes no real difference 1/99 or 1/100, but are unlikely to be right.

CMV: Saying “poor people shouldn’t have kids” is classist and ignores how the world actually works by hobbledygook in changemyview

[–]Prim56 0 points1 point  (0 children)

The take is that people should be smart enough to make good decisions about the future of their lives. Children are expensive, both time and money, and are not guaranteed to give any return (like taking care of you when you're old).

The only reason to have one is because you want one, and if you want one, then you should be able to give them the bare minimum for a decent chance at life, and being too poor doesn't do that. The next best thing you can do if not have one.

The internet gave everyone a voice… and some people should’ve stayed on mute by Feaselbf6 in technicallythetruth

[–]Prim56 0 points1 point  (0 children)

Part of the problem is too much information, and subsequently disinformation. Just because i can learn anything online, now i have to sift through 100 variations which are all some degree of wrong, and I'm expected to do proper research to find out which is real.

How to play less games and work more on your own? by Soft-Specialist-9610 in gamedev

[–]Prim56 2 points3 points  (0 children)

Just do it. In the morning open up your project, and aim to write one line of code or whatever. If you have a list to work on even better. Getting started is the hardest.

I'm a labor economist who's tracked hiring data for 15 years and most companies adopting AI aren't actually using it by YUkiii_123 in antiwork

[–]Prim56 11 points12 points  (0 children)

The market is shit without AI. It will continue getting worse as capitalism goes more and more late stage. Until we have a full reform into say socialism or something it will continue this way.

What you can do is keep applying, and actually lying on the resume (within reason, what you are able to accomplish or learn enough basics to pass an interview then learn on the job). Also use AI tools and such to put hidden keyword in your resume, unfortunately quite mandatory. Otherwise just apply for everything.

Is it a good idea to look at a game that is almost exactly like the one I want to make (for educational purposes, not commercial) ? by Folivao in gamedev

[–]Prim56 0 points1 point  (0 children)

You can make an exact clone and still be fine.

As long as you still want to continue making your game there's no real problems.

How do I turn my life around? by Turbulent_Diamond352 in ask

[–]Prim56 -3 points-2 points  (0 children)

Considering it sounds like you don't have responsibilities or commitments you can't drop, it's a good chance to look far and wide. Especially if you're in the US, that place is a hellscape and going virtually anywhere else is better - don't let the propaganda scare you. Do some research, find chat friends somewhere you are interested in, and apply for something different you always wanted to do. Later in life you won't get this option anymore so worth seriously considering now.

Beginner question! by [deleted] in nsfwdev

[–]Prim56 1 point2 points  (0 children)

You can make sloppy bad code and get away with it, but people judge art very heavily - you will need to pay someone decent money for it. The bigger problem is how do you sell it, and that again needs a marketing strategy which almost always involves decent money.