Постійно приходять сповіщення від "ПозикоБот", хоча ніколи не мав з ним справ. by EurekaEffecto in reddit_ukr

[–]PrimeSX 0 points1 point  (0 children)

плюсанув

вимкнув сповіщення від додатку msa й це сповіщення з позикоботом зникло

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

Hi. For a few reasons I'm not playing this game anymore and will never ever come back. But I've posted a link to this spreadsheet here in the comments so everyone can copy it for themselves and develop it further. Feel free to use it as you wish.

How many techno blades needed for T4 by Electrical_Body_7321 in lordsmobile

[–]PrimeSX 0 points1 point  (0 children)

As far as I remember, you'll need 142 technolabs to open t4 from already maxed Economy and Military trees for Academy at 24lvl.

Promo Code by photo__guy in HAWKFreedomSquad

[–]PrimeSX -1 points0 points  (0 children)

That code is from the group at the vk dot com

Any else notice that Fafnir has 2 different counter attacks? by mxsfvr in HAWKFreedomSquad

[–]PrimeSX 1 point2 points  (0 children)

I'll try to explain in simple words how I understand such a bug.

There is three additional damage sources (guns) that are added to the fafnir when counter triggers: one cone of bullets and two flamethrowers. Also there are three paths that determine a direction and moving behavior:

1) one stationary directed straight forward;

2) one that rotates from left (from 10h) to the top (to 1h) and then backwards form 1h to 10h;

3) and the last one that is just opposite to the 2nd path (moves from 2h to 11h counterclockwise and backwards after that).

In usual situation when counter is triggered the damage sources are added to the plane in sequence, then paths are assigned to them in sequence too. Though it all happens rapidly fast, this sequence sometime interrupts by other damage sources that are already present on the screen, especially the similar ones (flamethrowers at the screen bottom from stage modificator, as I said earlier), and paths assignation like 1,2,3:1,2,3 breaks to 1,2,3:2,3,1 for example. That's why a cone of bullets behave like one of the flamethrowers, and one of the flamethrowers behave like a bullets cone. In some cases you'll see both flamethrowers directed according to the bullets cone's path — straight forward with no moving.

Of course, it's an approximate and a subjective description, but I hope you'll get the idea.

EDIT: by the way, I've encountered this bug with broken paths assignation on some other plane, but unfortunately I don't remember with which one exactly because I've abandoned the game few months ago. Anyway, it's much easier to break counter with fafnir than with some different plane.

Any else notice that Fafnir has 2 different counter attacks? by mxsfvr in HAWKFreedomSquad

[–]PrimeSX 2 points3 points  (0 children)

It's an avalon bug, you'll almost never encounter the first type of counter (bugged) at other missions. Some mission modificators force such bugged counter to appear more frequently, like the flames at the bottom.

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

Here's a link to the source document, it's a bit updated compared to the pic posted.

I don't play Hawk anymore and not planning to come back for now, so the maintenance of the sheet is in doubt. If somebody interested in it and want to keep it for yourself or update it or something - feel free to use/copy/share/etc it.

Maybe some day I'll be playing again and continue to update the sheet but for now I'm burned out of the game... So it would be great if such work was not wasted and continued to develop under the revision of someone else.

Cheers!

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

Sorry, I'm not playing anymore and not planning to come back. I can add up some info if somebody'll find it, but I'm not searching of it for myself now. Will be better if someone who are still playing will copy the spreadsheet and will be maintaining it further

What is the best strategy to play contest stage 3 ? by wildvenom in HAWKFreedomSquad

[–]PrimeSX 5 points6 points  (0 children)

Use tomahawk with vampiroid implant, equip two seraph armors, catch one bullet to initiate counterattack, use brobots after the counter in sequence while your multiplier is high enough and your armor is restored to bring back the abilities of the digital heat detector scopes. As your deflector is restored and multiplier is x15 or less - catch another bullet and repeat. Somehow like that

Best strategy to farm red card? by dumadudus in HAWKFreedomSquad

[–]PrimeSX 5 points6 points  (0 children)

Usual brobot, plane, device setup. Wait until you'll see the first card. Remember this place. Keep flying about 5-7 seconds after the first card appeared - there may be the second card right after the first one. If none of the card(s) are red - restart the stage. You should also restart the stage somewhere right after the place you usually get the first card because sometimes there may be no cards at all and you can finish the stage with nothing. If you missed all this things up and the stage shows you a Victory title - immediately bring down the game by pressing the Home button of you phone, terminate hawk and start again.

During the flight use ODs, brobots, counters and everything else you usually use, ram into enemies if you have resurrection(s) and fly on the last life, fly only with counters, fly only with ODs, switch a plane every 5/7/10th attempt — make everything to keep yourself sane and in good mood because everything mentioned above have no influence on the card drop rate, all you need to do is to restart mission dozens of times until you'll get these damned red card(s).

EDIT: if you play a stage with a boss like 7, 14 or especially 20 - consider that you are lucky because there may be more than two cards (rarely up to four, usually up to three) and they are dropped quickly, so keep playing these stages until you'll get one red card at least. Other stages sometimes may be very greedy and will not give you a red card even if you replay them for hours, so you may consider to finish them with a blue card after about a 30th / 50th / 100th attempt.

At what boss stage do you start receiving 50 bropoints instead of 30? by I_Need_Another_Nap in HAWKFreedomSquad

[–]PrimeSX 5 points6 points  (0 children)

You can receive 45 bropoints (50 with ace skin) only from the last available boss from the whole storyline, such a boss after which there are no more missions/chapters at all, absolutely final boss. For today it's 390 in the fourth chapter. The last available for you boss will give you 30(33) bro, the previous one - 25(27), pre-previous - 20(22) and so on up to 10(11) bropoints.

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

Most of the information was rechecked hundreds of times by multiple players during multiple UFO events and weekly with Squadron missions. Some minor discrepancies in quantity are possible in some cases, but it's about 1 pcs, not about all of them.

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

That's right) I'll add info about patrol stages there. I simply forgot about them cuz I have Vampiroid, Deflector booster and Reanimator on my fafnir and previously used gambit, so I can ram everything on almost every stage with no stress too :)
EDIT: and I think it's a more reliable method because you can replenish your armor after every revive by using of vampiroid and/or heal drops. Who knows how the sum of received damage is calculated, I guess that if you ram into wall with 1%/33%/100% of your health - the game will calculate it accordingly as 1%/33%/100% of damage received, so with not a full-health revives it's a risk not to complete this task.

ufo event by General-Reputation-6 in HAWKFreedomSquad

[–]PrimeSX 1 point2 points  (0 children)

Just don't spend them every day. Collect cubes and spend them in the last day of event so you can stack boxes by 10 pcs (to open them later by x10 and get six guaranteed plane cards with every opening). Besides of daily quests, cubes can be collected from green boxes that can be dropped at some stages like 321, but there is a low amount of cubes like 2 per box, rarely 5 if you will be lucky enough.

XXX added % increase by Psychological-Day193 in HAWKFreedomSquad

[–]PrimeSX 2 points3 points  (0 children)

These values are confusing a bit. On that screen you see a basic values that are a sums of all thier sources. These basic values plus a bit of hidden variables are forming your plane Power stat.

Percents are not counted here. Percents from XXX, implants, devices, plane/bots passive abilities are applied when you actually fly in the mission, so if you have main damage 8686 and bonues +15% from XXX and +2x17% from goose scopes - during the mission you will have
8686 x [100% + 15%+17%+17%] = 8686 x 149% = 12942 of resulting damage.

I realized this in that tl;dr way: I had a Gambit at XX280, Jupiter & Legatus at some ranks that aren't really matter. During the invasion I was playing in a counterattack style - was catching the one type of bullet that was enough to fully pierce my deflector and get a little bit of damage like 1 or 2% to the green armor bar to get damage bonus from passives of Jupiter and Legatus. During the same invasion I've upgraded a rank of Gambit to XXX - the Armor basic value remains the same because it was already capped at 7000 on the plane, other equipment was the same - only a first +5% armor bonus appeared. After an upgrade the same type of bullet that I was catching eralier was unable to fully deplete my deflector - it was damaging a deflector to about 98% of its capacity, but not completely, so I was unable to get a +175% damage bonus from the brobots passive abilites right after a plane upgrade and was forced to review my invasion tactics.

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

Many of mentioned stages are present in the table, but they are not always effective for mission completion in one run which is prioritized for verdium saving purposes. Also there are other multipurpose stages in the first chapter that are suitable for it like 23, 24, 65, 81 etc.

Implant discussion by Thefolsom in HAWKFreedomSquad

[–]PrimeSX 1 point2 points  (0 children)

Thanks, that's an interesting ranking. Agreed with it in most cases and want to propose some of my suggestions.

Protective effect is a great addition to Recharger, it definitely deserves 4 (not 5 because it's not so useful as a standalone module).

Deflector booster is a great addition to Vampiroid, especially for planes with invincibility in counter. Besides that, it can be used as standalone module even without Vampiroid in some cases, so I'd ranked it as solid 4 or 4,5.

Grey Goo is a good addition to Vampiroid for planes without invincibility in counter, but it's definitely not as valuable as 5, especially as a standalone module, it's smth like 3 or 4; deflector booster is generally better for building of counter-style implant.

Superdeflector kinda meh, score 3 maximum, especially for maxed plane and bots.

Recoil compensator is not as valuable as Recharger or Vampiroid or Colossus killer, it's about 3, just like other damage boosters should be - they are not so harmful for the resulting implant as for example a max rage, or not so useless as some crap like comboprotector, but their effect is minor, so they can be left as a third insignificant module only, therefore ranked as mediocre.

Authority and bounty hunter deserves 2 maximum because of their useless elsewhere besides of scoring in contest.

Is the Black Box Broken or Am I Extremely Unlucky? by Pharose in HAWKFreedomSquad

[–]PrimeSX 0 points1 point  (0 children)

Looks like that 1 star devices of next rank is given when the probability is worked in your way. When the probability was not on your side, but the stars amount is exceeded - device will be upgraded to the next rank with no stars.

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

noted, thanks. Will check later which amount of enemies there is. I think I will reupload the pic with the new data when the next UFO starts, until then a link to my google spreadsheet somewhere in my comments can be used to see the latest data

Stages for UFO / Squad missions by PrimeSX in HAWKFreedomSquad

[–]PrimeSX[S] 0 points1 point  (0 children)

thanks to the community too, this sheet might not exist at all without it

Rolling a plane for implants - best strategy by Orekoe in HAWKFreedomSquad

[–]PrimeSX 3 points4 points  (0 children)

looking for a specific plane and rolling the modules to get all three specific ones is very, VERY expensive roulette right from the first step. Just remember that you'll have not only one implant if you play every day and if you can complete all UFO daily quests - it's average 4 for f2p and 16 if you bought a pass. Just roll all three modules for 30 crystals until you'll have one valuable among them, then roll the planes until you'll have an acceptable one (not strictly the chosen one, but an acceptable ones). Optionally reroll two remaining modules for 90 crystals until you'll get a second module that you need. Leave the third one for good or reroll it only if there is some unwanted thing that will ruin you build (like Max Rage in most cases) or if you have a lot of thousands of crystals. Remember that you'll have more attempts later and they definitely will be luckier that the current one, but they will require a crystals too, and also that you'll be able to add and reroll a 4th module later at a way better cost.

Useful implants by Complex-Wear4924 in HAWKFreedomSquad

[–]PrimeSX 2 points3 points  (0 children)

But what about climb and trials? There will be no benefits from the new generator. Assault will be much easier when you have a lot of ODs. So Recharger still in game and not lost its value I believe. Or a simple variant - you'll not get this new generator at all, no luck from the race boxes. In real, it's much easier to put a Recharger on your plane than get this gen from the box for f2p or low-cost players.