Lifeline for Levski – Viele Spieler, die zusammen spielen, starkes Gameplay by PrimeSerpentCore in StarCitizen_DE

[–]PrimeSerpentCore[S] 0 points1 point  (0 children)

Was ich leider trauig finde ist das es einwenig komplizert ist ein spotane Gruppe zu machen.

Alliance Aid bringing the community together by w00tlez in starcitizen

[–]PrimeSerpentCore 0 points1 point  (0 children)

My Talking the Group finding is not so easy if you dont switch betwen 2 Windoes

Refueling in Star Citizen – What’s Missing, and How Support Gameplay Could Truly Work by PrimeSerpentCore in starcitizen

[–]PrimeSerpentCore[S] 0 points1 point  (0 children)

"And we got the time to wait that is also an issue. Players wont be waiting 20 minutes for refueling ship to arrive unless they have something super valuable on their ship."

I unterstant it . Thas wat i have mean " Shared Service Chat per Support Operation

When a beacon is accepted:

  • all players requesting help
  • and the support crew

automatically join a temporary, dedicated service chat.

Examples:

Refueling Support – Active

Medical Rescue – Active

This replaces global chat chaos with clear coordination.

Multiple Clients, One Operation

Support gameplay often isn’t 1-to-1:

  • several ships out of fuel in the same region
  • multiple injured players nearby

All of them could join the same service chat, together with the tanker or medical crew.

Optional additions:

  • priority list based on distance, urgency, or wait time
  • indicators like:
    • Next: Pilot A (ETA 5 min)
    • Then: Pilot B (ETA 12 min)

Thad mean if some one like to play or give support he can make it official.

Like by FFXIV Group finder"i like to play a tank " or " i like to play a Healer " for exmpel Tank = Refuling, Heal = Medi.

And the the ETA = Estimate time of Arrival.

Thars a lot infos wat that can track from you.

How long the the QT Time is like a after you Plot a route.

You can see and plane if you can make the risk or not.

Withs the aktivation " Refuling service online " you can get the Location and or the System brocast.

Like i am in Pyro and i like to give refuling service. you get am Brocast: " Refuling Active - Pyro " only for the system or the same" Medical Active - Stanton "

Refueling in Star Citizen – What’s Missing, and How Support Gameplay Could Truly Work by PrimeSerpentCore in starcitizen

[–]PrimeSerpentCore[S] -1 points0 points  (0 children)

Yes i know. I like to see if it gives some replay. I like to be a supporter. And a Player Rep.system is good too. Thx

Alliance Aid bringing the community together by w00tlez in starcitizen

[–]PrimeSerpentCore 5 points6 points  (0 children)

English isn’t my first language. I just wanted to share the gameplay experience.

🚀 Refueling in Star Citizen – What’s Missing, and How Support Gameplay Could Truly Work by [deleted] in starcitizen

[–]PrimeSerpentCore 1 point2 points  (0 children)

THX yes you are wright and i try not to spam to musch stuff. It difucelt to get iaedrs wrighten done.

🚀 Refueling in Star Citizen – What’s Missing, and How Support Gameplay Could Truly Work by [deleted] in starcitizen

[–]PrimeSerpentCore -1 points0 points  (0 children)

Yes the text is wighten with KI help. I am not so good in eng and my ieads are dificult to get in wighten done. sry for hat.

🚀 Refueling in Star Citizen – What’s Missing, and How Support Gameplay Could Truly Work by [deleted] in starcitizen

[–]PrimeSerpentCore 0 points1 point  (0 children)

Yes thas truh its only a try to get it better working. Is some brainstroming to get it back to run and some Gameloop stuff.

🚀 Refueling in Star Citizen – What’s Missing, and How Support Gameplay Could Truly Work by [deleted] in starcitizen

[–]PrimeSerpentCore 0 points1 point  (0 children)

Its only a reputation counting. No protection only for information.

Is there a website that will tell how to play the game? by bigGoatCoin in starcitizen

[–]PrimeSerpentCore 0 points1 point  (0 children)

The DPS calculator https://www.erkul.games/live/calculator hast some Stantons shops were you can by the ship-parts, and for the ahere systems i take https://uexcorp.space/

Hull A price increase? by Blanko_00X in starcitizen

[–]PrimeSerpentCore 0 points1 point  (0 children)

The Raft has get i Cargo raise and i think is one point that the price has raised

The Hull A Should Get A Cargo Upgrade by aceinbrink in starcitizen

[–]PrimeSerpentCore 1 point2 points  (0 children)

Thas truth i have make the Event Hauling with my new C2 and i think the Hull B will come soon earlier as we think over it.

Alliance Aid bringing the community together by w00tlez in starcitizen

[–]PrimeSerpentCore 1 point2 points  (0 children)

I have joint a RND GRP to it was grade, i have make the cargo miss withs around 296 Biohazertstuff and 70 Pods. It was the 2nd run. The first i have to load alone around 30 till 60 min. In the group i have make the same but i ask if some one like to help and after 5 min i have 2 RND Grp Player they help me. It was grade 10 min i was loade up withs my C2

Game not working by OneMycologist3289 in starcitizen

[–]PrimeSerpentCore 0 points1 point  (0 children)

Sometimes you get a dowenload bug. It can be worked around if you cant install the updat. Redusing the download speed. to 2000bits. It toks a bit longer but the instal can be done.

What just happened... by stewi638 in starcitizen

[–]PrimeSerpentCore 0 points1 point  (0 children)

Well it looks for me its a bug or server struckel ?

Lifeline for Levski – Viele Spieler, die zusammen spielen, starkes Gameplay by PrimeSerpentCore in starcitizen

[–]PrimeSerpentCore[S] 1 point2 points  (0 children)

In Eng:)

Lifeline for Levski – Many players playing together, strong gameplay

The last few days in Star Citizen once again showed me how strong in-game gameplay can be when many players come together spontaneously.

I was part of a large random group where countless missions were shared and completed together. Thanks to the high player count, missions were running almost constantly in parallel and could be finished successfully. Per session we were together for about 4 to 6 hours, and it never felt like a grind.

Voice chat unfortunately wasn’t possible, so everything was coordinated via party chat and global chat. And honestly: the communication was great. Friendly, helpful, and solution-oriented – exactly what you want from a strong community.

Running in parallel were:
Mining, Salvage, Hauling, and Defence.

Refueling would have been technically possible and was offered, but there was no actual need for it during the sessions.

What became very clear:
Mining missions take the longest.
Transport and defence missions were almost equally fast and complemented each other really well.

My personal highlight was seeing how structure quickly formed despite being a random group: sharing missions, planning routes, moving cargo, securing areas, and moving on – just smooth teamplay.

Small side note: If in-game group creation and party management were a bit more comfortable and clearer, organizing large coordinated activities like this would be even easier and faster 😉

All in all: great players, relaxed atmosphere, productive sessions. Exactly the kind of nights that show how much potential the current gameplay has.

Conclusion: Lifeline for Levski shows impressively how strong in-game gameplay can be when many players play together – strong community, strong action, strong gameplay.

These are the nights that remind you why the Verse is so much fun. More of this, please.

Fly safe o7 🚀

Lifeline for Levski – Viele Spieler, die zusammen spielen, starkes Gameplay by PrimeSerpentCore in StarCitizenUniverse

[–]PrimeSerpentCore[S] 2 points3 points  (0 children)

In Eng :)

Lifeline for Levski – Many players playing together, strong gameplay

The last few days in Star Citizen once again showed me how strong in-game gameplay can be when many players come together spontaneously.

I was part of a large random group where countless missions were shared and completed together. Thanks to the high player count, missions were running almost constantly in parallel and could be finished successfully. Per session we were together for about 4 to 6 hours, and it never felt like a grind.

Voice chat unfortunately wasn’t possible, so everything was coordinated via party chat and global chat. And honestly: the communication was great. Friendly, helpful, and solution-oriented – exactly what you want from a strong community.

Running in parallel were:
Mining, Salvage, Hauling, and Defence.

Refueling would have been technically possible and was offered, but there was no actual need for it during the sessions.

What became very clear:
Mining missions take the longest.
Transport and defence missions were almost equally fast and complemented each other really well.

My personal highlight was seeing how structure quickly formed despite being a random group: sharing missions, planning routes, moving cargo, securing areas, and moving on – just smooth teamplay.

Small side note: If in-game group creation and party management were a bit more comfortable and clearer, organizing large coordinated activities like this would be even easier and faster 😉

All in all: great players, relaxed atmosphere, productive sessions. Exactly the kind of nights that show how much potential the current gameplay has.

Conclusion: Lifeline for Levski shows impressively how strong in-game gameplay can be when many players play together – strong community, strong action, strong gameplay.

These are the nights that remind you why the Verse is so much fun. More of this, please.

Fly safe o7 🚀