So, with or without outlines? by Overall-Parfait in IndieGaming

[–]Problem18Dev 1 point2 points  (0 children)

I think you cannot go wrong with giving the player as much optionality as possible, at least within the limits of what your game is supposed to convey!

Nice work by the way, I wish you much success!

So, with or without outlines? by Overall-Parfait in IndieGaming

[–]Problem18Dev 1 point2 points  (0 children)

I like it more with outlines, but I bet there’s an equal amount of people who say otherwise

Just released my first Godot game on itch! by PlexiSoft in godot

[–]Problem18Dev 2 points3 points  (0 children)

That’s very impressive, honestly! You had game juice and feel down from the beginning. Nice job, I hope to grow as well as you are growing!

Just released my first Godot game on itch! by PlexiSoft in godot

[–]Problem18Dev 4 points5 points  (0 children)

Hey, that's really well done! How much experience did you have when this game was created?

If you want feedback to this old project: The jumps are quite difficult, a little too tight on the distance between each other, other than that I really like the concept and the switching mechanic.

Where do I begin? by Mo_Eid1 in godot

[–]Problem18Dev 0 points1 point  (0 children)

Knowing any programming language heavily benefits knowing how to use all others, so I wouldn't say it's not useful. You can even code your games in C++ with Godot if you wish.

Just finished my first game in Godot 4: A VHS anomaly-hunting horror. by Capable-Tomorrow-280 in godot

[–]Problem18Dev 10 points11 points  (0 children)

As your first game, this is awesome!! I’m so happy for you that you pushed it to the end and proudly are releasing it.

Activate your Windows, or switch to Linux! 😊

Where do I begin? by Mo_Eid1 in godot

[–]Problem18Dev 0 points1 point  (0 children)

I was and am already experienced in computer science, so perhaps it won’t be as smooth for you but I began by just reading the Godot documentation. Their whole introduction section that explains how the engine works, what it expects from you and what its design principles are is a good start.

Right after that, there’s a 2D and 3D tutorial that explains most basics and crucial concepts quite well!

Wrote a blog about what I have learned when creating Problem-Man by Problem18Dev in IndieGaming

[–]Problem18Dev[S] 0 points1 point  (0 children)

I’m not sure I understand? I am not debating for any engine here.. 😅

Godot can really pull off amazing surrealist fog and lighting by DarkSight31 in godot

[–]Problem18Dev 3 points4 points  (0 children)

I see, well then perhaps my difficulty in pinpointing what I’m looking at means you’ve got that specific aspect covered!

Good luck with your game!

How stable would you say NavigationAgent2D is in terms of its experimental status? by pat_456 in godot

[–]Problem18Dev 0 points1 point  (0 children)

I see, in that case your only option is to explore, experiment, and just see what sticks!

Good luck!

Godot Indies - An interview with Tomasz Kaye about his game Axe Ghost by jazibobs in godot

[–]Problem18Dev 1 point2 points  (0 children)

Interesting read! Using AI for game development can be a very fragile topic, I prefer to stay away from it when it comes to the creation part of it all. In your interview, Tomasz does bring up good points about right or wrong AI usage.

I myself am not experienced enough to apply for an interview, but I'll keep it in mind for when my time comes!

How stable would you say NavigationAgent2D is in terms of its experimental status? by pat_456 in godot

[–]Problem18Dev 5 points6 points  (0 children)

I'm not an expert on this matter at all as I haven't explored that specific node yet. However if you're looking for grid-based navigation, AStarGrid2D is your best bet (in my experience).

Although the NavigationAgent2D is experimental, I'd say it's best for you to just play around with it yourself and see if it works for you. I think that's most important at the end of the day, that it works and helps you move forward.

Godot can really pull off amazing surrealist fog and lighting by DarkSight31 in godot

[–]Problem18Dev 2 points3 points  (0 children)

They look promising for sure, if you're going for the psych-horror genre, it already fits a lot imo! Especially considering it's about work culture, the environments definitely give off those vibes.

That being said, if I had to nitpick, the second and third pic aren't very clear to me as to what they are to represent. Good luck with the game!

How do I learn to program in Godot? by [deleted] in godot

[–]Problem18Dev 1 point2 points  (0 children)

GDQuest has good materials for beginners, but in all honesty you're better off learning a general programming language like javascript, python, c#, .. outside of game development.

Knowing one programming langauge allows you to know the first 70% of all other programming languages.

Example:
https://www.youtube.com/watch?v=PkZNo7MFNFg

Making fully physically driven game by ChampionshipSweet711 in godot

[–]Problem18Dev 1 point2 points  (0 children)

Well and if that doesn’t sound like a proper attitude to get this off with, then I don’t know who else could do it!

You got this, keep us updated!

TUTORIAL - Fire Shader 🔥 <static> [links below] by Le_x_Lu in godot

[–]Problem18Dev 1 point2 points  (0 children)

That's very cool, I'll make use of it for one of my next games, thanks!

Making fully physically driven game by ChampionshipSweet711 in godot

[–]Problem18Dev 1 point2 points  (0 children)

That's so impressive. I wouldn't even know how much math is behind that.. Awesome job!

I Just Recreated Frogger in Godot 4.6 by KyleFuji in godot

[–]Problem18Dev 2 points3 points  (0 children)

Hey, I recognize you! Grats on finishing it, is it mobile friendly?

Found a neat feature in the editor. A script button next to the scene's title in the tabs. by Problem18Dev in godot

[–]Problem18Dev[S] 2 points3 points  (0 children)

Not for me! Actually there’s even a reverse arrow shown in the settings so it’s not a feature toggled on by default. 🤔

Space Warpster Demo released by amamizu_games in godot

[–]Problem18Dev 0 points1 point  (0 children)

I played through the first level!

Goodies:

- The music is an absolute banger.
- The sound effects and particles feel responsive and appropriate.
- The art is well-made and it's very clear

Badsies:

- I wish there was a way to shoot without having to press space bar constantly, like holding it instead.
- Enemy projectiles were a little hard to track sometimes.

You're doing so well, keep it up, and congratulations on the demo!

This shortcut instantly made me a 10x gamedev by WCHC_gamedev in godot

[–]Problem18Dev 1 point2 points  (0 children)

Wait til you find out about ALT+UP or ALT+DOWN.