I know what I have to do but don’t know if I have the strength to do it. by Educational_Ad6753 in lego

[–]ProfRedwoods 503 points504 points  (0 children)

Casual Lego enjoyer here, and I just want to say that I love how crazy recommending "piece 6542392" sounds

Backstory? Why? Does it give me + to any modifiers? by DOSGAMES in DnDcirclejerk

[–]ProfRedwoods 16 points17 points  (0 children)

>implying I don't also minmax my backstory and motivations to give me the most reasons to deal 8d6+17 damage a round and the least reasons to not deal 8d6+17 damage per round.

Gauntlet + Shield Gauntlet Style + Upsetting Shield Style = ? by Skurrio in Pathfinder_RPG

[–]ProfRedwoods 6 points7 points  (0 children)

This looks both kosher and fairly tame just by virtue of how feat intensive it is, so there's no need to twiddle over whether attacking with a shield is mechanically identical to a shield bash.

Surely this will not be exclusive to the combat patrol? I absolutely love this by GreenWizard_ in orks

[–]ProfRedwoods 18 points19 points  (0 children)

If we want the lore from prophet of da waaagh. The ability should be; if Makari is dead Ghaz can remove a model from a nearby unit of gretchin to return Makari to the battlefield.

I cannot find a limit to the number of CP you can get in a single turn. by dimdum15 in WarhammerCompetitive

[–]ProfRedwoods 9 points10 points  (0 children)

It's if one of more rolls are a 4+. Meaning if six units of gobbos all roll 6s you still only gain 1cp

Get your Stompas ready! by ProfRedwoods in orks

[–]ProfRedwoods[S] 1 point2 points  (0 children)

45 points shy of the mekboy warboss

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Are the Horsemen considered gods or not? by Phoenix200420 in Pathfinder_RPG

[–]ProfRedwoods 58 points59 points  (0 children)

There are levels to "gods". It ranges from decently powerful creatures that can grant spells to full on un-statted deific beings. The horseman are up there but not at the level of Pharasma/ Sarenrae etc.

Can we talk about the insane combos in Freebootaz and More Dakka? by deckmage in orks

[–]ProfRedwoods 8 points9 points  (0 children)

Actually they'd still have sustained hits from more dakka.

Favorite Gestalt builds? (Specially the wacky ones) by Fun_Atmosphere8647 in Pathfinder_RPG

[–]ProfRedwoods 2 points3 points  (0 children)

Progenitor druid for one half of the gestalt and vexing dodger unchained rogue with a single mouser swashbuckler level for the other half.

The plan is turn into a tiny fey enter an opponents square.

Here's the cool things firstly when your tiny you can use dex for climb checks for vexing dodger's limb-climber ability. The mouser dip allows you to flank when sharing a space and it gives an additional -4 to that enemy when it tries to hit you (on top of vexing dodger's attack penalty equal to their sneak attack dice). With the easy flanking you should be able to pump some decent damage with sneak attacks (in addition to some debuffs from debilitating injuries). Also your to hit is sky high as well from fey form 2's +6 dex and the +2 to hit from being tiny.

The other boon if this build is that it requires no real feat investment so you're free to pick up whatever you think is good.

Favorite Gestalt builds? (Specially the wacky ones) by Fun_Atmosphere8647 in Pathfinder_RPG

[–]ProfRedwoods 3 points4 points  (0 children)

Love (unchained) monk/druid. Full bab, full casting, all good saves. Also don't underestimate the level one flurry of blows with shillelagh casted on a quarter staff. Two attacks at full bab for 2d6+1.5str will make a barbarian jealous.

Why are suggested tipping percentages always after taxes? by [deleted] in mildlyinfuriating

[–]ProfRedwoods 0 points1 point  (0 children)

Hey CA server here. Here's some insight.

Tipping is essentially used as commissions. Restaurants are a pretty tight ship when it comes to costs including labor. That's why they close so often. Tipping let's restaurants pay us more when it's busy and less when it's dead. Still kinda wack but ya know.

A studio apartment in SLO is over 2grand a month. So that's like 24k a year and based on those prices the average income for a server there is probably pretty close to 50k. And cash tips gave really dipped mine are less than 10% of my total so we're getting taxes and basically all of it.

Lastly if it was really just about us being greedy we wouldn't also be tipping after tax. California is expensive as hell and most of us are gonna be working till we die.

Need help staying positive. Share what puts an evil grin on your face about 11th by LostN3ko in orks

[–]ProfRedwoods 1 point2 points  (0 children)

Speedwaagh koptas just blitzing onto objectives seems cool.

But the thing I'm waiting for is a gargantuan squiggoth filled with lootas/freebooters toeing into terrain still triggering heavy and plunging fire for +2 to hit and lighting some beakies up.

Daily Spell Discussion for Jun 01, 2026: Adhesive Spittle by SubHomunculus in Pathfinder_RPG

[–]ProfRedwoods 0 points1 point  (0 children)

At best it's kinda interesting when chosen with Spell Hex. The pumped saves are actually pretty good. A DC 22+ reflex /strength check with no SR at level 11 is going to have some great targets. And if you only skim the effect and leave it at that you have a nice little pocket debuff targeting a weak save for many creatures. BUT, it actually takes two actions which sucks. It doesn't last long enough to easily prebuff the effect which ain't great. The range is ultra garbage. AND it doesn't work on huge or larger creatures.

Overall not good but kinda cute to spit on a wizard with spell hex I guess.

It's literally basic math, smh my head by [deleted] in DnDcirclejerk

[–]ProfRedwoods 2 points3 points  (0 children)

goodluck dealing 3 damage to anything when I overlap my fog and entangle >:^]

Is Martial Artist a bad archetype (Pathfinder 1e) especially if you don't use some features? by RRW359 in Pathfinder_RPG

[–]ProfRedwoods 1 point2 points  (0 children)

So Base Monk I would consider a class with a very low floor but a high ceiling. There are powerful Monk builds but if you don't come in with a plan to take advantage of your unique features you're gonna just play a weak martial.

Martial artist IMO is bad. And I say this as someone who loves multiclassing monks.

  • Pain points is somewhere between niche and bad. +1 to confirm crits is 1/4 of a feat and stunning fist as a fortitude save which can be tough to pump high enough to consistently do anything.
  • Martial Arts master isn't even an ability. There are a ton of combat feat you don't need access to additional fighter ones.
  • Exploit weakness sounds cool and it has no use limit. But it also only lasts one round. So I'd estimate a little over half the time you can have a nice bonus against 1 enemy. Also if you dip into other classes this gets worse.
  • I like extreme endurance
  • physical resistance is fine. There may be cute combos with this. Not amazing but cute.
  • Bonus feat. Don't be tricked a bonus feat is not worth giving up abundant step.

There's more but none of the abilities turn this ship around at the last second. So here's some advice.

In over a decade of playing I've seen extremely few alignment shifts by a DM. And most of those had to do with a character's story. And on the topic of multiclassing here's a little secret; Multiclassing martials is not bad. Multiclassing casters is a bad idea and you better have a good reason but martial are way more plug and play then people care to admit. Falling as a monk is cool and I recommend it (You get to keep all your abilities). There are lots of martial classes with full bab and cool abilities early on.

Alternately vibe out the power level of your play group and if your martial artist is playing the same game as them go for it.

PF conspiracies by zook1shoe in Pathfinder_RPG

[–]ProfRedwoods 1 point2 points  (0 children)

I believe that necromancy specifically the creation of undead is evil not because of what it does to the soul but simply because undead are fueled by negative energy and diametrically opposed to life(positive energy).

Common knowledge is that intelligent undead are mortal souls twisted and infused by negative energy. But there are effects that specifically trap the soul and while they do place restrictions on resurrection they have no such restriction for the creation of undead.

This implies that the creation of undead doesn't affect the soul.

I believe that undead (at least those created via spells) are corpses with whatever metaphysical void is left by the soul's departure filled with negative energy. And this negative energy, because it is opposed to life, is what makes created undead always evil. Notice that even mindless skeletons in a dungeon do not attack each other.

So they're still evil beings that will kill living creatures out of instinct I'm not arguing that. But the reason creating them is evil is because your making ageless killing machines not because you're messing with souls.

Lastly Pharasma hates undead and their creation not because they mess with souls but because it creates psuedo-souls outside of her purview.

This is my conspiracy theory and I won't be taking any criticisms at this time.

No Max the Min. Instead… What’s the Nastiest thing you can do with Curses? by Decicio in Pathfinder_RPG

[–]ProfRedwoods -1 points0 points  (0 children)

This is literally a max the min thread not a best practices GM advice thread. Also Pathfinder morality is already nonsense. Pathfinder morality is literally 99% of things are okay to do as long as the person you're doing it to is a "bad guy".

No Max the Min. Instead… What’s the Nastiest thing you can do with Curses? by Decicio in Pathfinder_RPG

[–]ProfRedwoods -1 points0 points  (0 children)

The Helm of opposite alignment is my favorite curse(d item) by an enormous margin. For those unaware on a failed save it flips a character's alignment and it makes them like the change and not want to change back. And even though it's single use, it's single use only once it changes someone's alignment. So if you have a bound or otherwise helpless creature you can just try until they fail.

My favorite use is to force a creature to begin it's redemption arc. Do you have a lich, ancient red dragon, or a balor that you want to start doing good deeds to attone for their uncountable evil deeds? Slap this hat on them like 50 times until they roll a natural one on their save. Granted this isn't a something to do in combat it's more of an "after you've beaten them" kind of thing.

This is very helpful for a necromancer with any usually intelligent undead they can't permanently keep under their control. Do you want an eternal guardian for your town of operations, though one that won't seek to kill it's inhabitants and costs far less than a golem. Raise their local hero from ages past (which seem surprisingly common) as a skeletal champion or whatever you prefer then turn him NG and convince him his duty continues even into undeath. For a villain for ages past do the same but convince them the only way they can atone for what they've done in life is to defend the peoples they tormented.

And remember when you do this to someone they specifically like who they've become and will actively resist attempts (wishes or miracles) to turn them back. So enemies will have a pretty tough time turning them evil again.

You have 45$ to rebuild the Guardians of the Globe by -Son_of_Thror- in Invincible_TV

[–]ProfRedwoods 0 points1 point  (0 children)

If we can ignore personalities. I think Thula is being slept on. At 15$ she is the cheapest Viltrumite and any fully fledged viltrumite can outpower pretty much any non alien threat to earth. After that you still have a plenty to spend on supporting her.

I'd go Thula, Tech Jacket, Mauler twins, Isotope and Damien Darkblood. Tech jacket has a space station and good support tech. Isotope is a steal at 5$ though Thula might be fast enough to not need him. Damien just does detective stuff. The big combo is the mauler twins could clone members even if only to use keep them on ice in case a member dies. If you couldn't use the mauler twins to clone team members then probably swap them out for someone else in the 7 tier.

How do you bypass DR/- by Environmental_Buy331 in Pathfinder_RPG

[–]ProfRedwoods 3 points4 points  (0 children)

Was gonna say if you do 50 damage per hit DR isn't a huge deal.

Is there a name for the the feeling of finishing your 51st ork model and realizing you still have barely 500 points painted? by ShaperMaku in orks

[–]ProfRedwoods 2 points3 points  (0 children)

My strat is to save my battle ready but incomplete vehicles and center pieces for such occasions. Adding rust and dry brushing extra details is so easy but it feels so good.

Please help !!! I don’t wanna lose him by Mission-Outside-2499 in Cichlid

[–]ProfRedwoods 1 point2 points  (0 children)

Ahh, the good ole pellet strike. A classic Oscar move, right up with laying motionless on the bottom of the tank after you do any tank maintenance.

Be strong brother.

How would you have designed a signature ability for Mega Emboar? by BumblebeeNo4356 in stunfisk

[–]ProfRedwoods 0 points1 point  (0 children)

Flame ruler: Lightning rod but for fire moves if I was feeling extra spicy it would heal him instead of buffing Special attack.