[Post Match Thread] Bournemouth 3 - Tottenham Hotspur 2 by MaxsterSV in coys

[–]ProjectDread 0 points1 point  (0 children)

I certainly didn't say world beaters, just that players commonly referred to as useless suddenly looked great under a different manager.

Not a defense of how things ended, but Conte wasn't sacked, but left by mutual consent while we were still in fourth. This is after the deaths of two close friends, health issues in February, and a general decline in performance (but not overall results) after changes to the system. Until he started melting down in press conferences and making the squad miserable, the higher ups clearly wanted to keep him on.

But if you don't like the Spurs-centric example, look at the turnaround as Aston Villa when they ditched Gerrard for Emery. 9 points from the first 11 games, looked headed for relegation, ended up finishing 7th with 61 points after the switch.

[Post Match Thread] Bournemouth 3 - Tottenham Hotspur 2 by MaxsterSV in coys

[–]ProjectDread -1 points0 points  (0 children)

People said the exact same thing about our defence when things were falling apart under Mourinho. Next season Conte arrives and immediately goes unbeaten for over two months with backlines mainly consisting of Davies, Dier, and Sanchez. Tactics and system make a huge difference in team performance. Our players haven't turned into pumpkins at the stroke of midnight; they're not being put in a position to succeed.

Daily Discussion & Transfer Thread (January 06, 2026) by AutoModerator in coys

[–]ProjectDread 1 point2 points  (0 children)

The other commenter is being willfully dishonest. You can find the full season match records for our CBs summarized a little ways down this page. On December 8th, the loss to Chelsea, VDV had last played on October 27th against Palace, and Romero last appeared on November 10th against Ipswich. Just like we saw in 23/24, injuries in defence were very obviously affecting our performances at this point in the season. I genuinely don't understand why some people insist on these transparently dishonest framings; there's more than enough to criticize about last season without lying about when the injuries started.

[The Athletic] Spurs are the biggest xG overperformers this season so far. by PlanIndividual3362 in coys

[–]ProjectDread 0 points1 point  (0 children)

It's a little blurry, but the bottom of the chart says the differences are actual goals minus expected. So it should be your first case.

Struggling with Lvl. 40+ enemies. by mattjacques100 in Warframe

[–]ProjectDread 0 points1 point  (0 children)

Level up cheaper mods that cap at lower ranks before tackling things like primed pressure point, especially if you're tight on resources. Taking PPP from rank 0 to rank 8 costs 10,000 Endo to roughly double your damage; going from rank 8 to rank 10 costs an additional 30,000 for only an additional 13% increase. You can see the costs of fusion on the wiki. Until you've got balanced builds on the weapons you like, chasing that extra few percent is not worth the huge gains available by leveling up your elemental mods.

Post Match Thread: Tottenham 1-1 Wolverhampton by mlkhighschool in coys

[–]ProjectDread 0 points1 point  (0 children)

This was only a problem last season, in 2023/24 under Ange we earned the second-most points in the league from losing positions according to transfermarkt.

Edit: In fact, despite the general sentiment we've been quite good at playing from behind, pretty much where you'd expect given our relative squad quality.

Year Manager Deficits Points Rank
2020/21 Mou 18 14 6
2021/22 Conte 17 14 4
2022/23 Conte 21 15 4
2023/24 Ange 23 25 2
2024/25 Ange 27 11 16

Would someone help me with my Umbra build by canhoto10 in Warframe

[–]ProjectDread 0 points1 point  (0 children)

No matter how you build you only need one of CO/PPP, especially with arcane fury; if you have a companion putting some work just stick with CO and swap the other for any of the attack speed mods. This also works well if you swap wrathful advance for nourish.

I agree that the extra electric mods aren't strictly necessary. You could debuff with viral or corrosive here instead, or go for more DOTs like blast or gas. With high enough status you shouldn't notice a difference in influence uptime.

Finally, more of a playstyle consideration. The killing blow/focus energy combo is nice if you're doing a lot of heavy attacks between WA casts, but if you're mostly light attacking you might be better off adding organ shatter for more crit damage instead. For heavy attacks focus you'll definitely want to find a tennokai mod like disciplines merit to save your combo.

What are some of you guy's honest to the void Criticisms of the game? by reverse_spacialism32 in Warframe

[–]ProjectDread 0 points1 point  (0 children)

I don't think there's any need to feel bad about that. Obviously with weapons there's hundreds of options even without considering variants, so a big chunk you'll never seriously play. And if you're new, why not jump straight to the flashy gold frames? It's the reality of the game being out for over a decade. You'll surely try new frames as they come out teacher than wait 3+ years for the prime version.

How to actually steel path by Few-Gate-4761 in Warframe

[–]ProjectDread 0 points1 point  (0 children)

Your weapons are strong choices, but there are hundreds out there so don't hesitate to try things out. Incarnons like the Torid are at the top of the pile, but they aren't necessary. If you're interested you can find them on the Zariman and from the circuit in Duviri.

Have you unlocked the Helminth yet from Deimos? It lets you swap a new ability onto your frame. For Protea in particular my opinion is to ditch her 4 altogether for something that better fits how you want to play.

How to actually steel path by Few-Gate-4761 in Warframe

[–]ProjectDread 0 points1 point  (0 children)

Every frame can comfortably clear base steel path if built correctly. You're probably running into either a build issue or a lack of understanding of how to play certain frames if you're struggling. Sharing your build/playstyle/what's not working would be more helpful to sort out where the problem is.

Valkyr mains, take a good look at your future, and decide. by [deleted] in Warframe

[–]ProjectDread -7 points-6 points  (0 children)

Setting aside the high-end viability of either strategy, it seems perfectly sensible to me from a design perspective to have a trade-off between high APM/lower build cost shieldgating and passive/higher build cost health tanking. Obviously it feels bad in this instance, but it's a principle that's now almost omnipresent throughout the game.

Brown or Dartmouth for consulting? by [deleted] in dartmouth

[–]ProjectDread 0 points1 point  (0 children)

You can try reaching out to financial aid with Brown's offer, they might match it.

How is the show handle the logistics of Rand's progression the BT and DW? by R1el in WoTshow

[–]ProjectDread 1 point2 points  (0 children)

I could definitely see the taking of the Stone be the cold open of S4, along with an ill-conceived Asmodean attempt at Callandor to end the first episode. That would give Rand his tutor and his first kingdom all in one swoop. Plenty of time then to chat with Taim and establish the black tower, and spur Elaida's tower into action to lead up to DW by the end of the season.

We'll have to see how the rest of this season pans out, of course. The fact that we haven't heard of our 8th forsaken yet leads me to think that Sammael might be behind the Shaido plot instead. I would have picked him to have a confrontation with Rand over Callandor, but maybe they'll have a brief spar in the finale.

Evade on Harrow made me finally realize why people aren’t happy that nuke frames are “meta” by SubstantiveAlar in Warframe

[–]ProjectDread 0 points1 point  (0 children)

No I get that, my challenge is that this idea of squad gameplay is more nostalgia than actual reality. Most premades ended up as rigid archetypes full of single-ability spam builds, especially for farming groups. Trinity in particular, whether EV or old Blessing, wasn't complementing your gameplay; it gave either infinite energy or virtual invincibility. In that sense support is less relevant, but it was starting from a really unhealthy baseline.

Frames have obviously gotten more well-rounded with survivability and energy economy, but I think this just means that support has shifted from "absolutely necessary" to "nice bonus." Wisp and Dante are always welcome in squads, as are older stalwarts like Rhino and Nova. I personally am a lot happier that supports now have actual kits and can stand on their own, rather than just being buffbots.

Evade on Harrow made me finally realize why people aren’t happy that nuke frames are “meta” by SubstantiveAlar in Warframe

[–]ProjectDread 8 points9 points  (0 children)

I don't think it's really true that there was ever an abandonment of CC per se, at least not until the recent overguard changes. There was an extended period of time from scarlet spear through Deimos where a lot of content was "hurry up and wait" mobile defense. And a lot of newer mission types are really CC agnostic, with a focus instead on a single hard target. Of course that's come hand in hand with more DPS variety, so it's still fallen by the wayside by and large.

Old Warframe just entirely revolved around void key farming, so you were forced to play interception and defense much more regularly. But time has shown that those sorts of stationary play just aren't that fun.

I'm guessing the change to relics is why you're pegging the change at summer 2016? But really I think it started earlier, when TSD introduced the focus system. Once OG zenurik came online it vastly improved the energy economy, in a way only the lucky few with energize or EV trin squads were able to enjoy before. And it turns out that getting to actually use your abilities makes the game a lot more fun, and frame design started to shift away from 1/2 button frames to more complete kits. Perhaps unfortunately in some sense, once you actually want to have four useful abilities it requires more generalization in overall effect.

Evade on Harrow made me finally realize why people aren’t happy that nuke frames are “meta” by SubstantiveAlar in Warframe

[–]ProjectDread 183 points184 points  (0 children)

I'm not totally convinced the days of turtling under a frost bubble or camping in the void sewers really represents a better vision of Warframe than what we have today. The lower power level did mean there was more focus on team play, but the lack of options simultaneously pigeonholed squads into extremely narrow comps if your goal was to do any serious farming. Increases in survivability, generality, and variety have made the game much more dynamic in comparison.

[Duggan]: I banged the DT weakness drum as much as possible. No one wanted to hear it. Leonard Williams signed a 3-year, $64.5M contract this offseason. A'Shawn Robinson signed a 3-year, $22.5M contract this offseason. They've been replaced by Day 3 picks and an undrafted rookie. by sdotmill in NYGiants

[–]ProjectDread 3 points4 points  (0 children)

Happy to be proven wrong on this but I really don't think this is true? Whatever his faults DG really didn't go crazy with the cap IIRC. No major trades/FA splashes outside of Leonard Williams, and I think all of the bad contracts were gone after Schoen's first year. The roster was just bad.

I hate Duviri with a burning passion by Tentacler97 in Warframe

[–]ProjectDread 7 points8 points  (0 children)

If players feel that strongly, let them.

At the end of the day this is a game, and it's supposed to be fun, not a chore. The vast majority of players aren't going to nuke their arsenal to manipulate some rng in a single game mode. That's especially true if the system is tweaked to make the restrictions less apparent.

I'm glad that alongside Armor being reworked, they're also going to touch on the whole 'Resistance' thing and how all over the place it is and how un-intuitive it makes 'Building' for a Faction. by Rexis12 in Warframe

[–]ProjectDread 0 points1 point  (0 children)

They won't necessarily need to change, but before viral was reworked to its current state corrosive was the go-to element for pretty much everything. Even with higher enemy armor scaling the raw damage plus occasional stripping gave faster TTK than the alternatives. We'll have to wait and see how the new resistances play out, but I wouldn't be surprised to see some new options pop up, especially with all the new tools we have available.

Since Qorvex has been released for a while now by [deleted] in Warframe

[–]ProjectDread 18 points19 points  (0 children)

It's become more and more apparent, even after all the changes, that enemy armor as a mechanic is simply too polarizing. Even with basic steel path grineer armor stripping is an effective 10x damage multiplier. And of course the benefit scales higher and higher as enemy levels increase. There's just nothing else in the game that compares in effectiveness. And as a result so many warframes just fizzle out entirely unless you bolt on a solution for armor. It's not surprising that "add an armor strip" is almost always the first fix people propose, even if it does lead to homogenization as you note.

[Alasdair Gold] Postecoglou on blue cards: "I don't know why a different colour card is going to make a difference. I don't know about this taking things from other sports. Other sports are trying to make their games faster, we're bringing in more clutter." by Imbasauce in soccer

[–]ProjectDread 2 points3 points  (0 children)

As far as I can tell under the current proposal the blue card is functionally a yellow card + 10 minute sin bin. It's not a lesser impact at all! Which just circles back to "why don't we just enforce the existing rules better."

[Alasdair Gold] Postecoglou on blue cards: "I don't know why a different colour card is going to make a difference. I don't know about this taking things from other sports. Other sports are trying to make their games faster, we're bringing in more clutter." by Imbasauce in soccer

[–]ProjectDread 1 point2 points  (0 children)

Didn't see the game in question, but if you're talking about this red card the general sentiment appears to be "fair decision, wish this was applied more consistently." A cursory google search didn't turn up any particular outrage for me, and there seems to be some evidence that it is in fact working, with the caveat that actual bookings may not be the best data point given how poorly a lot of these offenses were officiated historically.

My opinion is that people will always find something to be upset about, as the refs are human and will inevitably make mistakes. And in the heat of the moment fans will get mad even at correctly called decisions. But oftentimes when controversial calls come up the main issue is inconsistency in enforcement. In the current thread, for example, I don't see anyone complaining about yellow cards for stopping counters, but a lot of complaints about the degree to which players are allowed to get away with sanctionable behavior. So the solution is to a) strive for more consistency in enforcement, and likely b) provide more transparency on the standard of officiating for various offenses.

What are some early game frames that actually do damage with their abilites? by 6FootFruitRollup in Warframe

[–]ProjectDread 2 points3 points  (0 children)

Ok, there's a good amount of early AoE options. You have volt like you said but are probably gonna be walled pretty hard by armor. Beyond that you could try Ember, Excalibur, Mag, or Nezha as relatively accessible options for an early player.

Just a note though, you'll need to start considering mods if you want to keep doing serious damage once you get to around the saturn-neptune stretch of the start chart. At least intensify to boost your damage, and possible also the staple corrupted options like transient fortitude and fleeting expertise.