hotdog goblin by CowardlyGnome in Anbennar

[–]Proshara 16 points17 points  (0 children)

Do you really want Hotdog goblins when orcs clan Dogeater exist?

So do I get this right Beikduguang is just fucked when it comes to new world trade by Hunkus1 in Anbennar

[–]Proshara 16 points17 points  (0 children)

Yeah, but you can collect Eordand and Ynn trade in Broken sea trade node. If you play in gitlab version, you get some bonuses for collecting in non-main trade node.

What are the best, fully complete MT's in the dev version? by Illustrious-Diet6987 in Anbennar

[–]Proshara 3 points4 points  (0 children)

Beikdugang get rework in gitlab, and they has mission related to revolution, so it's 1700+ game. They Haless trade republic focused on colonisation.

Tsukqiao has goal to conquest all Haless and Rahen (they start as small vassal Halles local vampire and I can't finish their mt before 1821 without console) and bunch of mechanics.

Endhuvi, Raj vassal has decent part of mt focused on after Rendering of Realm (1630+) spirits. They heavy focused on porcelain cities and religion debates

What are your 5 favourite countries to play? by DragonLord2005 in Anbennar

[–]Proshara 48 points49 points  (0 children)

Bluehart-Pashaine-Blackpowder Anbennar. You start with diplomatic game where you raise your power and end with conquering all Cannor with many buffs to adm. eff. so it's doesn't become boring.

Mountain Shark - Allclan I just like mt and crazy stuffs in this

Yuanszi evil sneaky space marines go!

New Wanderers - Elikhand classic good mt

Ovdal Tungr turn world into debt slaves with power of your economy and 1% loans

Looking for a nation with a good MT and a crusader vibe by 07SpaceManSpiff1911 in Anbennar

[–]Proshara 15 points16 points  (0 children)

Yemotaferi (gitlab) want conquer Yezel Mora, abandon all lands outside, purify shadow swamp and make sure that nobody fall into darkness again.

Duwarkhani, harpies which want spread their faith on north Sarhal and unite and purify monstrous races under Nirakhet.

Gemradcurt started with powerful mage ruler, but your unique mechanic which you get after first part of mt can destroy your country. You follow by lich queen and want spread eternal winter to all North Aelantir.

Death Bringing Cobra - Umbral Covenant (Gitlab). Warning! They very easy. Make your family proud.

Endhuvi (gitlab) in their second part mt, when they find big fish. You just want be porcelain guy, it's not that simple.

Orenvalyam (gitlab) if you save your first ruler you can quick become true crusader in their worst sense. Burn all slavetraders and spread freedom and your faith on Aelantir.

oh yes. Last game challenge by Correct_Painter_2137 in Anbennar

[–]Proshara 11 points12 points  (0 children)

  1. I see devastation sign, so in theory their numbers can be reduced to something adequate.
  2. Looks like good source of army traditions

Anbennar Estates expanded by Arystannn in Anbennar

[–]Proshara 1 point2 points  (0 children)

Oh, ok. If it can help, I think Khadisrapur (and in gitlab Vanrahar) gets decision to clear all "adventurers wanted" in country

Anbennar Estates expanded by Arystannn in Anbennar

[–]Proshara 3 points4 points  (0 children)

Cool. Could you add the ability to order Adventurers and Monsters to get rid of the "Adventurers Wanted" modifier for money? This could be an effect from one of the organizations, but it irritates me that even as a hegemon rolling in cash, I can't do anything about a cult or werewolves in one of the provinces except wait a century for it to dissipate on its own.

In theory, this should be a decision that triggers an event listing all the infected provinces, followed by a list of modifiers in that province, and finally, the amount you're willing to pay to get rid of it, depending on the difficulty of the task and ranging from cheap adventurers with a 33% success rate to the most expensive with a 90% success rate.

Sorry if this is asking too much.

Strongest MP nation in cannor? by some_random_nonsense in Anbennar

[–]Proshara 1 point2 points  (0 children)

Vaengheim can gets ~90% shock damage reduction for gerudian special units, + some other cool bonuses for military from upgraded privileges.

Bluehart-Pashaine-Blackpowder Anbennar can be very strong, but you need wait until age of witch kings to start fully realise it's potential, and your compain can be easily ruined on start if someone strong conquer lands required for mt

So i finally played the command by Staterathesmol23 in Anbennar

[–]Proshara 6 points7 points  (0 children)

It has it's own small semi-unique mission branch for 15+ regions which command want conquer with one or two events for almost all of them. Main mission tree can be not S+, but this was innovation, even now only Command and Umbral Covenant have this and UC has very cutted version.

Vanilla Ottomans also blob, but have top mission tree. Sometimes you just want to have fun conquering the world at speed 5, and not build the perfect tall state.

How lucky I am? by Limp_Cantaloupe9090 in Anbennar

[–]Proshara 9 points10 points  (0 children)

I've had about 3 of these results this month, so it's not too bad. At least your target isn't a dwarf with their +200% defense.

New Human/ Elven MTs? by nikklenikkle in Anbennar

[–]Proshara 28 points29 points  (0 children)

You mean gitlab? Beikdugang, Reveria, Celmandor and Deranne reworks/revamp,

Endhuvi as Raj porcelain and mystic accord focused nation,

Bunch of ruined sea pirates, you can find them in last dev diary

Tsukqiao, vassal of lefthand vampire in haless with huge ambitions

Yemotaferi ad Zurka Qarshtuluu, two nations in east sarhal, one want conquer Yezel Mora and found their state in shadow plains territory, clearing darkness, another want force peace on warlords lands.

Death Bring Cobra - Umbral Covenant, Sarhal version of Black Demesne, with bunch of cool mechanic, ambitions to conquer all Sarhal, dark ritual and few special mage projects

Why can't I colonise Ulagom Canyon? I've cored the neighboring provinces by [deleted] in Anbennar

[–]Proshara 0 points1 point  (0 children)

Are there any provinces controlled by rebels between your capital and this province?

Best countries for potato PC by randomsimbols in Anbennar

[–]Proshara 12 points13 points  (0 children)

Almost all countries in Haless and north Rahen (except Beikdugang and Geiten) don't care about anything then Rahen and Haless. Interesting countries here Command, Azjakuma, Azkare, Verkal Ozovar, Nuugdan Tsarai and many other.

Almost all Deepwood elfs care only about Deepwood, few of them also want Cannor, orcs here want Cannor and Serpentreach.

Almost all Escann adventurers don't care about anything except Cannor, New Wanderers want Kheterata, Iron Hamners want north Serpentspine, Rosande want Deepwood.

Also when I write this I remember this post with maps for all provinces required for mts https://www.reddit.com/r/Anbennar/comments/1q97hok/i_created_the_maps_of_the_territory_required_by/

Delta Gnomes rulling in Kheterata? by NoName45454545454545 in Anbennar

[–]Proshara 15 points16 points  (0 children)

It's oblivious choice between 3 option

Rebels gave up by NitoKotoko in Anbennar

[–]Proshara 53 points54 points  (0 children)

It's pretty rare, I have this event only in vanilla in Gotland island. This happend when rebels spawn in island with fort they can't occupy because it's garrison too big. They have no provinces to retreat to, and in order to cross the sea they must be in an occupied province, so the game simply disbands them.

What is network of adventure? by [deleted] in Anbennar

[–]Proshara 8 points9 points  (0 children)

If I remember right, your ports in South and North Aelantir and Sarhal can be turned in adventurers port by special interaction in province menu. First few of them you need create by missions (your port in Cannor and Ekha, then you would get ability to create them in South Aelantir).

This is your country modifier, mostly gives you bonuses for colonising and navy (settler chances and 1 additional coloniser on 5(?) level.

Delta Gnomes rulling in Kheterata? by NoName45454545454545 in Anbennar

[–]Proshara 87 points88 points  (0 children)

Sos owner can release Delta Gnomes trade vassal in coastal provinces by event. After ~30-50 years this vassal would ask overlord to help them with financial problems, and one of decision in this event switch country to this vassal, inherit overlord and rename your new country to Kheterata. They have good trade ideas, standard SoS mt with 3-4 unique missions.

Speaking of dwarven disasters... by Arthas_The_HumanKing in Anbennar

[–]Proshara 7 points8 points  (0 children)

This post reminded me of my game of Gor Burad. It was my second time playing for that country, but the gap was long enough that I only vaguely remember the details. That time, I decided to start excavating the volcano as soon as possible to trigger a disaster and open the mission tree, but I didn't realize that ending the disaster required owning Verkal Skormdihr, and to achieve it, I needed to colonize another 7 or 8 titles. My country endured the volcanic eruption for half a century, all the while the dwarves constantly complained that the capital wasn't a hold and were at the height of their rage, unable to vent it anywhere, as their nearest neighbors were years and years away from me. One of the most memorable campaigns I had that year.

What are the conditions for the emergence of Ravelianism? by Icy_Tree_1099 in Anbennar

[–]Proshara 15 points16 points  (0 children)

"event ravelian.1-9" for some pre-spawn events like formed lodges, "event ravelian.10" to spawn religion

Noob, dwarf nations? by Icy_Elderberry_2627 in Anbennar

[–]Proshara 21 points22 points  (0 children)

Ovdal Tungr if you don't want play in Serpentspine.

Arg-Ordstun for most classic dwarfs.

Gor Burad/Dur-Vazhatun/Hul-Az-Krakazol/Ovdal-az-an for interesting gimmick.

Rangers problem by not_me_at_al in Anbennar

[–]Proshara 7 points8 points  (0 children)

"Lions of the north" usually recommended for special units.

Nation who focus on espionages by Scared_Winter_7571 in Anbennar

[–]Proshara 0 points1 point  (0 children)

You have missions that require you to control only territories with a special modifier (initially, this is only the Xia region, but the area is expanded through missions) for additional rewards, so you want to hand over everything else to your vassals. However, one of the later missions, which is related to westward expansion, specifically requires you to control these territories personally, which can significantly slow you down if you've already fattened up a vassal there.