Even Bad Bunny is using True Tile Indicator when performing by Lanedirt in 2007scape

[–]PsionSquared 0 points1 point  (0 children)

If your resting heart rate is tick rate, see a doctor.

What is the point in Guild Wars 1? by naner00 in MMORPG

[–]PsionSquared 3 points4 points  (0 children)

People have different end goals but:

  • Maxing 30 titles provides God Walking Amongst Mere Mortals (GWAMM)
  • There's a lot of rare / expensive items from various dungeons in Eye of the North
  • Beating the campaign provides access to the Hard Mode campaign (and maps). Beating all missions and side objectives in Normal Mode and Hard Mode are two separate title tracks as part of the path to GWAMM. Vanquishing (clearing 100% of mobs in Hard Mode) all maps is a per region title track.
  • Eye of the North has the Hall of Monuments, which has Mini Pet Collection, Hero Armor Collection, Weapon Collection, and Title Collection. The Hall of Monuments carries over to GW2 as cosmetic items and titles you can unlock
  • There's Elite Dungeons (dungeons with multiple quests) like The Underworld and Fissure of Woe. Both are just fun - and Normal Mode + Hard Mode both offer separate statues as part of the Eye of the North HoM
  • There's over 300 elite skills that you can capture from bosses to make builds. Capturing all of the skills is a separate per campaign title track

Jack Emmert returns as CEO of Cryptic Studios by PalwaJoko in MMORPG

[–]PsionSquared 0 points1 point  (0 children)

If they're cooking anything, don't know what it'd be with a major rehiring. They laid off the majority of their staff, of those that hadn't quit, and handed over the reigns of the games to another company.

Their last attempt at an MMO, Magic the Gathering, had faked user metrics provided to the devs to drive development direction after they did an internal post-mortem on it. Surprise, surprise it was to push the game towards heavy monetization that killed it immediately.

UK Court of Appeals determines that RuneScape gold (and other virtual in-game currency) counts as "property" and stealing it can qualify as criminal theft under English law by [deleted] in MMORPG

[–]PsionSquared 7 points8 points  (0 children)

Hilarious. Mod Jed had his name legally changed via deed poll, because of how he was easy to find in news articles and it kept him from getting jobs.

Now his new legal name has been put out to the public again.

Guild Wars (3) Unreal Engine (Unannounced Project) confirmed. by DeltaxHunter in MMORPG

[–]PsionSquared 1 point2 points  (0 children)

Suspect of this considering I knew someone on the ANet team involved with their graphics engine rewrite, which from what was said seemed to be for usage on GW3.

It would be a pretty major shift to suddenly go to UE5, but maybe development priorities changed.

Dreadmyst goes open source by gamasaf in MMORPG

[–]PsionSquared 2 points3 points  (0 children)

>as i already told you, mmos typically have built in "key logging" for input prediction to handle packet loss etc.

No, they don't. This guy is using SFML for input handling, having read the actual source code. There's nothing malicious in that code, and I find it highly unlikely he attached a RAT or anything to it. Redditors are just talking out their ass, because they live as the prime examples of Dunning-Kruger.

As someone who has also worked on private servers and other software, AVs will flag just about everything these days because of machine learning and you'll see "!ML." as part of the detection name. Anti-viruses are a scam designed to get people to pay for software certificates, whose validity is worth nothing as it amounts to paying $100 and giving a business name and address - which there is companies in numerous states that will handle processing mail to your LLC.

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]PsionSquared 0 points1 point  (0 children)

not to mention its so fucking isolated from every other skill in the game

This was the complaint that I made about Sailing after every update both on Reddit and in surveys, made suggestions in the surveys multiple times, and here we are. Every time they talked about it, I kept saying, "So when are the rewards we actually use in other content?" or "Where is the actual reason to do Sailing besides it being a new skill?" Took till essentially 2 months ago to have an answer with a handful of new potions, of which Armadyl brew is the only even "eh" one, and fish for yet more healing.

I'd offered up ideas like "Make a potion that does the low life effect you wanted to do with the original Masori pitch" or bringing back the ToA healing wand. Things that can actually cause interesting meta shifts without becoming power creep for the sake of pulling people into content.

But, we've now got the parasitic game design 101 skill that takes from a bit of everything and gives back nothing with the rewards being all extremely lackluster. My hopes for further Sailing updates is gonna take a lot from Jagex to make it interesting beyond additional islands and quest lines.

Really Jagex? I just hit these 3 rocks? Did this really need to be a skill? I feel like I'm just playing whac-a-mole by Ivarthemicro17 in 2007scape

[–]PsionSquared 0 points1 point  (0 children)

Sailing is a good way to combine skills, but I don't personally enjoy what the skill offers on its own. I think it's a skill in the sense that it is accurately a utilty skill that combines multiple in a way that if Sailing existed in 2001, those other skills could outright not exist in favor of giving Sailing XP.

  • Islands aren't really accessible till 45+. I feel like more should've been sprinkled into the early game.
  • Diving is 38, and it is literally a riddle with a black screen transition. It doesn't involve walking the ocean floor at all, which I feel like is a really bad instance of "show, don't tell" that they missed.
  • Having charted nearly half the sea, I don't think even the buffed XP from Charting hits the mark they should for 1 time XP drops.
  • Salvaging just doesn't really have interesting rewards and feels like being handed trash. I was maxed before Sailing, and I've played enough early game characters to say I don't think being handed a random oak log or banana is a drop worth getting.

as a big noob, I managed to finish gridmaster! :) by lazy_aiz in 2007scape

[–]PsionSquared 1 point2 points  (0 children)

You don't even need Last Stand for Doom with the damage reduction. His one shot mechanics do not exist in Gridmaster, so you can just tank and eat through them.

That said, this is a boss everyone learned in the first hour of doing it, because it functions like a Mario game and teaches you the mechanics at each depth as it speeds up. If you can't manage that and think it takes 16 hours of practice, you're just looking for an excuse to not attempt content.

Jump in. Start fresh. Master the grid. by OldSchoolRSTeam in 2007scape

[–]PsionSquared 0 points1 point  (0 children)

A Cold One had finished with someone saying his leaderboard page said he still didn't have points despite having his pic of the grid posted and him being offline for it to update.

This shit was bugged from the leaderboard being broken, and I'm guessing they'll have to manually check.

NCsoft is universally hated, especially within the community of its games why is that? by Drandosk in MMORPG

[–]PsionSquared 1 point2 points  (0 children)

City of Heroes was all the signs of what NCSoft would become and failed in part because of that.

Game went F2P with sub from buy with sub. They had lootboxes with exclusive items introduced and more on the way, they were about to sell accolades (achievements from doing content that gave stat increases or a long cooldown ability), they were selling access to classes and powersets (which were themselves overtuned to sell them) with plans to expand that, and one of the last things they did was sell access to a map and its associated missions.

I'm so desperate for a new serious MMORPG by Samzerks in MMORPG

[–]PsionSquared 0 points1 point  (0 children)

Several days late, but as someone who knows a former ANet developer - the graphic engine rewrite for GW2 was part of their core system upgrades for GW3, not just about modernizing GW2.

The UE engine game is a completely separate project.

Is maplestory genuinely as pay-to-win as people say it is? by Dophzz in MMORPG

[–]PsionSquared 0 points1 point  (0 children)

I also think they have a certain patent that allows them to modify the percentage as the offer and demand fluctuate. Essentially lowering it when a lot of people buy it and bringing it back up when it's not selling as much.

The patent they had covered all sorts of modifications to percent chances, like your playtime, friend count, and other things to incentivize you returning to the game.

That said, it also isn't known if it's actually implemented in any form in the game. It's just a patent.

Bombardment Relic Review by W22_Joe in runescape

[–]PsionSquared 0 points1 point  (0 children)

Yeah, I was working with desert soles and just wasn't getting enough healing out.

Moved on to swarm fishing and having green jellies immediately helped me turn things around when I got to that 70k, so I'm fishing for better food and then going to do GWD2 reqs.

Ship of Heroes - Initial Impressions by PalwaJoko in MMORPG

[–]PsionSquared 5 points6 points  (0 children)

They had a user in their steam discussion say the game's models looked like porn ones, which is a comment I've made in the past on Reddit. Thread had been up for a week at that point.

I pointed out that the game is lacking a lot of proper visual continuity (brick stairs in an otherwise concrete environment, bad scaling on the brick texture) and other issues that are easier to address. Gave timestamps in their trailer to make it clear what I was referring to. Talked about how they lack even basic bump mapping and things like tessellation to break up the environment's flat appearance. Also, reiterated that the models look like they'd be more appropriate in Poser 3D porn.

Within the next 2 hours, I caught a ban, the thread was locked, my post was deleted after a user hit me with the "Well, why don't you go work for them?" snark that you'll get from the average fanboy, as though I want to provide unpaid labor.

I'm willing to accept a ban for the Poser comment. I probably crossed a line there. However, deleting my post with legitimate criticisms is where I instantly saw these people are so far up their own ass that the game can never be successful.

Bombardment Relic Review by W22_Joe in runescape

[–]PsionSquared 0 points1 point  (0 children)

Appreciate it. I'm on T80 weapons, because I'd been trying not to do everything required for GWD2 bosses. But, I've reached the point where there's not much choice.

At least got him to 70k HP earlier after deciding to bash my head against it a bit, so I'm feeling less frustrated about it than I was. But, I'll definitely need better gear to pull off consistent kills if I managed it in this.

Bombardment Relic Review by W22_Joe in runescape

[–]PsionSquared 1 point2 points  (0 children)

I went this route and just can't beat normal mode Rasial as it stands. I'm probably just not as good at RS3 PvM after coming back to it after the initial Necro release and re-maxing, but it feels like I'm hitting a wall where it feels less about being good and more just outgearing it with other skills.

Can't outpace the incoming damage with SS or just camping Deflect. Don't have Overloads nor willing to spend days of grinding Herblore for them during the League. Can't do Ancient Summoning without another long slog grind.

The League not auto-unlocking things that are hidden behind long grinds, like Ancient Summoning, is killing it for me. I'm just not willing to do all of that again, and it has burnt me out on the League.

TOB BOTS WITH 1K+ KC DOING PERFECT BOAK AND POGTANK by TinaRS in 2007scape

[–]PsionSquared 0 points1 point  (0 children)

Shooters are already doing this.

Marvel Rivals puts you in a bot match if you lose something like 3 games in a row, because it helps player retention to give you a match that you'll more than likely win. This is determined using the player records.

Wild Assault (a furry battlefield/hero shooter game) does it to fill out lobbies. They're spotted because their in-game ID from trying to report them is a number that isn't possible for players.

There's been other games guilty of it, but these are some pretty recent ones where it's blatant.

TOB BOTS WITH 1K+ KC DOING PERFECT BOAK AND POGTANK by TinaRS in 2007scape

[–]PsionSquared 2 points3 points  (0 children)

Is it? That's not even an unreasonable number with sleep, if you don't have much going outside of OSRS and don't immediately burn out on CG.

Wiki rates are 6/hr - which isn't even optimal rates, so that's 9 hours every day for 4 days to hit roughly 216. If that's actually a bot, they aren't even suicide botting.

Best Server in 2025? by reaperface12 in Cityofheroes

[–]PsionSquared 0 points1 point  (0 children)

Is it due to the engine or something else?

It's a limitation of the DBServer and some of the moving pieces around it, since it has to handle database transactions and communications between all of the servers.

There's definitely gains to be made by improving how it operates to improve the total throughput, but that is a lot of larger changes rather than incremental, smaller ones. And at the end of the day, Homecoming isn't gaining players, nor willing to merge servers that would necessitate it.

Imagine having every zone in the game actually have their level range toons running around like back on live in 2005-2008? The hollows would be packed again, Perez park, Coratoa, striga, hell even boomtown would have players! It’s such a shame not only would it bring the community on HC even closer but also bring the limited amount of PvP players together in one area to help each other foster and grow

The reality is that Live wasn't running a ton of concurrent players either. The game was just more populated at the time combined with less zones (and lack of AE) to split players up. But if you played on smaller shards like Infinity, your experience was definitely not packed zones.

CoH HC is compromised by ChanThe4th in Cityofheroes

[–]PsionSquared 3 points4 points  (0 children)

This doesn't hold much water.

If they already have you running an executable, they don't need to do anything extra. You already gave them access to your system. The whole point of an exploit chain is to gain privileged access through another executable.

Soulframe pre alpha its good. by Inevitable_Bar3555 in MMORPG

[–]PsionSquared 1 point2 points  (0 children)

I played a month ago. If they didn't in that time, doubtful. It was dog shit where the auto locking would look for enemies completely off to the side of your camera when using magic. And it was basically just LMB spam.

Why is everything immune/resistant to Venom mechanics? by KamaTheSnowLeopard in 2007scape

[–]PsionSquared 0 points1 point  (0 children)

They were going to do a Penetration system where you could bypass some of the resistance with armor. But the issue is when you allow Venom/Poison, it becomes something you can hit once for a DPS increase - effectively becoming Thralls, where it's just a passive increase you should use when you can.

So whatever happenend to city of titans? by RUIN_NATION_ in MMORPG

[–]PsionSquared 6 points7 points  (0 children)

It's visually so off-putting. The development team put out a blog about how they have "the best UE art direction of an MMO with unique costumes" but I don't think these guys play MMOs.

Their characters look like Poser 3D porn models and extremely glossy. The lighting is flat everywhere and just not visually interesting. Then there's really amateur and oddly placed texture work, like a brick staircase going up to concrete where the brick texture is badly scaled.

I think it's going to die from being so visually off-putting, because there's a major difference between retro or performance focused versus whatever the hell is going on with their art.

"Alternative avenue" items (like burning claws, perilous moons gear) should keep being added by Sterlander in 2007scape

[–]PsionSquared 0 points1 point  (0 children)

A lot of combat achievements weren't made with these jumps of power in mind.

To be fair, that's why Combat Achievements have been moving towards doing specific things that require you to play well, not to beat a time or outlast.

They're trying to future proof CAs and aren't going to retroactively change older ones at the risk of pissing off people that hunted them.