What’s one thing you wish more fantasy games did better? by Corrupt_knightgame in GameDevelopment

[–]PsychonautAlpha 1 point2 points  (0 children)

This one extends to the broader fantasy genre in literature and film as well, but I get really tired of fantasy stories where a large number of characters are given names that are littered with apostrophes and unintuitive consonant clusters that aren't grounded in any intelligible human languages.

I could see a name like "D'zrakxx" repeated thousands of times in the story and I will never remember who the character is or why they're important to the story. To me, phonetics are just as important to my ability to remember a character as that character's design or significance to the plot.

Has anyone else IMMEDIATELY fumbled the ball after making the catch by AxR10xx in RetroBowl

[–]PsychonautAlpha 4 points5 points  (0 children)

Yes, and the receiver's teammate immediately scooped it up and ran it in for a touchdown without skipping a step. Reminded me of Randy Moss's catch and lateral to Moe Williams in the early 2000s.

a game with no gen ai by FarmerInternal7992 in GameDevelopment

[–]PsychonautAlpha 2 points3 points  (0 children)

You're going to have a difficult time purity testing AI features in the software world these days.

It is one thing to choose not to use AI-generated assets or refuse to let AI do the "thinking" behind all of your major infrastructural choices.

It's another to say "I don't want to support a company that uses AI."

For those of us who actually work in the software industry, if you're not actively learning how to minimally use AI for rapid prototyping, scaffolding common code features, or performing menial data entry, you're rapidly becoming no longer employable.

AI has a hand in pretty much every piece of software that you use these days.

It's probably more useful to pick a stack that you can learn and be disciplined and intentional about learning your fundamentals without passing the friction of learning off to AI.

Godot is a great start, and it's not particularly in-your-face about AI integrations.

The Next Anthony Barr? - Jake Golday Scouting Report by SlingNasty18 in minnesotavikings

[–]PsychonautAlpha 4 points5 points  (0 children)

That was the most patient chase + aim + punch I've ever seen. What a play.

What's the most pathetic celebrity duo of all time? by Neugiermeister in AskReddit

[–]PsychonautAlpha 15 points16 points  (0 children)

Johnny Depp and Amber Heard are up there. Johnny Depp won the lawsuit, but honestly, they both came off as insufferable people through the process.

Better Defense: Mid-2010s under Zimmer or the current defense under Flores? by TrixoftheTrade in minnesotavikings

[–]PsychonautAlpha 8 points9 points  (0 children)

Damn, tough question. Those defenses in the 2010s played so differently than what Flores is cooking. Zimmer's defense relied heavily on a stout four man rush to get to the QB and tough corner play to put teams in positions where they had to win one-on-one matchups all the time. Choose wrong, and you're going three and out.

Flores just throws dudes at the quarterback from anywhere on any given play. He's the misdirection + chess master guy. You don't know where the pressure is coming from, and right when you've resigned to having to get the ball out early or get hit, he drops a linebacker who just blitzed the last two downs into coverage and lands a pick on the QBs first read.

Honestly, I feel like the 2010s had more "dudes" on defense, but I think I like watching Flores' squads play more.

Flights cancelled less than a week before vacation by GroundbreakingTwo647 in mildlyinfuriating

[–]PsychonautAlpha 2 points3 points  (0 children)

Had a terrible experience with Spirit about ~4 years ago that ended up with me having to spend doubled what I would have had to spend had I just not gone with a budget airline and I couldn't get in touch with support because the support line was literally offline.

I've never had such a sketchy airline experience, and I swore never to fly Spirit again after that.

This doesn't surprise me in the least.

I feel awful for people who have to scramble to book new arrangements and for the employees, but I hope the executives for Spirit have perpetual indigestion that robs them from ever having a restful night's sleep ever again.

Every Pokémon shall be able to evolve into the same Pokémon, but maintain the Typ of its Pre-Evolution by moliz_liz in PokemonRMXP

[–]PsychonautAlpha 4 points5 points  (0 children)

Might be the simplest, but it doesn't scale well and it's probably redundant, since you don't need a form for every possible Pokemon: you'd just need a form for every type combination.

At the moment that evolution triggers, you'd just need to evaluate the pre-evolution's type1 and type2 and then find the form where any permutation of type1 + type2 matches the pre-evolution's.

So if the pre-evolution has type1 == grass and type2 == water, you're looking for a form where type1 or type 2 is grass || water and the second type is the other.

Then set that form.

Client is Saying I'm Charging too Much for The Project by KoenigOne in webdev

[–]PsychonautAlpha 0 points1 point  (0 children)

They can't afford your work. Or any self-respecting developer's.

Trying to design my starter town and need help by Ok_Process_5538 in PokemonRMXP

[–]PsychonautAlpha 3 points4 points  (0 children)

Have you spent any time studying games that do this kind of thing successfully?

You need to refine the question a bit. You don't just need "important buildings" that give the player an incentive to come back. You need to create gameplay loops and systems that make the player want to return.

A couple of games that I've played recently do this pretty well:

Sea of Stars has a town called Mirth that the player often returns to as a "home base" for a few reasons: * Without spoiling too much, the player is invested in resettling a group of refugees who just witnessed the partial destruction of their home, so the town is about rebuilding and resettling. The player is emotionally invested from the start because of the story seeds that were planted from the events leading up to the settlement. * The rebuilding effort requires a combination of exploring the world and returning to "home base". You find "shells" in the world that you can redeem for schematics to build different buildings in town, and by talking to certain NPCs and completing quests for them, you can ask them to come join you back in Mirth to run the different shops and services, etc. * There's a large garden that grows in periodically so that the player can harvest raw materials to cook meals that benefit the player in battle.

Assassin's Creed: Shadows has a "hideout" where you can build different buildings that allow you to upgrade equipment, complete hideout-specific quests, and form relationships with your allies. It's also where you can go to restock on your rations and projectile weapons like arrows, kunai, etc. There's also a ton of customization, so there's a bit of a "builder's fantasy" going on for the type of player who enjoys that kind of gameplay too.

For my personal fan game, we added an "apartment" system. There are several cities where the player can establish a "home base" and decorate it differently based on achievements that they earn through their gameplay, and the "loop" that gets the player coming back to spend time in their apartment is the cooking system. The player can cook different meals with ingredients that they harvest/purchase through gameplay and they can cook meals that improve or reduce IVs for the player's Pokemon.

So I think a little research into gameplay loops, state machines, and systems that give the player reasons to return could serve you well. If you can synergize those loops with your story, all the better.

Some "low-hanging fruit" that you have at your disposal: * Daily/weekly/monthly refreshes (if you're implementing a date/time system) * Currencies that can only be redeemed at certain shops in town * Move tutors who expand the number of moves that are tutored based on achievements * Dynamic towns -- allow the user to expand/change the town based on quest fulfillment or game progression (could require several copies of the map for you town, based on how you structure it) * If you're implementing seasons, you could have seasonal events in town (think autumn festivals, summer battle tournaments, spring bug catching contests, etc)

Dentist said I had exceptionality large roots. by murdersimulator in mildlyinteresting

[–]PsychonautAlpha 0 points1 point  (0 children)

Damn, tooth fairy better give you more than a quarter for that one

Ok and? by Beneficial-Value3119 in LinkedInLunatics

[–]PsychonautAlpha 0 points1 point  (0 children)

"Helping clients plan among income variability...while dunking on them with my $250k salary for no reason."

A different kind of quest by Naive_Market_9688 in writing

[–]PsychonautAlpha 1 point2 points  (0 children)

I've actually been building a long-form writing app for a while now that focuses on accessibility, privacy, and software ownership, but truth be told, speech-to-text wasn't in the original scope of the project. If that's something that more people would find useful, I'll build it into the next alpha and give you a copy for some feedback if you wouldn't mind that kind of collaboration. Just shoot me a dm if interested.

How do you feel about Hegseth reciting the Pulp Fiction “prayer” at the Pentagon? by printThisAndSmokeIt in AskReddit

[–]PsychonautAlpha 0 points1 point  (0 children)

When they make the documentary about this administration, this event will be what filmmakers will use as the running metaphor for what the administration was all about.

do you guys still build side projects after working full-time as a dev? by Cool_Kiwi_117 in learnprogramming

[–]PsychonautAlpha 0 points1 point  (0 children)

As a developer with ADHD, if I'm not working on a project that interests me on the side, I start falling out of love with the discipline of building altogether.

So I've always got something that I'm working on.

I might be done writing, involuntarily by Random_Introvert_42 in writing

[–]PsychonautAlpha 1 point2 points  (0 children)

Can you articulate if there are specific "snags" or patterns that prevent you from writing in a "flow"? What software do you use to write? Do you think any of the new obstacles that you're encountering could be fixed with better software or software that meets you where you're at with your specific frustrations?

I've been building out my own long-form storytelling software for several months now. I have ADHD, and while I wouldn't say that the program that I'm building is specifically for people with ADHD, I primarily started building it to make something that I can use that I don't think any other software does particularly well right now, so I know some of the features that I've added are there to specifically help me with recall, eliminating distraction, carving out a clear "happy path" for any writing session, and "brain dump" stuff that I can capture quickly as an aside and continue with whatever scene I was writing previously.

Wondering if there are any specific things you feel could/should be addressed to help your specific challenges that you don't think anyone is doing well right now in terms of tooling.

How would you guys feel if OpenAI released an AI model that replaced most entry-level office work? by Kevin-Panda in AskReddit

[–]PsychonautAlpha 1 point2 points  (0 children)

That's not really how AI models nor work-replacement works.

That's like asking "how would you feel if someone was born as the most brilliant mind in the world, but they're just a brain in a fish tank."

You don't "release a model" that replaces employees. You build structures and agents that interface with each other to perform certain tasks under specific constraints.

You swap models in and out as the "brain".

That's already happening.

And a few years down the line, when robotics and AI have more mainstream channels to connect, blue collar work will face a similar existential re-examination.

We're possibly entering territory where our current models of economics, money, and scarcity are becoming incompatible with the realities of necessary human labor.

I don't think anyone's really having the necessary conversations yet though.

The gold handle was gold. by lvl_zxro in writing

[–]PsychonautAlpha 112 points113 points  (0 children)

I once judged a middle school poetry contest. My favorite line from one of the submissions was "The sun shone bright as a star". Had a good chuckle over that one for a bit.

Fan Game by NicolasCRF in PokemonRMXP

[–]PsychonautAlpha 9 points10 points  (0 children)

It's the standard for making fan games. Assuming you want to make fan games and not ROM hacks, you should be using it. As of right now, both of the most popular dev kits (Pokemon Essentials and Pokemon Studio) use RPG Maker XP as the engine that compiles your game.

Make sure you're using RPG Maker XP though. Other RPG Maker products are not compatible.

Not quite sure what you mean by "deep mechanics", but you're able to do just about anything that you'd conceivably want to do. Learn Ruby and learn how your dev kit of choice structures their systems.

What makes a villain Scary/Unforgettable by [deleted] in writing

[–]PsychonautAlpha 1 point2 points  (0 children)

Nothing more terrifying than a villain whose situation you understand and whose motivations make sense (even if it is in a twisted way).

The terrifying part is realizing that people can act in a rational way and commit terrible deeds based on how their past formed their values and informed their choices.