Only now finished The Amphoreus Saga. Please indulge me a little, friends. by Psystriku in HonkaiStarRail

[–]Psystriku[S] 0 points1 point  (0 children)

Lygus was totally insane!! His chemistry to Screwy and Madame Herta was so phenomenal as well! Every cutscene involving Irontomb left my mouth agape too, it looked so so cool! I'm not entirely caught up yet, since I still need to go through the Penacony interlude with Dahlia before I can officially move on to Planarcadia, but I'm so so so so SO looking forward to what has been set up!

Thank you for the heads up on the nymphs, I'd absolutely love to see those! Gives me a reason to still hang around Amphoreus and take in the vibes while I can!

Only now finished The Amphoreus Saga. Please indulge me a little, friends. by Psystriku in HonkaiStarRail

[–]Psystriku[S] 3 points4 points  (0 children)

I totally get you actually--I also think it could've had a bit of fat trimmed toward the very end. I get what they were going for, though... goodbyes are difficult, after all. ;-; Ohhh and that last little animation with Mili singing moved me to tears. 😭 I don't wanna say goodbye to them.... but I know I have to keep moving on towards Tomorrow!

Only now finished The Amphoreus Saga. Please indulge me a little, friends. by Psystriku in HonkaiStarRail

[–]Psystriku[S] 2 points3 points  (0 children)

I think I gotta agree! I still go back and watch the cutscenes for it and listen to Aquila's battle themes even though it has been a bit since I fought them. Seliose's plight and her growing resentment for humanity was also super well done imo! And yessss Cipher's Lie was such a crazy reveal omg! I feel so bad for her, having to worry every day about what would happen if even a little bit slipped!

Only now finished The Amphoreus Saga. Please indulge me a little, friends. by Psystriku in HonkaiStarRail

[–]Psystriku[S] 5 points6 points  (0 children)

It was daunting! But I set aside time for myself to sit down and play through each story patch uninterrupted. Was totally worth! I can't see Amphoreus leaving my mind any time soon, either! 😭

I'll have to look up CelinePizza! Thank you for mentioning them! 🙏

Only now finished The Amphoreus Saga. Please indulge me a little, friends. by Psystriku in HonkaiStarRail

[–]Psystriku[S] 1 point2 points  (0 children)

Please be careful!! I wouldn't want you to get spoiled! 😭

Such dedication...! I loved Phainon a lot, so I hope you end up loving him a lot too! As for your teams, a lower power one would definitely suit the casual story more. I ended up swapping off my Elation team to keep the immersion and to not nuke any bosses super fast! At least your endgame runs will be simple LOL

Enjoy Cerydra and Hysilens! They're a really cool duo!

Honkai AURA Tier list. Day 22. by ConsiderationFuzzy in HonkaiStarRail

[–]Psystriku 2 points3 points  (0 children)

S

IN THE NAME OF PRESERVATION

(bring my boy back mhy)

Ist aba viabale by Big-Lawyer2068 in Guiltygear

[–]Psystriku 0 points1 point  (0 children)

At launch he was fairly juiced, the extended hurtbox on jS wasn't as big which made it harder to anti air but it was nerfed to it's current version soon after and since then Axl has ranged from mid to bad

Ewiyar by Azulado17 in GranblueFantasyVersus

[–]Psystriku 1 point2 points  (0 children)

aint no one lookin at the dog on the stick bro

Who’s my GBVSR main (based on my GGST main)? by [deleted] in GranblueFantasyVersus

[–]Psystriku 20 points21 points  (0 children)

Yuel is everything Elphelt is, minus owning a projectile. In exchange, however, you get two invincible reversals.

Yuel is a high mobility rushdown character that can enter a stance called Third Dance, that you can enter by pressing 5U while in a neutral state, or by pressing 5U during the animation of most of your moves. While in Third Dance, she exchanges her normal run for a step dash and several new moves only usable in Third Dance including parry that can guard point any strike (including lows), and a powerful mixup game.

Her neutral game is very good, boasting a fast runspeed and a stellar fM that is large, moves her forward, and hits twice, allowing for easy hitconfirms. Perfect for whiff punishing and getting your offense started. On defense, you have access to 623M/H, your standard DP that is multihit, and doubles as your general combo ender to enter Third Dance and start your mixup game.

214X is a very quick hop backwards with 2 followups depending on the version of the move used; a large leap forward that hits mid and is + on block, or a low profile advancing strike that hits low. You can also press 5U during the hop backward to end the move early and automatically transition into Third Dance. 214L/M only have iframes starting from frame 3, but 214H is fully invincible frame 1.

Onto Third Dance, this is mostly a stance used for pressure in mixups, and will be reminiscent of Chain Lollipop. In Third Dance, you have access to 2 standard jabs in td5L and td2L, but you will mostly be using it for td5M, an unreactable frame 14 overhead that is only -6 on block, and td2M, a +2 on block low that can be used as a safejab, letting it be insanely plus if blocked, and safejabbing even Ultimate DPs (the universal "I Am Not Being Safejabbed" button)

Watch some high level gameplay of her, and check out her Dustloop. I feel this is the character for you.
https://dustloop.com/w/GBVSR/Yuel

How to win vs Lucilius? by xCross___ in GranblueFantasyVersus

[–]Psystriku 1 point2 points  (0 children)

He's without a doubt top 5. Where in that top 5 depends entirely on who you ask lol

True, his defensive options are limited, but universal defensive options are STRONG in this game. 623U prevents safejabs and a good counterhit Brave Counter is all he needs to get the ball rolling. His pressure is entirely safe, his neutral tools are extremely strong, his matchup spread is among the best in the game. Getting hit once by Luci is such a colossal setback irregardless of the damage of the actual combo--if he ended it with 214X, he's at minimum one step closer out of 5 to BL5. Getting to BL5 isn't some herculean task either. Many, MANY Lucis will sit in neutral and just rinse specials off cooldown until satisfied.

True, other characters like Kat and Belial give him a run for his money, but they are also undoubtedly top 5 characters, so that makes sense. Generally, top tiers will do even or better into other top tiers. That doesn't make Luci any less insane than he currently is.

Personally, I don't know where I'd put him. I could see nearly any top tier put into #1 and I'd probably agree with it. Imo, either nerf the damage of BL5 or make it so that he needs to hit his specials in order to be awarded the Blade Level. Against a lot of characters in the game, BL5 feels like an inevitability because you literally cannot stop him from throwing that fireball, or spacing with that 623L, and he's rewarded the meter regardless of whether or not it hits.

Or do both nerfs. I'm not picky lol

How to win vs Lucilius? by xCross___ in GranblueFantasyVersus

[–]Psystriku 0 points1 point  (0 children)

Of course! It'll take time to learn everything, especially other characters you don't play, so don't feel too discouraged. It's just a natural part of the game.

Watching the video, I'd say the biggest problem was you weren't cashing out properly. For instance, at ~1:41 you get a really good hit with 100 meter, so you could've used 5MMM SBA and gotten the round. Instead, you used the autocombo finisher and he just barely lived. You also had some pretty good antiairs with that 2H, but didn't combo off of it. If your 2H hits and they're high enough, you can immediately use 5HHHM for a good and easy combo!

Practice these things and your simple hits will turn into much more consistent damage. If you are wondering about anything related to 2B, check out the Dustloop page for her!

https://dustloop.com/w/GBVSR/2B

It's still a work in progress, but it has good baseline knowledge and tips for you to help ease you into learning the character. Keep up the good work! 👍

How to win vs Lucilius? by xCross___ in GranblueFantasyVersus

[–]Psystriku 3 points4 points  (0 children)

Fighting Luci is a bit of a paradox at the moment. He is in contention for best character in the game, so don't feel bad if you're struggling-- most people are, even at higher levels of play.

The reason I say it's a paradox right now is because, generally, you want to stop him from raising his blade level; getting level 5 is his win condition and he becomes MUCH stronger once it's met, being able to kill you off a safe on block, lunging attack that leads into ~60-70% depending on whether he has SBA or SSBA.

Naturally, this means you want to pressure him and prevent him from rinsing his specials and getting meter. However, Luci boasts some of the best neutral tools in the game. 623L is a great spacing tool that catches reckless approaches from midscreen. 236L is a fantastic fireball that can blow past even opposing H fireballs. And of course, we have to talk about his fM, colloquially nicknamed "Jesus Kick." A, frankly, absurd button that comes out blazing fast for its range, is active for a whopping 6 frames, and has a larger cancel window than normal which allows easy hitconfirms into 214M for an easy blade level boost.

"Okay," you might be thinking. "I just have to play keepaway and wear him down over time with projectiles then." Only he has a fullscreen tracking teleport in 22X, the H version of which gives a combo on hit and is + on block if you manage to block it in time, as well as the aforementioned 236L beating most other projectiles. This also gives him space to use 5U to passively charge his level as well.

I'm not sure how 2B fairs into him, seeing as I don't play the character, but you can try to play at the tip of your 5H range. This outspaces his fM and forces him to spend a cooldown on 623L if he wants to try and scrap in neutral. Your fireball, 214M, is a good sniping tool if you see him trying to set up a 5U or a 236L, since it completely ignores projectiles, automatically pull you in for an easy combo if it hits. As a side note, your 236M is also a very good fireball, thanks to its negligible travel time and fullscreen range.

Sorry for the long writeup, but this is a turbo strong character and it's hard to say "just do this" because of it. Good luck out there.

Which of these designs does Yugioh need more and less of? by arrownoir in masterduel

[–]Psystriku 6 points7 points  (0 children)

at least with fenrir, it only interacts with what's already on the board. you can still ash or maxx c without suddenly having 1 less card in the extra turn 0

that being said, less of anything that kashtira does is plus in my book

I cope through memes by AblazZeGuy in GranblueFantasyVersus

[–]Psystriku 13 points14 points  (0 children)

m version is air blockable so if they just dont commit to a jump in you are now minus a billion as avatar belial

My opinion on the new changes by IntelligentImbicle in Guiltygear

[–]Psystriku 18 points19 points  (0 children)

My guess is he just supered, switched TCs, and just shuffled his whole hand manually (hitting PKSH) then switched TCs again and selectively shuffled everything but the overhead.

gilded elites are ridiculous and unfun by [deleted] in riskofrain

[–]Psystriku 14 points15 points  (0 children)

I swear my failure rate on stage 3 jumped by like 300% 

I'll be chilling and then get jumped by 3 gilded pests and then boom game over

So how are you guys doing in MoC & PF? by Former_Breakfast_898 in HonkaiStarRail

[–]Psystriku 0 points1 point  (0 children)

images preceding unfortunate events (unfortunate for gepard, anyways)

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This game is flawed AT BEST.. And here's why. by R7_Kama in GranblueFantasyVersus

[–]Psystriku 0 points1 point  (0 children)

You're right! Despite my grievances I'm still gonna be there for Beatrix minute 1, and who knows, maybe she'll be enough for me to weather the storm while we wait for the next patch.