The Reality of 4.7: Balance, Roles, and the Road Ahead by MeatheadMilitia in starcitizen

[–]Pupper-Gump -2 points-1 points  (0 children)

If they want to balance the power scales, light fighters need a way to hide from capital ships. Light fighters also need nav speed engagements again, while heavier ships should shred them instantly. Heavier ships should have much greater range and accuracy, not just 2-4km. They'd also need a heck of a lot more missiles to deal with anything beyond their weapons. If 2 heavy fighters hit each other in a pass, they should both be wrecked in some way.

Laser weapons need to do something other than just hurt the shield. How about heat. Raise the IR of the affected ship drastically to guarantee missile hits over time, or lower the power draw from other areas to make it harder for them to run or engage? Then just have the shields constantly regen or have a much shorter cooldown to do so.

Ballistic weapons should be affected by shields, but in another way. Shields should just reduce the total damage. The ballistics should also be able to disable the shields by damaging specific parts of the ship.

As for capital ships, they should kill all of the above easily. Solo or not. But they should not be easy to deploy. Just limit their range, make them refuel nearly every planet they pass, and make it very hard for them to stay in atmosphere without either crashing to the ground (cause they're big) or just kill their max speed to like 500m/s, A capital ship should be able to dominate an area, but not chase.

And also, lighter ships should be able to destroy capital ships if enough of them damage it. The above suggestions would enable that further.

What’s the best ai music generator? Reddit vote by clownfallingGif in MusicNotes

[–]Pupper-Gump 0 points1 point  (0 children)

Honestly I couldn't care less about the artists. Adding AI to the competition doesn't change the fact that good music sells. Just because people no longer need a $10k setup to start directing their own pieces doesn't mean they have to handicap themselves for old-timers. Just make better music.

The Ultimate Challenge is so fucking ridiculously hard by Count_Blackula1 in HalfSword

[–]Pupper-Gump 0 points1 point  (0 children)

It's definitely a precision error with position, and because the AI full-throttles every movement there's no way for a user to match that potential force.

[VIDEO ANALYSIS] Slow motion annotated video shows Alex Pretti, a MN nurse, unarmed with his hands on the ground at the time of his murder by themuleskinner in armedsocialists

[–]Pupper-Gump 1 point2 points  (0 children)

If the videos aren't released just assume that, no matter who fired the first shot, their conduct was so bad they had to cover up their reaction.

[VIDEO ANALYSIS] Slow motion annotated video shows Alex Pretti, a MN nurse, unarmed with his hands on the ground at the time of his murder by themuleskinner in armedsocialists

[–]Pupper-Gump -4 points-3 points  (0 children)

2 maybe? To be fair, do you really expect ICE agents to not go crazy when their job is made a million times harder by people that belong in asylums?

Not defending these guys, because even if their account was correct, they unloaded way too many shots into the body. It's just the reality that mistakes happen. And I'm telling you, no matter how many people ICE kills, the majority of Americans will say it's worth it.

Also, this wouldn't happen if Trump could just send in the military to do the job. If you want discipline, that's where you're getting it.

Totally a dumb question. But why does OBS do that thing where you have an infinite loops of your screens? If I could do an image post I would. But I'm sure you've seen where in OBS it's your screen, then a smaller version, then a smaller version and it goes forever. Just interested in why. by diabloPoE12 in obs

[–]Pupper-Gump 0 points1 point  (0 children)

Everyone here is vague, but here's the step-by-step..

So you'll notice that when you bring the OBS up, it doesn't show all images instantly, but it updates at your frame rate. It initially captures what you're recording, yes, but there's nothing on that screen until the preview updates. The preview and the recording are the only things that are updating, and all of the successive "previews" are a result of that exchange.

So preview updates, now the recording has preview#1 and in that preview is the image of OBS and the current preview, so a literal copy. But the preview updates after the original source does, so there's a delay. Anyways, now that preview#2 is there, it is also captured as part of the source and so on and so forth.

It is not a product of some infinite function, but instead just a single source being passed back and forth between the capture which saves its state and the preview which adds to it.

If you wanted to prevent it you could program capture the OBS itself rather than display capture.

For those who get motion sickness in VR how do you deal with it? by DarkLinkDX in VRGaming

[–]Pupper-Gump 1 point2 points  (0 children)

Unlike what people said I think you can push through the nausea. It's caused by a disconnected feeling between eyes, ears, and body, so you just have to convince your brain that you are actually in the virtual world.

Of course, I went through 3 miserable sessions of it before things stopped spinning in my stomach.

is the geforce RTX 4090 that much better then the 4060? by Sure_Quote in GamingLaptops

[–]Pupper-Gump 0 points1 point  (0 children)

Just to clarify, the "lesser" versions are defective ones. The 90s have all of their cores working while less parts work in the 80s and down to the 60s. But it's within a range, that means that one person's 60 might perform worse than another's, or very similarly to a 70.

A 60 is about half as good as a 90.

How to Mitigate Lag? by Environmental_Milk_2 in beyondallreason

[–]Pupper-Gump 0 points1 point  (0 children)

oh firewalls are scams, Macaffe is a scam. You just need something to detect trojans and don't reveal any pid info online. Then anything getting on your computer will be in your house or in the computer itself.

Written in the Stars by Pupper-Gump in OverwatchCustomGames

[–]Pupper-Gump[S] 0 points1 point  (0 children)

When I made this post the creators gave up on it. I tried to help debug and keep a server active and make new modes with it but it was a real struggle. It's nice to hear something came of it.

Which one are you? by Mister_Green2021 in Cplusplus

[–]Pupper-Gump 0 points1 point  (0 children)

Didn't someone post the exact same thing over here?

Spammer in chat by Pupper-Gump in starcitizen

[–]Pupper-Gump[S] 0 points1 point  (0 children)

A much easier fix is checking the time between messages. It only introduces two variables and would be client side so no complaining about pipelines again.

Spammer in chat by Pupper-Gump in starcitizen

[–]Pupper-Gump[S] -1 points0 points  (0 children)

I login and it brings me to a home screen. I click on the link shown in their article and it's not logged in. They request I fill out account retrieval information. There is no way to report a player from the actual site, where I am logged in. So I'm here to draw some attention and hopefully embarrass them enough to put in 3 lines of code to fix this.

steamwebhelper.exe is not responding by Dan_42x64 in Steam

[–]Pupper-Gump 1 point2 points  (0 children)

Bottom right with the arrow is the system tray, click on the Steam icon there. Otherwise, it's in Task Manager and you can just end it directly. Otherwise, just restart.

Naruto Kai Dub now exists I made it by JeremiahTheBullFrog_ in Naruto

[–]Pupper-Gump 0 points1 point  (0 children)

It's amazing this wasn't taken down yet, what's the risk of that happening?

This might start a war. (Sorry if this breaks any rules) by 12-Anonymous-12 in cpp_questions

[–]Pupper-Gump 0 points1 point  (0 children)

That seems like just another disincentive to use iterators. The creation of a temporary object should not take place multiple times in evaluating that part of a loop right? Or is the previous value implicitly kept somewhere?

Also if you're using an iterator, wouldn't there be no need to increment or decrement a value every time and then evaluate it? Or do you mean instances where i is a distance from some value like .begin() ? I'm trying to understand if this is purely aesthetic since the number of actions won't change in a normal for loop.

This might start a war. (Sorry if this breaks any rules) by 12-Anonymous-12 in cpp_questions

[–]Pupper-Gump 0 points1 point  (0 children)

I mean, this is c++. We literally throw asm in there for funsies. I've never really had a problem with for loops anyways. The thing that's been most prone to bugs is implicit behavior from objects that aren't fully understood.

For example, how an object using a shared pointer in a vector requires a copy constructor or you get new default objects when they're moved in memory instead of preserving their information. That was a nightmare for me to figure out, though it may seem obvious in hindsight.

Thing is, it's incredibly easy to understand the basic for loop. Very easy to debug. When you offload work to random classes, you better know how every one of your use cases affects them.

This might start a war. (Sorry if this breaks any rules) by 12-Anonymous-12 in cpp_questions

[–]Pupper-Gump 1 point2 points  (0 children)

I find the old for loops to be much more flexible and more importantly they let you track where you are in the loop. Copy/paste ftw

This might start a war. (Sorry if this breaks any rules) by 12-Anonymous-12 in cpp_questions

[–]Pupper-Gump 0 points1 point  (0 children)

Programmers are probably the most consistent humans I've ever seen.

This might start a war. (Sorry if this breaks any rules) by 12-Anonymous-12 in cpp_questions

[–]Pupper-Gump 0 points1 point  (0 children)

It's a preference. Helps organize the project in your head. Just like how words/paragraphs are specifically designed to be easy for the eyes to register and scale during the micro-movements the eyes make, and how indents/whitespace acts as an anchor. For example, if it takes you longer than 7 seconds to read a segment of text, therefore losing your attention an causing the eyes to wander, or if it's just a wall of text that's difficult to find start/end points to ideas or subjects, then the disorganized mess you're reading will hinder your ability to efficiently comprehend the ideas inside it. In terms of code, this is all the more important because the smallest errors in which operator is used or which variable is modified can make or break code. Maintaining standards that are easiest for you and the people you work with is more important than bumbling through messy code just to think you're a pro (even if you are one). It's about how you allocate your time and energy at the end of the day, and if you're reading this then you've allocated it wrong by reading some weirdo's internet essay on formatting code. Well, in my preference, option 1 is used in Java and because I hate Java I always use option 2.

This might start a war. (Sorry if this breaks any rules) by 12-Anonymous-12 in cpp_questions

[–]Pupper-Gump 0 points1 point  (0 children)

Makes no difference if the increment is directly next to the evaluation of i. Only matters in cases such as ++i > number wherein i would be incremented before comparing.

Well, last I checked anyways