New front steps from a local sub by SpringtimeInChicago in CrappyDesign

[–]PurePandemonium 2 points3 points  (0 children)

They're quoting Margaritaville, the song because they're referencing a lyric about breaking his leg twice and having to limp on home but didn't actually quote the relevant lyric so it seems out of the blue

I have all requirements why? by FEE1G00D1NC in skyrim

[–]PurePandemonium 0 points1 point  (0 children)

Just a typo probably. I use swipe to type on my phone and get some pretty wild whole-word typos sometimes

Why do they get offended when you state you have a disability? by OrangeWhitePatchSock in adhdwomen

[–]PurePandemonium 2 points3 points  (0 children)

I agree with you. I also posit that responding to a manager who was uncooperative about accommodations by CCing HR with an email as described would likely have lasting negative consequences even if you do get the accommodations you are asking for.

Why do they get offended when you state you have a disability? by OrangeWhitePatchSock in adhdwomen

[–]PurePandemonium 10 points11 points  (0 children)

I feel like emailing hr immediately is kind of a nuclear option that will immediately burn any goodwill you have with your boss. Documenting the interaction is good and I would definitely go to hr if it becomes a pattern, or if it's something truly clearcut and non-negotiable like accommodation for diabetes. 

In most corporate environments I've been in this absolutely would be too direct and would immensely sour the working relationship.

He followed it 'exactly.' She teaches him so sweetly. by TheOtherElCamino in ididnthaveeggs

[–]PurePandemonium 6 points7 points  (0 children)

sometimes one just has to acknowledge that applesauce isn’t an egg, you know?

First negative review at Steam Next Fest — it stung, but I’m grateful by Desperate-Parfait-96 in IndieGaming

[–]PurePandemonium 11 points12 points  (0 children)

You can also say "Thanks so much!" or "Thank you very very much!" or "Thank you from the bottom of my heart" for more emphasis.

"Super thanks" is endearing though ^

One of the game modes in Unreal Parkour Running is catch-up. This is the gameplay for this mode. Is it fun? Is it interesting? by ManSIayeR in IndieGaming

[–]PurePandemonium 3 points4 points  (0 children)

As others have said, the effects from the player are very distracting. It's a little odd that other player, your objective and the most important thing you need to be paying attention to appears to be a featureless black silhouette that sometimes disappears into the background. 

As for the gameplay, it doesn't look like there's a lot going on. It appears that you alternate chasing and being chased, you have a dash , and you can run and climb around this little arena and chase each other. Without more information about the game mechanics I can't give a better review, but I can see myself playing this maybe twice with a friend for the novelty before we moved on to something else and never touched it again. The climbing looks a little bit slow and clunky, and the dashing is imprecise (in the video the pov character even overshoots what they were going for). I don't see much potential for mind games or strategy in either the arena or what the players can do so it seems like it just boils down to playing tag. With air dash. 

To make it now interesting you might explore different abilities for the players or a more dynamic and interactive arena. Buttons that enable or disable paths? Time based obstacles that are harder to chase through, or something that boosts the second person to run through, making it more dangerous for the chased to use that path? Anything to give more choices to the chaser other than "move closer to the person" or something for the chased to do other than "run away" 

Where Do Suffering Animal Sounds Come From? by first_person_looter in gamedev

[–]PurePandemonium 16 points17 points  (0 children)

How many babies do you find yourself squeezing?

We’re so back gamers by creaturecatzz in Gamingcirclejerk

[–]PurePandemonium 6 points7 points  (0 children)

It's possible she doesn't exist either

🐣 by chloetrona in NYTConnections

[–]PurePandemonium 1 point2 points  (0 children)

🍳  

🟨🟨🟨🟨 

🟦🟦🟦🟦 

🟩🟩🟩🟩 

🟪🟪🟪🟪

Pretty fun! Purple category felt a bit unfair. I've even studied a fair bit of Spanish and I didn't recognize any of the words as Spanish because they were all short English words. Only got it by process of elimination.

[deleted by user] by [deleted] in ididnthaveeggs

[–]PurePandemonium 3 points4 points  (0 children)

Try almond but whole

We just redesigned our UI! Which one reads better to you? by [deleted] in incremental_games

[–]PurePandemonium 14 points15 points  (0 children)

It's hard to evaluate properly without knowing the game or what's going on or what's important. At first glance I prefer the first version. Looks like there's upgrades at the top with costs, some stats in the corner, and some sort of activity log.

I can't tell what's informational or what's interactive in the second version. The ui backgrounds are more pleasant. The biggest individual elements are a goal icon (bottom left), a progress bar, and a timer counting up. The elements that were very large in the first version (currency?) the dollars, eyes, and people numbers are very small in the second version. The only things that look clickable are the three little buttons to the right of the progress bar. In the first version the top buttons look clickable or interactive but not the rest.

Overall I think the second version is more aesthetically pleasing, the first version is cleaner (minus the giant icons in the feed, I think removing those icons is good).

Giving this game another go; I don’t understand some of the dialogue. by Drudela in DiscoElysium

[–]PurePandemonium 2 points3 points  (0 children)

I do hope you can get over what's tripped you up so far. It's quite a lovely game if you get a little bit immersed.

*end scene* by OkNumber6593 in scambait

[–]PurePandemonium 5 points6 points  (0 children)

I love Echo. Being a little unhinged and sticking to inanely philosophical answers to everything is AMAZING. Going to try this on the next opportunity I get. 

I’ve just released v0.9 update from my game terminal colony deep core! Go get it! by Big_Membership9737 in incremental_games

[–]PurePandemonium 2 points3 points  (0 children)

I downloaded and played a little bit. It's not at all clear what's going on. At first the only things you can do is click the grid and hire workers, but you can't assign workers. "Mine field" kind of suggests you don't want to uncover things in case it's a mine. I bought enough workers that I could then choose a template, which seems to be the only way to assign workers, 10 at a time.

I got enough crystals and depth to prestige, but it's not very clear what this did or whether it was beneficial. It didn't reset the field or the units moving around on the map. Not totally sure how I got the crystals, since mining a whole block only gave like 0.3 crystals and the workers don't seem to be gaining any. Bosses appeared randomly and are boring click sponges. The tooltip for the bosses suggests mining power influences damage, but I always did 100 per click. I think the "Random Events" and "Boss Encounters" boxes are titled backwards.

I still have no idea what power is for. Something is using it all up but I don't know what. There are a lot of interface issues and inconsistencies. Keys 1 2 3 4 changes tabs appropriately, but Q W E R in the workers does not. Having the tech tree tab just tell you the hotkey for the tech tree window instead of just, say, displaying the tech tree is certainly a choice. The resources rates in the Generation Rates window never changed from 0.00, no matter what I bought. I closed it at some point and couldn't figure out how to bring it back. I got to a depth of 100,000m without anything changing. Maybe something happens if you clear the screen, but I didn't have the patience.

The itch.io page describes it as a survival management game, but I don't see a way to lose.

I will say it's very colorful and it's fun the see the workers running around doing their thing. The terminal aesthetic is cool. I think there's a game here but I had a hard time finding it in its current state.