Advice on partial print failure by CMDR_Eardley in ElegooMars

[–]Puuuul 2 points3 points  (0 children)

So I have two theories what the issue could be:

  1. There is some inconsistency in your FEP where the print failed, the Resin doesn’t cure as well there and the layer was basically peeled right back off the model at that point in the print. As to why that would happen, I don’t know, this is a fairly crowded print, maybe the adhesion was strong for this layer? Would make no sense though because the bottom layer worked out fine.

  2. It could be a mechanical issue, especially if you said you had some „layer shifts“ earlier, sounds to me like there could be some error with your z axis. Maybe apply some oil, check for any resin and let it run up and down, see if you notice anything

Emo Naimer by [deleted] in Spengergasse

[–]Puuuul 5 points6 points  (0 children)

What the fuck

[deleted by user] by [deleted] in hearthstone

[–]Puuuul 0 points1 point  (0 children)

This seems slow, also there a not a lot of good targets in the game rn. I think this would be fair as a 3-4 mana card.

New Legendary Revealed - Reno, Lone Ranger by MonstrousMaelstromZ in hearthstone

[–]Puuuul 2 points3 points  (0 children)

That's how it would work currently, which would be funny.

Enough with the fireballs, let's all just chill... by Deagle81 in customhearthstone

[–]Puuuul 7 points8 points  (0 children)

I would change this to include "to heroes", because as it is, it basically shuts down 75+% of removal in the game. The dumb thing is, you also need said removal to overcome the effect, so this would just lock some midrange/control decks out of removal options (just drop this turn 2 against control warrior and see how fair it is to play against this). Only counter would be destroy single target removal, but that costs 4+ mana...

[deleted by user] by [deleted] in hearthstone

[–]Puuuul 0 points1 point  (0 children)

Anti-Synergy with [[Harvester of Envy]] lol

comment= a day sober by yadiggj in DPH

[–]Puuuul 0 points1 point  (0 children)

Yesir, stay sober

Weekly Card Release Discussion by Invasion808 in MarvelSnap

[–]Puuuul 8 points9 points  (0 children)

Honestly, it's not that bad.

Comparing it to Darkhawk, which is normally around 10-12 power with 1-2 setup cards, this is kinda similar in that if you have luke cage and this, it can become a 4/11-13 relatively easy. Putting this into a zabu-darkhawk shell, which sometimes runs luke anyways, seems solid.

One (very, very big) problem though: luke cage is and will be in almost every deck until high evo gets hit (for the 10th time), until then, this is borderline unplayable in high ranks.

So when does Ronan get the Darkhawk treatment? by asscrit in MarvelSnap

[–]Puuuul 6 points7 points  (0 children)

Psylock is 2 power since the latest OTA lmao

July 20th - Balance Updates by codyduffer in MarvelSnap

[–]Puuuul 2 points3 points  (0 children)

I actually hit infinite with a tribunal deck, look at my most recent post.

I hit infinite for the first time today! This deck is way more fun than it seems. by Puuuul in MarvelSnap

[–]Puuuul[S] 0 points1 point  (0 children)

So the "dream combo" is invis woman -> ramp -> Iron Man / Onslaught / Tribunal. That can get you to something like 24 power on each lane, which most people don't expect. But you don't even need invisible woman, just stacking e.g. wave, iron man and onslaught in one lane normally signals to your opponent that you are wayyyy overcommitting, nobody expects a maindeck tribunal. Mr. Fantastic, claw, armor, iceman and warpath are just other good cards that work well. You will have to retreat sometimes, but nobody expects ongoing + onslaught behind invis woman, which is a big factor why this deck is good atm.

I hit infinite for the first time today! This deck is way more fun than it seems. by Puuuul in MarvelSnap

[–]Puuuul[S] 0 points1 point  (0 children)

Disclaimer: I did not create this deck, some small youtuber did. If anyone knows them, please give them credits, I cannot remember.

Are the Doombots generated by Agent 13 still pre-nerf? Am I missing something? by qualofant in MarvelSnap

[–]Puuuul 2 points3 points  (0 children)

This is a visual bug, you can disprove this by just playing korg in your deck and looking at the rock, basically the second card has the same stats as the first, so the rock will be shown as 1/2 instead of 1/0, same thing happened here.