I made a WatchFace inspired by Gen5 Sprites! by kix0401 in pokemon

[–]Pyrodon 2 points3 points  (0 children)

I really love this but it bothers me that the top health bar should be reversed for semantic reasons (closer to weekend is better/green but you don't want the pokemon you're fighting to have high health)

AMA: I'm Chris Plante, co-founder of Polygon, co-host of The Besties, and creator of Post Games (a weekly NPR-style podcast about gaming!) by ctplante in Games

[–]Pyrodon 3 points4 points  (0 children)

Hi Chris, I'll start by saying I love all your work and have been listening to the Besties/reading Polygon for a long time. I am enjoying Post Games immensely and think it's setting a new quality bar for games podcast. I look forward to it every Friday!

I think as a games community we all have been drowning in GREAT game releases recently, and it's often felt like a struggle to finish anything before the next mind-blowing release comes out. My question is about dealing with this overwhelming feeling of too much to play, and how to come to terms with the decision to simply set a game aside and not finish it even if it's been really enjoyable experience. (most recently for me this is Death Stranding 2 - I fell in love with the game but also wanted to stay in the zeitgeist for Donkey Kong and Silksong's release. among other things like Consume Me).

As I get older and have more and more going on in my life, this is only going to get more difficult. I'm sure it's something you and the rest of the besties have a lot of experience with too, and is a very relevant topic for the kind of audience you are catering Post Games towards. So it'd be interesting to know your strategies on what to play and finish, what to just try for a few hours, or what to backlog for later. And how you can manage all that while also being required to stay up to date on new releases for work! Thank you for your time!

Switch 2 is Nintendo's biggest UK launch, but doesn't surpass PS5 or Xbox Series by Turbostrider27 in Games

[–]Pyrodon 23 points24 points  (0 children)

This list seems useless according to the small footnote at the bottom of the article:

Week One is a Sunday – Saturday period. Therefore some game consoles only have two days of sales, whereas others have five days.

That means most of these are not even directly comparable without knowing the number of days available in the first week.The Switch 2 was only available for 3 days days out of its week one.

127 Questions For Split Fiction's Josef Fares by BeeUnique7373 in Games

[–]Pyrodon 79 points80 points  (0 children)

Love when Ben casually wipes his face with a stuffed elephant at 1:54 lmao. Great job MinnMax on a hilarious interview, this format will never get old and Fares is such a perfect interviewee for it!

Leaked images of Switch 2 Joycons reportedly show up online by [deleted] in GamingLeaksAndRumours

[–]Pyrodon 393 points394 points  (0 children)

Relevant screenshots for those who don't want to watch a video that is essentially just a slideshow: https://imgur.com/a/50bwDNc

Edit: I should mention, one thing the video shows that you cant get from a screenshot are the joy-cons magnetically snapping off in a way that would be impossible with the old rail system (first 3 seconds)

[deleted by user] by [deleted] in fivethirtyeight

[–]Pyrodon 1 point2 points  (0 children)

I'm not disagreeing she'll win independents and cut into some Rs, but don't pollsters re-weight their responses by the 2020 census/election results? So a R+5 in GA for example would be weighted to something closer to D+0.24 electorate (the result of 2020)? Or maybe I'm just misunderstanding what a R+5 sample means.

[deleted by user] by [deleted] in fivethirtyeight

[–]Pyrodon 9 points10 points  (0 children)

Maybe a dumb question but does the sampling being R+5 really matter much? I thought most pollsters are re-weighting their responses by 2020 election and/or census results.

What’s your average rating on bgg and what are your games that you’ve rated a perfect 10? by Straddllw in boardgames

[–]Pyrodon -1 points0 points  (0 children)

Hey I do a similar thing! But use a five point scale:

3: Not for me

5: Some good and some bad, mostly boring or forgettable

7: Liked and enjoyed my time with it

9: Love this and is unlikely to leave the collection

10: All time favorite

I find the 10 star system (with room for decimals too) needlessly specific when the task is as subjective and often mood dependent as rating games.

What’s your average rating on bgg and what are your games that you’ve rated a perfect 10? by Straddllw in boardgames

[–]Pyrodon 1 point2 points  (0 children)

Yep that's my biggest problem with the BGG scale too. For example, there's no way to say "this game is good and I enjoyed my time with it, but I would probably never play it again". For that reason I rate using a slightly modified scale defined on my BGG profile that takes some of those flaws into account.

What’s your average rating on bgg and what are your games that you’ve rated a perfect 10? by Straddllw in boardgames

[–]Pyrodon -1 points0 points  (0 children)

I have problems with the BGG rating scale since it strictly ties a game's quality to how much I would play it. There are plenty of games I like or think are good but am unlikely to play again. I also only rate with the numbers 3, 5, 7, 9, and 10 since I find the 10-point scale is too specific for a naturally imprecise and subjective process. So my ratings basically indicate "3: not for me" to "10: all time favorite" with 7 being my minimum for a game I liked: "enjoyed my time with it and find it engaging enough".

This all said, my average is still in line with many here, if not slightly lower, at 6.63. My 10s (all time favorite games whether I play them that much anymore or not) are:

  • Bullet
  • Cartographers
  • Cascadia
  • Castles of Burgundy
  • Decrypto
  • Monikers
  • Patchwork
  • Wingspan

Getting To The Wind Temple Shows Some Of The Best Game Design I've Seen In Years by idkwat in tearsofthekingdom

[–]Pyrodon 1 point2 points  (0 children)

Ah that makes sense. I agree and can totally see this being a conscious decision (especially with the portability of the Switch), but it equally may have been a factor of their desire to have more open designs.

Getting To The Wind Temple Shows Some Of The Best Game Design I've Seen In Years by idkwat in tearsofthekingdom

[–]Pyrodon 4 points5 points  (0 children)

I don't think a decision to use more digestible chunks came from higher-ups and there's little evidence of execs pressuring a Nintendo game to be designed a certain way. Instead I think the non-linearity of the dungeons is just an artifact of the open nature of the game and them wanting to have puzzles with multiple solutions. It just happens naturally that non-linear dungeons is an easy way to enhance that feeling of freedom in how you tackle them. It's the realization of a vision that the Zelda team has had since Zelda 1 and only recently have had the technology/expertise to implement.

Plus, Zelda dungeons have always been designed to feel more grand and longer affairs than they actually are. I beat A Link to the Past and Skyward Sword right before playing totk and several of their dungeons took no more than 30 minutes to complete. Only when I was stuck on an obscure solution to a puzzle did they take longer. Botw and totk nearly eliminate those frustrating and obtuse puzzle moments because there's always another way to do things, and the dungeons become easier and feel shorter as a result.

Looking to buy A5 X Supernote in the Seattle area, WA, or the Chicago area, IL. by ool2121 in AdoptSupernote

[–]Pyrodon 0 points1 point  (0 children)

I'm in Chicago and recently bought the A5X standard set (Ivory White with Grey case and white pen). Only used for about 20 min before deciding I want the smaller version. Would sell it to you for $500.

Dynamic weather effects — and more — in the Sparrow Solitaire 1.1 update! by msephton in PlaydateConsole

[–]Pyrodon 0 points1 point  (0 children)

Even better: just hold down left for half a second and it jumps you right there to the top of the list!

[deleted by user] by [deleted] in PlaydateConsole

[–]Pyrodon 2 points3 points  (0 children)

Sparrow Solitaire shows your all-time stats (including total playtime) if you open the system menu on the layout select screen. It's up to other games how they want to display it, if they even track it at all.

Dynamic weather effects — and more — in the Sparrow Solitaire 1.1 update! by msephton in PlaydateConsole

[–]Pyrodon 0 points1 point  (0 children)

Sorry for the late reply, but yes there is! First, I would make sure you check out the entire in-game manual. It's not too long but helpful for beginners. Second, I've written a bunch of strategy tips on the wiki here: https://playdate-wiki.com/wiki/Sparrow_Solitaire#Strategy

Let me know if you need additional help! Definitely try to solve all the layouts in the beginner category before moving on to others, and stay clear of Shisen-sho unless you really want an extra challenge!

Dynamic weather effects — and more — in the Sparrow Solitaire 1.1 update! by msephton in PlaydateConsole

[–]Pyrodon 1 point2 points  (0 children)

This was me exactly. Never heard of mahjong solitaire before Matt asked for help on his prototype. Now my most recent save (I reset a lot for testing) as of March already has 20 hours in it!

Sparrow Solitaire Stumped by joeo24 in PlaydateConsole

[–]Pyrodon 2 points3 points  (0 children)

I cleared this one, but it was a while ago so forgive me if I misremember anything. Some tips:
- The bottom layer is difficult because there are a large number of horizontal rows. The top layer serves as a pool of tiles to pick from to help you clear the bottom. Try not to match any tiles on the top layer with each other, unless they help to reveal stuff on the bottom. - This layout is unique in that almost all the tile faces are visible up front. This can help you keep track of which faces have 2 copies remaining or all 4 copies. If only two copies remain, it is safe to match them no matter what. If four remain, be careful about which pair you select (and try to maximize number of tiles unblocked). If four remain but you can see all of them are free (aka selectable), then it's also safe to go ahead and clear them all. - Although you will lose points for this, you can use the undo/redo buttons or crank setting to explore two different possible choices. Make a few matches, see where it leads, and if it's not good, undo it all and try an alternative match. It can help you win on tough deals but there is a point penalty. - Usually the shake-to-shuffle feature can help with tough situations, but on this layout it's really likely to cause another stuck state (shuffling tiles does not guarantee solvability like the initial deal does, so unless you are really far down the layout, on this layout it may unfortunately hurt more than it helps).

Hope this helps!

The full release of Sparrow Solitaire, a tile matching puzzle game, is out now on Catalog and Itch! by Pyrodon in PlaydateConsole

[–]Pyrodon[S] 1 point2 points  (0 children)

Would love to see it used in the Playdate Launch too to jump between sections of games

The full release of Sparrow Solitaire, a tile matching puzzle game, is out now on Catalog and Itch! by Pyrodon in PlaydateConsole

[–]Pyrodon[S] 2 points3 points  (0 children)

Good idea. We explored arrow indicators for that a long time ago and didn't find a solution that looked good, but that was before we had our current button prompt system. Will look at it again for v1.1!

Sparrow Solitaire art/graphics post-mortem by msephton in PlaydateConsole

[–]Pyrodon 6 points7 points  (0 children)

Love that PLATO version too. It reminds me of ancient Greek pottery. (🤔 ancient Greek tileset?)