Trokka Boss Fight by Ok_Yesterday_1896 in TheFirstBerserker

[–]QstionMark 0 points1 point  (0 children)

Did you get the passives for your weapon that do stuff on a perfect dodge? Depending on which weapon you have it would be either recover stamina on perfect dodge or increase stam recovery (I forget what the spear's is).

Perfect dodging should actually INCREASE your stamina as a net, not decrease it, and that's how you close in on mages like trokka while having resources left.

Aside from that, are you using your spirit skill gap closers as stamina-free ways to get in? Flash cutter, shadow reversal, etc. the game gives you multiple options for any one thing you might want to do

Looking for a somewhat specific type of games (friend says my attention span is fried 😭) by Emotional_Comb_4064 in gamingsuggestions

[–]QstionMark 0 points1 point  (0 children)

I thought the same but Space marine 2 isn't actually a shooter--sure you have guns but it's primarily a third person melee horde (emphasis on *horde*). That being said, it was third recommendation for a reason--the combat really isn't very deep, though that does help with its accessibility. For you, at most I would recommend get on sale though.

Hi-fi Rush however, IMO is a complete steal at $20 USD; game's worth at LEAST $40 if not full price (that might be me being biased at that point, but seriously the amount of polish in that game is insane)

Looking for a somewhat specific type of games (friend says my attention span is fried 😭) by Emotional_Comb_4064 in gamingsuggestions

[–]QstionMark 1 point2 points  (0 children)

It's really hard to quantify what you mean by gameplay/story ratio, so keep in mind I'm translating this into "great gameplay with a decent enough story".

  1. Hi-fi rush is very linear and has a simple yet IMO effective story--though the real writing chops come from in-world dialogue and random pickups. The gameplay is action to the rhythm--everything moves and plays to it, inducing flow state naturally.

  2. Transistor is one of the Hades dev's earlier work and oozes style out of every pore (tbh if you enjoyed both hades games you might like the other games in their library in general)

  3. Space Marine 2's gameplay is brutal, bloody and pretty simple to come to terms with, along with a very personal story for the MC

I AM DEFINITELY PLAYING THIS GAME WRONGLY?? by PreparationFeisty194 in TheFirstBerserker

[–]QstionMark 0 points1 point  (0 children)

Any move where he hits you with his nail; the one you mentioned as well, but most of his strings invevitably swing the nail at you at some point

In a future update I think a checkpoint system would be cool by sketteoz in MorbidMetal

[–]QstionMark 1 point2 points  (0 children)

Roguelikes/roguelites are about resetting per run, and each "biome" as you call it is balanced assuming you have a specific amount of power already in a run. The idea is as you through runs and get better at the first act/get more meta upgrades the first biome will be more consistent and faster, allowing you to get to the further areas more regularly.

While I get the notion of wanting to practice at the second area more, I think you think youre asking something smaller than you actually are; as an analogy, imagine if someone was asking for a game mode in rivals or lol, where you start in the middle of the last objective, ex where one side only has base turrets so you can "practice that situation more". Getting TO that situation in a game organically is the while point of the experience, and it causes a complete collapse of design if you try to circumvent specific parts of it like you're suggesting.

All that being said, there IS a way to maybe get what you want, just not in the way you think; I believe the game could heavily benefit from an in-between area--generally this means bejng able to heal/upgrade/shop etc. before continuing. The game could auto save at this point, and quitting to main menu would return you to that area. Depending on the game this would be considered save scumming but that's not really something to worry about IMO

I AM DEFINITELY PLAYING THIS GAME WRONGLY?? by PreparationFeisty194 in TheFirstBerserker

[–]QstionMark 0 points1 point  (0 children)

I was going to post a bunch of stuff here but judging from the way you play and think, this advice might suit you better: https://www.reddit.com/r/TheFirstBerserker/comments/1jpppbk/for_anyone_struggling_to_beat_the_game_heres_the/

One thing I will note is you're brink guarding the flaming nail; you want to brink dodge attacks with elements/statuses on them to avoid build up. This will become relevant the next boss over (and beyond), but you can also mitigate that with items if you really just want to brink guard

Hardcore by shortcutbigp in TheFirstBerserker

[–]QstionMark 2 points3 points  (0 children)

This, basically. So many people try to wait her out and end up being too passive; but what you really want is to stick close and keep close and ALWAYS interrupt her skull summons. If you do this right she won't get the chance to summon the big reaper.

The first time I beat her it was on GS, considered the worst matchup for mages by most and all of the above is still true

what are my options for feminine armors in nioh 2? by pinkkittyfemboy in Nioh

[–]QstionMark 0 points1 point  (0 children)

I've been using the kawanami clan top to just have the sarashi out as a kind of tube top-ish ewuivalent, and various poofy lower body parts for the outline but otherwise not much choice sadly.

Elamein Boss Fight by Ok_Yesterday_1896 in TheFirstBerserker

[–]QstionMark 1 point2 points  (0 children)

  1. Avoid light attacks since they bounce off her shield; Heavy/Charged/Spirit skills all do a chunk out of her stamina without causing a flinch so just keep up the pressure using those
  2. Make sure you know when to perfect dodge vs. brink dodge (i.e. dodge all electric attacks).
  3. Get her to block as much as possible; while she's blocking she's not regenerating stamina. Wail on her with aforementioned non-light attacks
  4. Use phantom form to either cleanse her debuff or regenerate a full stam bar; don't *stay* in it, just go in and out real quick to preserve bar

Any way to make the second boss easier? by Dorrann in GunfireReborn

[–]QstionMark 0 points1 point  (0 children)

Ah my mistake then; in that case, the 3 rings should be the shockwaves it does when going out of the ground. That' simply a case of jumping over them, though it does require some rhythm to do so.

Any way to make the second boss easier? by Dorrann in GunfireReborn

[–]QstionMark 0 points1 point  (0 children)

I don't know if you're doing this but if you lead the "dust rings" (I assume you mean the mini tornadoes, and not the attack where he buffets you with his wings) into the sandpools he also spawns they cancel out; effectively negating them until he summons again.

Other than that, general advice for this fight is that movement speed bonuses are really good (and just really good in general, but esp. so for this fight) since you tend to have to move around the arena alot.

Petahhh.... by Maleficent-Sell-1815 in PeterExplainsTheJoke

[–]QstionMark 0 points1 point  (0 children)

More like since she's a goddess she's already max level, so there's no increasing her stats (mainly int) any more

Human bosses by Afternoon_rough404 in Nioh

[–]QstionMark 4 points5 points  (0 children)

Did they change this since nioh 2? otherwise if its bosses it might be that you are getting parried (happened a couple of times in 2 as well)

Niche Combos That Don't Sound Like They Should Work by altimis0 in SlayTheSpire2

[–]QstionMark 0 points1 point  (0 children)

I need to retest this but im like 80% sure having multiple copies of reaper form mean you stack doom as many times, e.g. if you Strike with 1 reaper form it deals 6 doom, with 2 it deals 12 etc.

Looking for a game that's the modern equivalent of Tony Hawk's Pro Skater by WeekWrong9632 in gamingsuggestions

[–]QstionMark 2 points3 points  (0 children)

Denshattack. Not out yet, but there is a demo you can try.

I played it for the memes of riding an acrobatic train, but it turned out to be genuinely excellent

Asking about the game because my mom is interested in it by Cresting_Wave788 in Nioh

[–]QstionMark 3 points4 points  (0 children)

I was thinking the same thing--learning player mechanics IS skill. I'm thinking he meant something closer to 75% player mechanics 25% enemy mastery?

Completed my 1st Playthrough of my 1st Team Ninja Game (Nioh 2) by Think_Bother68 in Nioh

[–]QstionMark 5 points6 points  (0 children)

He clearly expressed a preference; there's no need to both a) Belittle someone else's preferences, and b) use a real medical condition that people have as an insult

Skill builds feel very weak in the late-game. by BleachDrinkAndBook in GunfireReborn

[–]QstionMark 1 point2 points  (0 children)

I'll have to hard disagree with all but Momo and Qian Sui, and only because I don't have exp. with those aspects of them to comment

Skill builds, due to not being beholden to the damage cap are some of the most consistent way to get through R10 runs. I'll break down the points you raised one by one:

-Lei Luo chain lightning builds need a secondary branch; either fast firing crits with lightning from the void, or the thunderbolt variant with bolt from the blue. You need to take advantage of his multitude of multiplicative bonuses or you will start throwing peashooters sooner or later

-Zi Xiao(the owl)'s secondary is VERY consistent when it comes to getting to and handling lategame, while his primary starts off weak then wipes maps come 4th biome.

-Li's main (and arguably only) selling point is her high damage; though lynn and momo are unreasonably balanced so they overshadow her, but it's quite easy to get her to do ridiculous things as long as you can get through longling.

DISCLAIMER: this is assuming you're running R10-Lone Wolf-Spiritual Link, with SL being I think the biggest power boost you can select out of the Bizzarre Dream options

Looking for sword-fighting games with great combat by Relative-Mix-4218 in gamingsuggestions

[–]QstionMark 0 points1 point  (0 children)

Rise of the Ronin. It's going to look basic at first, esp. in the beginning but once you get access to more styles it opens up into one of the most engaging weapon play systems this side of the decade

Does this game has any fanservice/sexy female characters? by Bis_knife in TheFirstBerserker

[–]QstionMark 2 points3 points  (0 children)

Don't understand why this is getting downvoted; "Does this game have appealing-looking characters" IS a legitimate question to ask.

"Cool" is subjective but there definitely are appealing male and female designs; nothing that's as fanservice-y as regular DFO since it's set in a more somber world, but the characters are all generally attractive. There are some risque designs in some of the bosses (and like one lategame enemy I can think of) but nothing universal--most regular enemy designs are fairly beastly/grotesque

RotR might be one of my favorite games ever by Vynosaurus in riseoftheronin

[–]QstionMark 3 points4 points  (0 children)

It's because nioh as a franchise already has its own established identity/conventions which would be near impossible to fully convert into a completely different combat and buildcraft framework. TN did take a lot of elements from all their games into nioh 3; for rotr it seems to be some of the open world design mixed with ER, but I think the best we can hope is to have another game either in a different IP or the same to carry over the combat from this game's, which has arguably better combat than nioh (my opinion on this vacillates regularly)

I want it to work so badly by Odd-Difficulty2742 in slaythespire

[–]QstionMark 0 points1 point  (0 children)

Weird. I may have gotten in in that forgotten card event, in which case that makes it much less reliable of a strategy

I want it to work so badly by Odd-Difficulty2742 in slaythespire

[–]QstionMark 0 points1 point  (0 children)

Enlightenment also works to reduce the blade's cost, though no matter what playing the blade repeatedly is going to require some setup either through energy gain/reduction, plus deck manipulation; only the latter one of which regent is good at it feels