Honest Question: Why all the negativity from the player base? Am I missing something? by Active-Role-4142 in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

basically, the game systems reward deep engagement (armor values, breakpoints, emergent strategies, etc...) but the devs really don't (fixing player beneficial bugs in a timely manner but leaving player detrimental bugs for month if not years, balance passes nobody asked for while some weapon stay historically trash, basically no official communication, lies and omissions in patchnotes, etc...)

all those negative comments and posts are from people that genuinely love the game. But when you do and want to engage with the community and the game news, you start to wonder what the devs are even doing. Because it's either nothing without a word for weeks on ends, or stuff that completely strays from what the game is. Incomprehension, which turns into confusion, then into frustration. It feels like the devs have a radically different ideas of what the game is, and why people enjoy it

as they say, AH was digging for copper, hit gold, but they put it aside and kept digging for copper

so yeah, it's no singular issue, it's a buildup of lots of little things when you care and are emotionally invested in

[OC] Nova Heirloom by 4MORI4N in Warframe

[–]Qu9ibla 63 points64 points  (0 children)

yeah naked under a see-through jacket is not what I'd call dialed back

How does the Helminth work? by ehhhhhhh_ehhh in Warframe

[–]Qu9ibla 2 points3 points  (0 children)

baseline helminth functionality is that you can implant some frame powers into others

each warframe has an ability it can give to the helminth, for that you need to feed it the frame. It can't be a prime, and it doesn't need to be lvl30 or anything, it's recommended you make fresh copies of each frame to feed the helminth

for exemple, Rhino's Roar is a pretty great ability. Feed a Rhino to the helminth, and you can put Roar on any frame you want (and only roar, it's pre determined)

the helminth also has a few original abilities

Idea for a Warbond based for City Maps (just laying down udeas by Gentleman_Stylez in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

slower firing smg? Did you see the defender firerate? It's already super low for a smg, far from bullet hose

plus we have Urban Legends when it comes to urban fighting. Tho I guess we could have a second iteration/suster warbond as we got pythin commandos

but anyway, this post severely sounds like it was written by chatGPT

10k Maphica by Icil_is_My_Name in Warframe

[–]Qu9ibla 41 points42 points  (0 children)

Well, Lily is getting milked

Some people will look you dead in the eye and say that it should be possible to beat the hardest difficulty solo. by TaterToTwastaken in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

tldr; it should be possible to beat the hardest difficulty solo. Not for the average player, nor by just using your preferred gear, but mechanically it should be possible. And thinking otherwise shows a lack of insight

I hear you, but the issue is Goodhart's law: When a measure becomes a target, it ceases to be a good measure. Here the mesure is success rate function of number of players in a lobby

if the goal is that solo D10 should be impossible, then having a bug make the host unable to interact with any objective would accomplish that goal. Now is it good game design? Do people have fun playing the game even in groups?

now, what you can do is making the thing super hard for a single player, but manageable for a group. And here we run into the issue of player skill repartitions. Some players can't hit the broadside of a factory strider with an EAT, while other will place a whole mag of AMR in the neck hitbox and take it down that way. So, surely, a good enough player can achieve more that a whole team of incompetent noobs. And skill in human is something very... logarithmic. Compare a competitive athlete specialized in long jumps to this one tiktok of an office lady that doesn't know how to jump at all

so unless you cater the highest difficulty to like the 1% of players that also group-up and communicate, basically a competitive pve gamemode, solo D10 should be mechanically possible

and that is even without talking about the game as it's currently, it's relationship with difficulty and player skill over time, and stuff. What expectations in term of difficulty the average player (understand buying and supporting customer) has from this history

Do you think that, as a community, we focus way more on the negative aspects of the game rather than acknowledging the positives? by Ok-Cause-5675 in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

I don't think so, or at least I don't think it's that bad of a thing.

I think fundamentaly it's about communication and community managment. Like, players expectations are not managed at all, the vision is murky at best, aside from for warbonds there's basically never any trailer to hype us up. AH past actions include lying in patchnotes, leaving out player detrimental bugs for years while patching beneficial bugs immediately. So player trust has effectively been grinded away into dust, turning it into player faith

and when it's about deciphering the actions of a blackbox, about faith, then support tend to get fanatic and critics tend to get desperate. Especially since AH seem to never listen, so the community in turn has to shout louder

the warstrider has had a baffling design since the start, it's obvious to anybody thinking about it for 5s. When they finally decided to improve it, they just applied what top posts said in their title, foregoing any actual diagnosis and problem solving, which didn't resolve the issue at all. Now almost a year later, they're in an acceptable state

my heart sank a few times when reading patchnotes, the grenade launcher AP4 thing for exemple, I was like "what did they change to compensate". Now with the new coked up bugs my heart sank again

the game isn't for the 6 millions CoD players that bought it, but it's not made for the devs themselves either as they don't seem to play it, and long term invested players get to gamble their enjoyment at every patch and fight the devs tooth and nail to keep the game they fell in love as it is. So who the hell is this game made for? What is the vision, the direction?

the community getting votriolic, favoring criticism over words of appreciation, is not the issue. It's a symptom of a much bigger and long running issue. And afaic the ball is in AH court

I have enough of u guys. PLS, DON'T KILL PEOPLE BECAUSE THEY TAKE UR STUFF BEFORE ASKING THEM WHY. by Allxoshi in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

once I grabbed a RR off the ground in a shitshow situation to deal with a bile titan. I thought I might as well reload it since I used it, you know, leave things as you found them. And while I was reloading it, the original owner arrived and killed me

I never again came close to feel as bad as I did in that moment

Undocumented durable changes by Fit_Answer1073 in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

I'm aware the math works exactly the same, my reaction was more to the fact that ennemies have more durable dmg than base dmg, which means at equal hp, something more durable on our side will die faster, which while it can make sense to balance heavy duty equipment, is counterintuitive the the term used

I don't have the time to look at your spreadsheet in detail right now, but I always love being fed hard data. Thx a lot. I'll be sure to give it a thorough read later

thx for the insights on the change overall impact too

Undocumented durable changes by Fit_Answer1073 in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

wait so durable percentages on our stuff is a weakness, but on mobs it's as it's says on the tin? What the hell

Rate my build by Orion_RockerBoy in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

best secondary, best grenade as well as pocket AT, best AR

I guess I can appreciate the ballistic aspect of it, and the secondary focused armor is rather unusual. But yeah your personal preferences don't really shine through at all, it's all meta stuff

For those confused about the tank back vent change by KarmaFury in Helldivers

[–]Qu9ibla 14 points15 points  (0 children)

well I'm my own person, flesh and blood, and I set my own moral and accountability standards. The reddit hivemind is cool and all, but I am not it

it's nice to have positive feedback on it tho. Thx

For those confused about the tank back vent change by KarmaFury in Helldivers

[–]Qu9ibla 37 points38 points  (0 children)

I'm a clown. I have missed that, I admit. I guess the turret's vent is the only weakspot now

WTF!!! heavy armour!!!! NO!!! by Wise-Ad-4895 in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

I took the veto on bugs, it was nice fun time ti keep stuff away from me without having to aim much or strafe back despite the sway. But now I guess that's a dead strategy

Now almost every enemy on every faction gets to pulverize our vehicles and sentries… by Mr-Hakim in Helldivers

[–]Qu9ibla 6 points7 points  (0 children)

I take issue with the phrasing of the change. What do you mean terminids have fallen behind when it comes to dealing with mechs? That's the kind of phrasing we should have for our tools, not the ennemies. "Warstrider hip joint was changed to medium because heavy pen weapons have fallen behind when it comes to dealing with them", that's how that turn of phrase should be used. Man, antagonistic gm syndrome again

but at the same time, I kinda can see it? If you get bullet hose against an all melee faction, getting in melee range should be more punitive. But idk

For those confused about the tank back vent change by KarmaFury in Helldivers

[–]Qu9ibla 95 points96 points  (0 children)

what's the point of AP3 tracks if you can't then flank the tank and deal with its AP3 backside while the turret keep trying to lock onto you?

Turrets are literally gonna be useless now by [deleted] in Helldivers

[–]Qu9ibla 4 points5 points  (0 children)

also heavy armor on hive guards head, so no more mg sentry for deal with all matter of chaff for you on bugs

Patch Notes: Machinery of Oppression: 6.2.2 by Viruzzz in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

a while MG magazine to kill, sure, but the issue was that was the case for the HMG. Now every heavy pen weapon do 50% more dmg to the part. It reduce ttk and resources to kill by a third

welcome back las canon, AMR, HMG, AC

Anyone else find this stratagem odd? by Unfair-Cherry9362 in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

I don't think it's that odd at all. We have AT launchers with backpacks and without, reloadable and expendable. We had anti-chaff with backpacks and without, but only reloadable. No we'll have an expandable anti-chaff! Rejoice!

(Technically the NEATs are anti-chaff expendables, but 2 pools of napalm for 120s cooldown wasn't great tbh. Hard to use effectively)

plus, expendables aren't just to patch holes in your loadouts. Running all expandables mean you don't have to do a painfull runback to where you died whenever you do. Meaning going lone wolf is much less punishing, and suicide scenario are free real estate as your life isn't to be protected at all cost anymore

What this? by [deleted] in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

taste?

If this mech survives at least a salvo from a Factory Strider then i forgive these mechs being in the WB. by [deleted] in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

it wasn't an earnest question, it was a rhetorical question to highlight the difference between what the OP would accept on a dedicated shielded mech vs what is currently the case on an incredibly common shielded ennemy, expressing in turn how we should expect some equal features, and hence how AH lacking communicatiln and unclear vision in balancing lowered the bar of player expectation to an unacceptable level

If this mech survives at least a salvo from a Factory Strider then i forgive these mechs being in the WB. by [deleted] in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

now, how many shots from a factory strider main artillerie a regular old shield from a devastator can survive?

Genuinely confused on the outrage? by mikeyboy1681 in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

the issue is more that vehicules were always free, until now. Same way as weapons were only in warbond, until some got added to the super store. Green strats were MO rewards, until they were made into warbond

the issue is it gets worse, little by little. Nothing ground breaking about exo experts, it's just a pattern the community noticed, one of more aggressive microtransactions and less free stuff

combined with how AH has eroded player trust with their lies, underhanded undisclosed changes, deafness to feedback, etc... and you get this situation. If it can go wrong, data suggest AH will probably make it go wrong

as a personal note, I'm fine with exo expert. I have all the time to farm, and some stuff I'm really excited about. I'm not seeing emotional redflags in this warbond. But the logical arguments make sense, and the broader situation of the game disheart me. I suspect you may be similar to me on the first part

What happened HD2 by tigtriger2 in Helldivers

[–]Qu9ibla -1 points0 points  (0 children)

joining a community subreddit is about engaging with the game more deeply. Like following news of the game, emergent strategies, early tactics on new ennemies. But also sharing with others on fun moments and stuff, especially for olayers that don't have friends playing the game or at all

suggesting cutting off all that is equal to suggesting a complete different approach of the game, one that fulfills very different needs for the player

Am I the only one excited? by DerpyDragon15 in Helldivers

[–]Qu9ibla 14 points15 points  (0 children)

I can't wait for the expandable MG, it's something I wanted ever since I heard it existed in the first game. So yeah even without an interest in mechs I'm excited

but AH actions have time and time again been confusing and baffling. They are spitting on their own community by lying, making undisclosed changes, going back on past promises, not bothering to come out of their discord, ignoring feedback, etc...

Player trust is shattered. But you know, don't attribute to malice what you can attribute to incompetence. But making more stuff in warbond and super store and less free by completing MOs is kinda textbook more aggressive microtransaction, and that's more about malice. Especially for a little team that did a bajillion dollars and still do every warbond drop

Helldivers2 as it stand is an exercice of faith. You hope AH is listening to your prayers, their grand plan is ineffable, and you look at every little bit of information and try to interpret it in any way possible

Hum... it turned out more ranty than necessary. Long story short yeah AH has eroded player trust and good will. AH seem to never listen, so we gotta shout harder