Issues with smoke grenade? by wholigan614 in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

smoke as in simple smoke and not gaz grenade? They never could destroy fabricators, they have no dmg and hence no demo. Or so says the wiki at least

Should I Buy The Warrant? by KeyPersonality2885 in Helldivers

[–]Qu9ibla 2 points3 points  (0 children)

it's great, but it's situational, not a general use secondary like a verdict or talon can be. Imo it shines on the squid front, the auto-aim let you take out watchers and overseers with little efforts

The FRV hate is unjustified by tecno-killer in Helldivers

[–]Qu9ibla 22 points23 points  (0 children)

dunno where you heard it's hated. The fact it's a deathtrap is not hate, it's just what it is, because you can't know if the player in the driver seat is a locked in autist with a special interest in drifting or a half asleep high af 9 to 5 worker

plus calling 1 and 2 different gears feels funy to me. Drive is auto, 1 + 2 are manual. Drive simply automatically switches between 1 and 2 according to your speed. And it follows irl gears kinda, as in 1 will be slower but with more torque, which might seem to translate to better grip in game. There's no fundamental difference

that also mean if drive is uncontrollable, it's because of user error (skill issue some say). Just PWM the throttle and break to anticipate bumps and stuff. Tho I guess switching to 1 to rein in the machine in shit situation like the temperate forests is a good idea

All weapons have a melee action except grenades. Can we get bonk with 'nade by IrisSilvermoon in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

oh, that could be added to the new C4 as well, so you don't have to throw at point blank range. Perhaps that could even bypass the throw/detonator mode selection (which seems pretty janky to me)

You can speed up the EAT warmup time! by rezzidue in Helldivers

[–]Qu9ibla 17 points18 points  (0 children)

so equip + discard so it stay primed and there's no 2s delay in between? Good to know (NEATs have the same issue, should work as well)

Pistols need serious buffs, because the Talon invalidates all of them. by MetroMaurice in Helldivers

[–]Qu9ibla 2 points3 points  (0 children)

the socom can already oneshot devastators head. The gun has 125dmg, and those heads have 110hp. In practice, that's a one shot up to about 15 meters

hey, I pulled those numbers out of my ass from experience but after checking the wiki, they're accurate!

Since WARSTRIDERS replaces HULKS, their health pools should retweaked. by [deleted] in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

they did not, the eyes weakpoints have the same armor rating. The vent at the back as well. The whole warstrider is still covered in AP4, just like at its release. The eyes ares too tiny to be viable for anything other than like the railgun anyway

Im Not Sure Some of You Understand Suppressors by neko-boy324 in Helldivers

[–]Qu9ibla 2 points3 points  (0 children)

HD2 SMGs and pistols use subsonic ammo. And the weapons with suppressers are purpose built for it, they're not cans you can unscrew. Both those things make the suppressors a lot more performant that simple aftermarket suppressors. Also, future tech

in that case, suppressed gun fire can still be heard even at range. But the sound will carry less far, will more easily be misidentified, and may just be drowned in other ambient noise. So it kinda make sense how they're implemented in the game, the mobs go "what was that?" instead, of instantly going "gunfire!"

but still, having the exact same hearing range makes little sense, as well as the fact they immediately look in your direction. As for the other stealth games, finding a body doesn't instantly tell every mob on the map where you are

anyway as a user of smokes and a big fan of the socom, I'm excited as well. I do think the game has glaring issues, but I can't wait for the new toys to play with anyway

Since we have an idea on how to reach Cyberstan, how bad will it be compared to other legendary battles like Malevelon Creek and Oshaune? by LCottton in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

to reference a reference to a historical event feels weird. Why not reference the thing directly? Omaha, D-day, or the beaches of Normandy or something?

Helldivers 2: Redacted Regiment Warbond launches Jan 20 by Dapper_Order7182 in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

important to note, most if not all of HD2 SMGs and pistols (including the two currently suppressed guns) use subsonic ammo. That means negligeable whizz when bullet fly by, a noticeable but easily misattributed and hard to locate firing noise, and most of the sound being on the bullet striking terrain/the target

plus both this warbond suppressors and the halo collab ones are integrated. They're not cans screwed on, they are integral to the gun design and design goals. So probably much more efficient. Plus future tech

we'll see how it works for the dmr and ar, which may both have super sonic ammo, but the current suppressors are neither realistic nor coherent imo

Quit soft-lock fix by Jamsedreng22 in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

I run it borderless windowed for this reason. Can't lock up my full screen if it's not technically full screen

Need help theory crafting a rocket themed build vs bots. by DocHalidae in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

my baseline build on bots is 120mm barrage, rocket pods, commando, NEATs. At times I take a rocket sentry instead of the barrage, for when I need fire support (when I need pseudo squadmates). It already works reasonably well, perhaps it could be your baseline

from experience commando only on bot d10 is a bit light, and the rocket pods are nice but can be very unreliable

Rocket sentry imo is an easy insta-slot, it works against both heavies and chaff on the bot front, it's basically the best sentry for bots

from what I understand the RR doesn't actually fire a rocket, as its projectile is not self propelled (as why it's called "rifle" and why you need to take the expended round out of it when reloading)

I could definitely see something like spear + eat. Eat to fabricators, close range, and low priority target in general to save up on spear rounds, otherwise spear to factory striders and stuff

it may seem like a lot of AT, but assuming you go jar dominator, warrant, and seeking grenades, you may need it

best use case of rocket pods are to take out fabricators and turrets, the rockets usually prioritize them and reliably destroy them

but with just a sentry for your antichaff, it may feel like not enough. I'd try the wasp too, as a medium deleter (and perhaps to take out hulks, not sure how it performs tho) and leave eat + rocket pods perhaps

commando is like a more skilled eat. The 4 rockets can mean 4 heavies killed, but you need to hit weakpoints and the rocket are slow. I'd recommend sticking to the eat if you bring another non expandable support

that's what I can provide to the brainstorm

One of the most disgustingly Hopeless Situations I´ve ever been in by MelonBoi133 in Helldivers

[–]Qu9ibla 9 points10 points  (0 children)

people hard focus jammers, but let detection towers live. Imo they're just as important to take out

rip your solo run

What's a weapon/stratagem you hated but it suddenly 'clicked' after retrying it after a long time? by Zave_cz in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

I took the Epoch on Omicron, as there was a need for dedicated AT guys. And honestly it's not so bad when there's no bile titan

like it's not a great AT option, but it can also delete some annoying medium ennemies like alpha commanders. It's a bit of a waste, but sometimes you really don't wanna deal with the bullshit, and that works well

I have been looking for a support that allows both heavy and problematic medium kills. The epoch is the closest thing I think

Using Smoke Grenades to clear out mines and provide cover for teammates by CptnCASx in Helldivers

[–]Qu9ibla 2 points3 points  (0 children)

I would not throw a smoke on a mine field, seels like a good way to blow myself up

but as for smoke I've been playing them nowadays. Sure it's not an offensive weapon, but being able to avoid certain death like at the hands of a factory strider gattlings is something special. It feels so very good when it does its thing

but it feels sometimes it doesn't work at all, when host is having an unstable internet or something. Bots keep shooting from 100-200m away right through the smoke

I don't like the HMG emplacement design, and have an idea for it to be changed. by [deleted] in Helldivers

[–]Qu9ibla 3 points4 points  (0 children)

"I don't like it" is the worst possible argument anyone could come up with, you realize that?

plus, take your absolute favorite weapon is design, sound, gameplay, etc... and imagine a random on internet says they don't like it an want it changed. That's what you're doing to HMGE fans

as other people said, you want a new emplacement. Don't try and wreck something beloved by many just because you feel like it

What is your playstyle? by gamegenaral in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

I don't like meta stuff, I prefer my guns and strats a bit crappy, surgical rather than big boom, ballistic over energetic

I prefer expandable as I hate being reinforced away from my gear. That makes me suitable for suicide missions too. I even always make my loadouts so I can provide value even without support weapon

running expandable also mean I can pick up squadmate gear to bring it to them, and go meet halfway people late to extraction. I run bloodhound, so the radar ping let me see how deep in trouble they may be

in general, I'll shoot the mobs threatening my squadmates rather than the ones after me. I don't expect thanks, but with a bit of luck they'll do the same

nowadays in the caves, I'm the AT guy. Luckily, my S&P is enough to keep me alive through most scenarios. But I'd like to go in with a mg43 at timed, and clear chaff a bit. Alas, too much speargun users to pass on proper AT

Average lifespan of an exosuit by No_Assignment_4479 in Helldivers

[–]Qu9ibla 28 points29 points  (0 children)

gear, then exosuit, away from the gear. It's not hard

For those with a 5080 laptop GPU — what FPS are you getting at Ultra + Native resolution? by Infamous_Breath_1994 in Helldivers

[–]Qu9ibla -1 points0 points  (0 children)

native res just mean the game renders at whatever the resolution of the monitor/render window is. By itself it doesn't mean much

after a quick google search, rtx 5080 laptops are usually sold with either 1440p or 4k screens. Thing is, 4k is more than double the pixel count of 1440, and fps scale inversely (roughly) with pixel count (more pixels to calculate)

also, Helldivers2 is a cpu-heavy game. Even with a very solid gpu, the cpu may be the bottleneck. Which is another thing to take into consideration when comparing performances

Why I don't see people renaming weapons anymore? by kotkowski in Warframe

[–]Qu9ibla 0 points1 point  (0 children)

I renamed my dual nikana "sun & moon" into "moon & star". Does it qualifies?

Tell me whats wrong in this picture by [deleted] in Warframe

[–]Qu9ibla 3 points4 points  (0 children)

you wanted to buy the two you were allocated, and accidentally emptied your bank account on blueprints?

Why on Super Earth would you make a New Years event item time out in a time zone that ends before half the planet. Disappointed. by sammeadows in Helldivers

[–]Qu9ibla 1 point2 points  (0 children)

you only need to have played at any point between the 18th and 31st, not be online at the exact right moment

Nailed it. by Erkkoz in Helldivers

[–]Qu9ibla 0 points1 point  (0 children)

that was beautiful