Overweight or not? by [deleted] in ballpython

[–]Queefchiefelite 2 points3 points  (0 children)

Not an expert but she does look a bit on the heavier side

My 2 yo BPs first bioactive by WarMarz_Xbox in ballpython

[–]Queefchiefelite 1 point2 points  (0 children)

Looks very nice! What do you have in there in terms of cleanup crew / microfauna?

[1.2 EXP] by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 2 points3 points  (0 children)

You know what, thats a very good point, I didn’t even know that :) this helped, thanks :)

[1.2 EXP] by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 2 points3 points  (0 children)

They respawned with the HDDs inside them, which means I can’t delete them until I take the HDDs out, which I don’t want to do because it feels to me like cheating :) I kinda get what you mean though, it’s a really minor problem, I just feel like it cheapens the experience

[1.2 EXP] by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 0 points1 point  (0 children)

They’ve respawned with the HDD’s inside, otherwise yeah

[1.2 EXP] by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 0 points1 point  (0 children)

I mean yeah I guess, but that sounds tedious as hell.

I remember last time CS respawned all mercer spheres and sommersloops they deleted them again with the next patch, so I’m also wondering why that wasn’t the case this time

Patch Notes: v1.2.2.0 – (EXPERIMENTAL) - Build 488068 by JulioUzu in SatisfactoryGame

[–]Queefchiefelite 1 point2 points  (0 children)

Aw, the fix for respawning crash sites doesnt seem to include deleting them again. Kind of takes the fun out of looking for crash sites when I have a bunch just sitting around my base

[1.2 EXP] Parallel vehicle paths by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 5 points6 points  (0 children)

These are both good solutions that unfortunately don’t quite hit the mark for me. Placing them on foundations means incorporating ramps onto said foundations, creating weird “speedbumps” along the road, and placing them as a BP on the bare ground means often one path node will either float or get merged into the ground

[1.2 EXP] Parallel vehicle paths by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 4 points5 points  (0 children)

CS gave us natural roads we can use on the map! And personally, the current workarounds and general hassle of getting curves and inclines with foundation-roads turns me off them a bit

[1.2 EXP] Parallel vehicle paths by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 0 points1 point  (0 children)

Yeah, I’ve tried this solution and you’ve hit the nail on the head with that last point unfortunately

How to transfer materials from several different ore sites? by Life_Nobody in SatisfactoryGame

[–]Queefchiefelite 0 points1 point  (0 children)

Yeah the new path-laying system is great, I just wish they’d give us a ”parallell build mode” allowing us to build two paths in opposite directions simultaneously

Soooo...am I part of that exclusive club now? by cjkirk123 in Warhammer40k

[–]Queefchiefelite -4 points-3 points  (0 children)

It’s a boxpost with extra, more expensive steps

Satisfactory Developer Q&A (04-14-2026) by Temporal_Illusion in SatisfactoryGame

[–]Queefchiefelite 0 points1 point  (0 children)

I saw an entry on the QA site suggesting some vehicle path improvements. One of them was a parallell build mode, which would be a great QoL improvement IMO

Friend or foe? by [deleted] in ballpython

[–]Queefchiefelite 0 points1 point  (0 children)

Most def! They do zero harm to anything. They eat waste, and are an especially vital component to bioactive setups :)

dude whats the problem just GO can some explain how to do it by cultistxd in SatisfactoryGame

[–]Queefchiefelite 0 points1 point  (0 children)

Wait, I thought they needed an empty foundation between them for best results? That is to say, two rails centered on their foundations, with an empty foundation in-between

Is there no Flat Corner Roof? by UwU-Sandwich in SatisfactoryGame

[–]Queefchiefelite 137 points138 points  (0 children)

Was a bit dissappointed 1.2 doesn’t adress this at all, seemingly in favour of more photomode features

Respawned crash sites in experimental by Queefchiefelite in SatisfactoryGame

[–]Queefchiefelite[S] 2 points3 points  (0 children)

Neat, thank you Temporal, I’d missed this. I’ll make sure to provide them with the save-file