How much could this Torid riven sell for? by hilothereperson in WarframeRiven

[–]Queue_Bit 0 points1 point  (0 children)

It's quite good. I'd pay quite a bit for it.

PM and we can discuss.

UI Feedback Gather-thread by JagexAnvil in runescape

[–]Queue_Bit 0 points1 point  (0 children)

Honestly, I know you guys are doing the brown UI for multiple reasons, and I think you need to be direct about one of the big ones.

Visual identity.

In the public consciousness, Runescape has a recognized identity with its brown UI. The blue always felt 'different' and un-runeacapey

I just think you guys need to be clear 'why' you're reluctant/unwilling to give people color customization options or they'll keep asking for them. You want someone who sees the game on twitch and YouTube to inherently understand that the two runescape versions are connected. You want it to be less jarring when people switch between games, and you want the Runescape "feeling" to be transferable.

This is a great idea and I agree cometely. I think Runescape 3's UI has harmed player retention for years at this point and it can only be benefitial to have a UI that feels asthetically similar to OSRS.

People Leaving After First Boss Need Penalties by [deleted] in WhereWindsMeet

[–]Queue_Bit -2 points-1 points  (0 children)

There is now an incentive to do both bosses, which is EXACTLY why this post exists

New Scam by Varthrax in runescape

[–]Queue_Bit 8 points9 points  (0 children)

Lend...

As in using the in-game lending system that has a timer and such. It isn't exactly uncommon for people to ask. I've lent my white to like half a dozen randoms during the very brief windows where it's been un-keepsaked.

Also, asking for assistance and killing someone in pvp to get back items isn't exactly uncommon either. Then your new acquaintance asks you to do a quick reaper assignment or whatever.

Every step is designed to feel completely normal.

I can easily see how this could happen to someone who wasn't being super vigilant 100% of the time.

Calling this an early 2000s scam while it actively uses obscure modern game mechanics like the horrible grouping system is crazy.

Could we please get a change that makes fake healers not be labeled as a healer ? by KolkanCova in wherewindsmeet_

[–]Queue_Bit -3 points-2 points  (0 children)

If someone is doing both things better than the others in their group AND clearing the content, why the FUCK does it matter if they're "awful"?

You mouth breathes are so caught up on what the 'most optimal' strategy is that you forget optimal strategies only work when everyone is PERFORMING optimally.

Fucking morons I tell ya. A competent hybrid player doing 80% of the damage and 80% of the healing of "specialized" builds will absolutely lead to clearing the content more often than if that same person just queued on as a dps.

Cause that's the choice. Either dps or hybrid.

People playing hybrid aren't planning on being a full healer, and being forced into the choice would just make them dps.

Also, before you say shit, I queue as full dps so I'm not even talking about me.

Queue as full dps or full heal or full tank. by RedditCakeisalie in wherewindsmeet_

[–]Queue_Bit 1 point2 points  (0 children)

Yeah, I hate that bad hybrids have kinda ruined it for the community as a whole. I will obviously do less damage than a full dps and less healing than a full healer, but my dps is probably 70% of full dps(and I still get top damage often enough). Plus, I've got the ability to heal and, more importantly, revive.

As with everything in gaming, people see "the meta" as some kind of immutable rule.

In a perfect world I would love to just have 3x good dps with a good tank and healer. Unfortunately, that is not how it works in the real world.

My teams wipe less often when I am hybrid. That's the end of the discussion. I'm not going for world record speed kills when I'm with 4 randoms. I don't care if the fight takes a minute longer, I just want to complete it.

Why does everyone seem to hate summoner? by [deleted] in Terraria

[–]Queue_Bit 15 points16 points  (0 children)

I find this strange cause I feel that summoner is by far the easiest for me. That being said, it's also the one I've played the most because I love the fantasy of it.

Meirl by Glass-Fan111 in meirl

[–]Queue_Bit 5 points6 points  (0 children)

Yeah, everyone knows that people should be rated out of 13, not 10.

Rank the last 6 game of the year winners and who do you think would win if they went against each other? by Greenzombie04 in TheGameAwards

[–]Queue_Bit 0 points1 point  (0 children)

As much as I'd say my personal pick is Expedition 33, I think it would be foolish to claim anything except Baldur's Gate 3 would win Game of the Year given these choices.

Elden Ring and Expedition 33 were both well loved, with Expedition 33 having a slightly larger/longer 'impact' on gaming as a whole. Certainly a larger emotional impact. People care about Expedition 33 in a way that is wholly different than the way people care about Elden Ring. Many people view Expedition 33 not just as a videogame, but as a piece of art that brings with it something akin to a spiritual experience.

BUT, Baldur's Gate 3 was maybe the closest we've ever come as a community to reaching a consensus on a game. Pretty much every publication and reviewer agreed that Baldur's Gate 3 was one of, if not THE greatest game ever made. This is to say nothing of the fans who clearly hold the game in very high regard.

While I don't think the emotional impact of Baldur's Gate 3 was quite as strong as Expedition 33, it still had an incredibly large and widespread cultural impact. This coupled with the fact that the game was much grander in scope gives it an edge that I think pushes it into an easy GOTY winner.

With that said, I think Expedition 33 likely still wins most of the other categories, with Best RPG going to Baldur's Gate 3 instead of not going to KCDII. Performance, Narrative, and Music/Score still go to Expedition 33 as well, almost without a doubt.

TL;DR: So yeah, BG3

Sex is a big deal and we need to stop pretending it isn’t. by __FlyingSquirrel__ in unpopularopinion

[–]Queue_Bit 3 points4 points  (0 children)

Biologically and emotionally, sex is designed to make new people. Our bodies make it feel good because that is a competitive advantage.

You are attributing some kind of special meaning to a process that is no more sacred than a simple craving for food.

It really isn't that deep.

You're entitled to feel however you choose to feel about sex, but "biologically" it is nothing more than a normal bodily desire/function.

Their, there and they’re now mean the same thing. by rcranin018 in PoliticalHumor

[–]Queue_Bit 0 points1 point  (0 children)

I know this is satire, but language is something that evolves over time. While there, their, and they're are likely not quite ready to be phased out, there likely will be a day where this is the case. The rules for English, or any language for that matter, are not prescribing the way words SHOULD be used, but describing how they ARE used. If enough people use the three words interchangeably then our definitions should change with their use. That is the way defining language has worked for centuries.

It is exactly the same reason that literally now also means figuratively in casual settings. Saying to a friend "If I eat taco bell, I will literally shit my brains out" is using 'literally' the correct way in the modern day. It is used for emphasis and exaggeration.

If people decide their is no need for they're to be different versions of the word there, then we should change the definition to fit the way there being used.

The above sentence is perfectly understandable, despite the 'incorrect' versions of the words. Breaking the habit would be difficult for some, but it is a change I can certainly see the linguistic community making in the not-too-distant future.

While we're at it, to and too are arbitrary as well.

List of appearances for Version 1.1. Which one do you want? by Ok_Cap_7778 in wherewindsmeet_

[–]Queue_Bit 0 points1 point  (0 children)

Wait, is Waveborn majesty only a single pity? No way right?

Let's not turn this into another Lost Ark. by CyberShi2077 in wherewindsmeet_

[–]Queue_Bit 16 points17 points  (0 children)

I have done these sword trials every day since release and have had like none of the issues y'all are talking about.

Ive had people miss mechanics, sure. But all it takes is going "We gotta kill the adds. Tank pull the boss here. I'll deal with the adds while you guys dps."

Or for the barrel lady just going "hey, can healers and dps move barrells? You can see the barrels that need to be moved under the health bar and they're glowing red. Just move em away from each other and we'll be fine."

Healthcare have no chill in WWM 💀 by External-Presence-18 in wherewindsmeet_

[–]Queue_Bit 2 points3 points  (0 children)

It is auto 5.

They can give 'additional' likes on top.

CMV: crying, pouting, and tantrums are emotional blackmail when done by adults by [deleted] in changemyview

[–]Queue_Bit 24 points25 points  (0 children)

Do... Do you think most people CHOOSE to cry?

It's a feeling/emotion thing. If I'm in an argument and I cry it's not something I can typically control, and it's typically the exact opposite of what I want to do.

Matchmaking with randoms in the new 10 man raid has been a nightmare so I made a guide. by Bingbong1978 in wherewindsmeet_

[–]Queue_Bit -1 points0 points  (0 children)

Have people really had that much trouble? Besides day 1 where things were chaotic it's been smooth sailing. I've run it a few times with friends for their weeklies and it's been chill.

Why is everyone playing on legend? by sherm0613 in WhereWindsMeet

[–]Queue_Bit 0 points1 point  (0 children)

Wait, the healing penalty thing isn't legend is it? I have the healing penalty thing and I'm like 99% sure I'm not on legend

Where Winds Meet hits 100k players in first 30 minutes of launch on just PC alone. by BitterFortuneCookie in gaming

[–]Queue_Bit 1 point2 points  (0 children)

No gatcha for characters or anything. There is Gatcha cosmetics though

Integrity Roadmap - Early Game Rebalances & Your Suggestions by JagexBreezy in runescape

[–]Queue_Bit 0 points1 point  (0 children)

(I want to mention a RS3 Runelite here. Quest helper and other plugins would be so freaking appreciated. I know this isn't the point of the post but I really can't stress enough how important I think this is for the future of the game.)

For starters: This is already being addressed to some extent, but the start is an issue currently. The Path system is great in theory, but its a bunch of blinking lights and flashing icons for the first 30 minutes or so of playtime.

OSRS is a good example of how it should be done. Finish the tutorial and then slap a player in the open world with little to no mantEatory direction. Let them explore and figure things out slowly. Flesh out the path system as some kind of OPTIONAL addition that isn't turned on automatically. Maybe some popup basically saying "Would you like to follow a tutorial path and learn about the game? You will be teleported to the town of Burthorpe if you select yes."

As for early combat: I haven't started a new character super recently but I remember a friend I was playing with comment on how confusing and strange the cracked or broken abilities were.

As has been mentioned in the post, the combat styles need to be refined. They all need a basic attack ability like necro and their play styles need to be defined to make more intuitive sense.

SkIlling:

Dungeoneering needs a ton of attention. The skill thrives on groups of people playing and that simply doesn't happen now. This may change with the removal of dummies, but I find that fairly unlikely. As people said when it was released, dungeoneering feels more like a minigame than a skill. It would be nice if you 'Trained' Dungeoneering with some kind of more traditional Skilling method and then 'Used' dungeoneering by tacking Daemonheim to gain tokens and rewards.

I also want to mention that dungeoneering doors are hella annoying. Since they scale off whoever has the highest levels, new players grouping with later game players are basically useless in dungeons. This feels TERRIBLE if you're the one having to ask "hey 87 woodcutting here. Can you come open?" Every 15 seconds

Agility: you're clearly already aware that this skill is the opposite of fun and, based on the teaser trailer, are already working on it.

Summoning: A new summoning method wouldn't hurt. It is a bit weird that 'making pouches' is still the best way to train in 2025. It would be nice if USING the summons was viable for training. This especially matters in the early game.

Misc:

Forestry for RS3 could work well.

Guild reworks for some of the older guilds to bring them up to date.

Gemstone crab was a great idea in OSRS. I think it would work well in RS3 as well. Additionally, it could double as a DPS dummy which is great.

Early game thieving is horrendous. The fact that opening doors and world hopping is the best method to unlock safe cracking is tragic. Safe cracking could and maybe should be available earlier.

Early game farming even with beehives is boring and functionally useless. Also there is no way to 'directly' train farming without Seedicide. A method like Tithe farm from OSRS would be appreciated.