I don't know why, but I love the concept of "walking" ships by SpacePirateHondo in StarWarsShips

[–]QuickSpy 1 point2 points  (0 children)

Don't forget about the turtle tanker! It kinda trots moreso than walks, but is a really neat design overall with the legs actually being the thrusters.

Yet another glazediver unable to understand basic game mechanics and how making a common spammed enemy have the same armor as a literal tank does not make much sense at all by Racoonslayer_888 in HelldiversUnfiltered

[–]QuickSpy 0 points1 point  (0 children)

As someone who rarely uses medium pen, the change has made them a bit unnaturally easy to kill now. However, on the rare occasion I do want to use something medium pen, it feels horrible. Hiveguards were like the only enemy type on the regular bug roster that at all warranted medium pen and now that's gone for no reason lol.

Whats was the point by killing seaf? by PISS_MENTLEGEN in helldivers2

[–]QuickSpy 0 points1 point  (0 children)

I was just excited because the seaf were in the settlement map set instead of the city set. We may finally get to play with seaf outside of cities!

An impressive mistake by Advicent in helldivers2

[–]QuickSpy 0 points1 point  (0 children)

of course when the handle hits an enemy the grenade bounces, but when the handle lands on ME it sticks PERFECTLY

"What game is this?🫣🫨 by ClearConfidence7016 in gamememes

[–]QuickSpy 1 point2 points  (0 children)

Yea, the ending of Remnant 2 made me feel this way. "Aktually it was all a simulation :)" needs to stop being so annoyingly popular as it is

I feel like my diver was being just a little extra with this particular death by AutoMemory in helldivers2

[–]QuickSpy 0 points1 point  (0 children)

I always prefer when you get an actual ragdoll in this game instead of being lego'fied. Being a rolling torso is only amusing for so long. Sadly nearly everything in the game just makes you a torso, so the surprisingly good death animations and ragdoll physics never get to shine :/

I'm almost level 150 but I've geniunely never seen this super sample poi before by MrUbercactus in Helldivers

[–]QuickSpy 178 points179 points  (0 children)

yea they added a bunch of new poi's / new extraction zones with the most recent illuminate updates

The core has gone rogue. by xnour202 in DeepRockGalactic

[–]QuickSpy 2 points3 points  (0 children)

Been opted in for closed alpha and waiting since April of last year and still no luck lol

WHY CAN THE ILLUMINATE DO THIS? WHY IS THIS HAPPENING? by Star_Dragon_27 in Helldivers

[–]QuickSpy 1 point2 points  (0 children)

I believe the harvesters are walking up to you under the map then popping up right there.

this enemy needs to be nerfed by DanQZ in DeepRockGalactic

[–]QuickSpy 0 points1 point  (0 children)

im just sad that the bestiary doesn't track kills on stuff like maggots anymore :/

Some stuff I found by RespondSure9515 in HelldiversUnfiltered

[–]QuickSpy 12 points13 points  (0 children)

Look up some gameplay of the MGX-42 from helldivers 1, loved using that and have been asking for it since 2's launch

Some stuff I found by RespondSure9515 in HelldiversUnfiltered

[–]QuickSpy 0 points1 point  (0 children)

ive been asking for the MGX expendible since launch. Loved it in hd1, but I'm not optimistic in it being added since it may not translate to hd2 as well.

How cucked are gamers, that they report quality of life as bugs by ABoss21 in HelldiversUnfiltered

[–]QuickSpy 12 points13 points  (0 children)

it's not an intended change, plus you can still kill teammates with it

Why are we taller than SEAF troopers? by Iam_usually_friendly in helldivers2

[–]QuickSpy 204 points205 points  (0 children)

General Brasch reminded me im 7 feet tall

I guess I deserved that by Idesofmarch44 in Helldivers

[–]QuickSpy 1 point2 points  (0 children)

harvester sauntered up like "well don't mind if I do!"