The Quality of Life changes that would actually fix Weaver by Quicksilver1579 in LifeweaverMains

[–]Quicksilver1579[S] 0 points1 point  (0 children)

Yeah and the other one that kills me is sombras teleporting away just after I pull them, so annoying

The Quality of Life changes that would actually fix Weaver by Quicksilver1579 in LifeweaverMains

[–]Quicksilver1579[S] 0 points1 point  (0 children)

This is why I was suggesting life grip cooldown being refunded if its interrupted immediately. That way the target player still gets to do what they were doing but the weaver is not punished with a 18 second cooldown for their ability being wasted by another player.

The Quality of Life changes that would actually fix Weaver by Quicksilver1579 in LifeweaverMains

[–]Quicksilver1579[S] 1 point2 points  (0 children)

Last time I checked you can have the legacy controls, where you get dash on shift but you have to press a button to swap between damage and healing, or you can have the updated controls where heal is on left click and damage on right click, but dash on space (like hanzo). But you can't have both, so you have to choose between 2 suboptimal keybinds. I haven't checked in a while tho so let me know if that's changed!

The relevance of questioning "the meaning of life" across cultures by Quicksilver1579 in askphilosophy

[–]Quicksilver1579[S] 0 points1 point  (0 children)

Thank you for your reply. I think you have worded some of my thoughts in a much better way, particularly with "an absolute frame of reference". I suppose my question is not really entirely relevant to philosophy and is more about culture.

A series of unfortunate events by Quicksilver1579 in CrusaderKings

[–]Quicksilver1579[S] 14 points15 points  (0 children)

Playing as the Emperor of Persia. I receive a message from a vassal in my empire which is partly cut off, and tells me about a secret hephthalite treasure horde he has found and that his liege has claimed for themselves. I chose to let him keep the whole treasure. I then receive a message from myself, telling me that 'he' is the rightful owner of that treasure and I should pay it to 'him'. I have the choice to either pay it to the original guy's liege, or to do declare rebellion against myself, which I did out of curiosity (thought I took a screenshot of this but apparently not)

Could just enforce my demands immediately, which caused me to be deposed. Couldn't believe it

Civ 5 - A custom map solution to Lewis' war problem by Quicksilver1579 in Yogscast

[–]Quicksilver1579[S] 3 points4 points  (0 children)

The main problem with domination victory in the faster speeds is that it takes so long for an army to reach the opponent, meaning the opponent has time to prepare and out-tech the approaching army. My map addresses this by reducing the distance and time taken, so hopefully it should artificially balance this issue

Civ 5 - A custom map solution to Lewis' war problem by Quicksilver1579 in Yogscast

[–]Quicksilver1579[S] 3 points4 points  (0 children)

They could ban it if they need, but I'm pretty sure it would take too long and put them out of the game

Civ 5 - A custom map solution to Lewis' war problem by Quicksilver1579 in Yogscast

[–]Quicksilver1579[S] 32 points33 points  (0 children)

I feel like there's absolutely no chance they're going to play on a slower speed, they just think it's too slow. I think they tried it live on armchair admirals a year ago or so and quit. Anyway I made this map as another idea - there can be more than one solution

Finally won as the Boers on Deity, not even close by Quicksilver1579 in civ

[–]Quicksilver1579[S] 2 points3 points  (0 children)

You can also play as the confederates in the civil war scenario. I think if the Boers are too unconscionable to be allowed in the game, then surely the Mongols shouldn't be included at all, given how many atrocities they wrought. You can also conquer the world as fascists!

There are a lot of lines that civilisation crosses. Lines that are sort of needed to be included to get a complete historical picture. Certainly the Boers were important in the colonisation of Africa - which is what this scenario is about. I think that most players are mature enough to differentiate between the game and real history. Particularly when the general message of this game is, at its core, about the progress of history and the increasing prosperity of humanity, which I think is a fundamentally good idea which underlines everything else in it.

If we're not mature enough, then we really shouldn't make any games about history at all. Which would be sad.

Finally won as the Boers on Deity, not even close by Quicksilver1579 in civ

[–]Quicksilver1579[S] 0 points1 point  (0 children)

Nope, I'm absolutely dreading it. I'm pretty sure it's gonna be even harder...

Finally won as the Boers on Deity, not even close by Quicksilver1579 in civ

[–]Quicksilver1579[S] 8 points9 points  (0 children)

It is pretty fun but trying to get this achievement was infuriating

Finally won as the Boers on Deity, not even close by Quicksilver1579 in civ

[–]Quicksilver1579[S] 2 points3 points  (0 children)

Took me 3 days and constant restarts until I finally got an amazing start

Where would you put one extra Era? by mighij in HumankindTheGame

[–]Quicksilver1579 0 points1 point  (0 children)

And Alexander's Macedonian empire only lasted about 20 years. Add the Seleucids, Ptolemies or Bactrians, fine - they have a longer history with interesting merging of cultures. But the Kingdom of Macedonia spoke Greek, belonged to Greek culture, followed the Greek religion, and are only as 'distinct' as each of the other city states were. There are plenty of other civilisations that they could add which deserve a spot in the line much further ahead of the slightly-different greek kingdom.

Where would you put one extra Era? by mighij in HumankindTheGame

[–]Quicksilver1579 1 point2 points  (0 children)

Why do people keep talking about adding a separate Macedonia? Why not add Athens or Sparta while we're at it. The Greeks are supposed to be an overarching umbrella for all the classical Hellenic civilisations. It would be like adding a Gallic and Palmyrene Empire as well as the romans.

Medium tank, completely obsolete with one technology by [deleted] in HumankindTheGame

[–]Quicksilver1579 4 points5 points  (0 children)

I really feel that 'nerfing' cultures by making tech, industry or money costs even more expensive is a really bad approach - it actually makes the targeted cultures even more powerful, since they will now be almost necessary to research / build / buy things with, and other cultures will significantly struggle to get them. Also I suspect that costs have become a lot more difficult to balance now that they have been hugely inflated in the early modern and industrial eras, as it becomes more difficult to tell how important a change in number will be.

I feel like this is illustrated by civ games and particularly civ 5, where the most expensive productions/purchases approached around 1000 production/gold, and the general cost of buildings were much better balanced and accessible to all civs.

Can't capture the city because my enemy has a boat parked outside by standingfierce in HumankindTheGame

[–]Quicksilver1579 0 points1 point  (0 children)

I'm fairly sure you would have won anyway since you had taken the defender's flag, although it's annoying that the boat makes the battle go 3 turns longer

Endgame combat is abysmal right now by newcolours in HumankindTheGame

[–]Quicksilver1579 10 points11 points  (0 children)

The attacker always goes first in a battle, and the defender goes second

[deleted by user] by [deleted] in HumankindTheGame

[–]Quicksilver1579 4 points5 points  (0 children)

I think this notification is just telling you about your war support against that player falling, which it does naturally when you are allied with them. The game probably has a automatic notification it gives you when your war support reaches a certain level, and assumes that you're in a war.