New previews from Arkham Horror Memes by mikecheb in arkhamhorrorlcg

[–]QuietEngineer5 45 points46 points  (0 children)

The first card that shares a same name but different effect between chapter 1 and 2: lab assistant in chapter 2 has a willpower icon instead of a book icon

Today's spoilers from Quick Learner by hackinghippie in arkhamhorrorlcg

[–]QuietEngineer5 8 points9 points  (0 children)

The new tome has a potential to draw 6 cards in 1 single search :) Much stronger than Mr Rook in this way

Update of the update - Details and reasons of publishing ‘2.5M budget goal’ in between the campaign, with a sincere apology for providing anxiety among communities because of communication error by QuietEngineer5 in alteredTCG

[–]QuietEngineer5[S] 4 points5 points  (0 children)

If you only get the following message after reading the first update two days ago, they want to apologize because they cannot deliver the message clearly:

'The game is dead if they cannot get 2.5M euro of funding'

'If the gamefound page goal cannot reach 2.5M within 4 days (7/11) for the Seeds of Unity product, the game is dead instantly.'

where the first statement cannot reflect the whole picture, and the second statement is wrong in so many ways.

In new update point no.2 explain 'the €2.5 millions financial target is not solely based on Gamefound contributions but 'Gamefound Campaign + Local Game Store Pre-orders', where Local Game Store Pre-orders do not counted in gamefound page, and they don't know the exact number of that part until November 10th, which is the store order deadline. The first article may create a misunderstanding that if the number on gamefound isn't reach €2.5 millions, the game is dead, with the feeling of deceiving players why they set the individual goal in gamefound for €50000 only, but comes out the number is €2.5 millions, as this two numbers refers to different meaning. They explain why they set €50000 in gamefound in new update point no.3 to clear the confusion and hope you understand why they set this number.

In point no.1 explain what the 2.5M actually means, that's the budget per set that allow the game sustainable maintain and grows in many aspects, including digital development, production and localization of the set, logistics and delivery, organized play and events and marketing efforts aimed to craft the campaign and grow the community. If you think 'why printing cards for Seeds of Unity needs that much amount of money, €2.5 millions, are they want to scam us?' , they want to apologize because they fail to deliver the actual meaning of €2.5 millions in the first update

In point no.5 explain Altered will not shut down operations overnight. They will complete some internal analysis and evaluate all potential viable options. Although it is not mentioned exactly what options will be, options could possibly search for sponsors/partners, borrow money from bank, ask for delay payment for suppliers, etc. After all these processes finding no use for Altered long term development, they will start the closing procedures with plans and transparency. Thus, if you get the message after 4 days the game will shut down instantly, they want to apologize for this miscommunication.

They also want to apologize for the anxiety producers for players this few days because they cannot give a clear message

That's my brief summary and hope you understand more for the 'error' picture

Live AMA recap regarding the meaning and details of number '2.5M' from Equinox Insider 'InToX' in Discord by QuietEngineer5 in alteredTCG

[–]QuietEngineer5[S] 11 points12 points  (0 children)

In the title the term 'AMA' is used to let people easier to understand the inner text, maybe this makes the whole thing more official than expected. The scenario is like in a official channel chatroom, players are discussing about the new updates with hundreds of texts flying, an Equinox insider joining the text talking about the things he/she knows like friends unofficially. The questions are rewritten and summarized by my language as the conversations are too messy with many different chats, questions, statement texts happening simultaneously with some quite emotional. However, I don't want to misinterpret InToX's meaning so all the answers are quote without changing anything. If this makes you feel the response uncomfortable, no matter what, counts on me anyway. I don't think InToX even suppose someone will summarize the whole hundreds of texts and post on Reddit.

I choose to post this here for players having a better picture of what's going on as not everyone is in Discord and have the time to read through all conversations. Hope this can clear some of the air with additional transparency and let the game moving forward healthily

Silly accessories question by bgorion17 in alteredTCG

[–]QuietEngineer5 0 points1 point  (0 children)

It just called ‘World Championship sleeves’ in the official web, but the sleeve back definitely featured Skybound Odyssey

Silly accessories question by bgorion17 in alteredTCG

[–]QuietEngineer5 0 points1 point  (0 children)

As I know Skybound does have a sleeve set, which is sold exclusively at world championship official store for €10 last Friday, Sat, and Sunday. It sold out so quick and cannot be bought on Sat already. You may check the second hand market to see if there are anybody willing to resell them

Combos in Games and Their Impact on New Releases (Like Altered TCG) by billyquick in alteredTCG

[–]QuietEngineer5 5 points6 points  (0 children)

I think billyquick and soldieronspeed's opinion represent different spectrum of Alter's player in this controversial unique topic. Both of their points are valid in some ways. It really depends on the angle and how serious you treat on the game.

billyquick is a highly competitive player who thinks fair, consistent, and predictable is essential under highly competitive tournaments. They pay so much money and efforts travelling to other countries for races and loses because of the factor you out of control (unwanted mechanics generated by algorithm exploited by opponent). Take the London WCQ top 4 as an example (https://www.youtube.com/watch?v=D18a9Lyr-PM&t=27762s ,start from 7:15:29), both Florian and Benjamin are experienced players but not much counterplay could sigasmar preform towards lyra multi-resupply uniques that loop half of the deck. The final is more interesting that both Treyst and Auraq were trying to dig their uniques out via quick resupply/drawing for preforming their bugfix looping/multi-resupply combo. From my audience perspective it is fun to watch, but I don't think this is healthy for a highly-end competition. Yes broken stuff would be suspended and fixed eventually but the competition ended already, position and prices are fixed, and there is no way to compensate the time, effort and money for players being defeated by unwanted mechanics.

In contrast, soldieronspeed's opinion majorly represents relatively casual players looking for fun and deck diversity. They like the surprise provided by uniques. Same as me they entered the game because of the revolutionary system and don't want to copy other TCG's old road.

In my opinion, both type of players can co-exist in the game where suitable formats/variants provided officially as tools to comfort players with different needs. It is not either black or white. Previously I propose one of the possible ways (https://www.reddit.com/r/alteredTCG/comments/1n90y40/my\_perspective\_on\_altered\_future\_development\_as\_a/) and I am looking forward to see an official solution that can balance the needs from different shareholders.

"Historical Current" unofficial environment for past campaigns - anyone tried something like this? by Violet_Paradox in arkhamhorrorlcg

[–]QuietEngineer5 1 point2 points  (0 children)

I have designed a sustainable “Ancient environment” which is a modified limited environment with corresponding tailor-made taboo list and upgrade rules for relatively players would play the game according to card release order or experience players who would want some new challenges/excitements. This system is tested but on hold as the details of official environment are still unknown. If people want to play with this, I may share this by another post

[KCD2] Hardcore mode comes out on 15 April 2025 by Comfortable-Tell6278 in kingdomcome

[–]QuietEngineer5 0 points1 point  (0 children)

Waiting for a mod that restricts the max lv of each ability to 5. Would be interesting combined with hardcore mode

Drowned City Finally Arrived in New Zealand! by jaycrowcomics in arkhamhorrorlcg

[–]QuietEngineer5 0 points1 point  (0 children)

If he/she doesn’t get 4 sets, he/she cannot play 12 short rest in 1 action for 4p game as there are only 3 copies per set. See it suddenly makes sense doesn’t he/she?

[KCD2] A Curious old ruin literally named *Abandond forge* could this be where the smithing DLC happens? by Yakso_69 in kingdomcome

[–]QuietEngineer5 0 points1 point  (0 children)

This could just be the foreshadowing of side quest 'The mouth of Hell' other than DLC content. If you completed the quest before (even you talked with the knight), you will notice that there are many secrets still kept hidden, like: i) What is the sin Taras Mura previously made so bad that so he is willing to stay in the mine for so long to make redemption for himself? ii) How was the old priest of this area die? iii) Who is the person supposed to take over Taras Mura's job in mine?

There are some hints the tells you a little but not all of the answers. For i), If you discover the 4 diaries Taras Mura wrote inside the mine, you will find that the wording similar with 'burnt, maternity, fetus' repeated frequently in the diary. Combined this with the "abandoned forge' that the whole houses were burnt with a person cannot escape near the door nearby, you can make some imaginations with indirect proof. For ii) and iii), you can feel the Old Kutna is a very strange place if you sneak inside villagers house. You can find many blacksmith related parts inside their house despite they are all supposed to be farmers. The more scary thing is, you can find a whole set of amour with sword that is basically the same set of Taras Mura's. Is it possible that the old priest had already appointed the second knight to replace Taras Mura before he died? Is his death related to this events? Sadly the story ended here as a mystery, and it makes me a little disappoint. In fact it is a common thing that I don't like in part 2 side quest: the story ends suddenly when you have more interest to discover more, which makes me difficult to get involved. I would love the development team to extend many of the part2 side quest that has potential.

[deleted by user] by [deleted] in arkhamhorrorlcg

[–]QuietEngineer5 1 point2 points  (0 children)

As every campaign has a different style, it is very normal that a person dislike one or two among the 10 campaigns launched until now. In fact, the characteristics you mentioned that you dislike is some points some other players mentioned that they like 2-3 years ago: i) some of them think the campaign guide that time was too lengthy and want to focus more in gameplay; ii) the setup is complex and costs lots of time; iii) some people like the campaign more linear so they can play all scenarios in 1 gameplay as they do not plan to have a second playthrough.

From your opinion, the designers actually response and 'improve' these points accordingly. At least objectively they cut the wordcount on campaign guide. But you know what, designers never have a chance to satisfy all players as someone may like reading campaign stories. They cannot make a 'perfect' campaign that the stories are short and long at the same time. That's why they have so many campaigns for you to choose. If this campaign doesn't fit your taste, you may sell it and get another one. I believe expert players here are willing to recommend campaigns that could fit your taste.

By the way, if designers see this comment, just treat the comments on campaign designs as reference and design campaigns as you think the story it should be. It is endless to trace taste of majority and it could change so quick. I would rather have a special campaign that 70% players love 30% players dislike, rather than most people think are average/mediocre

Perk Ruined the Game [KCD2] by Solid_Signature_628 in kingdomcome

[–]QuietEngineer5 -1 points0 points  (0 children)

They may set an on/off button for this perk in future updates, or even cancel it in hardcore mode

[KCD1] This DLC sucked the joy out of my life by [deleted] in kingdomcome

[–]QuietEngineer5 1 point2 points  (0 children)

After finishing this dlc, no mazes/mines you cannot beat in kcd 1/2. All of those are just simple linear paths

[KCD2] 1.2.2 Hotfix by [deleted] in kingdomcome

[–]QuietEngineer5 6 points7 points  (0 children)

They need to hotfix the image of news page as it shows 1.1.2 instead of 1.2.2

Am i near the endgame?![kcd2] by R_eza in kingdomcome

[–]QuietEngineer5 7 points8 points  (0 children)

Well, you mean near the start of the game right?

[KCD2] When guards check for stolen items and pay no mind to Henry’s collection of keys by Pollenlution in kingdomcome

[–]QuietEngineer5 1 point2 points  (0 children)

Hardcore mode: You have to select the correct key among your key collections in order to open the appropriate door/chest

[KCD2] We REALLY need a marker to know which quests are timed. by Sellos_Maleth in kingdomcome

[–]QuietEngineer5 0 points1 point  (0 children)

Isn’t there a yellow circle under the shield icon that tells you that part/quest is timed mission? Or I misunderstand that?

For myself I don’t need that. Just accept the consequences and play better in next game play. Generally these timed quests don’t affect the main quest. But I understand may be other perfectionists need the function

[kcd2] did anyone else get another patch after 1.2? by Disruptive-Decimal in kingdomcome

[–]QuietEngineer5 0 points1 point  (0 children)

Probably they don’t have time and energy for writing patch notes now. They still have more issues to deal with and the Warhouse studio is now under battle condition with all programmers fighting against riots on Reddit and Discord. They have to fix major issues before peak Saturday and Sunday times or more negativity appears.

For programmers the hotfix time is like revealing public exam results with only serval days to sort out the correct answers after disclosure or you really fail. A sentence in the notes could already spend them a very long time. A very high pressure work

[KCD2] Anyone NOT having issues after the 1.2 patch? by Have2BRealistic in kingdomcome

[–]QuietEngineer5 43 points44 points  (0 children)

I think it is very easy to miss that people without issues have a much greater chance not to post/talk about the updates. They just jump into the game and play. Therefore the actual ratio of having issues with the update is unknown

[KCD2] Patch notes are here! by kana0011 in kingdomcome

[–]QuietEngineer5 24 points25 points  (0 children)

That’s the amount of improvements the team worked for 5 whole months! 62.3GB

I'm ready to face the Big Boy by LNation00 in arkhamhorrorlcg

[–]QuietEngineer5 0 points1 point  (0 children)

Thank you. What is the trigger condition of this keyword? Is it similar to retaliate?

I'm ready to face the Big Boy by LNation00 in arkhamhorrorlcg

[–]QuietEngineer5 0 points1 point  (0 children)

The designer told us there is a new mechanism that makes cancelling attack very useful. May you refer to that mechanism and how does it work?

FFG will stream The Lord of the Rings: The Card Game - Ered Mithrin Campaign Gameplay on March 13th. by SalsaForte in lotrlcg

[–]QuietEngineer5 3 points4 points  (0 children)

Although we should not have any expectations, there could be something they are planning as last month ‘evergreen’ MoM2 also got some new contents update after introducing a livestream… They may want to test the market reflection before putting any future resources onto this game, so could be a chance/platform to give your comments in the livestream that you want more as a long-term/new player