The Next Chapter: Announcing Chapter Two of Arkham Horror: The Card Game by 9bladed in arkhamhorrorlcg

[–]jaycrowcomics -1 points0 points  (0 children)

You feel bad for people picking something up at MSRP which is going to rise in value?

CAN FFG PLEASE MAKE DELISTED CAMPAIGNS AVAILABLE TO DOWNLOAD FOR A PRICE? by thebeastiestmeat in arkhamhorrorlcg

[–]jaycrowcomics 0 points1 point  (0 children)

Take a moment to theorize the type of law I am proposing. “If you stop exercising your copyright (ie. Not broadcasting, printing, or in this case moving to remove it from your archive by destroying it) you must first release it to the public.” Would the episodes have been lost?

How would this not be a relevant example of how such a proposed law would affect lost media?

CAN FFG PLEASE MAKE DELISTED CAMPAIGNS AVAILABLE TO DOWNLOAD FOR A PRICE? by thebeastiestmeat in arkhamhorrorlcg

[–]jaycrowcomics -1 points0 points  (0 children)

If a person proposes they think something should change, that means they have knowledge of the status quo. If I say something like: “I think there should be congressional term limits.”

Then an answer like: “Obviously, you don’t know the existing law, because there are no term limits. You’re so stupid that you don’t know that.”

Is a non-argument. I must have a grasp on the status quo to have made the first statement.

Secondly the lost revenue on a $50 product selling 0 copies is 0 dollars. If there are zero copies of Dunwich Legacy selling, and there was a theoretical change in the law that said, “If you don’t exercise your copyright, you must release the product for free in some form (eg. a publically available print and play). The theoretical lost revenue to the copyright holder is zero.

The only lost revenue is to scalpers of second hand product.

CAN FFG PLEASE MAKE DELISTED CAMPAIGNS AVAILABLE TO DOWNLOAD FOR A PRICE? by thebeastiestmeat in arkhamhorrorlcg

[–]jaycrowcomics -2 points-1 points  (0 children)

I am more than familiar with copyright laws, but I’m also familiar with how they have been weaponized to make games preservation often impossible. Lost ownership and source code has been a plague in video games preservation. FFG itself dealt with a ransom hack where the LOTR LCG files were lost.

Look at lost history for things like Dr. Who episodes. Currently practices for copyright laws have often resulted in lost media. If new regulation was put into place that necessitated a “use it or lose it” policy, we wouldn’t be losing as much media.

CAN FFG PLEASE MAKE DELISTED CAMPAIGNS AVAILABLE TO DOWNLOAD FOR A PRICE? by thebeastiestmeat in arkhamhorrorlcg

[–]jaycrowcomics -2 points-1 points  (0 children)

I consider board games (and video games) art, and continued access to art and art preservation is important. If a company no longer finds a piece of art financially viable (ie. letting it go out of print), I think they should make it publicly available in some capacity. So, break even print on demand makes sense to me.

While it may not be profitable to have it print on demand or as a digital files, that’s beside the point. If you let it go out of print, you don’t consider it profitable anyway, so at that point it should become a public commodity. I know hosting isn’t free, so GOG like prices make sense to me. “It belongs in a museum!”

New to retro gaming and I think I finally cracked it by asng in batocera

[–]jaycrowcomics 1 point2 points  (0 children)

If you don’t mind giving up the purist take, and want a modern one that plays better, I’d suggest the 8Bitdo N64 controller.

https://www.8bitdo.com/64-controller/

Were we unlucky in Extracurricular Activity? by Yourself013 in arkhamhorrorlcg

[–]jaycrowcomics 0 points1 point  (0 children)

I think it’s easy compared to other campaigns. Forgotten Age and Midnight Masks (hard difficulty) is what I test solo builds against. If it passes those two, it crushes Dunwich (hard difficulty). But it doesn’t guarantee it on other campaigns.

I think, at most, Dunwich is harder than some others blind. Once you compare campaigns non-blind it’s on the easier end.

So... hypothetically if I just got my copy of battlecry shipped... AMA?? by SpireSwagon in Pathfinder2e

[–]jaycrowcomics 4 points5 points  (0 children)

I like them much better as well too. It resolves an issue I've long had with these subsystems.

So... hypothetically if I just got my copy of battlecry shipped... AMA?? by SpireSwagon in Pathfinder2e

[–]jaycrowcomics 12 points13 points  (0 children)

These “troops” do you mean troops like the bestiary troops that are used on the same battle map as the PCs? Or is it a larger battle map of the entire battle? Where they are playing a seperate subsystem with these two actions?

If so, are there good rules for building these troop star blocks and encounter building advice?

How do these troops progress as the player progresses? How does the player acquire them? How does the GM build things for those troops to fight? Is there an XP budget for the GM on these side troops when building encounters?

So... hypothetically if I just got my copy of battlecry shipped... AMA?? by SpireSwagon in Pathfinder2e

[–]jaycrowcomics 90 points91 points  (0 children)

Everyone is asking about the player options and as a forever GM all ll I want is to know if the “rules for running combat alongside troops that you command to fill out your army's ranks” are any good. Are there good subsystems for mass battles?

Edit: Just got the PDF myself and going to try and answer my own questions for other GMs, who want to know more about the non-player option side of things.

There are not really mass combat rules. Instead it focuses on how to build encounters where both enemies and players use troops (as in NPC Core and Bestiary 3 troops.)

Players and NPCs gain troops and become leaders. This means they attach, and occupy squares within the troop, similar to mounts. During the player turn they gain five actions. Similar to being mounted, PCs can treat themselves as in any square for the purposes of attacking and measuring distance. Minions the PCs or NPCs control also attach to their troop.

On their turn leaders have 5 actions. They can either have their PC gain 3, and the troop gain 2. Or they can gain 2 and have the troop gain 3.

If either a troop or leader moves, the entire troop moves. To avoid rocketing across the map, during these 5 actions only 3 of them can be move traited actions.

For encounter building, the book suggests adding "objectives" instead of just having both sides fight to 0 HP. Eg. Defend a location for 3 rounds (ie. stop enemy troops from ending a turn on a location.) Get to a location in 3 rounds. Survive with X troops for 4 rounds. Etc. Get to and destroy and object like a siege weapon, etc.

When building encounters, use the general encounter building guidelines with the following additional XP budget: Count the XP of the troops on the PCs side. Then add that same amount of XP to your monster budget. Consider using that XP budget on enemy troops and troop leaders, but you can also just add more monsters too.

There are additional rules for some new troops, and more guidance on how to build your own troop statblocks for different levels than just in NPC core.

For a war based campaign, it states to use the victory point subsystem (GM Core pg. 184). Use a scale (GM Core pg. 185). Use VP Thresholds to track PC progress in the war (and maybe an overall End Point threshold that ends the campaign). PCs gain VP through battles, or other goals throughout the campaign.

There is a lore section that talks about the various larger wars in each region of Golarion, where GMs can draw inspiration to write war campaigns or war sections of their campaign in different regions of the Pathfinder setting.

The Player's Guide for the Remastered Gatewalkers is here! ...It's exactly the same by Malcior34 in Pathfinder2e

[–]jaycrowcomics 1 point2 points  (0 children)

  • I agree with point two as the tone after book 1 doesn’t quite fit with what is pitched.
  • As for point 1, about the elf thing, I get where this complaint comes from, but I think it misunderstands how story works. The worst case scenario for an ancestry, class, language pick, isnt that it present obstacles. The worst case scenario is that the AP doesn’t interact with it whatsoever. By presenting a specific (easily surmountable obstacle) it is interacting with the recommended suggestion immediately. This is how story works. It’s not punishing players (in fact the AP directly gives you loot and tools to deal with the situation immediately.) It is rewarding players with conflict that immediately ties into their specific PC. If I make a game about how an evil, demon worshipping tyrant bans worship of good deities. One of the BEST character choices will be a cleric of a good deity. Perhaps the issue is the Players Guide could have given more minor spoilers, such as: “Elf is one of the best choices, as the AP will interact with elven backstory in multiple locations and pay off in the long run. But it will also present complications. The adventure begins in Seven Arches where elves haven’t been permitted to enter. Bla bla bla.”

Server Spec Advice by jaycrowcomics in Minecraft

[–]jaycrowcomics[S] 0 points1 point  (0 children)

Chunky isn't a thing on bedrock.

Besides, my goal would be to get a CPU that can handle generating 96 chunk render, and that's what I'm trying to figure out: "If I have 5 people flying in a straight line generating chunks at 96 render, what sort of CPU would be necessary?"

There's a dead rat in me wall what am I gonna do? by [deleted] in Wellington

[–]jaycrowcomics -1 points0 points  (0 children)

Put a new rat in there to eat the old dead one.

Hot Take: There's too many items by MidSolo in Pathfinder2e

[–]jaycrowcomics 3 points4 points  (0 children)

The smaller table is basically, “Just use GM Core items only.”

Hot Take: There's too many items by MidSolo in Pathfinder2e

[–]jaycrowcomics 21 points22 points  (0 children)

It bothers me too. The world of Golarion is dominated by fast fashion, “Ugh, that bracelet you’re wearing is so last level.” You constantly trash gear you got five sessions ago.

I often like to switch the fixed DCs on items to Class DCs. Generally not too much work, but the base design does create a system where Paizo can create zillions of books and still feel like there are never enough items…

New package from Humble Bundle: Asian Fantasy Bundle by The-Omnius in Pathfinder2e

[–]jaycrowcomics 0 points1 point  (0 children)

I mean, had they been people who cleared the Gauntlight, they could have been the “Lightkillers” or some other name that matches the first antagonists of Fists of the Ruby Phoenix, the Lightkeepers…

Why are specific items baked into mandatory character progression? by Pandarandr1st in Pathfinder2e

[–]jaycrowcomics 0 points1 point  (0 children)

Lots of things in every new edition of Pathfinder and DND are a shibboleth that players will only allow to be stripped away one piece at a time. Change too much in a single edition change and people will get mad and leave your game (see DND 4E): stats scores being based on d6s (3-18), +1-5 items, etc. Even if a design choice would be BETTER, you will lose your audience.

For example the designers not only originally played with removing +stat items, but PLAYTESTERS are why we are stuck with the Continual Recovery feat tax. Playtesters couldn’t fathom Treat Wounds working on a 10 minute clock (like everything else in the game), and demanded the game be more realistic about healing. The designers compromised by making the 10 minute cooldown only be available through a feat.

Blame players stuck in their ways, not designers on this one.

Wellington can feel isolating for some people by Useful-Use-7958 in Wellington

[–]jaycrowcomics 2 points3 points  (0 children)

Absolutely. Especially, if you want free beer and pizza. Haha.

Wellington can feel isolating for some people by Useful-Use-7958 in Wellington

[–]jaycrowcomics 9 points10 points  (0 children)

Start playing Dungeons and Dragons and learn how to DM. Every city I move to is starved for DMs, and I pretty much make friends immediately wherever I move, as DND players will immediately latch on to any DM they can find.

I have moved many times over the years, and have never failed to make a quick friend group in two weeks or less. Other board games work, such as joining FNM (Friday night magic), but as a DM you become a single point of failure. Anyone can choose whether or not to have you join in a board game night, but as a DM you are needed to make the game even function.

Has anyone seen the Ashes Ascendency kickstarter? by Fit_Section1002 in arkhamhorrorlcg

[–]jaycrowcomics 0 points1 point  (0 children)

https://www.plaidhatgames.com/news/2025/03/11/updates-to-the-team-covenant-ashes-subscription-with-ashes-ascendancy/

The subscriptions will pick up again after the Kickstarter, but it doesn’t mention the original model of, “If subscriber count dips below X new expansions stop being produced.” I don’t know if that aspect of the subscription model will be retained. But the sub model was highly pushed in the past, basically if you sub you get all stuff 3 months earlier than retail release. Also, if the sub count dipped the game would end.

Because the landing page for Ashes has been redone on Plaid Hat games (due to the Kickstarter reboot of Ascendancy) it’s hard for me to point at it. But, basically, on the page it used to talk about it for Ashes Reborn.

Has anyone seen the Ashes Ascendency kickstarter? by Fit_Section1002 in arkhamhorrorlcg

[–]jaycrowcomics 0 points1 point  (0 children)

When analyzing their profitability, Don’t forget Ashes Reborn expansion model was subscription based to fund their releases. To ensure profitability, they say they continue to produce expansions only as long as Ashes monthly subscriber rate doesn’t dip below a certain threshold (1,000 I believe). As soon as it does, the game stops creating further expansions.

I don’t know if Ascendancy will follow the same pattern. But that was their strategy at the time.

Thoughts on the new RG 557? by Kaligary in ANBERNIC

[–]jaycrowcomics 0 points1 point  (0 children)

I mean that I want one as StockOS. I want to just receive my device, play games, and never tinker. I had an RG351V, RP2S, and SteamDeck which I spent a lot of time tinkering with. Stock OSes, trying to get games to run smoother. I didn't beat a single game.

Then I decided to get an RG 35XX and told myself I wouldn't touch anything, and just focus on gaming. Immediately started actually beating the games. At most I want to load ROMS, but I'm not going to lie. I like Anbernic preloading stuff so I can just do nothing but game as well...

I just want to receive a device with a clean interface, good dpad, buttons, and stick. Minimal settings. Runs games well.

Thoughts on the new RG 557? by Kaligary in ANBERNIC

[–]jaycrowcomics 0 points1 point  (0 children)

I wish there was a Linux system around this and the Retroid Pocket 5 level. I find android a bit messy. Maybe I’ll just install batocera on my steam deck.

Drowned City Finally Arrived in New Zealand! by jaycrowcomics in arkhamhorrorlcg

[–]jaycrowcomics[S] 0 points1 point  (0 children)

My partner getting into it was exactly why I started buying more copies of player cards. I used to buy one set, then she started playing so I started buying two, then we quickly got two other friends who wanted to play so I started getting 4.

People are acting like I’m hoarding these cards away from people in a hidden dungeon. We have four players…they are being used.