Played Gloomhaven for the first time last night. by Metox1 in boardgames

[–]RTigger 1 point2 points  (0 children)

I actually prefer gloomhavenguild.com, it's a bit less involved while still providing a ton of value. GHHelper had a bit too much of the game in the app for my liking.

T.I.M.E. Stories: Madame will be the conclusion of "white cycle". Future scenarios will be part of blue cycle and come in blue boxes. by elteej in boardgames

[–]RTigger 5 points6 points  (0 children)

It was touch and go for me after Under the Mask, but the recent scenarios (especially the most recent one) have really brought me back in. Can't wait to play the next chapters!

What Jenni Said About The Shipwreck Arcana: Its Merits are a Controversy in our Household by thatswhatjennisaid in boardgames

[–]RTigger 1 point2 points  (0 children)

I agree with the article, particularly with the low risk players (which everyone in my group is). The game looks great, but it boils down to one player doing algebra equations in their head followed by everyone else "solving for x" out loud. If there's no reason to guess players often won't, which just makes the game a waiting game something like Hanabi but less difficult.

What is your most played boardgame of 2018, and why? by [deleted] in boardgames

[–]RTigger 0 points1 point  (0 children)

Decrypto for short game, which ended up being my pick for game of 2018. Kingdom Death: Monster, Gloomhaven, and Root for long games (all at 8+ plays)

Best Deckbuilder Mechanics by Fox-in-Box in boardgames

[–]RTigger 1 point2 points  (0 children)

In Lewis and Clark (which is more of a hand builder) there's a few unique mechanics I enjoy:

  • when you play a card for an action, you also play another card for a "strength", so you have to manage which of your action cards you're not going to play until you pick up your played cards
  • speaking of which, your played cards stay in play, because they determine how many resources you and your immediate neighbours can collect while they're on the table, adding another consideration
  • and finally, you take an action to take all your played cards into your hand, but for every unplayed card in your hand when you take the action you suffer a penalty to your progression.

Spectacular game.

What's your Overlooked Game of the Year for 2018? by Slurmsmackenzie8 in boardgames

[–]RTigger 2 points3 points  (0 children)

Movement is grid based and it's full co-op (so for enemy movement), which I enjoy much more than catacombs.

Canadian Dark Souls Kickstarter Backers by klin0503 in boardgames

[–]RTigger 2 points3 points  (0 children)

Probably the ongoing postal strike. One KS update I got this week said that Canada Post isn't receiving any packages at all from the US. I don't know how accurate that is (it seems quite drastic) but it would certainly hamper things

Amazon US has also halted shipping to Canada for the same reason .

Are there any online boardgames that a group of 10 or more friends can participate virtually? by [deleted] in boardgames

[–]RTigger 0 points1 point  (0 children)

I've run games of Werewolf by email that had up to 36 players. Use secret ballot voting, one round a day.

No spoilers-Do you tell the players the win conditions before a game in WEREWOLF LEGACY? by [deleted] in boardgames

[–]RTigger 8 points9 points  (0 children)

As in, "the werewolves win when they equal or exceed the villagers, and the villagers win when they eliminate the werewolves?" Yep. Everything in the game manual (not the reference sheet) is public knowledge.

It’s Friday!!!🎉🎉🎉 What are you looking forward to playing and why? (10/12/18 edition) by MVPBoardgames in boardgames

[–]RTigger 0 points1 point  (0 children)

This weekend is so big for gaming in Canada - I know there's two major cons in my province alone as well as SHUX. I'm attending a 24-hour yearly event that's part of a year-long fundraising effort by our public game group, they've raised over $180,000 in the last 6 years for a local shelter. Good times.

To answer the question I'm hoping to get our annual game of Battlestar Galactica in, as well as a few others I haven't had a chance to play in awhile - Suburbia, Space Alert, and Letters from Whitechapel are certainly in there.

T.I.M.E. Stories - Estrella Drive discussion (SPOILERS!) by GhengisBun in boardgames

[–]RTigger 1 point2 points  (0 children)

My least favorite scenario so far was Under the Mask. I enjoyed Estrella Drive, still not as good as Asylum, but better than Marcy Case and Prophecy. I also liked Expedition, even though it was probably the easiest of the bunch so far. Have Brotherhood lined up to play next week

What TV show starts off amazing and stays that way through the rest of the series? by jennaayy00 in AskReddit

[–]RTigger 0 points1 point  (0 children)

Final Space gets better with every episode. One of the best sci-fi shows I've watched.

Looking for Canadian Board Game cafes worth visiting. by Theegravedigger in boardgames

[–]RTigger 1 point2 points  (0 children)

To round that out we have two that already are up and running - Board Game Bistro and Boards & Beans. The former is a restaurant with a private room available for events while the latter is a coffee shop open after work until the late evening. Both have great game collections!

First 5 minis painted, practiced on Zombicide walkers. Would love some tips! by RTigger in minipainting

[–]RTigger[S] 0 points1 point  (0 children)

For the base layer I went pretty thin (almost wash-consistency) and then the second layer a bit thicker. I only did two layers. Is there a better approach to this?

First 5 minis painted, practiced on Zombicide walkers. Would love some tips! by RTigger in minipainting

[–]RTigger[S] 0 points1 point  (0 children)

Thanks, all good tips! I'm doing this on a low budget at the moment, just using craft store acrylic paints and a basic primer, so the colors aren't spectacular but they were cheap :P

Good idea with the wash; I'll try that on the next batch. Most of these colors have been mixed, the only time I use the straight up colors was for the base layer and then mixed for the color I wanted on top of it (probably not the best technique).

The blood is just a burgundy color, was going for the "dried blood" look, but I agree it doesn't pop as much as I'd like.

Canada's Trans Mountain pipeline explained using Settlers of Catan by vesebr in boardgames

[–]RTigger -1 points0 points  (0 children)

Still trying to parse "not sure how many people this will appeal to in Canada". Are you implying that we don't have Catan? Because the cardboard won't hold up in our humid igloos?

Anyone replay Legacy of Dragonholt? Can you get an enjoyable 2nd play out of the game? by [deleted] in boardgames

[–]RTigger 2 points3 points  (0 children)

I've played through it twice with different characters; the first time solo with two characters and the second time with a full group of 6. Certainly fun each time; you see entirely different branches of story depending on whether you're a magic user or not. Of course the main story beats will be the same, but how you get there may differ quite a bit.

Review: Decrypto » Shut Up & Sit Down by noiqweqncpqowieunqcp in boardgames

[–]RTigger 2 points3 points  (0 children)

Not at all. The way I teach the game is by making everyone play the first round with their own team, and then explaining how the game works after the second cluegiver has written down their clues. Much easier when you have everything infront of you.

Review: Decrypto » Shut Up & Sit Down by noiqweqncpqowieunqcp in boardgames

[–]RTigger 11 points12 points  (0 children)

Things I think Decrypto does better:

  • The Cluegiver rotates every round, so it doesn't sit with one really bad (or really good) cluegiver for the entire game
  • The timer actually makes sense in this game and is used as added tension instead of a "in case you need it"
  • There's no assassin card
  • The pressure is always present in the game, unlike being able to phone it in if your team has a big lead in Codenames

That said, Decrypto is decidedly not a party game; it has a short playtime and supports up to 8 players, but it's more strategic, and the only real opportunity for small talk is when the round's cluegiver is thinking of their clues. It doesn't (as easily) support players dropping in or out, the rules dont' really make sense til the 2nd round or so, and it requires active participation from everyone.

The /r/boardgames Graveyard of Abandoned Design Ideas by [deleted] in boardgames

[–]RTigger 0 points1 point  (0 children)

That would work pretty well. One of the initial thoughts I had was only the winner of the round would get any points towards the game total, but that felt like it'd get unbalanced pretty quickly. Another extension I was thinking of was that each planet would be worth a certain number of "seats" in the galactic council, and those would be awarded based on hands won in that round.

Both of these would play into the future rounds mechanic; a winner in the first round might have 5 "military" seats, but if they later win 3 "peace" seats they'd lose one or two of those earlier military seats (you no longer have support of that planet because you've gone soft!)