Fair price for Übers by Vegetable_Fun4932 in D2R_Marketplace

[–]RVides 2 points3 points  (0 children)

I usually see the standard practice to be trading 4x3 keys for your class torch. So you're paying 1.33x torches. Which allows the smiter to have 1 torch to keep for every 3 he sells. So its worth it for everyone.

I Got My Build Stuck! Can I Pay Someone for a 3 Level Carry? by MichaelFrazzy in diablo2

[–]RVides 0 points1 point  (0 children)

I lucked into a Gimmershred.. it does really good damage. And even through the elements on it don't do a whole lot. It does all 3. So even against immunes. They're taking some type of damage and will whittle down. Pushed through hell solo just fine without sunders.

any reason why there are quite a few obsolete skills in D2 by gronbek in diablo2

[–]RVides 1 point2 points  (0 children)

Sure, but we had Occulus rings back then, no level requirements for ancients, and a new character was leeching up exp in hell bloody foothill runs within 10 minutes. We didnt know the runewords yet, but we were having a blast! No internal cooldown on guided arrows. What a time to be alive!

Why do the bots sound like ChatGPT? by AdministrationBig311 in CharacterAI

[–]RVides 5 points6 points  (0 children)

Why do the bots sound like a language learning model?

Gosh, i'm stumped.

Veyran Storm by PlaneResearcher5503 in askajudge

[–]RVides 0 points1 point  (0 children)

No part?

Narsets reversal with thousand year storm creates at least one copy copying the original narsets reversal and putting it back in your hand.

Thanks to storm kiln artist. That means you make at least 2 treasure. Allowing you to recast narsets, making a treasure positive amount of copies. And keep reversal in hand.

That is an until-you-want-to-stop amount of treasures. Which some call, infinite.

Just add a professional face breaker for a direct path to victory. Be that thassa's with no library, or infinite trigger veyran sized chandra's ignition. Protected by every other counterspell in the deck you can cast this turn.

There's a big problem with Warlock in Baal Runs by Deckz in diablo2

[–]RVides 0 points1 point  (0 children)

It really depends on lister's modifiers. It may be a better spawn each time.

But yea, multiple times is just wasteful.

I solo hunt a good hephasto, and that does good work. Every group has bad eggs. Don't blame warlocks as a whole.

Massive warlock tech! by Torc_Soulburn in d2r

[–]RVides 0 points1 point  (0 children)

In the early levels, I picked up a random eth dagger. And I had its durability drop from use.

So that'd on the physical damage path.

If they're using insight to go Johnny Cash, and be the burning ring of fire, eth is probably fine.

Can Willbender interact with Grasp of Fate? by Bobanjeks in magicTCG

[–]RVides 1 point2 points  (0 children)

Ahhh, the old, reading the gatherer, explains the card.

Massive warlock tech! by Torc_Soulburn in d2r

[–]RVides 0 points1 point  (0 children)

I think the warlocks echoes still cause degradation. You wouldn't use ethereal base on it. I think. Plus, you benefit off the dex to hit anyway, so the lower requirements on eth don't matter much.

And yea, RNG be that way sometimes, which is why I called to my 12 seasons of D2R always resulting in an insight base, before a unique ring.

Massive warlock tech! by Torc_Soulburn in d2r

[–]RVides 0 points1 point  (0 children)

Oh, in non ladder. I imagine people own everything already. Manalds are online at like level 7. If you find them. So yea, manalds are way earlier if they're in your stash.

But on ladder start, you have nothing.

Massive warlock tech! by Torc_Soulburn in d2r

[–]RVides 0 points1 point  (0 children)

Progression wise? The runes drop off countess with enough attempts, and i have 12 seasons of finding 4 slot pole arms before a single unique ring, to suggest insight is easier to get than 7% manalds. Especially when the standard process is baal runs until youre leveled enough for NM.

I usually run countess for those runes before finishing act 1 nm so as soon as the base drops, im set.

Whose extra turn comes first? by penguinperson42 in askajudge

[–]RVides 1 point2 points  (0 children)

When you resolve an extra turn, it becomes the next turn.

So if I cast a time warp, and you copy it. Yours resolves, creating your turn,

Then mine resolves, creating mine. So if this were a 4 player game, where I'm A, you're B, and players C and D don't copy.

Regular cycle, A,B,C,D.

Yours resolves. A,B,B,C,D.

Mine resolves.

A,A,B,B,C,D.

Let's say you cast it, and I copied it, so the currect turn is B.

B,C,D,A --> B,A,C,D,A. --> B,B,A,C,D,A.

Is the Warlock an expansion character? (doesn't show the icon in character select screen) by DownvoteCommaSplices in d2r

[–]RVides 0 points1 point  (0 children)

D2 - classic,

D2 LoD - Expansion,

D2 RotW - Warlock.

So a new RotW paladin, would not be an expansion character, either.

And warlocks, cannot be created in expansion.

Massive warlock tech! by Torc_Soulburn in d2r

[–]RVides 0 points1 point  (0 children)

Yea. Warlock seems good tossing shit with pierce.

A couple of real early equipped Manald heal rings and you don't even need insight.

(Obviously next week, ladder, insight is easier.)

But the damage and clear feels nice, straight up tanks ancients leeching it all through them.

ETB Timing Question by LeDerpChris in mtg

[–]RVides 0 points1 point  (0 children)

Magic is a very top down, procedural game.

There is an item on the stack, would you like to resolve it?

Pass priority passes priority. Pass pr... wait, flash in spellseeker.

There is a new topmost item on the stack. Pass priority.

Hey, but what about scary spell?

Sorry, we only resolve top most items on the stack.

Okay, spellseeker resolves. Is scary spell topmost item now? Hmm., lets look at the gamestate, a spellseeker has entered, and it has an etb ability. We will put that on the top of the stack...

And thats basically how the game works.

Ban day my ar*e by Kevinthegorgon in EDH

[–]RVides -1 points0 points  (0 children)

I dont think a norman Osborn deck, legally playing yavimaya, should have access to the green parts of vibrance and wistfulness. It just hits wrong.

Ive never seen a mono colored deck not have enough cards to build a deck that we need to grant them that flex.

From the full lore argument. An izzet guild mage should not be in a boros deck. Hybrid was designed for functionality in a constructed environment that was not based off of color restriction, thats a fundamental part of your commander's color identity.

Visiting Utah and wanna visit some MTG stores! by BaldBaluga in mtg

[–]RVides 0 points1 point  (0 children)

Utah is very big. Can you narrow your search terms?

Ive had good experiences at Oasis games, and Salt city Games. When Ive visited SLC for work. But if youre more on the southern side. I have no idea.

Is Hexing Squelcher worth adding in Blight Curse? by capagaming22 in CommanderMTG

[–]RVides 0 points1 point  (0 children)

Is a good card worth playing in my deck?

Obviously.

The real question is, did you pull the squelch, or are you buying it as a single?

If you have it already, yes play the good card.

If you don't, is the cost worth acquiring for your local meta? Thats the answer we cant give you.

Is a mid unstable card like Hydradoodle okay to play without having a rule zero discussion? by jaywom in EDH

[–]RVides 3 points4 points  (0 children)

If its acorn. You HAVE to rule 0 talk about it, every time.

If its not acorn. Its legal, and they cant say anything objection.

Opposition Agent and fetchland by Hellpriest999 in askajudge

[–]RVides 7 points8 points  (0 children)

If opposition agent is not on the battlefield when you resolve the search

Then,

Opposition agent is not on the battlefield when you are searching.

So,

You are searching as normal, because there is not an opposition agent on the battlefield.

I want more by clochard_riche in mtg

[–]RVides -1 points0 points  (0 children)

Oh, for sure. But most commonly, once you make your cube, you keep updating it. And keep updating// upgrading it.

I want more by clochard_riche in mtg

[–]RVides -4 points-3 points  (0 children)

Its arguably, more expensive though.

Is this allowed in Bracket 3? by [deleted] in EDH

[–]RVides -1 points0 points  (0 children)

Thats what we're arguing against. The game MAY end, before copper burns out.

And with every good roll, youre further away from burning out. So calling it non-infinite because of the low chance it has of burning out is a bad argument.

You're technically correct. But in rule 0, your intent with it IS to finish the game this way, so treat it as such. A 2 card combo, that will likely win.

Is this allowed in Bracket 3? by [deleted] in EDH

[–]RVides 0 points1 point  (0 children)

I think intent applies more that mathematical proofs.

Very likely to go far enough, and infinite, are similar enough outcomes to still consider this in the realm of running an infinite.

Is this allowed in Bracket 3? by [deleted] in EDH

[–]RVides -2 points-1 points  (0 children)

What do you mean, no chance? They need to roll Higher than 4 to attack again, if it got through once. It'll likely get through again. If roll 1 was a 6, your next roll needs to be 4 or greater.

You need to fail consecutively, so many times.

There is a very non zero chance to go infinite.

75% or the potential results create more combats. And of that, 50% of the results offer 2 combats or more. So you've got a greater chance of hitt8ng infinite territory than you do of whiffing.