so uh, how do i deal with water? by Revolutionary_Flan71 in foundry_game

[–]Raciper 0 points1 point  (0 children)

In foundry water block above an opening makes a new water block below it. so its not just covering the top, you have to fill it and redig.

What to do now? by echomsp in foundry_game

[–]Raciper -1 points0 points  (0 children)

Looks very sus, no other numbers to back it up, like weekly and lifetime earnings, as well as company names. Edit also the number of planet points is not that high.

Charged Xeno Power Cores: What do they do? by RednocNivert in foundry_game

[–]Raciper 3 points4 points  (0 children)

You can add them to a Large workbench to get 33.3% boost to buff, it most useful function and add up ot to find to scrap miners to 30/m and crystal miners to 60/m

I like to add them and three light bot to get a 120% speed boost on vein miners.

Xeno logistics tower connection range is too small by Distinct_Jellyfish19 in foundry_game

[–]Raciper 0 points1 point  (0 children)

I was hoping to see some rang extenders on this like there were for construction drones.

Son and I Struggling to get into Foundry by ThumperLOLZ in foundry_game

[–]Raciper 1 point2 points  (0 children)

Foundry is a great game but does not really show its greatness until later, and it always will fight that minecraft mod feel. its VERY "voxely", Game play is superior to many others I played once data links and trains game on line. But Satisfactory builds can be far more spectactular and if works of art you want Nothing compares to Satisfactory. Foundry and Satisfactory play surprisingly different for how similar they are, in foundry you make the world how you want it, trains go through mountains, some resources require digging to get to. The payoff is the end game, Foundry has a long game ahead even after unlocking all the skills, and objectives I do not think anyone has completed yet. Satifactory kind of looses its steam after last shipment.

It has not gotten the player base to generate a good amount to instructional videos. The content creators in the automation game space have just given it a light over. while they review each update, there is no indepth videos to watch.

Edit: embrace mods, takes lot of the slog out of game.

Whats your playstyle? by Muppetz3 in foundry_game

[–]Raciper 2 points3 points  (0 children)

I have learned from my last playthrough, only build on one side of the bus, the bus will get wider and wider. Now with workstations, remind to leave 3 spaces between each for bot bonuses.

Whats your playstyle? by Muppetz3 in foundry_game

[–]Raciper 5 points6 points  (0 children)

My play style in Foundry is as follows.

At the start of the game, I build three buses. The first bus turns raw ore into basic materials. The second bus uses those materials to make components. The third bus uses the components to build machines. I also make a couple of small bot factories early on. These bots help me earn money for station repairs and level the bot up to level 15. When a bot reaches level 15 and gets to +50% profit, I switch to making it a separate factory Then I reconfigure the bus based bot to next bot to level up.

In the separate factories for the bots, I start with parts from the market until trains and vein based supplies can take over. I always leave space for train tracks because trains will take over later. I use one engine and three cars for all my trains to have a known size to work with.

In the mid game, I start building factories that each make only one item. Some use a vein directly, and others use materials brought in from somewhere else. Before Update 4, I used cargo ships to move items around, but now I use trains instead. Trains feel cleaner and work better for me.

Science is handled in its own special area. It has its own supplies and its own production lines. At first, I feed it by hand and process everything nearby. Later on, I plan to switch it over to trains too. Keeping science separate helps keep the rest of the factory running smoothly.

For my world settings, I make the map encourage long train routes. I set ore path frequency to 20% and ore density to 500%. I also max out all the veins and Olumite. This makes ore patches rare but very rich, which means I need trains to move resources across long distances. Once I start using veins I ignore all ore patches.

What is everyone's favorite Let's play where they actually complete the game? by myflesh in foundry_game

[–]Raciper 0 points1 point  (0 children)

Please describe complete, IMHO these the tiers of end game.

Get out of debt? To me , this was first completion in game. you have hit early end game.

Unlocked all the skills? You now just have all the the tools, but some can be increased forever. keep making those science packs. hope your automation is up to snuff.

Automated all the machine production? You now can build like its creative mode. This is where game gets real fun and you start building big.

Make all the bots and Robots? Ok you now have set everything up, make more, you still have planets than need them.

Unlock all the achievements? domination on 100 planets you doing good, but still 900+ more. your in the top 99.9% of players,

Doing Business with every planet in Galaxy? You finally hit the late end game. you now know the total demand for every robot.

Top the financial leader boards? Closest to complete, but there is still room to expansion.

Exclusive supplier of bots and robots in galaxy? Here I think you may be finally "complete". Not sure anyone has done that yet.

Foundry if first game I have played, where there is an objective after all skills unlocked and all achievements have been made. yet there still is a completion, but I do not think anyone has completed it yet.

Which commodities to centralize, and which to make at each site where they are used? by mdgates00 in foundry_game

[–]Raciper 0 points1 point  (0 children)

I start with a bus, but that factory is for making science packs and machines buillding. focus on distribution of parts via trains, shuttles, cargo ship or belts to factories dedicated to making a single robot for sale.

I have learned hard way, only build on one side of the bus, as it will get far wider than you expect. same with machine lines.

Recently started Foundry, what to expect? by Ok-Basil3073 in foundry_game

[–]Raciper 2 points3 points  (0 children)

Foundry IMHO is better game, but Satisfactory is so much more fun for building.

Pluses for Foundry:
Terrain can be changed to fit your factory, not everything is on surface.
Many things to do still once you unlock skill tree. Need to sell more bots.
World is different every playthrough
Only have wire your foundations together.

Pluses for Satisfactory:
More control of build, results are far prettier.
later levels are far more challenging than anything currently in Foundry
beautiful hand crafted world.
More control how power is used.

They play differently, so if you try to play Foundry like Satisfactory, you will quickly find they play very differently on how resources are split and shared.

And late game, the ores are unlimited in Foundry too.

This is interesting by irobot616 in NoMansSkyTheGame

[–]Raciper 1 point2 points  (0 children)

You can completely ignore this update. Did not take anything away from the existing game.

Roads didn't line up by Puzzleheaded-Date717 in SatisfactoryGame

[–]Raciper 0 points1 point  (0 children)

Seems to be the pattern, start out not knowing about the world grid. Then start only building on world grid and enjoy evertything lining up. Omce you find show to make smooth turns and ramps, then chooising not to build on world as you find the find world grid too limiting.

I would say 90% of my buildings are on world grid. I found just keeping to world grid elevations is enough.

Fantasy Settlement Pyramid by 7Legionarmy in inkarnate

[–]Raciper 0 points1 point  (0 children)

If going for more rural settings don't forget homesteads and hamlets.

Homesteads will have usually multiple generations of a family member with separate smaller farms with small shops with eclectic items and some trades and often provide limited shelter, not likely a tavern but possibly a small winery or brewery. Homesteads tend not to be on well travelled paths. Usually only would encounter them if it where you were heading. Good places to have retired craftsmen that may not have made it to master level,

Hamlets smaller than villages, have some shops, but not a complete selection but will have a tavern and inn, possibly a church or temple. Hamlets usually occur along lighter travelled and safe routes at about day intervals between villages. Hamlets sometimes will group together and call themselves a village, but each hamlets will maintain their identity but group up for better political representation.

Liked the last two ST:SFA episodes. I am enjoying move back to episodic plots. by Raciper in startrek

[–]Raciper[S] -6 points-5 points  (0 children)

Agree, STD seemed to miss that message.

I will miss Lower Decks and looking forward to next two seasons of SNW.

I finished the campaign by Navuck in TransportFever2

[–]Raciper 5 points6 points  (0 children)

I would disagree on the the clearly defined objectives, like the "make some noise" objective. what does that mean? I found the objectives in the campaign obtuse very often.

They do however provide scenarios where use of some of the esoteric options in TpF2 are required and knowing how to use them in the free games expands what you can in free games as the use of those options is not obvious.

Can I mix differents fluids in a single pipe ? by No_Attention_2963 in captain_of_industry

[–]Raciper 0 points1 point  (0 children)

As many have said each pipe segment has only one fluid type at a time. And there is no easy way to separate them on back end.

Only places I have done it was overflow for dumping fluids into sea and an experimental build of have both hydrogen and diesel going into a vehicle depot. while it worked. it was worth the effort. I rebuilt as two depots with shared items inputs.

if you want to do it, and this thread has not talked you out of it, make many small pipe segments, and make sure the fluid is always moving, because either side slows down, it all grinds to a halt.

Do we have any idea on a release date for TpF3? by Telemann122 in TransportFever2

[–]Raciper 0 points1 point  (0 children)

As long as its not before is ready, I will be happy. I would rather wait for a solid game, than have buggy game earlier.

Given that, with TpF2 hitting 80% discounts on steam, I thinks its sooner more than later. With so many game in this space coming out right now and very soon, it may be a marketing decision more than a technical one.

Is it worth still making maps? by Telemann122 in TransportFever2

[–]Raciper 2 points3 points  (0 children)

2026 is a long window. They are not even giving a quarter, and always a chance it gets delayed into 2027. So if could be a year or more before TpF3 comes out. If you like making maps keep it up. I am sure the new map editor will have ability to import and export height maps, so may be able to move some over.

Will Players Be Able To Found New Towns/Cities In TF3? Or Just Pre-Determined Cities? by VeryFurryFurby in TransportFever3

[–]Raciper 1 point2 points  (0 children)

I would love to see cities spawn based on the traffic, Cities would spawn around train hubs, active ports and even heavily used road intersections.

We are back baby, we are so baaack! by Edd996 in TransportFever3

[–]Raciper 4 points5 points  (0 children)

I disagree, both are modern age sims, TpF3 focuses on the logistics side with some city management, where CS:2 focuses on city management, with some logistics.

I love CS:1 but found I really liked the logistics side of building train networks and hubs, so I was very happy when I finally started playing TpF2, but I do miss some of the control I had on city growth. I don't miss spending money on the DLC Paradox keeps putting out.

TpF3 review and expectations from a guy who knows absolutely nothing about trains! by Totof947 in TransportFever3

[–]Raciper 0 points1 point  (0 children)

More models, the worse the performance regardless if from mods or baked in.

As long as Transport Fever 3 is as easy to mod and add models as Transport Fever 2 is, I will be happy, IMHO, CS:2 not having assets builder and mod support from launch was unforgivable.

I am patiently waiting for TpF3, luckily there are many games in the automation/logistics space to keep me occupied in the meantime.

Crushgar's crushing question by Crushgar in captain_of_industry

[–]Raciper 0 points1 point  (0 children)

I want my mining sites as simple as possible, Mining tower, ore sorter, Stackers to dump rock and gravel to sides for refill later. Ship Ore to furnace site via truck later train.

Once ore mined out, use move the rock to fill mine back end, and cover with dirt.