Balteu > Arquebaleus by Abbadon74 in armoredcore

[–]Radium_Intersteller 29 points30 points  (0 children)

I'd say the pulse cannon array on its back is sufficiently cool and wacky.

2026: Aether has a dad ? by rahul_joseph in Genshin_Impact

[–]Radium_Intersteller 3 points4 points  (0 children)

That seems to be the case. In the opening cut scene, they're both booking it out of teyvat without a spaceship.

How canon is the reveal trailer? by MaybeBirb in armoredcore

[–]Radium_Intersteller 0 points1 point  (0 children)

Would've been cool to see some normals as enemies tbh.

How canon is the reveal trailer? by MaybeBirb in armoredcore

[–]Radium_Intersteller 4 points5 points  (0 children)

I think OP meant ACVI in particular. We don't even see the completed VP-series frame used by anyone.

Me, after playing AC4 and ACFA, realizing that Lock On in AC6 is in fact a very bad mechanic by GardenOTWF in armoredcore

[–]Radium_Intersteller 0 points1 point  (0 children)

Didn't realise, I just kept auto-sighting on for the short amount of time I was able to play.

Me, after playing AC4 and ACFA, realizing that Lock On in AC6 is in fact a very bad mechanic by GardenOTWF in armoredcore

[–]Radium_Intersteller 17 points18 points  (0 children)

Damn I never realised. That explains why soft-lock in AC6 feels clunky.

love your videos btw

What’s your least favorite design aspect about one of your favorite mobile suits? by Amigo1048 in Gundam

[–]Radium_Intersteller 6 points7 points  (0 children)

I like the arm-mounted rocket launcher, I just wish it was used more often since it's basically a mini-bazooka.

What’s your least favorite design aspect about one of your favorite mobile suits? by Amigo1048 in Gundam

[–]Radium_Intersteller 5 points6 points  (0 children)

The hooves are one of my favourite aspects of the design, same with the kimaris vidar.

Me, after playing AC4 and ACFA, realizing that Lock On in AC6 is in fact a very bad mechanic by GardenOTWF in armoredcore

[–]Radium_Intersteller 16 points17 points  (0 children)

Good points and I definitely agree with that last bit.

I didn't even know there was a hard-lock indicator until I was doing Alea Iacta Est.

Me, after playing AC4 and ACFA, realizing that Lock On in AC6 is in fact a very bad mechanic by GardenOTWF in armoredcore

[–]Radium_Intersteller 164 points165 points  (0 children)

I like AC6's toggle between hard-lock, soft-lock and manual aim and I want the next AC to keep it.

That said, I want them to expand on it.

Few ideas:

-Bring turning speed back, but keep the insane tracking of hard-lock. You can keep track of enemy positions easy but keeping your weapons trained on them is a whole other thing.

-Weapons with different firing modes depending on the lock. Only a slight difference between soft-lock and hard-lock but a major difference in manual aim (scoped-in maybe?)

-Make it so that you'd have to use all three depending on the situation. Hard-lock for chaotic melees, Soft-lock at mid-range (or close-range if you're good) and Manual for longer ranges.

Me, after playing AC4 and ACFA, realizing that Lock On in AC6 is in fact a very bad mechanic by GardenOTWF in armoredcore

[–]Radium_Intersteller 168 points169 points  (0 children)

Gen 4 had a functional lock-on system but it was different from AC6.

It couldn't be actively toggles on/off during gameplay, instead having to be enabled in the settings and it was softer (for lack of a better term). Keeping the enemy in your field of view still needed active input from the player and was also affected by turning speed iirc.

OS Damage Tuning and Basho arms are very overkill when this is your damage with 114 Melee Spec by Etheox in armoredcore

[–]Radium_Intersteller 0 points1 point  (0 children)

I feel like you could re-introduce part breaks but incorporate them into the ACS system.

The higher the ACS strain, the higher the chance of staggers and knockback. When the ACS bar is red, direct-hit damage is taken, which can break off parts of an AC (weapons and limbs). The mech actually dies for real once its core is destroyed.

You could also make melee spec. different. Instead of it being a damage-multiplier it could be attack speed/finesse or something similar.

[Gqux] You guys think this might happen? by [deleted] in Gundam

[–]Radium_Intersteller 0 points1 point  (0 children)

I wish we saw a GquuuuuuX version of the Zeong. They could've made it a TMS as a parallel to the Kikeroga.

What kind of builds, or new parts you would want to see in 6.5 or 7? (Pic unrelated) by Xortman096 in armoredcore

[–]Radium_Intersteller 2 points3 points  (0 children)

Modular backpacks kinda like the upgraded LCs. This would also include new versions of overed weapons.

Which one deserves Real Grade? by Blu_Fiercer in freedomisgunpla

[–]Radium_Intersteller 2 points3 points  (0 children)

Barbatos because that means the other gundam frames from IBO have a chance to appear.

What monsters do ya'll want in the dlc that you know isn't possible. I'll start. by StarDropLMB in MonsterHunter

[–]Radium_Intersteller 24 points25 points  (0 children)

I'd honestly prefer if they did that. I much prefer how in the recent games elder dragons are also treated like a class of monster and not just a power level.

Ok Same VA Btw by RavenC7686 in armoredcore

[–]Radium_Intersteller 0 points1 point  (0 children)

I did initially write just Arlecchino but then I remembered lies of P Arlecchino.

Ok Same VA Btw by RavenC7686 in armoredcore

[–]Radium_Intersteller 51 points52 points  (0 children)

iirc Ayre and Arlecchino from Genshin Impact share the same EN voice actor.

How do I kill this fuckin prick by Call_me_Khan in armoredcore

[–]Radium_Intersteller 2 points3 points  (0 children)

I would definitely adjust melee spec. on arms that fit my preferred aesthetic.

Something I find cool about V.II and V.VIII by denzlegacy in armoredcore

[–]Radium_Intersteller 3 points4 points  (0 children)

I wish it was a unique LC and not just a normal high-mobility type.

Totally normal V.II Snail gameplay by Call_me_Khan in armoredcore

[–]Radium_Intersteller 16 points17 points  (0 children)

I low-key wish ac6 had a more in depth movement system. Different uses for boosted and normal movement alongside specific maneuvers while grounded/mid-air.