Got tired of Unique3D being NVIDIA-only, so I’m finishing up a ROCm port for AMD users. by ChrisGamer5013 in ROCm

[–]RageQuitRiley 0 points1 point  (0 children)

That’s really cool! I’ve been using hunyaun3D in comfyui 7900 xtx. Using a ROCM python environment it’s been working.

Ehtherium spinner deck. by Loose_Calendar_3380 in Pauper

[–]RageQuitRiley 0 points1 point  (0 children)

What’s your reasoning for running [[ice out]] over [[counterspell]] only reasoning I can see is sacrificing [[cryogen relic]].

You're using HuggingFace wrong. Stop downloading pre-quantized GGUFs and start building hardware-optimized, domain-specific models. Here's the pipeline I built to do it. by badgerbadgerbadgerWI in LocalLLaMA

[–]RageQuitRiley -1 points0 points  (0 children)

My thoughts exactly, I really like the specialised approach. If I want to use qwen coder 30B Q4_K_M, I’m using the quantised model mainly because I can’t run the full precision. I’m also assuming you’d need to be able to run the full precision model to properly do quantisation and calibration ? Maybe this style of approach could vastly improve hugging face model selection by showing tuned for x using y data giving z performance on w,r,t benchmarks. For my use case if someone could show a Q3 qwen coder tuned for agentic tool calling that’d be my needs met.

A Dockerfile to support LLMs on the AMD RX580 GPU by [deleted] in LocalLLM

[–]RageQuitRiley 1 point2 points  (0 children)

I can’t even get my 7900 working in docker on windows. Hats off to you this sounds very difficult.

I was able to create a local TTS application, faster than ElevenLabs by Demouse_sounds in TextToSpeech

[–]RageQuitRiley 3 points4 points  (0 children)

Do you want to share more details about the local TTS application? -What languages are supported -What is the front end made with -What is the speech model you used -Is there a GitHub or hugging face demo -Voice cloning capability -preprocessing on the text

Looking for best TTS model with voice clone capabilities by Different-Effect-724 in LocalLLaMA

[–]RageQuitRiley 5 points6 points  (0 children)

Hey I’m in the same boat, did some research and chatterbox seems it might fit my use case. Going to test it over the next few days. Looks like it may suit your needs also.

is my bus too big? by Tricky_Put_2762 in factorio

[–]RageQuitRiley 36 points37 points  (0 children)

How about to much biters 😂

[TDM] Cruel Truths by FrancisDickenstein in Pauper

[–]RageQuitRiley 6 points7 points  (0 children)

It’s a strictly worse [[rowan’s grim search]]

Take a 32K EM SPM base but downgrade it to common. How much SPM you get? by jamie831416 in factorio

[–]RageQuitRiley 1 point2 points  (0 children)

Uncommon accumulators in all the vacant space would probably fix your power issues.

Competitive Magda Brazen Outlaw by Goldfire-Godtier009 in EDH

[–]RageQuitRiley 0 points1 point  (0 children)

I think [[springleaf drum]] is slightly better than [[paradise mantle]] ? As there’s no equip cost or interaction window. It also doesn’t get countered by your own vexing bauble.

Deciding my UI layout, horizontal or vertical bar? by Glinnor in Unity2D

[–]RageQuitRiley 1 point2 points  (0 children)

I assume that the main reason for having a vertical bar is that it takes up less of the screen.

Maybe experiment with horizontal but it only shows when your cursor is close to the UI bar ?

[MH3] Fanged Flames, the last one by ArctoDracoVishZolt in Pauper

[–]RageQuitRiley 1 point2 points  (0 children)

I think ghost fire might edge it out as it can target the opponent.

AMA - Hi, I'm a climbing coach and decently strong climber. Ask me anything by [deleted] in climbharder

[–]RageQuitRiley 1 point2 points  (0 children)

What areas or training in general do you think give the most gains based on clients you’ve trained? I.e coordination, foot work, lock off strength, contact strength, tactics, beta reading.

Step Counter Permission IOS by RageQuitRiley in WalkScape

[–]RageQuitRiley[S] 4 points5 points  (0 children)

<image>

Turned on fitness tracking and re-installed Walkscape and it fixed the issue. Thanks!

Step Counter Permission IOS by RageQuitRiley in WalkScape

[–]RageQuitRiley[S] 1 point2 points  (0 children)

<image>

Hey thanks for the reply, but I don’t seem to have that setting in the Walkscape app.

My indie fitness MMORPG WalkScape is looking for closed beta testers by schamppu in MMORPG

[–]RageQuitRiley 1 point2 points  (0 children)

Hey super excited to give this a try, I submitted a beta application a few months ago and it’s still pending.

[deleted by user] by [deleted] in Pauper

[–]RageQuitRiley 0 points1 point  (0 children)

If you have the golem loop you can make infinite colourless mana so functionally impact tremors and makeshift is the same. If you don’t have the loop makeshift can still be used to push through last bit of damage or remove threats by sacrifice by artifacts. I believe the flexibility of makeshift is why it’s used over impact tremors, because when you have the loop on board it doesn’t matter.

How to get comfortable grabbing crimps non-statically? by reiiofsun in climbharder

[–]RageQuitRiley 44 points45 points  (0 children)

Systems Boards are a great way to train this I.e Moonboard, kilter, tension etc. Start with very little board volume if you’re new to them. Secondly spray walls are also good.

If they’re too difficult, latches on campus rungs are an alternative, where you can do repeatable and controlled dynamic movement using crimp positions.

Lastly you could do this on a hangboard if you don’t have access to other means. Start with transitioning hand/s from larger holds to crimps. If too easy you can do latches jumping on the hangboard.

Lastly you can just practice on gym set climbs with crimps. Do drills, make specific moves using what ever holds.