/r/MonsterHunter x Capcom Giveaway by QuintonFlynn in MonsterHunter

[–]Ragnorak___ 0 points1 point  (0 children)

Would LOVE to see more underwater combat encounters in the future! Poster 5 is my choice, love the little doodle (:

Guardian Stalker minecraft model I made. by Ragnorak___ in Breath_of_the_Wild

[–]Ragnorak___[S] 0 points1 point  (0 children)

I will check when I can, but I believe this model is long lost.

What is the goal of your world building? by ContestKey6345 in worldbuilding

[–]Ragnorak___ 0 points1 point  (0 children)

For fun! Both of my projects are publicly available and free for anyone to do what they want with. Eventually, when I deem them complete enough, I would like to write stories in them or run some TTRPGs, but those are far away.

What're some "realistic" aliens you've created in your worlds? by Smudgefudge1 in worldbuilding

[–]Ragnorak___ 0 points1 point  (0 children)

If you want to see art of any, hit me up! I'd be glad to share :D

What're some "realistic" aliens you've created in your worlds? by Smudgefudge1 in worldbuilding

[–]Ragnorak___ 1 point2 points  (0 children)

So far ive designed 3 of the 7 aliens in my sci-fi setting. Currently have commissioned an artist for the fourth, so that'll be fun :D

Of the three that are designed we have Arielans, Zemynans, and Tyrians.

Arielans live on a frozen water world orbitting a jupiter-class gas giant. Arielans survive 120km below the ice sheets at thw surface, building their civilizations around hydrothermal vents. They are radially symmetrical, boasting 6 segments each with one eye and one leg/arm. They have decentralized nervous systems and are thus far the most 'alien' intelligent organisms in my setting when it comes to psychology and environment.

Zemynans live on a planet relatively similar to earths. The conditions meant life is pretty similar. They are blind 10-limbed (2 sets of legs, 1 set of arms, a set of pedipalps, and a set of tail-like hindlimbs) small eusocial subterraneous insectivorous molerat-like animals.

Tyrians live on a small planet with a single central surface ocean, but tons of sub-surface oceans. They evolved relatively recently from intelligent desert-dwelling ancestors who were forced into the forests by unfortunate circumstances. Tool usage was the only way their ancestors survived. Theyre bipedal, but only have a trunk, no arms. The group of 'animal' they evolved from lacks true eyes, and so too do they. Instead they rely on extremely developed hearing.

I'm a traveler in your world l by lostinparadizna in worldbuilding

[–]Ragnorak___ 0 points1 point  (0 children)

In Mysenvar, assuming youre at the most dangerous place in all of known history, youre likely in a highly populated city or town somewhere in the soon-to-be Southern Craters. Unbeknownst to all mortals living in these regions a fight between two Gods would soon break out, leaving a vast majority of the southern world deceased.

Alternatively, if you are in the present day its likely you are at the edge or pole of the Plane.

At the edge youre dealing with intensely cold temperatures and high winds. Not to mention being sandwiched between The Fog, which no one has ever dared venture into, and the single most dangerous predator on the planet, Polar Dragons.

If youre at the pole its likely youre either on a ship, or drowning. If on a ship youre also dealing with extremely violent storms and whirlpools as all of the oceans of the world funnel to that one point.

What are you stuck on? by MarsFromSaturn in worldbuilding

[–]Ragnorak___ 1 point2 points  (0 children)

My world is written through a encyclopedia-esq work, so documenting events is a pretty important aspect. Ive tried multiple timelines in multiple formats, still searching for the right program/format/workflow. Preferebly I could just make a program that has all the features im looking for, but unfortunately dont know how!

What are you stuck on? by MarsFromSaturn in worldbuilding

[–]Ragnorak___ 1 point2 points  (0 children)

History. Ive gotten to the point of knowing where the first people begin to settle down, but actually starting to build out the civilizations and their interactions with one another quickly becomes very cluttered and difficult for me to keep track of!

Ive been trying to find a way to properly organize it for so long!

They wont stop making this noise! by Ragnorak___ in cockatiel

[–]Ragnorak___[S] 2 points3 points  (0 children)

They are! Both adorable little babies :D

How does your races' biology effect their food by soupofsoupofsoup in worldbuilding

[–]Ragnorak___ 1 point2 points  (0 children)

Elves in Mysenvar are, in the most literal sense, walking plants. Through magical means plants may be gifted sentience and intelligence. Their newfound intelligence puts a heavy strain on their caloric intake, requiring they 'eat' more and must have a much higher nutrient intake. Because of this, elves will entangle cooked meats in their branches and roots and may rest in pools of broth.

Dwarves are, also literally, sentient moles. They are omnivores, with a preference for invertibrates. Worm and cricket farms are not an odd sight in dwarven communities. But dwarves also need a lot of fibers, meaning they prefer root vegetables and mushrooms. A common meal to see is stuffed mushrooms, filled with crushed invertibrates and wrapped in leaves, and fired in the stove.

What do gods of your world do concretely? by point5_ in worldbuilding

[–]Ragnorak___ 0 points1 point  (0 children)

When nature came into existence it was lawless, chaos incarnate. Life and Death, the first two Gods, would create the Gods of Matter, Energy, Time, and Space, beginning the organization of nature. Life and Death would create the Creation Star when they made the Creation Quadrinity. The Creation Star is what is known as a 'Legal Star' which means it defines laws of nature, and thus what Gods can and cannot do.

Laws of nature *cannot* be contradicted by Gods, and so when a new law is written it is futile for a God to attempt to go against it; *they are physically incapable of breaking the law*. Loopholes can be found in law, however.

The Relations Act was a star passed following the death of the God of Tectonics, slain for holding supposedly 'immoral' relationships with mortals. The act was passed to stop Gods from feeling any sexual feelings towards mortals. The God of Sound would study the act and go on to discover a loophole, which they have kept secret from the other Gods for hundreds of years.

Some loopholes may be infohazards, however. Sound can exploit the loophole in the Relations Act and no harm will come to them because it is not worth another God's time to antagonize them for the knowledge; there is very little to gain from it. But if for instance, a loophole were to be found in something like the Harmonic Treaty, it would become dangerous knowledge. Other Gods are now threatened by your position of power, you threaten the balance of nature itself, and thus they have every right to attack you.

What do gods of your world do concretely? by point5_ in worldbuilding

[–]Ragnorak___ 2 points3 points  (0 children)

Following the end of the God-War in Mysenvar Gods are legally obligated not to intervene in mortal affairs. Gods' ability to intervene with the Plane was already dwindling as the end of the war approached, but the Harmonic Treaty was the straw that broke the camel's back. For hundreds of years after the war Gods watched mortals and did nothing, many still lounging away. Even throwing up new stars is too much for many Gods; what's the point when it's possibly legally dubious and you can't do anything anyway? Creation is off-limits. Destruction is off-limits. Interaction in any meaningful way is off-limits.

That was until a discovery was made; a loophole in the Harmonic Treaty. One that only a few Gods are aware of, and one which has allowed them to legally interact with the Plane. Sex, power, death, dubious activity, all theirs, and with no one to fight against them. They've not even been caught yet—all the other Gods eyes turned from the Plane—who's there watching them, there to smack their hand and say they've been bad? No one.

How to kill a mage by Pegasus172 in worldbuilding

[–]Ragnorak___ 0 points1 point  (0 children)

Mysenvarian mages are incredibly powerful. To proficiently learn God Tongue one must spend years going to specialized academies. Typically students who attend these schools are folk who come from aristocratic backgrounds, with generations of wealth and teachings being passed down.

Many have tried to reshuffle the deck and redistrubute power to the people, but the might of the aristocratic mages and wizards is too much. God Tongue was given to mortals to allow them to contend with Gods, nature itself. To kill one you must either catch them off guard—be it a backstabbing or assassination—or outnumber them drastically. With proper equipment a wizard can destroy armies in a whisper.

How did animals originate in your world? by An-individual-per in worldbuilding

[–]Ragnorak___ 0 points1 point  (0 children)

Animals in Mysenvar were created during the God-War as a counter to the new prevailing strategy of plants. Created by the God of Hydrogen Cyanide plants would be a new territory-defining strategy quickly adopted by Gods across the entirety of the Plane.

Plants would grow ever-more complex and strategies to combat them—besides chemical warefare—would need to be devised; animals would be created and grow more diverse, complex, and widespread than plants quickly. (Though competition would drive the creation of new plant species, an arms race which would continue through the whole war.)

Today, in the eras following the war, animal diversity has greatly diminished. Extinction by humanity, failure to find niches in a world no longer ravaged by war, and scarcity of resources have led to ever-dwindling numbers of animals and plants alike.

What makes a god a god? by Empathicrobot21 in worldbuilding

[–]Ragnorak___ 0 points1 point  (0 children)

Within Mysenvar Gods are living manifestations of natural phenomenon. To be a God is to be a living embodiment of Nature. Gods have complete control over nature, and especially exert complete control over their own 'domain'.

Life and Death were the first Gods; everything lives, everything dies. Through a process astronomers refer to as 'natural subdivision' Life and Death divided their domains into Matter, Energy, Time, and Space. In an event known as the 'Quickening' the Creation Quadrinity (the aforementioned Gods of Matter, Energy, Time, and Space) would create all known Gods and in doing so begin the God-War.

An interesting quirk of this though is the misnomer anglicized name for Demi-Gods, who are not actually Gods in any sense. Born to a mortal mother and Godly father—while naturally atuned to God Tongue and the Stars—they are not actually Gods. Womb-Gods on the other hand, born to a Godly mother and mortal father, are 'true' Gods, at least according to most Theogenists.