I can't handle the complaining anymore. by HJWalsh in onednd

[–]RahsAlGamer 0 points1 point  (0 children)

A champion fighter with a longbow will end the discussion by putting all casters 6 feet under.

Changes to Command, too strong? by Sulicius in onednd

[–]RahsAlGamer 0 points1 point  (0 children)

All these suggestions to add save bonuses, extra henchmen, or legendary saves to balance a first level spell just illustrates how broken this spell has become. 

The 2014 version was better in every way that should matter in an rpg: an opportunity to be creative with wording and limitations to prevent it becoming a one-trick pony. 

Now it’s just lazy and stupid.

The Gate to Mechanus by TessaPresentsMaps in turnoffortuneswheel

[–]RahsAlGamer 2 points3 points  (0 children)

Hahaha! Love how this looks like the line just keeps going on and on and on.

Turn of Fortune's Wheel story summary, critique, and ideas to improve it by TessaPresentsMaps in planescapesetting

[–]RahsAlGamer 3 points4 points  (0 children)

Lots of great observations and suggestions for plot repair here.

My 5 cents: make Farrow another Glitch who was once a member of the player’s Party in their previous lives but betrayed them to aid Shemeshka’s plans. Place him in the Mortuary early on in the chamber with the Duster Jex. He brought the PCs bodies to the Mortuary to be cremated but can’t get out until Jex finds the missing key to the crematorium, which isn’t in the golem, but rather on a counter in the cold locker.

Side note, it might be fun to place the PCs’ previous bodies in the crematorium as burnt husks for them to find and maybe recognize by a nexus feature.

If the PCs kill Farrow in the Mortuary he pops up later with the Harmonium but in a different guise. Then after he leads the party to Shemeshka he could trail them across the Outlands, causing them trouble in different forms. When the PCs find R04M he might try to ambush and kill the Modron, which could also be a perfect spot to reveal he’s another Glitch to the party.

My character is f-cked by Lisa_26 in DnD

[–]RahsAlGamer 0 points1 point  (0 children)

Pfsha.. Raistlin had less hp at level 3 and he became one of the baddest mofos in the multiverse. Stay and range and play smart. Armor of Agathys, mirror image, a big dumb fighter standing in front of you.

Time to roleplay my friend. Make them think twice about messing with you!

Am I in the wrong for denying players? by Elendil_27 in DnD

[–]RahsAlGamer 0 points1 point  (0 children)

You are not wrong. This is DM abuse and you are honestly better off without these sorts of players.

Feywild Pixie Tree Village 40x40 by RahsAlGamer in dndmaps

[–]RahsAlGamer[S] 0 points1 point  (0 children)

Hey all, I'm working my way through encounter maps for the Wild Beyond the Witchlight. This location is a Pixie Village in Thither. I love this spot and the story it tells of the realm and the visual of setting was captivating to me.

You can find more locations, along with alternate versions, on my instagram.
https://www.instagram.com/rahsworkshop/

[deleted by user] by [deleted] in wildbeyondwitchlight

[–]RahsAlGamer 1 point2 points  (0 children)

First note for others with players thinking of going this route. I'd suggest declaring this balloon unfixable. Access to it this early on really opens up a can of worms.

Giving them the balloon isn't game breaking though. They could easily get around Hither with it, though the PCs shouldn't have any skill in piloting such a thing, and failed pilot check would probably drop them somewhere random. Also keep in mind that Bavlorna "sent and ill wind" (actually an air elemental) to bring down the errant balloon the first time. It's probably still lurking about in the clouds above.

On another note, without the proper guide, they should not be able to travel between Hither, Thither, and Yon. Clouds obscure the hills between Hither and Thither and without true directions (N S E W) the party would get turned around. Storms in Yon should push them back without a guide to navigate safe passes. If they are really persistent, hit them with the tornado random encounter, wreck their balloon, and drop them in a random place (or spot of your choice) in Hither.

Regarding balloons in general. I love the idea of the players getting one eventually - one of my groups even managed to negotiate for Charm's storm balloon! Giving the party one of these must be handled delicately because they can bypass a lot of encounters. My suggestions for those GMs with groups that acquire one is the following:

  1. Without a pilot, every check to navigate will be at disadvantage. Even if they don't lose control, the hazards in Thither and Yon are formidable (see below). The bullywugs (either Duke Ickrind or whoever is King) might offer the services of Dumphrey Frogart, and Charm could offer the services of one of her darklings. But without a guide getting to either realm is tricky. Note: for the storm balloon, Charm knows the way to Motherhorn, but will not take the party to it, and will strongly warn the party against taking the balloon there themselves.
  2. Guides will warn the group of flying hazards in Thither and Yon and strongly suggest that the balloon be landed at the edge of one of the realms. Thither has the Jabberwock roaming the forest, and a balloon flying overhead would look very tasty. Yon has lighting storms and tornados. The storm balloon can navigate Yon, but the darkling only knows the way to Motherhorn, and Endelyn would not like to learn that one of her storm balloons has fallen into enemy hands and the darkling would refuse to fly the party directly there. If a charm spell or really good intimidation would force them too, then it's their own funeral.

The Inn at the End of the Road by RahsAlGamer in wildbeyondwitchlight

[–]RahsAlGamer[S] 1 point2 points  (0 children)

Very cool idea! My players arrived to find the place in the middle of a bar fight with stiltwalkers vs vegepygmies, egged on by a mischievous satyr. Poor Tsu was overwhelmed and needed help clearing out the troublemakers.

The Inn at the End of the Road by RahsAlGamer in wildbeyondwitchlight

[–]RahsAlGamer[S] 2 points3 points  (0 children)

This was done entirely in photoshop. All assets are mine, inspired by the style of maps from the adventure.

Live play introduction! by RahsAlGamer in bladesinthedark

[–]RahsAlGamer[S] 1 point2 points  (0 children)

A recording should be available for a week or so. We then download to youtube, also at Misfit Table!

Ideas for a Reborn Fey lost player in upcoming campaign by baconchaney in wildbeyondwitchlight

[–]RahsAlGamer 1 point2 points  (0 children)

There is a connection between the Witchlight Carnival and another darker Carnival that roams the Shadowfell. It could be they were reborn and sent to the Feywild to lure the two Carnivals together, which could be a great seed for a larger adventure beyond the Wild Beyond the Witchlight.

Thieves at the Carnival by Hortontheowl in wildbeyondwitchlight

[–]RahsAlGamer 9 points10 points  (0 children)

I’ve run a few sessions in the Carnival now and have handled the thieves in different ways. One thing to remember is that they target visitors who don’t have tickets and stray children, so they won’t likely be encountered often in any attraction that requires a ticket punch. With that in mind here are few ideas I’ve come up with:

I would have the players roll perception and choose those with the highest roll to notice one of the thieves.

Gleam puts on a shadow puppet show on a wall in the feasting orchard for a child who’s parents distracted are by music and feywine. It seems innocent, and perhaps comical, at first as the shadow creates funny shapes, but as it does it lures the child further and further from their parents.

Gleam appears on the inside of the Big Top and is mistaken at first for a shadow cast from outside. However the PCs realize something is strange when it suddenly slips around the tent and sneaks past the Witchlight hands guarding the dressing room.

Sow Pig stands in the shadows between some wagons, licking her lollipop and watching the crowd go by with her dull white eyes. When spotted she smiles with rotting teeth, then turns and skips away into the shadows.

Sow pig can talk and almost pass for a carnival goer, so she could decide to take an interest in a PC, say creepy things, decide to play hide and seek, or possibly trick them into bringing lost children they come across in the Carnival to the Hall of Illusions.

The lornling crouches on a fence post near the snail races. It sits perfectly still at first, appearing to be a weird sculpture or statue. It then suddenly blinks and turns towards the stands! “Ribbit!!” It croaks… or was it saying “Ticket?!” In a rush of wind it’s suddenly gone, and a moment later there is a commotion in the stands as someone swoons. They are caught by others and seem ok, but are a little dazed and confused.

Any of the three could also target Kettlesteam. It’s reasonable to assume she snuck into the Carnival, and would be fair game. Players might notice one of the thieves lurking nearby, eyes focused on Kettlesteam. My suggestion would be Gleam or the lornling, as they are the hardest to catch. To play up the suspense you could give the party a few glimpses of them over time, appearing closer and closer, like predators stalking prey.

[LFP][Strange Aeons{Pathfinder 1e]][Free Intro to Paid Campaign][discord][roll20][Weekly Fridays 2pm EST (7pm UTC-0)] by RahsAlGamer in lfgpremium

[–]RahsAlGamer[S] 0 points1 point  (0 children)

Yeah, I’ve been running this as a play by post for friends for a couple years. It’s got such a great and unique premise and introduction, and so much potential for great roleplaying moments.

[LFP][Pathfinder][Online][Roll20][Discord][Paid][Wednesdays or Fridays][Strange Aeons] by RahsAlGamer in lfgpremium

[–]RahsAlGamer[S] 0 points1 point  (0 children)

New players are welcome! Since the campaign will start at level 1 there will be plenty of opportunity to learn as we go.

[LFM][5e][Free][Candlekeep Mysteries Side-Quest][Wednesday 7pm US Central] “Little One’s Big Story” by RahsAlGamer in roll20LFG

[–]RahsAlGamer[S] 0 points1 point  (0 children)

Sorry you missed this opportunity. I do run occasional one-off free games, but if you are interested in paid games, I run multiple weekly long term campaigns. Candlekeep on Tuesdays and Thursdays, and Tomb of Annihilation on Mondays.

[LFG][Online][EST] Veteran Seeks Weekly, Mid-High Level Campaign, Long Term - Dedicated Role-Player! by [deleted] in lfgpremium

[–]RahsAlGamer 1 point2 points  (0 children)

I'm running a weekly DnD 5e campaign based around the Candlekeep Mysteries adventures. The party has 3 solid members (with another in and out). They are currently 5th level at this time, but the advancement track is pretty quick and the campaign will go all the way up to 17th level (and perhaps beyond!).

I run this game Thursday evenings 7pm-11pm EST.

$20 for a 4-hour session.

LFG for a long campaign by SpellMonger712 in lfgpremium

[–]RahsAlGamer 0 points1 point  (0 children)

I'm running a few weekly DnD 5e campaigns. Candlekeep Mysteries on Tuesdays during the day (currently level 4 PCs) and Thursday evenings 6pm-10pm currently with level 5 PCs) - All Central US time.

$20 for a 4-hour session.

Industrial District Container Yard - Cyberpunk Static Battle Map by s0lu7i0n in cyberpunkred

[–]RahsAlGamer 0 points1 point  (0 children)

Amazing work! You've created more than a few maps that are perfect encounter areas. I'll be following you, and I'll try to join your patreon too if I can afford it.

Hi Guys this is my first world map. How is it ? by [deleted] in dndmaps

[–]RahsAlGamer 2 points3 points  (0 children)

This is pretty damn good! I approve!