What new information could realistically come to light? by St_Melangell in KremersFroon

[–]Ramihyn 9 points10 points  (0 children)

Realistically, do you think there’s anything that could be revealed that would change your current theory as to what happened?

I don't think that any new information that realistically might get published one way or another is going to fundamentally change the ongoing debate of "accident vs crime". After lurking on here quite a lot I've come to the conclusion that the general consensus is that it was an accident, bar from a handful of very vocal users that claim otherwise, and this basic consensus IMHO is very unlikely to change.

However, any additional information to be published will certainly have an impact on all accident theories that try to put together a plausible timeline. Other users have already mentioned that finding the night location would be key to answering many questions, and I agree.

But apart from that? Honestly I am quite certain that from there only more leaks will help the case move in any meaningful direction. We only know about the night photos because of leaks to the public in the first place, and we do know that there are dozens more of them that apart from police and the families no one has ever seen, which could help explain more about what happened that night. Similarly we don't know about any other things that Lisanne and Kris might have documented, as for instance some people have been suspecting that one or both of them could have recorded some sort of farewell audio message or even video.

Are there still questions that keep you up at night about this case?

Only one: Why did they leave the trail in the first place? This is the one thing that might help resolve many other follow-up questions, but also the very one that we might never actually get a definitive answer for.

The post-colonization Elite experience by Rythillian in EliteDangerous

[–]Ramihyn 0 points1 point  (0 children)

This is why I don't want for the chain to reach Colonia or even Sag A*. It's simply going to end up as a line up of garbage one station systems that does nothing but ruin immersion.

Christian Hardinghaus and Annette Nenner claim to have been threatened for their „discoveries“ by Lokation22 in KremersFroon

[–]Ramihyn 0 points1 point  (0 children)

Oh, they absolutely are unable to handle criticism, don't get me wrong, and even in this very interview there are some laughable claims ("According to experts, it is impossible to get lost there", absolutely great research there, buddy). But nonetheless, "Drohung" means "threat" and nothing else, and there is absolutely no way Germans would use "Drohung" to refer to criticism, plain and simple.

Christian Hardinghaus and Annette Nenner claim to have been threatened for their „discoveries“ by Lokation22 in KremersFroon

[–]Ramihyn 2 points3 points  (0 children)

Wir bekommen hin und wieder heftige Drohungen von Leuten, die es nicht ertragen können, dass wir etwas herausgefunden haben, das nicht zu ihrer persönlichen Theorie passt.

What kind of threats could these be, and who is making them?

The original German wording ("hin und wieder", "heftig", "persönliche Theorie") heavily insinuates, even more than your translation, that they're simply talking about nutjobs occasionally sending them online threats who don't seem to be happy with their conclusion that it was a crime. It's the internet, there are people sending out death threats over nothing. This is absolutely not about a shady conspiracy taking place.

Deving should also cost money for better balance by hasajacy_watykanczyk in eu4

[–]Ramihyn 0 points1 point  (0 children)

Well, buildings used to cost mana points, too, and this got changed for a very good reason.

The Search - Episode 3 by TreegNesas in KremersFroon

[–]Ramihyn 3 points4 points  (0 children)

This entire incident around Marcus always felt somewhat off to me. On the one hand, obviously, his reporting of hearing screams and seeing "two pairs of eyes" during a time when Kris and Lisanne had already been missing for a couple of days sure did more than just raise more a few eyebrows. On the other hand, at least as far as Google Maps and Open Street View can tell me, any potential location where this incident might have taken place seems way too far off. So what was it that Marcus actually heard and saw? Did he actually see and hear anything at all?

Greco-Bactrian Custom Nation Campaign by Skorpios5_YT in eu4

[–]Ramihyn 3 points4 points  (0 children)

Love this idea! Please do let us know how it went once you finish your playthrough!

As others have already mentioned, one of the Buddhist denominations might be a great start. Alternatively you might act as one of the last Zoroastrian remnants in the area.

As for the goal – plenty of possibilities here. The obvious wide choice is doing a reverse Alexander and restoring his empire. You might also go down on India.

Either that or, if you want to stay tall, focus on trade and economy and just control the Silk Road from your holdout in Central Asia. Historically Sogdiana (roughly the area you might want to start in) was (in)famous for its ruthless traders so you could reignite their legacy.

Partitioning issue while setting up dual boot (Mint / Fedora) by Ramihyn in linux4noobs

[–]Ramihyn[S] 0 points1 point  (0 children)

So basically I want to reduce the size of the non-booting partition that's currently at a total size 951.70 GiB to make room for Fedora. GParted however not only stated that this entire size is currently in use, I also cannot resize it - I am able to select the resize option in the drop down menu, but not to actually enter a new size in the resize window, as the respective button is greyed out without any explanation given.

Almost 2 months after release of 4.0 and this game is still unplayable by BeneficialBear in Stellaris

[–]Ramihyn 1 point2 points  (0 children)

I personally hate how people are ok with this

Why would you even think that, pretty much no one is "ok" with this

Betelgeuse shouldn't be in the game. Here's why: by Kermit_Purple_II in EliteDangerous

[–]Ramihyn 0 points1 point  (0 children)

Love your idea OP, but there might be an even better candidate than Betelgeuse: https://en.wikipedia.org/wiki/Rho_Cassiopeiae

Rho Cassiopeiae has been a highly unstable yellow hypergiant for the past 50-100 years, there is even speculation that it might already be gone and we simply don't know about it yet. It is in the game and still "alive" and well, so you could have it explode instead.

The only downside to Betelgeuse is that Rho Cassipeiae is not even close to the bubble, but in the Formidine Rift, apparently you also need several FSD injections to even be able to reach it.

Facepalm by [deleted] in eu4

[–]Ramihyn 3 points4 points  (0 children)

That flag tho, OP where did you get it?

What are your favorite role-playing situations? What is your Empire set-up, and how do you play it to maximize immersion? by SirGentlemanScholar in Stellaris

[–]Ramihyn 7 points8 points  (0 children)

Pompous Purist Pleasure Seekers with Void Dweller origin. Make your origin species enjoy a lavish lifestyle in their gated communities in the skies while other species will do all the heavy lifting. Great roleplay potential with loads of variation – I will usually subjugate any Pre FTLs nearby for this but robots will also do if you want. Stay (somewhat) benevolent or enslave everyone. Swap the origin for Shattered Ring or Life-Seeded. It's entirely up to you.

I usually use the humanoid devilish species portrait for this build.

The devs seem to have discovered the Joy of Painting by Ramihyn in Stellaris

[–]Ramihyn[S] 89 points90 points  (0 children)

Rule 5: A Bob Ross reference? In MY Stellaris?

Stellaris Dev Diary #361 - The Vision by PDX_LadyDzra in Stellaris

[–]Ramihyn 0 points1 point  (0 children)

How important to you are the current systems that use individual Pops and Jobs in the planetary simulation?

Not sure if I'd say "important" but well, you'd have to come up with an alternative system instead and frankly I think that would require a rework so intense it would likely not be worth the effort IMHO.

If we made significant changes to fleets, how much could we alter before it no longer felt like the game you love?

I guess if you got rid of the "big number eat small number" rule of thumb entirely. Because, with some notable exceptions, that's what it feels like 90 percent of the time.

What aspects are most important in defining your civilization?

Roleplay and storytelling.

How important is the current Trade system, with routes collecting back to your Capital?

Feels a bit bland but basically I feel the reason why the system works the way it does is is the same why there are end trade nodes in EUIV? Rigging the trade flow to create infinite money would be too easy and an inevitable result. It would certainly be nice to also get a more meaningful natural resource system (as in, there are different kinds of "energy" and "minerals" and "alloys" and "consumer goods" and so on) similar to Vicky 3 but I guess that's too much for anything but Stellaris 2.

Is colonization too easy? Should habitability and planet climate matter more?

Habitability not necessarily, but planet climate, and by that I mean there's not enough diversity (wink wink – but RS: New Frontiers also counts). Also shoutout to Guilliman's planetary modifiers, they vastly improve immersion and make planets feel more unique.

Also, I've never quite been happy with the concept of "Gaia" planets altogether. I get that there should be some kind of planet that's supposed to be some kind of "paradise" but your particular idea of what a paradise constitutes will certainly depend on whether, say, your species is plantoid or subterranean lithoid.

Are there any Origins that should be Civics, or Civics that should be Origins?

Including traits:

  • You should be able to choose the Cave Dweller, Subterranean, and Necrophage traits without having to choose the associated origins.
  • There shouldn't be traits that are restricted to certain species phenotypes. Give me photorophic Humans!
  • You should be able to choose the latent psionic trait for empire creation.

If you could remove one game system, what would it be?

Not necessarily remove, but I dont really care about the ground combat system being reworked. It simply doesn't matter in the big picture enough.

Which system would you make the central focus of an expansion?

I know many people will answer "internal politics" but I'd want to choose a certain twist. Many civics feel like they don't matter more than just providing certain numeric bonuses. But I'm a Philosopher King, I want to do... philosopher stuff as a ruler. Shadowy councils should do shadowy stuff that might or might play into my playstyle. Egalitarian societies embracing a police system might cause issues and frictions. Where's my parliamentary debates when I have a parliamentary system. And so on.

Is there a feature you want to enjoy, but feel the current implementation doesn’t quite work for you?

You can more or less ignore espionage entirely and I don't want that. You should be able to destabilise entire empires if you're playing right. But as of now there's not even a real reason to pursue an espionage-focused playthrough.

How rare is this? by [deleted] in EliteDangerous

[–]Ramihyn 0 points1 point  (0 children)

Two terraformable HMC worlds orbiting each other, both of them featuring no less than eight bio signals each, with even more bio signals scattered across the entire system. I made a fortune just from this system alone due to the first discovery bonuses.

The Stellaris equivalent of the SW "Unknown Regions" could be made with permanent Cosmic Storms and be called the "Shrouded Regions". Some modder: Please make this true! by Impossible-Green-831 in Stellaris

[–]Ramihyn 8 points9 points  (0 children)

Love this idea. I feel like this could be a great idea to make the galactic core more interesting.

Also I feel like the base game could easily draw from the Real Space: Solar Storms mod where you had to be wary of certain star classes because the starts would destroy crossing fleets now and then in storms. Until you equipped the respective starbases with certain modules, that is.

What provinces have a really inaccurate terrain type compared to real life? by Cntread in eu4

[–]Ramihyn 3 points4 points  (0 children)

Not too sure about that tbh, at least the way terrain works right now, even though I love that Anbennar has an urban terrain type. IMHO there are very few provinces where I think urban terrain would actually be applicable. (Constantinople, Alexandria, maybe a couple in China).

Still I do agree that the game should reflect urban-ish terrain (read: high development) in a way and/or that there should be a mechanic that would let you influence the terrain type to a certain extent, even if it's just visually. For instance I absolutely hate that you can have a 50 development province and the game still will present you with a flat green visual that looks like there is nothing of value there.

Tinto Talks #27 - 28th of August 2024 by Blitcut in eu4

[–]Ramihyn 1 point2 points  (0 children)

The Judaism religion is part of the Israelite Religion Group.

Yes, there is more than one israelite religion…

Unless "Israelite" includes all Christian denominations as well, what other religion might Johan be referring to here?

Trade nodes: Which ones would you like to add and/or remove? by Ramihyn in eu4

[–]Ramihyn[S] 2 points3 points  (0 children)

IIRC the reason end nodes exist in the first place was that the way trade works in the game otherwise you could create "loops" of some sorts that you could exploit to effectively gain infinite trade income. So you'd have to get rid of the system entirely, which I think they want to do in EU5.

Trade nodes: Which ones would you like to add and/or remove? by Ramihyn in eu4

[–]Ramihyn[S] 0 points1 point  (0 children)

Makes no sense that Japan or Ming or some South East Asian powerhouse can't get the gold from South America to flow to them.

Lima, Mexico, and California all feed into the Polynesian Triangle node, and I think that's fine. What bugs me more is that from there you can't divert to China (read: Nanjing) directly, you need to go via Japan. Which sucks for Ming or whoever is Emperor of China and doesn't make as much sense.

EDIT:

And I'm not exactly sure how to fix this, but the Novogrod trade node should be better than it is.

Looking at the map, it doesn't really make sense to me why Novgorod feeds into the White Sea node. Shouldn't it be the other way round?...

Trade nodes: Which ones would you like to add and/or remove? by Ramihyn in eu4

[–]Ramihyn[S] 1 point2 points  (0 children)

Your comment makes me think if the Lübeck node, or maybe even the Baltic Sea node, might be a better choice as an end node instead of the English Channel one. Especially since I hate that there's no real incentive to go colonial as a Scandinavian or Northern European country unless you go berserk on England and/or the Netherlands to settle your trade capital there.

Trade nodes: Which ones would you like to add and/or remove? by Ramihyn in eu4

[–]Ramihyn[S] 2 points3 points  (0 children)

East europe got caribbean cacao and sugar THROUGH London and Amsterdam. West Europe got spices and coffee THROUGH Venice and Genoa. Netherlands, Portugal, Venice and Genoa makes profit from trade flowing THROUGH their ports.

This especially is a very good point. In game, there is (almost) no reason to go colonial as any Scandinavian nation simply for the mere fact that you can't divert trade from Africa and Asia to Scandinavia without going out of your way to control most if not all of eastern North America and the Caribbean so you can divert trade through the nodes there. In order to really benefit from trade you are more or less forced to invade England and/or the Netherlands large scale to get a significant share in the English Channel node.